From 427b8b973c9ea5d8a8c77131a427302e82b06bec Mon Sep 17 00:00:00 2001 From: David Rowe Date: Thu, 6 Aug 2015 17:20:03 -0700 Subject: [PATCH] Fix excluding saccades when doing eye tracking --- interface/src/avatar/Head.cpp | 29 +++++++++++++++++------------ 1 file changed, 17 insertions(+), 12 deletions(-) diff --git a/interface/src/avatar/Head.cpp b/interface/src/avatar/Head.cpp index b9cdb174d3..d6aedc5e20 100644 --- a/interface/src/avatar/Head.cpp +++ b/interface/src/avatar/Head.cpp @@ -131,20 +131,25 @@ void Head::simulate(float deltaTime, bool isMine, bool billboard) { setTorsoTwist(currentTwist + (getFinalYaw() * BODY_FOLLOW_HEAD_FACTOR - currentTwist) * BODY_FOLLOW_HEAD_YAW_RATE); } - if (!(_isFaceTrackerConnected || _isEyeTrackerConnected || billboard)) { - // Update eye saccades - const float AVERAGE_MICROSACCADE_INTERVAL = 1.0f; - const float AVERAGE_SACCADE_INTERVAL = 6.0f; - const float MICROSACCADE_MAGNITUDE = 0.002f; - const float SACCADE_MAGNITUDE = 0.04f; - const float NOMINAL_FRAME_RATE = 60.0f; + if (!(_isFaceTrackerConnected || billboard)) { - if (randFloat() < deltaTime / AVERAGE_MICROSACCADE_INTERVAL) { - _saccadeTarget = MICROSACCADE_MAGNITUDE * randVector(); - } else if (randFloat() < deltaTime / AVERAGE_SACCADE_INTERVAL) { - _saccadeTarget = SACCADE_MAGNITUDE * randVector(); + if (!_isEyeTrackerConnected) { + // Update eye saccades + const float AVERAGE_MICROSACCADE_INTERVAL = 1.0f; + const float AVERAGE_SACCADE_INTERVAL = 6.0f; + const float MICROSACCADE_MAGNITUDE = 0.002f; + const float SACCADE_MAGNITUDE = 0.04f; + const float NOMINAL_FRAME_RATE = 60.0f; + + if (randFloat() < deltaTime / AVERAGE_MICROSACCADE_INTERVAL) { + _saccadeTarget = MICROSACCADE_MAGNITUDE * randVector(); + } else if (randFloat() < deltaTime / AVERAGE_SACCADE_INTERVAL) { + _saccadeTarget = SACCADE_MAGNITUDE * randVector(); + } + _saccade += (_saccadeTarget - _saccade) * pow(0.5f, NOMINAL_FRAME_RATE * deltaTime); + } else { + _saccade = glm::vec3(); } - _saccade += (_saccadeTarget - _saccade) * pow(0.5f, NOMINAL_FRAME_RATE * deltaTime); // Detect transition from talking to not; force blink after that and a delay bool forceBlink = false;