From 41c399897a2eec5d3ad3ed43d59aa12c1879f0ed Mon Sep 17 00:00:00 2001 From: Seth Alves Date: Fri, 10 Jun 2016 12:08:13 -0700 Subject: [PATCH] remove some debug prints --- libraries/physics/src/EntityMotionState.cpp | 2 ++ libraries/physics/src/PhysicsEngine.cpp | 5 ----- 2 files changed, 2 insertions(+), 5 deletions(-) diff --git a/libraries/physics/src/EntityMotionState.cpp b/libraries/physics/src/EntityMotionState.cpp index 28f7756d9a..e5957ce7b2 100644 --- a/libraries/physics/src/EntityMotionState.cpp +++ b/libraries/physics/src/EntityMotionState.cpp @@ -613,6 +613,8 @@ uint32_t EntityMotionState::getIncomingDirtyFlags() { // we add DIRTY_MOTION_TYPE if the body's motion type disagrees with entity velocity settings int bodyFlags = _body->getCollisionFlags(); bool isMoving = _entity->isMovingRelativeToParent(); + + // XXX what's right, here? if (((bodyFlags & btCollisionObject::CF_STATIC_OBJECT) && isMoving) // || // (bodyFlags & btCollisionObject::CF_KINEMATIC_OBJECT && !isMoving) ) { diff --git a/libraries/physics/src/PhysicsEngine.cpp b/libraries/physics/src/PhysicsEngine.cpp index 6f8acfa6a7..d3247ec62c 100644 --- a/libraries/physics/src/PhysicsEngine.cpp +++ b/libraries/physics/src/PhysicsEngine.cpp @@ -75,7 +75,6 @@ void PhysicsEngine::addObjectToDynamicsWorld(ObjectMotionState* motionState) { motionState->setMotionType(motionType); switch(motionType) { case MOTION_TYPE_KINEMATIC: { - qDebug() << " --> KINEMATIC"; if (!body) { btCollisionShape* shape = motionState->getShape(); assert(shape); @@ -92,8 +91,6 @@ void PhysicsEngine::addObjectToDynamicsWorld(ObjectMotionState* motionState) { break; } case MOTION_TYPE_DYNAMIC: { - qDebug() << " --> DYNAMIC"; - mass = motionState->getMass(); btCollisionShape* shape = motionState->getShape(); assert(shape); @@ -120,8 +117,6 @@ void PhysicsEngine::addObjectToDynamicsWorld(ObjectMotionState* motionState) { } case MOTION_TYPE_STATIC: default: { - qDebug() << " --> STATIC"; - if (!body) { assert(motionState->getShape()); body = new btRigidBody(mass, motionState, motionState->getShape(), inertia);