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Update hasPendingTransfers to not touch _pendingTransfers
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@ -114,7 +114,7 @@ protected:
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//bool canPromoteNoAllocate() const { return _allocatedMip < _populatedMip; }
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bool canPromote() const { return _allocatedMip > _minAllocatedMip; }
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bool canDemote() const { return _allocatedMip < _maxAllocatedMip; }
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bool hasPendingTransfers() const { return _pendingTransfers.size() > 0; }
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bool hasPendingTransfers() const { return _populatedMip > _allocatedMip; }
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void executeNextTransfer(const TexturePointer& currentTexture);
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virtual void populateTransferQueue() = 0;
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virtual void promote() = 0;
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