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unmangle merge
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2 changed files with 0 additions and 148 deletions
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@ -331,144 +331,6 @@ void RenderablePolyVoxEntityItem::setSphere(glm::vec3 centerWorldCoords, float r
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setSphereInVolume(glm::vec3(centerVoxelCoords), radiusVoxelCoords, toValue);
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}
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void RenderablePolyVoxEntityItem::getModel() {
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// A mesh object to hold the result of surface extraction
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PolyVox::SurfaceMesh<PolyVox::PositionMaterialNormal> polyVoxMesh;
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switch (_voxelSurfaceStyle) {
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case PolyVoxEntityItem::SURFACE_MARCHING_CUBES: {
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PolyVox::MarchingCubesSurfaceExtractor<PolyVox::SimpleVolume<uint8_t>> surfaceExtractor
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(_volData, _volData->getEnclosingRegion(), &polyVoxMesh);
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surfaceExtractor.execute();
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break;
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}
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case PolyVoxEntityItem::SURFACE_EDGED_CUBIC:
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case PolyVoxEntityItem::SURFACE_CUBIC: {
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PolyVox::CubicSurfaceExtractorWithNormals<PolyVox::SimpleVolume<uint8_t>> surfaceExtractor
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(_volData, _volData->getEnclosingRegion(), &polyVoxMesh);
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surfaceExtractor.execute();
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break;
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}
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}
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// convert PolyVox mesh to a Sam mesh
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auto mesh = _modelGeometry.getMesh();
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const std::vector<uint32_t>& vecIndices = polyVoxMesh.getIndices();
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auto indexBuffer = std::make_shared<gpu::Buffer>(vecIndices.size() * sizeof(uint32_t),
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(gpu::Byte*)vecIndices.data());
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auto indexBufferPtr = gpu::BufferPointer(indexBuffer);
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auto indexBufferView = new gpu::BufferView(indexBufferPtr, gpu::Element(gpu::SCALAR, gpu::UINT32, gpu::RAW));
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mesh->setIndexBuffer(*indexBufferView);
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const std::vector<PolyVox::PositionMaterialNormal>& vecVertices = polyVoxMesh.getVertices();
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auto vertexBuffer = std::make_shared<gpu::Buffer>(vecVertices.size() * sizeof(PolyVox::PositionMaterialNormal),
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(gpu::Byte*)vecVertices.data());
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auto vertexBufferPtr = gpu::BufferPointer(vertexBuffer);
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auto vertexBufferView = new gpu::BufferView(vertexBufferPtr,
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0,
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vertexBufferPtr->getSize() - sizeof(float) * 3,
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sizeof(PolyVox::PositionMaterialNormal),
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gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::RAW));
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mesh->setVertexBuffer(*vertexBufferView);
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mesh->addAttribute(gpu::Stream::NORMAL,
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gpu::BufferView(vertexBufferPtr,
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sizeof(float) * 3,
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vertexBufferPtr->getSize() - sizeof(float) * 3,
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sizeof(PolyVox::PositionMaterialNormal),
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gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::RAW)));
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// auto normalAttrib = mesh->getAttributeBuffer(gpu::Stream::NORMAL);
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// for (auto normal = normalAttrib.begin<glm::vec3>(); normal != normalAttrib.end<glm::vec3>(); normal++) {
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// (*normal) = -(*normal);
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// }
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// mesh->addAttribute(gpu::Stream::TEXCOORD,
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// gpu::BufferView(vertexBufferPtr,
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// sizeof(float) * 2,
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// vertexBufferPtr->getSize() - sizeof(float) * 2,
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// sizeof(PolyVox::PositionMaterialNormal),
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// gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::RAW)));
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#ifdef WANT_DEBUG
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qDebug() << "---- vecIndices.size() =" << vecIndices.size();
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qDebug() << "---- vecVertices.size() =" << vecVertices.size();
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#endif
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_needsModelReload = false;
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}
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bool RenderablePolyVoxEntityItem::addToScene(EntityItemPointer self,
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std::shared_ptr<render::Scene> scene,
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render::PendingChanges& pendingChanges) {
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_myItem = scene->allocateID();
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std::shared_ptr<RenderableEntityItemProxy> renderData =
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RenderableEntityItemProxy::Pointer(new RenderableEntityItemProxy(self));
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// render::PayloadPointer renderPayload =
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std::shared_ptr<render::Item::PayloadInterface> renderPayload =
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render::PayloadPointer(new RenderableEntityItemProxy::Payload(renderData));
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pendingChanges.resetItem(_myItem, renderPayload);
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return true;
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}
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void RenderablePolyVoxEntityItem::removeFromScene(EntityItemPointer self,
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std::shared_ptr<render::Scene> scene,
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render::PendingChanges& pendingChanges) {
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pendingChanges.removeItem(_myItem);
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}
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void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
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PerformanceTimer perfTimer("RenderablePolyVoxEntityItem::render");
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assert(getType() == EntityTypes::PolyVox);
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if (_needsModelReload) {
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getModel();
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}
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Transform transform(voxelToWorldMatrix());
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auto mesh = _modelGeometry.getMesh();
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Q_ASSERT(args->_batch);
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gpu::Batch& batch = *args->_batch;
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DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram(batch, true);
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batch.setModelTransform(transform);
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batch.setInputFormat(mesh->getVertexFormat());
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batch.setInputBuffer(gpu::Stream::POSITION, mesh->getVertexBuffer());
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batch.setInputBuffer(gpu::Stream::NORMAL,
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mesh->getVertexBuffer()._buffer,
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sizeof(float) * 3,
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mesh->getVertexBuffer()._stride);
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batch.setIndexBuffer(gpu::UINT32, mesh->getIndexBuffer()._buffer, 0);
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batch.drawIndexed(gpu::TRIANGLES, mesh->getNumIndices(), 0);
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if (!_xTextureURL.isEmpty() && !_xTexture) {
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_xTexture = DependencyManager::get<TextureCache>()->getTexture(_xTextureURL);
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}
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if (!_yTextureURL.isEmpty() && !_yTexture) {
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_yTexture = DependencyManager::get<TextureCache>()->getTexture(_yTextureURL);
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}
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if (!_zTextureURL.isEmpty() && !_zTexture) {
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_zTexture = DependencyManager::get<TextureCache>()->getTexture(_zTextureURL);
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}
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if (_xTexture) {
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batch.setResourceTexture(0, _xTexture->getGPUTexture());
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}
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RenderableDebugableEntityItem::render(this, args);
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}
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class RaycastFunctor
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{
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public:
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@ -89,14 +89,6 @@ public:
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virtual void setVoxelInVolume(glm::vec3 position, uint8_t toValue);
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virtual bool addToScene(EntityItemPointer self,
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std::shared_ptr<render::Scene> scene,
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render::PendingChanges& pendingChanges);
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virtual void removeFromScene(EntityItemPointer self,
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std::shared_ptr<render::Scene> scene,
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render::PendingChanges& pendingChanges);
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virtual void setXTextureURL(QString xTextureURL);
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virtual void setYTextureURL(QString yTextureURL);
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virtual void setZTextureURL(QString zTextureURL);
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@ -112,8 +104,6 @@ protected:
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virtual void updateVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle);
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private:
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render::ItemID _myItem;
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// The PolyVoxEntityItem class has _voxelData which contains dimensions and compressed voxel data. The dimensions
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// may not match _voxelVolumeSize.
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