clean up AudioMixerSlave

This commit is contained in:
Zach Pomerantz 2016-11-23 15:08:11 -05:00
parent bf137cd589
commit 41ef105456
2 changed files with 111 additions and 127 deletions

View file

@ -33,7 +33,106 @@
#include "AudioMixerSlave.h"
std::unique_ptr<NLPacket> createAudioPacket(PacketType type, int size, quint16 sequence, QString codec) {
auto audioPacket = NLPacket::create(type, size);
audioPacket->writePrimitive(sequence);
audioPacket->writeString(codec);
return audioPacket;
}
void sendMixPacket(const SharedNodePointer& node, AudioMixerClientData& data, QByteArray& buffer) {
static const int MIX_PACKET_SIZE =
sizeof(quint16) + AudioConstants::MAX_CODEC_NAME_LENGTH_ON_WIRE + AudioConstants::NETWORK_FRAME_BYTES_STEREO;
quint16 sequence = data.getOutgoingSequenceNumber();
QString codec = data.getCodecName();
auto mixPacket = createAudioPacket(PacketType::MixedAudio, MIX_PACKET_SIZE, sequence, codec);
// pack samples
mixPacket->write(buffer.constData(), buffer.size());
// send packet
DependencyManager::get<NodeList>()->sendPacket(std::move(mixPacket), *node);
data.incrementOutgoingMixedAudioSequenceNumber();
}
void sendSilentPacket(const SharedNodePointer& node, AudioMixerClientData& data) {
static const int SILENT_PACKET_SIZE =
sizeof(quint16) + AudioConstants::MAX_CODEC_NAME_LENGTH_ON_WIRE + sizeof(quint16);
quint16 sequence = data.getOutgoingSequenceNumber();
QString codec = data.getCodecName();
auto mixPacket = createAudioPacket(PacketType::SilentAudioFrame, SILENT_PACKET_SIZE, sequence, codec);
// pack number of samples
mixPacket->writePrimitive(AudioConstants::NETWORK_FRAME_SAMPLES_STEREO);
// send packet
DependencyManager::get<NodeList>()->sendPacket(std::move(mixPacket), *node);
data.incrementOutgoingMixedAudioSequenceNumber();
}
void sendEnvironmentPacket(const SharedNodePointer& node, AudioMixerClientData& data) {
bool hasReverb = false;
float reverbTime, wetLevel;
auto& reverbSettings = AudioMixer::getReverbSettings();
auto& audioZones = AudioMixer::getAudioZones();
AvatarAudioStream* stream = data.getAvatarAudioStream();
glm::vec3 streamPosition = stream->getPosition();
// find reverb properties
for (int i = 0; i < reverbSettings.size(); ++i) {
AABox box = audioZones[reverbSettings[i].zone];
if (box.contains(streamPosition)) {
hasReverb = true;
reverbTime = reverbSettings[i].reverbTime;
wetLevel = reverbSettings[i].wetLevel;
break;
}
}
// check if data changed
bool dataChanged = (stream->hasReverb() != hasReverb) ||
(stream->hasReverb() && (stream->getRevebTime() != reverbTime || stream->getWetLevel() != wetLevel));
if (dataChanged) {
// update stream
if (hasReverb) {
stream->setReverb(reverbTime, wetLevel);
} else {
stream->clearReverb();
}
}
// send packet at change or every so often
float CHANCE_OF_SEND = 0.01f;
bool sendData = dataChanged || (randFloat() < CHANCE_OF_SEND);
if (sendData) {
// size the packet
unsigned char bitset = 0;
int packetSize = sizeof(bitset);
if (hasReverb) {
packetSize += sizeof(reverbTime) + sizeof(wetLevel);
}
// write the packet
auto envPacket = NLPacket::create(PacketType::AudioEnvironment, packetSize);
if (hasReverb) {
setAtBit(bitset, HAS_REVERB_BIT);
}
envPacket->writePrimitive(bitset);
if (hasReverb) {
envPacket->writePrimitive(reverbTime);
envPacket->writePrimitive(wetLevel);
}
// send the packet
DependencyManager::get<NodeList>()->sendPacket(std::move(envPacket), *node);
}
}
void AudioMixerSlave::mix(const SharedNodePointer& node, unsigned int frame) {
// check that the node is valid
AudioMixerClientData* data = (AudioMixerClientData*)node->getLinkedData();
if (data == nullptr) {
return;
@ -44,25 +143,23 @@ void AudioMixerSlave::mix(const SharedNodePointer& node, unsigned int frame) {
return;
}
auto nodeList = DependencyManager::get<NodeList>();
// mute the avatar, if necessary
// send mute packet, if necessary
if (AudioMixer::shouldMute(avatarStream->getQuietestFrameLoudness()) || data->shouldMuteClient()) {
auto mutePacket = NLPacket::create(PacketType::NoisyMute, 0);
nodeList->sendPacket(std::move(mutePacket), *node);
DependencyManager::get<NodeList>()->sendPacket(std::move(mutePacket), *node);
// probably now we just reset the flag, once should do it (?)
data->setShouldMuteClient(false);
}
// generate and send audio packets
// send audio packets, if necessary
if (node->getType() == NodeType::Agent && node->getActiveSocket()) {
++stats.sumListeners;
// mix streams
// mix the audio
bool mixHasAudio = prepareMix(node);
// write the packet
std::unique_ptr<NLPacket> mixPacket;
// send audio packet
if (mixHasAudio || data->shouldFlushEncoder()) {
// encode the audio
QByteArray encodedBuffer;
@ -74,127 +171,19 @@ void AudioMixerSlave::mix(const SharedNodePointer& node, unsigned int frame) {
