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Revert "vec3FromScriptValue replacement attempt"
This reverts commit 584e4be008
.
This commit is contained in:
parent
dba0925a1c
commit
43939290b2
12 changed files with 10 additions and 133 deletions
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@ -32,7 +32,6 @@
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#include <PickManager.h>
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#include <ScriptEngine.h>
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#include <ScriptEngineCast.h>
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#include <v8/FastScriptValueUtils.h>
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#include <RenderableWebEntityItem.h>
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#include "VariantMapToScriptValue.h"
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@ -1144,14 +1143,9 @@ ScriptValue RayToOverlayIntersectionResultToScriptValue(ScriptEngine* engine, co
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obj.setProperty("distance", value.distance);
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obj.setProperty("face", boxFaceToString(value.face));
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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ScriptValue intersection = vec3ToScriptValueFast(engine, value.intersection);
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ScriptValue surfaceNormal = vec3ToScriptValueFast(engine, value.surfaceNormal);
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#else
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ScriptValue intersection = vec3ToScriptValue(engine, value.intersection);
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ScriptValue surfaceNormal = vec3ToScriptValue(engine, value.surfaceNormal);
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#endif
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obj.setProperty("intersection", intersection);
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ScriptValue surfaceNormal = vec3ToScriptValue(engine, value.surfaceNormal);
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obj.setProperty("surfaceNormal", surfaceNormal);
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obj.setProperty("extraInfo", engine->toScriptValue(value.extraInfo));
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return obj;
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@ -1166,19 +1160,11 @@ bool RayToOverlayIntersectionResultFromScriptValue(const ScriptValue& object, Ra
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ScriptValue intersection = object.property("intersection");
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if (intersection.isValid()) {
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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vec3FromScriptValueFast(intersection, value.intersection);
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#else
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vec3FromScriptValue(intersection, value.intersection);
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#endif
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}
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ScriptValue surfaceNormal = object.property("surfaceNormal");
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if (surfaceNormal.isValid()) {
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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vec3FromScriptValueFast(surfaceNormal, value.surfaceNormal);
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#else
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vec3FromScriptValue(intersection, value.intersection);
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#endif
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vec3FromScriptValue(surfaceNormal, value.surfaceNormal);
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}
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value.extraInfo = object.property("extraInfo").toVariant().toMap();
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return true;
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@ -17,7 +17,6 @@
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#include <QThread>
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#include <ScriptValueIterator.h>
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#include <ScriptValueUtils.h>
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#include <v8/FastScriptValueUtils.h>
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const AnimVariant AnimVariant::False = AnimVariant();
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@ -43,11 +42,7 @@ ScriptValue AnimVariantMap::animVariantMapToScriptValue(ScriptEngine* engine, co
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target.setProperty(name, value.getString());
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break;
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case AnimVariant::Type::Vec3:
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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target.setProperty(name, vec3ToScriptValueFast(engine, value.getVec3()));
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#else
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target.setProperty(name, vec3ToScriptValue(engine, value.getVec3()));
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#endif
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break;
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case AnimVariant::Type::Quat:
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target.setProperty(name, quatToScriptValue(engine, value.getQuat()));
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@ -16,7 +16,6 @@
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#include <ScriptValueIterator.h>
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#include <ScriptValueUtils.h>
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#include <ScriptEngine.h>
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#include <v8/FastScriptValueUtils.h>
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#include "AudioLogging.h"
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@ -38,11 +37,7 @@ AudioInjectorOptions::AudioInjectorOptions() :
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ScriptValue injectorOptionsToScriptValue(ScriptEngine* engine, const AudioInjectorOptions& injectorOptions) {
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ScriptValue obj = engine->newObject();
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if (injectorOptions.positionSet) {
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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obj.setProperty("position", vec3ToScriptValueFast(engine, injectorOptions.position));
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#else
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obj.setProperty("position", vec3ToScriptValue(engine, injectorOptions.position));
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#endif
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}
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obj.setProperty("volume", injectorOptions.volume);
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obj.setProperty("loop", injectorOptions.loop);
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@ -89,11 +84,7 @@ bool injectorOptionsFromScriptValue(const ScriptValue& object, AudioInjectorOpti
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it->next();
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if (it->name() == "position") {
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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vec3FromScriptValueFast(object.property("position"), injectorOptions.position);
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#else
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vec3FromScriptValue(object.property("position"), injectorOptions.position);
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#endif
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injectorOptions.positionSet = true;
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} else if (it->name() == "orientation") {
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quatFromScriptValue(object.property("orientation"), injectorOptions.orientation);
