Merge branch 'master' of github.com:highfidelity/hifi into textToSpeech

This commit is contained in:
Zach Fox 2018-10-18 16:22:41 -07:00
commit 41742aaf9e
20 changed files with 281 additions and 64 deletions

View file

@ -8484,6 +8484,16 @@ QUuid Application::getTabletFrameID() const {
return HMD->getCurrentTabletFrameID();
}
QVector<QUuid> Application::getTabletIDs() const {
// Most important overlays first.
QVector<QUuid> result;
auto HMD = DependencyManager::get<HMDScriptingInterface>();
result << HMD->getCurrentTabletScreenID();
result << HMD->getCurrentHomeButtonID();
result << HMD->getCurrentTabletFrameID();
return result;
}
void Application::setAvatarOverrideUrl(const QUrl& url, bool save) {
_avatarOverrideUrl = url;
_saveAvatarOverrideUrl = save;

View file

@ -298,6 +298,7 @@ public:
OverlayID getTabletScreenID() const;
OverlayID getTabletHomeButtonID() const;
QUuid getTabletFrameID() const; // may be an entity or an overlay
QVector<QUuid> getTabletIDs() const; // In order of most important IDs first.
void setAvatarOverrideUrl(const QUrl& url, bool save);
void clearAvatarOverrideUrl() { _avatarOverrideUrl = QUrl(); _saveAvatarOverrideUrl = false; }

View file

@ -532,6 +532,8 @@ RayToOverlayIntersectionResult Overlays::findRayIntersectionVector(const PickRay
bool visibleOnly, bool collidableOnly) {
float bestDistance = std::numeric_limits<float>::max();
bool bestIsFront = false;
bool bestIsTablet = false;
auto tabletIDs = qApp->getTabletIDs();
QMutexLocker locker(&_mutex);
RayToOverlayIntersectionResult result;
@ -554,10 +556,11 @@ RayToOverlayIntersectionResult Overlays::findRayIntersectionVector(const PickRay
if (thisOverlay->findRayIntersectionExtraInfo(ray.origin, ray.direction, thisDistance,
thisFace, thisSurfaceNormal, thisExtraInfo, precisionPicking)) {
bool isDrawInFront = thisOverlay->getDrawInFront();
if ((bestIsFront && isDrawInFront && thisDistance < bestDistance)
|| (!bestIsFront && (isDrawInFront || thisDistance < bestDistance))) {
bool isTablet = tabletIDs.contains(thisID);
if ((isDrawInFront && !bestIsFront && !bestIsTablet)
|| ((isTablet || isDrawInFront || !bestIsFront) && thisDistance < bestDistance)) {
bestIsFront = isDrawInFront;
bestIsTablet = isTablet;
bestDistance = thisDistance;
result.intersects = true;
result.distance = thisDistance;
@ -828,40 +831,12 @@ PointerEvent Overlays::calculateOverlayPointerEvent(OverlayID overlayID, PickRay
}
RayToOverlayIntersectionResult Overlays::findRayIntersectionForMouseEvent(PickRay ray) {
QVector<OverlayID> overlaysToInclude;
QVector<OverlayID> overlaysToDiscard;
RayToOverlayIntersectionResult rayPickResult;
// first priority is tablet screen
overlaysToInclude << qApp->getTabletScreenID();
rayPickResult = findRayIntersectionVector(ray, true, overlaysToInclude, overlaysToDiscard);
if (rayPickResult.intersects) {
return rayPickResult;
}
// then tablet home button
overlaysToInclude.clear();
overlaysToInclude << qApp->getTabletHomeButtonID();
rayPickResult = findRayIntersectionVector(ray, true, overlaysToInclude, overlaysToDiscard);
if (rayPickResult.intersects) {
return rayPickResult;
}
// then tablet frame
overlaysToInclude.clear();
overlaysToInclude << OverlayID(qApp->getTabletFrameID());
rayPickResult = findRayIntersectionVector(ray, true, overlaysToInclude, overlaysToDiscard);
if (rayPickResult.intersects) {
return rayPickResult;
}
// then whatever
return findRayIntersection(ray);
}
bool Overlays::mousePressEvent(QMouseEvent* event) {
PerformanceTimer perfTimer("Overlays::mousePressEvent");
PickRay ray = qApp->computePickRay(event->x(), event->y());
RayToOverlayIntersectionResult rayPickResult = findRayIntersectionForMouseEvent(ray);
RayToOverlayIntersectionResult rayPickResult = findRayIntersectionVector(ray, true, QVector<OverlayID>(),
QVector<OverlayID>());
if (rayPickResult.intersects) {
_currentClickingOnOverlayID = rayPickResult.overlayID;
@ -901,7 +876,8 @@ bool Overlays::mouseDoublePressEvent(QMouseEvent* event) {
PerformanceTimer perfTimer("Overlays::mouseDoublePressEvent");
PickRay ray = qApp->computePickRay(event->x(), event->y());
RayToOverlayIntersectionResult rayPickResult = findRayIntersectionForMouseEvent(ray);
RayToOverlayIntersectionResult rayPickResult = findRayIntersectionVector(ray, true, QVector<OverlayID>(),
QVector<OverlayID>());
if (rayPickResult.intersects) {
_currentClickingOnOverlayID = rayPickResult.overlayID;
@ -964,7 +940,8 @@ bool Overlays::mouseReleaseEvent(QMouseEvent* event) {
PerformanceTimer perfTimer("Overlays::mouseReleaseEvent");
PickRay ray = qApp->computePickRay(event->x(), event->y());
RayToOverlayIntersectionResult rayPickResult = findRayIntersectionForMouseEvent(ray);
RayToOverlayIntersectionResult rayPickResult = findRayIntersectionVector(ray, true, QVector<OverlayID>(),
QVector<OverlayID>());
if (rayPickResult.intersects) {
auto pointerEvent = calculateOverlayPointerEvent(rayPickResult.overlayID, ray, rayPickResult, event, PointerEvent::Release);
mouseReleasePointerEvent(rayPickResult.overlayID, pointerEvent);
@ -993,7 +970,8 @@ bool Overlays::mouseMoveEvent(QMouseEvent* event) {
PerformanceTimer perfTimer("Overlays::mouseMoveEvent");
PickRay ray = qApp->computePickRay(event->x(), event->y());
RayToOverlayIntersectionResult rayPickResult = findRayIntersectionForMouseEvent(ray);
RayToOverlayIntersectionResult rayPickResult = findRayIntersectionVector(ray, true, QVector<OverlayID>(),
QVector<OverlayID>());
if (rayPickResult.intersects) {
auto pointerEvent = calculateOverlayPointerEvent(rayPickResult.overlayID, ray, rayPickResult, event, PointerEvent::Move);
mouseMovePointerEvent(rayPickResult.overlayID, pointerEvent);

