From 434f5ff300bd8814fce2206f681ef6594ab1e416 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Tue, 17 Sep 2019 15:57:20 -0700 Subject: [PATCH] fix comment --- libraries/physics/src/EntityMotionState.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/libraries/physics/src/EntityMotionState.cpp b/libraries/physics/src/EntityMotionState.cpp index 7e4723a7d1..e48f0603bd 100644 --- a/libraries/physics/src/EntityMotionState.cpp +++ b/libraries/physics/src/EntityMotionState.cpp @@ -125,8 +125,7 @@ void EntityMotionState::handleDeactivation() { if (!isLocallyOwned()) { // HACK: To allow the ESS to move entities around in a kinematic way we had to remove the requirement that // every moving+simulated entity has an authoritative simulation owner. As a result, we cannot rely - // on a simulation owner to update the QueryAACube on the entity-server. This HACK updates the local - // QueryAACube but the one on the ES will still be broken. + // on a simulation owner to update the QueryAACube on the entity-server. _entity->updateQueryAACube(); } }