diff --git a/libraries/animation/src/AnimInverseKinematics.cpp b/libraries/animation/src/AnimInverseKinematics.cpp index 83419afe65..b36abebb1b 100644 --- a/libraries/animation/src/AnimInverseKinematics.cpp +++ b/libraries/animation/src/AnimInverseKinematics.cpp @@ -458,7 +458,7 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars { PROFILE_RANGE_EX(simulation_animation, "ik/shiftHips", 0xffff00ff, 0); - if (_hipsTargetIndex >= 0 && _hipsTargetIndex < targets.size()) { + if (_hipsTargetIndex >= 0 && _hipsTargetIndex < (int)targets.size()) { // slam the hips to match the _hipsTarget AnimPose absPose = targets[_hipsTargetIndex].getPose(); int parentIndex = _skeleton->getParentIndex(targets[_hipsTargetIndex].getIndex());