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remove some of the explicit floats to hunt down digital noise
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1 changed files with 10 additions and 13 deletions
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@ -1,4 +1,10 @@
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#ifndef _WIN32
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//
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// main.cpp
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// mixer
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//
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// Created by Stephen Birarda on 2/1/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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#include <iostream>
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#include <iostream>
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#include <math.h>
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#include <math.h>
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@ -31,7 +37,7 @@ const unsigned short MIXER_LISTEN_PORT = 55443;
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const float SAMPLE_RATE = 22050.0;
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const float SAMPLE_RATE = 22050.0;
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const short JITTER_BUFFER_MSECS = 12;
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const short JITTER_BUFFER_MSECS = 12;
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const short JITTER_BUFFER_SAMPLES = JITTER_BUFFER_MSECS * (SAMPLE_RATE / 1000.0f);
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const short JITTER_BUFFER_SAMPLES = JITTER_BUFFER_MSECS * (SAMPLE_RATE / 1000.0);
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const int BUFFER_LENGTH_BYTES = 1024;
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const int BUFFER_LENGTH_BYTES = 1024;
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const int BUFFER_LENGTH_SAMPLES_PER_CHANNEL = (BUFFER_LENGTH_BYTES / 2) / sizeof(int16_t);
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const int BUFFER_LENGTH_SAMPLES_PER_CHANNEL = (BUFFER_LENGTH_BYTES / 2) / sizeof(int16_t);
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@ -44,8 +50,8 @@ const float BUFFER_SEND_INTERVAL_USECS = (BUFFER_LENGTH_SAMPLES_PER_CHANNEL / SA
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const long MAX_SAMPLE_VALUE = std::numeric_limits<int16_t>::max();
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const long MAX_SAMPLE_VALUE = std::numeric_limits<int16_t>::max();
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const long MIN_SAMPLE_VALUE = std::numeric_limits<int16_t>::min();
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const long MIN_SAMPLE_VALUE = std::numeric_limits<int16_t>::min();
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const float DISTANCE_RATIO = 3.0f/4.2f;
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const float DISTANCE_RATIO = 3.0/4.2;
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const float PHASE_AMPLITUDE_RATIO_AT_90 = 0.5f;
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const float PHASE_AMPLITUDE_RATIO_AT_90 = 0.5;
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const int PHASE_DELAY_AT_90 = 20;
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const int PHASE_DELAY_AT_90 = 20;
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@ -302,12 +308,3 @@ int main(int argc, const char * argv[])
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return 0;
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return 0;
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}
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}
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#else
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int main(int argc, const char * argv[])
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{
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return 0;
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}
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#endif _WIN32
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