add inView simulation stats

This commit is contained in:
Brad Hefta-Gaub 2017-02-08 18:32:39 -08:00
parent c2171ca08f
commit 41dc498888
3 changed files with 10 additions and 3 deletions

View file

@ -307,6 +307,9 @@ bool Avatar::shouldDie() const {
void Avatar::simulate(float deltaTime, bool inView) {
_simulationRate.increment();
if (inView) {
_simulationInViewRate.increment();
}
PROFILE_RANGE(simulation, "simulate");
PerformanceTimer perfTimer("simulate");
@ -368,6 +371,8 @@ float Avatar::getSimulationRate(const QString& rateName) {
return _simulationRate.rate();
} else if (rateName == "avatar") {
return _simulationRate.rate();
} else if (rateName == "avatarInView") {
return _simulationInViewRate.rate();
} else if (rateName == "skeletonModel") {
return _skeletonModelSimulationRate.rate();
} else if (rateName == "jointData") {

View file

@ -263,6 +263,7 @@ protected:
// Some rate tracking support
RateCounter<> _simulationRate;
RateCounter<> _simulationInViewRate;
RateCounter<> _skeletonModelSimulationRate;
RateCounter<> _jointDataSimulationRate;

View file

@ -75,9 +75,10 @@ function updateOverlays() {
+" FT: " + AvatarManager.getAvatarDataRate(avatarID,"faceTracker").toFixed(2) + "kbps (" + AvatarManager.getAvatarUpdateRate(avatarID,"faceTracker").toFixed(2) + "hz)" + "\n"
+" JD: " + AvatarManager.getAvatarDataRate(avatarID,"jointData").toFixed(2) + "kbps (" + AvatarManager.getAvatarUpdateRate(avatarID,"jointData").toFixed(2) + "hz)" + "\n"
+"--- Simulation ---\n"
+"All: " + AvatarManager.getAvatarSimulationRate(avatarID,"avatar").toFixed(2) + "\n"
+" SM: " + AvatarManager.getAvatarSimulationRate(avatarID,"skeletonModel").toFixed(2) + "\n"
+" JD: " + AvatarManager.getAvatarSimulationRate(avatarID,"jointData").toFixed(2) + "\n"
+"All: " + AvatarManager.getAvatarSimulationRate(avatarID,"avatar").toFixed(2) + "hz \n"
+" inView: " + AvatarManager.getAvatarSimulationRate(avatarID,"avatarInView").toFixed(2) + "hz \n"
+" SM: " + AvatarManager.getAvatarSimulationRate(avatarID,"skeletonModel").toFixed(2) + "hz \n"
+" JD: " + AvatarManager.getAvatarSimulationRate(avatarID,"jointData").toFixed(2) + "hz \n"
if (avatarID in debugOverlays) {
// keep the overlay above the current position of this avatar