switch to 3d text for description

This commit is contained in:
ZappoMan 2014-11-23 11:16:33 -08:00
parent 5ea6973fe7
commit 437af06245

View file

@ -16,11 +16,12 @@ var orbShell = false;
var reticle = false;
var descriptionText = false;
// used for formating the description text
var textWidth = 400;
var textHeight = 100;
var textBottomMargin = 20;
var textFontHeight = 20;
// used for formating the description text, in meters
var textWidth = 4;
var textHeight = 1;
var numberOfLines = 4;
var textMargin = 0.0625;
var lineHeight = (textHeight - (2 * textMargin)) / numberOfLines;
var lastMouseMove = 0;
var IDLE_HOVER_TIME = 2000; // if you haven't moved the mouse in 2 seconds, and in HMD mode, then we use reticle for hover
@ -63,6 +64,14 @@ function reticlePosition() {
return Vec3.sum(Camera.position, Vec3.multiply(Quat.getFront(Camera.orientation), RETICLE_DISTANCE));
}
function textOverlayPosition() {
var TEXT_DISTANCE_OUT = 5;
var TEXT_DISTANCE_DOWN = -1;
return Vec3.sum(Vec3.sum(Camera.position, Vec3.multiply(Quat.getFront(Camera.orientation), TEXT_DISTANCE_OUT)),
Vec3.multiply(Quat.getUp(Camera.orientation), TEXT_DISTANCE_DOWN));
}
var MAX_NUM_PANELS = 21;
var DRONE_VOLUME = 0.3;
@ -91,27 +100,29 @@ function drawLobby() {
};
var windowDimensions = Controller.getViewportDimensions();
var descriptionTextProps = {
x: (windowDimensions.x - textWidth) / 2,
y: windowDimensions.y - textHeight - textBottomMargin,
width: textWidth,
height: textHeight,
backgroundColor: { red: 100, green: 100, blue: 100},
position: textOverlayPosition(),
dimensions: { x: textWidth, y: textHeight },
backgroundColor: { red: 0, green: 0, blue: 0},
color: { red: 255, green: 255, blue: 255},
topMargin: 4,
leftMargin: 4,
topMargin: textMargin,
leftMargin: textMargin,
bottomMargin: textMargin,
rightMargin: textMargin,
text: "",
font: { size: textFontHeight },
lineHeight: lineHeight,
alpha: 0.9,
visible: false // starts out hidden
ignoreRayIntersection: true,
visible: false,
isFacingAvatar: true
};
avatarStickPosition = MyAvatar.position;
panelWall = Overlays.addOverlay("model", panelWallProps);
orbShell = Overlays.addOverlay("model", orbShellProps);
descriptionText = Overlays.addOverlay("text", descriptionTextProps);
descriptionText = Overlays.addOverlay("text3d", descriptionTextProps);
inOculusMode = Menu.isOptionChecked("Enable VR Mode");
@ -358,9 +369,10 @@ function update(deltaTime) {
var pickRay = Camera.computeViewPickRay(0.5, 0.5);
handleLookAt(pickRay);
}
}
Overlays.editOverlay(descriptionText, { position: textOverlayPosition() });
// if the reticle is up then we may need to play the next muzak
if (!Audio.isInjectorPlaying(currentMuzakInjector)) {
playNextMuzak();