data->encodeFrameOfZeros(encodedBuffer);
}
// write it to a packet
writeMixPacket(mixPacket, data, encodedBuffer);
sendMixPacket(node, *data, encodedBuffer);
} else {
writeSilentPacket(mixPacket, data);
sendSilentPacket(node, *data);
}
// send audio environment packet
sendEnvironmentPacket(node);
// send environment packet
sendEnvironmentPacket(node, *data);
// send mixed audio packet
nodeList->sendPacket(std::move(mixPacket), *node);
data->incrementOutgoingMixedAudioSequenceNumber();
// send an audio stream stats packet to the client approximately every second
// send stats packet (about every second)
static const unsigned int NUM_FRAMES_PER_SEC = (int) ceil(AudioConstants::NETWORK_FRAMES_PER_SEC);
if (data->shouldSendStats(frame % NUM_FRAMES_PER_SEC)) {
data->sendAudioStreamStatsPackets(node);
}
++stats.sumListeners;
}
}
void AudioMixerSlave::writeMixPacket(std::unique_ptr<NLPacket>& mixPacket, AudioMixerClientData* data, QByteArray& buffer) {
int mixPacketBytes = sizeof(quint16) + AudioConstants::MAX_CODEC_NAME_LENGTH_ON_WIRE
+ AudioConstants::NETWORK_FRAME_BYTES_STEREO;
mixPacket = NLPacket::create(PacketType::MixedAudio, mixPacketBytes);
// pack sequence number
quint16 sequence = data->getOutgoingSequenceNumber();
mixPacket->writePrimitive(sequence);
// write the codec
QString codecInPacket = data->getCodecName();
mixPacket->writeString(codecInPacket);
// pack mixed audio samples
mixPacket->write(buffer.constData(), buffer.size());
}
void AudioMixerSlave::writeSilentPacket(std::unique_ptr<NLPacket>& mixPacket, AudioMixerClientData* data) {
int silentPacketBytes = sizeof(quint16) + sizeof(quint16) + AudioConstants::MAX_CODEC_NAME_LENGTH_ON_WIRE;
mixPacket = NLPacket::create(PacketType::SilentAudioFrame, silentPacketBytes);
// pack sequence number
quint16 sequence = data->getOutgoingSequenceNumber();
mixPacket->writePrimitive(sequence);
// write the codec
QString codecInPacket = data->getCodecName();
mixPacket->writeString(codecInPacket);
// pack number of silent audio samples
quint16 numSilentSamples = AudioConstants::NETWORK_FRAME_SAMPLES_STEREO;
mixPacket->writePrimitive(numSilentSamples);
}
void AudioMixerSlave::sendEnvironmentPacket(const SharedNodePointer& node) {
// Send stream properties
bool hasReverb = false;
float reverbTime, wetLevel;
auto& reverbSettings = AudioMixer::getReverbSettings();
auto& audioZones = AudioMixer::getAudioZones();
// find reverb properties
for (int i = 0; i < reverbSettings.size(); ++i) {
AudioMixerClientData* data = static_cast<AudioMixerClientData*>(node->getLinkedData());
glm::vec3 streamPosition = data->getAvatarAudioStream()->getPosition();
AABox box = audioZones[reverbSettings[i].zone];
if (box.contains(streamPosition)) {
hasReverb = true;
reverbTime = reverbSettings[i].reverbTime;
wetLevel = reverbSettings[i].wetLevel;
break;
}
}
AudioMixerClientData* nodeData = static_cast<AudioMixerClientData*>(node->getLinkedData());
AvatarAudioStream* stream = nodeData->getAvatarAudioStream();
bool dataChanged = (stream->hasReverb() != hasReverb) ||
(stream->hasReverb() && (stream->getRevebTime() != reverbTime ||
stream->getWetLevel() != wetLevel));
if (dataChanged) {
// Update stream
if (hasReverb) {
stream->setReverb(reverbTime, wetLevel);
} else {
stream->clearReverb();
}
}
// Send at change or every so often
float CHANCE_OF_SEND = 0.01f;
bool sendData = dataChanged || (randFloat() < CHANCE_OF_SEND);
if (sendData) {
auto nodeList = DependencyManager::get<NodeList>();
unsigned char bitset = 0;
int packetSize = sizeof(bitset);
if (hasReverb) {
packetSize += sizeof(reverbTime) + sizeof(wetLevel);
}
auto envPacket = NLPacket::create(PacketType::AudioEnvironment, packetSize);
if (hasReverb) {
setAtBit(bitset, HAS_REVERB_BIT);
}
envPacket->writePrimitive(bitset);
if (hasReverb) {
envPacket->writePrimitive(reverbTime);
envPacket->writePrimitive(wetLevel);
}
nodeList->sendPacket(std::move(envPacket), *node);
}
}

View file

@ -28,17 +28,12 @@ class AudioMixerClientData;
class AudioMixerSlave {
public:
// mix and broadcast non-ignored streams to the node
// returns true if a listener mix was broadcast for the node
// returns true if a mixed packet was sent to the node
void mix(const SharedNodePointer& node, unsigned int frame);
AudioMixerStats stats;
private:
void writeMixPacket(std::unique_ptr<NLPacket>& mixPacket, AudioMixerClientData* data, QByteArray& buffer);
void writeSilentPacket(std::unique_ptr<NLPacket>& mixPacket, AudioMixerClientData* data);
void sendEnvironmentPacket(const SharedNodePointer& node);
// create mix, returns true if mix has audio
bool prepareMix(const SharedNodePointer& node);
// add a stream to the mix