Removing old debug print code

This commit is contained in:
Niraj Venkat 2015-06-12 17:49:07 -07:00
parent df8e1ac467
commit 428b80a50d

View file

@ -914,22 +914,13 @@ void EntityTreeRenderer::mouseMoveEvent(QMouseEvent* event, unsigned int deviceI
bool precisionPicking = false; // for mouse moves we do not do precision picking
RayToEntityIntersectionResult rayPickResult = findRayIntersectionWorker(ray, Octree::TryLock, precisionPicking);
if (rayPickResult.intersects) {
//qCDebug(entitiesrenderer) << "mouseReleaseEvent over entity:" << rayPickResult.entityID;
QScriptValueList entityScriptArgs = createMouseEventArgs(rayPickResult.entityID, event, deviceID);
// load the entity script if needed...
QScriptValue entityScript = loadEntityScript(rayPickResult.entity);
if (entityScript.property("mouseMoveEvent").isValid()) {
entityScript.property("mouseMoveEvent").call(entityScript, entityScriptArgs);
}
QString urlString = rayPickResult.properties.getHref();
QUrl url = QUrl(urlString, QUrl::StrictMode);
if (url.isValid() && !url.isEmpty()) {
qCDebug(entitiesrenderer) << "mouseMoveEvent over entity:" << urlString;
} else {
qCDebug(entitiesrenderer) << "mouseMoveEvent over entity:" << "Not valid href";
}
emit mouseMoveOnEntity(rayPickResult, event, deviceID);
if (entityScript.property("mouseMoveOnEntity").isValid()) {
entityScript.property("mouseMoveOnEntity").call(entityScript, entityScriptArgs);