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@ -42,7 +42,6 @@
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#include <ScriptManager.h>
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#include <ScriptValueIterator.h>
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#include <ScriptValueUtils.h>
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#include <v8/FastScriptValueUtils.h>
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#include <ShapeInfo.h>
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#include <AudioHelpers.h>
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#include <Profile.h>
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@ -3185,18 +3184,10 @@ ScriptValue RayToAvatarIntersectionResultToScriptValue(ScriptEngine* engine, con
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obj.setProperty("distance", value.distance);
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Q_ASSERT(value.face < 7);
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obj.setProperty("face", boxFaceToString(value.face));
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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ScriptValue intersection = vec3ToScriptValueFast(engine, value.intersection);
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#else
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ScriptValue intersection = vec3ToScriptValue(engine, value.intersection);
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#endif
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obj.setProperty("intersection", intersection);
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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ScriptValue surfaceNormal = vec3ToScriptValueFast(engine, value.surfaceNormal);
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#else
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ScriptValue surfaceNormal = vec3ToScriptValue(engine, value.surfaceNormal);
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#endif
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obj.setProperty("surfaceNormal", surfaceNormal);
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obj.setProperty("jointIndex", value.jointIndex);
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obj.setProperty("extraInfo", engine->toScriptValue(value.extraInfo));
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@ -3213,19 +3204,11 @@ bool RayToAvatarIntersectionResultFromScriptValue(const ScriptValue& object, Ray
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ScriptValue intersection = object.property("intersection");
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if (intersection.isValid()) {
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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vec3FromScriptValueFast(intersection, value.intersection);
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#else
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vec3FromScriptValue(intersection, value.intersection);
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#endif
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}
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ScriptValue surfaceNormal = object.property("surfaceNormal");
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if (surfaceNormal.isValid()) {
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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vec3FromScriptValueFast(surfaceNormal, value.surfaceNormal);
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#else
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vec3FromScriptValue(surfaceNormal, value.surfaceNormal);
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#endif
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}
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value.jointIndex = object.property("jointIndex").toInt32();
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value.extraInfo = object.property("extraInfo").toVariant().toMap();
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@ -15,7 +15,6 @@
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#include <RegisteredMetaTypes.h>
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#include <ScriptValueUtils.h>
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#include <v8/FastScriptValueUtils.h>
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namespace controller {
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@ -45,18 +44,10 @@ namespace controller {
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*/
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ScriptValue Pose::toScriptValue(ScriptEngine* engine, const Pose& pose) {
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ScriptValue obj = engine->newObject();
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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obj.setProperty("translation", vec3ToScriptValueFast(engine, pose.translation));
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//V8TODO: Optimize
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obj.setProperty("rotation", quatToScriptValue(engine, pose.rotation));
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obj.setProperty("velocity", vec3ToScriptValueFast(engine, pose.velocity));
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obj.setProperty("angularVelocity", vec3ToScriptValueFast(engine, pose.angularVelocity));
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#else
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obj.setProperty("translation", vec3ToScriptValue(engine, pose.translation));
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obj.setProperty("rotation", quatToScriptValue(engine, pose.rotation));
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obj.setProperty("velocity", vec3ToScriptValue(engine, pose.velocity));
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obj.setProperty("angularVelocity", vec3ToScriptValue(engine, pose.angularVelocity));
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#endif
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obj.setProperty("valid", pose.valid);
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return obj;
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}
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@ -70,18 +61,10 @@ namespace controller {
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rotation.isValid() &&
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velocity.isValid() &&
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angularVelocity.isValid()) {
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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vec3FromScriptValueFast(translation, pose.translation);
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//V8TODO: optimize
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quatFromScriptValue(rotation, pose.rotation);
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vec3FromScriptValueFast(velocity, pose.velocity);
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vec3FromScriptValueFast(angularVelocity, pose.angularVelocity);
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#else
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vec3FromScriptValue(translation, pose.translation);
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quatFromScriptValue(rotation, pose.rotation);
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vec3FromScriptValue(velocity, pose.velocity);
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vec3FromScriptValue(angularVelocity, pose.angularVelocity);
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#endif
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pose.valid = true;
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} else {
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pose.valid = false;
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@ -18,7 +18,6 @@
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#include <ScriptEngineLogging.h>
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#include <ScriptManager.h>
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#include <ScriptValueUtils.h>
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#include <v8/FastScriptValueUtils.h>
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#include <OBJWriter.h>
