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Forgot to put back linear filtering on single shadow map
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1 changed files with 1 additions and 1 deletions
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@ -61,7 +61,7 @@ Framebuffer* Framebuffer::createShadowmap(uint16 width) {
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samplerDesc._borderColor = glm::vec4(1.0f);
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samplerDesc._wrapModeU = Sampler::WRAP_BORDER;
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samplerDesc._wrapModeV = Sampler::WRAP_BORDER;
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samplerDesc._filter = Sampler::FILTER_MIN_MAG_POINT;
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samplerDesc._filter = Sampler::FILTER_MIN_MAG_LINEAR;
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samplerDesc._comparisonFunc = LESS;
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depthTexture->setSampler(Sampler(samplerDesc));
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