add debugging for mesh and skeleton changes for other Avatars

This commit is contained in:
Stephen Birarda 2014-01-22 11:11:38 -08:00
parent eccf1e0fac
commit 42c6498fe4

View file

@ -162,6 +162,9 @@ void Profile::processDataServerResponse(const QString& userString, const QString
Avatar* avatar = (Avatar *) node->getLinkedData();
if (avatar->getUUID() == QUuid(userString)) {
qDebug() << "Changing mesh to" << valueList[i] << "for avatar with UUID"
<< uuidStringWithoutCurlyBraces(avatar->getUUID());
QMetaObject::invokeMethod(&avatar->getHead().getFaceModel(),
"setURL", Q_ARG(QUrl, QUrl(valueList[i])));
}
@ -179,6 +182,9 @@ void Profile::processDataServerResponse(const QString& userString, const QString
Avatar* avatar = (Avatar *) node->getLinkedData();
if (avatar->getUUID() == QUuid(userString)) {
qDebug() << "Changing skeleton to" << valueList[i] << "for avatar with UUID"
<< uuidStringWithoutCurlyBraces(avatar->getUUID());
QMetaObject::invokeMethod(&avatar->getSkeletonModel(), "setURL",
Q_ARG(QUrl, QUrl(valueList[i])));
}