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fix warning about unused variable
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1 changed files with 1 additions and 2 deletions
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@ -253,7 +253,6 @@ glm::vec3 MyCharacterController::computeHMDStep(const glm::vec3& position, const
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btVector3 rayStart;
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btVector3 rayEnd;
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btVector3 penetration = btVector3(0.0f, 0.0f, 0.0f);
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btVector3 rescuePenetration = penetration;
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int32_t numPenetrations = 0;
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btScalar closestHitFraction = 1.0f;
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bool walkable = true;
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@ -340,7 +339,7 @@ glm::vec3 MyCharacterController::computeHMDStep(const glm::vec3& position, const
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*/
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return bulletToGLM(finalStep);
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} // foo
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}
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btConvexHullShape* MyCharacterController::computeShape() const {
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// HACK: the avatar collides using convex hull with a collision margin equal to
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