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STATIC_SCRIPT_TYPES_INITIALIZER((+[](ScriptManager* manager){
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@ -204,11 +203,7 @@ ScriptValue ModelScriptingInterface::getVertex(MeshProxy* meshProxy, int vertexI
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}
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glm::vec3 pos = vertexBufferView.get<glm::vec3>(vertexIndex);
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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return vec3ToScriptValueFast(_modelScriptEngine.get(), pos);
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#else
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return vec3ToScriptValue(_modelScriptEngine.get(), pos);
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#endif
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}
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@ -20,7 +20,6 @@
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#include <ScriptEngine.h>
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#include <ScriptValue.h>
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#include <ScriptValueUtils.h>
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#include <v8/FastScriptValueUtils.h>
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#define APPEND_ENTITY_PROPERTY(P,V) \
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if (requestedProperties.getHasProperty(P)) { \
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@ -106,11 +105,7 @@
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}
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inline ScriptValue convertScriptValue(ScriptEngine* e, const glm::vec2& v) { return vec2ToScriptValue(e, v); }
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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inline ScriptValue convertScriptValue(ScriptEngine* e, const glm::vec3& v) { return vec3ToScriptValueFast(e, v); }
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#else
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inline ScriptValue convertScriptValue(ScriptEngine* e, const glm::vec3& v) { return vec3ToScriptValue(e, v); }
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#endif
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inline ScriptValue vec3Color_convertScriptValue(ScriptEngine* e, const glm::vec3& v) { return vec3ColorToScriptValue(e, v); }
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inline ScriptValue convertScriptValue(ScriptEngine* e, const glm::u8vec3& v) { return u8vec3ToScriptValue(e, v); }
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inline ScriptValue u8vec3Color_convertScriptValue(ScriptEngine* e, const glm::u8vec3& v) { return u8vec3ColorToScriptValue(e, v); }
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@ -260,22 +255,14 @@ inline glm::vec2 vec2_convertFromScriptValue(const ScriptValue& v, bool& isValid
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inline glm::vec3 vec3_convertFromScriptValue(const ScriptValue& v, bool& isValid) {
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isValid = true;
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glm::vec3 vec3;
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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vec3FromScriptValueFast(v, vec3);
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#else
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vec3FromScriptValue(v, vec3);
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#endif
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return vec3;
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}
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inline glm::vec3 vec3Color_convertFromScriptValue(const ScriptValue& v, bool& isValid) {
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isValid = true;
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glm::vec3 vec3;
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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vec3FromScriptValueFast(v, vec3);
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#else
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vec3FromScriptValue(v, vec3);
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#endif
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return vec3;
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}
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@ -1698,14 +1698,9 @@ ScriptValue RayToEntityIntersectionResultToScriptValue(ScriptEngine* engine, con
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obj.setProperty("face", boxFaceToString(value.face));
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Q_ASSERT(value.face < 7);
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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ScriptValue intersection = vec3ToScriptValueFast(engine, value.intersection);
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ScriptValue surfaceNormal = vec3ToScriptValueFast(engine, value.surfaceNormal);
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#else
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ScriptValue intersection = vec3ToScriptValue(engine, value.intersection);
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ScriptValue surfaceNormal = vec3ToScriptValue(engine, value.surfaceNormal);
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#endif
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obj.setProperty("intersection", intersection);
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ScriptValue surfaceNormal = vec3ToScriptValue(engine, value.surfaceNormal);
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obj.setProperty("surfaceNormal", surfaceNormal);
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obj.setProperty("extraInfo", engine->toScriptValue(value.extraInfo));
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return obj;
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@ -1722,19 +1717,11 @@ bool RayToEntityIntersectionResultFromScriptValue(const ScriptValue& object, Ray
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ScriptValue intersection = object.property("intersection");
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if (intersection.isValid()) {
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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vec3FromScriptValueFast(intersection, value.intersection);
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#else
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vec3FromScriptValue(intersection, value.intersection);
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#endif
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}
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ScriptValue surfaceNormal = object.property("surfaceNormal");
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if (surfaceNormal.isValid()) {
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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vec3FromScriptValueFast(surfaceNormal, value.surfaceNormal);
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#else
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vec3FromScriptValue(surfaceNormal, value.surfaceNormal);
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#endif
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}
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value.extraInfo = object.property("extraInfo").toVariant().toMap();
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return true;
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@ -17,7 +17,6 @@
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#include "ScriptEngine.h"
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#include "ScriptValue.h"
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#include "ScriptValueUtils.h"
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#include "v8/FastScriptValueUtils.h"
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static bool areFlagsSet(uint32_t flags, uint32_t mask) {
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return (flags & mask) != 0;
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@ -232,18 +231,10 @@ bool PointerEvent::fromScriptValue(const ScriptValue& object, PointerEvent& even
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ScriptValue id = object.property("id");
