This commit is contained in:
James B. Pollack 2016-03-14 18:53:29 -07:00
parent 8877a6c570
commit 432810704e
4 changed files with 10 additions and 5 deletions

View file

@ -11,6 +11,8 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var TANK_SCRIPT = Script.resolvePath('tank.js?' + Math.random());
FishTank = function(spawnPosition, spawnRotation) {
var fishTank, tankBase, bubbleSystem, secondBubbleSystem, thirdBubbleSystem, innerContainer, bubbleInjector, lowerCorner, upperCorner, urchin, treasure, rocks;
var CLEANUP = true;
@ -36,7 +38,7 @@ FishTank = function(spawnPosition, spawnRotation) {
var TANK_POSITION = spawnPosition;
var TANK_SCRIPT = Script.resolvePath('fishTank/tank.js?' + Math.random())
var TANK_MODEL_URL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/fishTank/aquariumTank.fbx";

View file

@ -8,8 +8,8 @@
// This entity script handles the logic for growing a plant when it has water poured on it
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
var PLANT_SCRIPT_URL = Script.resolvePath("growingPlant/growingPlantEntityScript.js?v1" + Math.random().toFixed(2));
var WATER_CAN_SCRIPT_URL = Script.resolvePath("growingPlant/waterCanEntityScript.js?v2" + Math.random().toFixed());
var PLANT_SCRIPT_URL = Script.resolvePath("growingPlantEntityScript.js?v1" + Math.random().toFixed(2));
var WATER_CAN_SCRIPT_URL = Script.resolvePath("waterCanEntityScript.js?v2" + Math.random().toFixed());
Plant = function(spawnPosition, spawnRotation) {
var orientation = Camera.getOrientation();
orientation = Quat.safeEulerAngles(orientation);

View file

@ -13,7 +13,7 @@
(function() {
Script.include('../../../../libraries/utils.js');
Script.include('../utils.js');
var SCALE = 0.5;
var VICTORY_SOUND;

View file

@ -9,13 +9,16 @@
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var MAZE_SCRIPT = Script.resolvePath('tiltMaze/maze.js?' + Math.random());
TiltMaze = function(spawnPosition, spawnRotation) {
var ball, ballSpawningAnchor, ballDetector, tiltMaze, lightAtTheEnd;
var MAZE_MODEL_URL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/newmaze_tex-4.fbx";
var MAZE_COLLISION_HULL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/newmaze_tex-3.obj";
var MAZE_SCRIPT = Script.resolvePath('tiltMaze/maze.js?' + Math.random());
var SCALE = 0.5;