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Updated AvatarDataPacket section with sequence number info.
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@ -49,6 +49,7 @@ const glm::vec3 DEFAULT_LOCAL_AABOX_SCALE(1.0f);
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const QString AvatarData::FRAME_NAME = "com.highfidelity.recording.AvatarData";
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const QString AvatarData::FRAME_NAME = "com.highfidelity.recording.AvatarData";
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namespace AvatarDataPacket {
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namespace AvatarDataPacket {
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// NOTE: AvatarDataPackets start with a uint16_t sequence number that is not reflected in the Header structure.
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PACKED_BEGIN struct Header {
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PACKED_BEGIN struct Header {
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float position[3]; // skeletal model's position
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float position[3]; // skeletal model's position
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