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event._id = id.isNumber() ? (uint32_t)id.toNumber() : 0;
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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//V8TODO: optimize
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vec2FromScriptValue(object.property("pos2D"), event._pos2D);
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vec3FromScriptValueFast(object.property("pos3D"), event._pos3D);
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vec3FromScriptValueFast(object.property("normal"), event._normal);
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vec3FromScriptValueFast(object.property("direction"), event._direction);
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#else
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vec2FromScriptValue(object.property("pos2D"), event._pos2D);
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vec3FromScriptValue(object.property("pos3D"), event._pos3D);
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vec3FromScriptValue(object.property("normal"), event._normal);
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vec3FromScriptValue(object.property("direction"), event._direction);
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#endif
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ScriptValue button = object.property("button");
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QString buttonStr = type.isString() ? button.toString() : "NoButtons";
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#include "ScriptEngineCast.h"
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#include "ScriptValueIterator.h"
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#include "ScriptEngineLogging.h"
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#define CONVERSIONS_OPTIMIZED_FOR_V8
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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#include "v8/FastScriptValueUtils.h"
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#endif
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bool isListOfStrings(const ScriptValue& arg) {
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if (!arg.isArray()) {
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@ -131,11 +136,7 @@ ScriptValue qVector3DToScriptValue(ScriptEngine* engine, const QVector3D& qVecto
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bool qVector3DFromScriptValue(const ScriptValue& object, QVector3D& qVector3D) {
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glm::vec3 vec3;
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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if (vec3FromScriptValueFast(object, vec3)) {
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#else
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if (vec3FromScriptValue(object, vec3)) {
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#endif
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qVector3D.setX(vec3.x);
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qVector3D.setY(vec3.y);
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qVector3D.setZ(vec3.z);
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@ -484,11 +485,7 @@ QVector<glm::vec3> qVectorVec3FromScriptValue(const ScriptValue& array) {
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for (int i = 0; i < length; i++) {
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glm::vec3 newVec3 = glm::vec3();
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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vec3FromScriptValueFast(array.property(i), newVec3);
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#else
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vec3FromScriptValue(array.property(i), newVec3);
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#endif
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newVector << newVec3;
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}
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return newVector;
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@ -499,11 +496,7 @@ bool qVectorVec3FromScriptValue(const ScriptValue& array, QVector<glm::vec3>& ve
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for (int i = 0; i < length; i++) {
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glm::vec3 newVec3 = glm::vec3();
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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vec3FromScriptValueFast(array.property(i), newVec3);
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#else
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vec3FromScriptValue(array.property(i), newVec3);
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#endif
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vector << newVec3;
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}
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return true;
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@ -17,7 +17,6 @@
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#include "ScriptEngine.h"
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#include "ScriptValueUtils.h"
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#include "ScriptValue.h"
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#include "v8/FastScriptValueUtils.h"
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SpatialEvent::SpatialEvent() :
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locTranslation(0.0f),
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@ -39,20 +38,11 @@ SpatialEvent::SpatialEvent(const SpatialEvent& event) {
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ScriptValue SpatialEvent::toScriptValue(ScriptEngine* engine, const SpatialEvent& event) {
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ScriptValue obj = engine->newObject();
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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obj.setProperty("locTranslation", vec3ToScriptValueFast(engine, event.locTranslation) );
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//V8TODO: optimize
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obj.setProperty("locRotation", quatToScriptValue(engine, event.locRotation) );
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obj.setProperty("absTranslation", vec3ToScriptValueFast(engine, event.absTranslation));
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//V8TODO: optimize
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obj.setProperty("absRotation", quatToScriptValue(engine, event.absRotation));
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#else
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obj.setProperty("locTranslation", vec3ToScriptValue(engine, event.locTranslation) );
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obj.setProperty("locRotation", quatToScriptValue(engine, event.locRotation) );
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obj.setProperty("absTranslation", vec3ToScriptValue(engine, event.absTranslation));
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obj.setProperty("absRotation", quatToScriptValue(engine, event.absRotation));
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#endif
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return obj;
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}
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@ -9,9 +9,7 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// Contains V8-specific implementations of the function converting Overte datatypes to and from script values.
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||||
// These are used instead of generic implementations if CONVERSIONS_OPTIMIZED_FOR_V8 is defined.
|
||||
// V8-specific implementations can make script engine several times faster.
|
||||
// Contains V8-specific implementations of th
|
||||
|
||||
#ifndef overte_FastScriptValueUtils_h
|
||||
#define overte_FastScriptValueUtils_h
|
||||
|
@ -21,8 +19,6 @@
|
|||
|
||||
#include "../ScriptValue.h"
|
||||
|
||||
#define CONVERSIONS_OPTIMIZED_FOR_V8
|
||||
|
||||
ScriptValue vec3ToScriptValueFast(ScriptEngine* engine, const glm::vec3& vec3);
|
||||
|
||||
bool vec3FromScriptValueFast(const ScriptValue& object, glm::vec3& vec3);
|
||||
|
|
Loading…
Reference in a new issue