unmangle merge

This commit is contained in:
Seth Alves 2015-08-04 17:06:17 -07:00
parent 78091fd983
commit 419caccd8e
2 changed files with 0 additions and 148 deletions

View file

@ -331,144 +331,6 @@ void RenderablePolyVoxEntityItem::setSphere(glm::vec3 centerWorldCoords, float r
setSphereInVolume(glm::vec3(centerVoxelCoords), radiusVoxelCoords, toValue);
}
void RenderablePolyVoxEntityItem::getModel() {
// A mesh object to hold the result of surface extraction
PolyVox::SurfaceMesh<PolyVox::PositionMaterialNormal> polyVoxMesh;
switch (_voxelSurfaceStyle) {
case PolyVoxEntityItem::SURFACE_MARCHING_CUBES: {
PolyVox::MarchingCubesSurfaceExtractor<PolyVox::SimpleVolume<uint8_t>> surfaceExtractor
(_volData, _volData->getEnclosingRegion(), &polyVoxMesh);
surfaceExtractor.execute();
break;
}
case PolyVoxEntityItem::SURFACE_EDGED_CUBIC:
case PolyVoxEntityItem::SURFACE_CUBIC: {
PolyVox::CubicSurfaceExtractorWithNormals<PolyVox::SimpleVolume<uint8_t>> surfaceExtractor
(_volData, _volData->getEnclosingRegion(), &polyVoxMesh);
surfaceExtractor.execute();
break;
}
}
// convert PolyVox mesh to a Sam mesh
auto mesh = _modelGeometry.getMesh();
const std::vector<uint32_t>& vecIndices = polyVoxMesh.getIndices();
auto indexBuffer = std::make_shared<gpu::Buffer>(vecIndices.size() * sizeof(uint32_t),
(gpu::Byte*)vecIndices.data());
auto indexBufferPtr = gpu::BufferPointer(indexBuffer);
auto indexBufferView = new gpu::BufferView(indexBufferPtr, gpu::Element(gpu::SCALAR, gpu::UINT32, gpu::RAW));
mesh->setIndexBuffer(*indexBufferView);
const std::vector<PolyVox::PositionMaterialNormal>& vecVertices = polyVoxMesh.getVertices();
auto vertexBuffer = std::make_shared<gpu::Buffer>(vecVertices.size() * sizeof(PolyVox::PositionMaterialNormal),
(gpu::Byte*)vecVertices.data());
auto vertexBufferPtr = gpu::BufferPointer(vertexBuffer);
auto vertexBufferView = new gpu::BufferView(vertexBufferPtr,
0,
vertexBufferPtr->getSize() - sizeof(float) * 3,
sizeof(PolyVox::PositionMaterialNormal),
gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::RAW));
mesh->setVertexBuffer(*vertexBufferView);
mesh->addAttribute(gpu::Stream::NORMAL,
gpu::BufferView(vertexBufferPtr,
sizeof(float) * 3,
vertexBufferPtr->getSize() - sizeof(float) * 3,
sizeof(PolyVox::PositionMaterialNormal),
gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::RAW)));
// auto normalAttrib = mesh->getAttributeBuffer(gpu::Stream::NORMAL);
// for (auto normal = normalAttrib.begin<glm::vec3>(); normal != normalAttrib.end<glm::vec3>(); normal++) {
// (*normal) = -(*normal);
// }
// mesh->addAttribute(gpu::Stream::TEXCOORD,
// gpu::BufferView(vertexBufferPtr,
// sizeof(float) * 2,
// vertexBufferPtr->getSize() - sizeof(float) * 2,
// sizeof(PolyVox::PositionMaterialNormal),
// gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::RAW)));
#ifdef WANT_DEBUG
qDebug() << "---- vecIndices.size() =" << vecIndices.size();
qDebug() << "---- vecVertices.size() =" << vecVertices.size();
#endif
_needsModelReload = false;
}
bool RenderablePolyVoxEntityItem::addToScene(EntityItemPointer self,
std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges) {
_myItem = scene->allocateID();
std::shared_ptr<RenderableEntityItemProxy> renderData =
RenderableEntityItemProxy::Pointer(new RenderableEntityItemProxy(self));
// render::PayloadPointer renderPayload =
std::shared_ptr<render::Item::PayloadInterface> renderPayload =
render::PayloadPointer(new RenderableEntityItemProxy::Payload(renderData));
pendingChanges.resetItem(_myItem, renderPayload);
return true;
}
void RenderablePolyVoxEntityItem::removeFromScene(EntityItemPointer self,
std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges) {
pendingChanges.removeItem(_myItem);
}
void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderablePolyVoxEntityItem::render");
assert(getType() == EntityTypes::PolyVox);
if (_needsModelReload) {
getModel();
}
Transform transform(voxelToWorldMatrix());
auto mesh = _modelGeometry.getMesh();
Q_ASSERT(args->_batch);
gpu::Batch& batch = *args->_batch;
DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram(batch, true);
batch.setModelTransform(transform);
batch.setInputFormat(mesh->getVertexFormat());
batch.setInputBuffer(gpu::Stream::POSITION, mesh->getVertexBuffer());
batch.setInputBuffer(gpu::Stream::NORMAL,
mesh->getVertexBuffer()._buffer,
sizeof(float) * 3,
mesh->getVertexBuffer()._stride);
batch.setIndexBuffer(gpu::UINT32, mesh->getIndexBuffer()._buffer, 0);
batch.drawIndexed(gpu::TRIANGLES, mesh->getNumIndices(), 0);
if (!_xTextureURL.isEmpty() && !_xTexture) {
_xTexture = DependencyManager::get<TextureCache>()->getTexture(_xTextureURL);
}
if (!_yTextureURL.isEmpty() && !_yTexture) {
_yTexture = DependencyManager::get<TextureCache>()->getTexture(_yTextureURL);
}
if (!_zTextureURL.isEmpty() && !_zTexture) {
_zTexture = DependencyManager::get<TextureCache>()->getTexture(_zTextureURL);
}
if (_xTexture) {
batch.setResourceTexture(0, _xTexture->getGPUTexture());
}
RenderableDebugableEntityItem::render(this, args);
}
class RaycastFunctor
{
public:

View file

@ -89,14 +89,6 @@ public:
virtual void setVoxelInVolume(glm::vec3 position, uint8_t toValue);
virtual bool addToScene(EntityItemPointer self,
std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges);
virtual void removeFromScene(EntityItemPointer self,
std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges);
virtual void setXTextureURL(QString xTextureURL);
virtual void setYTextureURL(QString yTextureURL);
virtual void setZTextureURL(QString zTextureURL);
@ -112,8 +104,6 @@ protected:
virtual void updateVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle);
private:
render::ItemID _myItem;
// The PolyVoxEntityItem class has _voxelData which contains dimensions and compressed voxel data. The dimensions
// may not match _voxelVolumeSize.