View file

@ -44,8 +44,7 @@ void OverlayPropertyResultFromScriptValue(const QScriptValue& object, OverlayPro
const OverlayID UNKNOWN_OVERLAY_ID = OverlayID();
/**jsdoc
* The result of a {@link PickRay} search using {@link Overlays.findRayIntersection|findRayIntersection} or
* {@link Overlays.findRayIntersectionVector|findRayIntersectionVector}.
* The result of a {@link PickRay} search using {@link Overlays.findRayIntersection|findRayIntersection}.
* @typedef {object} Overlays.RayToOverlayIntersectionResult
* @property {boolean} intersects - <code>true</code> if the {@link PickRay} intersected with a 3D overlay, otherwise
* <code>false</code>.
@ -383,7 +382,11 @@ public slots:
OverlayPropertyResult getOverlaysProperties(const QVariant& overlaysProperties);
/**jsdoc
* Find the closest 3D overlay intersected by a {@link PickRay}.
* Find the closest 3D overlay intersected by a {@link PickRay}. Overlays with their <code>drawInFront</code> property set
* to <code>true</code> have priority over overlays that don't, except that tablet overlays have priority over any
* <code>drawInFront</code> overlays behind them. I.e., if a <code>drawInFront</code> overlay is behind one that isn't
* <code>drawInFront</code>, the <code>drawInFront</code> overlay is returned, but if a tablet overlay is in front of a
* <code>drawInFront</code> overlay, the tablet overlay is returned.
* @function Overlays.findRayIntersection
* @param {PickRay} pickRay - The PickRay to use for finding overlays.
* @param {boolean} [precisionPicking=false] - <em>Unused</em>; exists to match Entity API.
@ -750,8 +753,6 @@ private:
OverlayID _currentClickingOnOverlayID { UNKNOWN_OVERLAY_ID };
OverlayID _currentHoverOverOverlayID { UNKNOWN_OVERLAY_ID };
RayToOverlayIntersectionResult findRayIntersectionForMouseEvent(PickRay ray);
private slots:
void mousePressPointerEvent(const OverlayID& overlayID, const PointerEvent& event);
void mouseMovePointerEvent(const OverlayID& overlayID, const PointerEvent& event);

View file

@ -67,6 +67,7 @@ GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] =
(&::gpu::gl::GLBackend::do_clearFramebuffer),
(&::gpu::gl::GLBackend::do_blit),
(&::gpu::gl::GLBackend::do_generateTextureMips),
(&::gpu::gl::GLBackend::do_generateTextureMipsWithPipeline),
(&::gpu::gl::GLBackend::do_advance),
@ -166,6 +167,10 @@ GLBackend::GLBackend() {
GLBackend::~GLBackend() {}
void GLBackend::shutdown() {
if (_mipGenerationFramebufferId) {
glDeleteFramebuffers(1, &_mipGenerationFramebufferId);
_mipGenerationFramebufferId = 0;
}
killInput();
killTransform();
killTextureManagementStage();

View file

@ -288,6 +288,7 @@ public:
virtual void do_setIndexBuffer(const Batch& batch, size_t paramOffset) final;
virtual void do_setIndirectBuffer(const Batch& batch, size_t paramOffset) final;
virtual void do_generateTextureMips(const Batch& batch, size_t paramOffset) final;
virtual void do_generateTextureMipsWithPipeline(const Batch& batch, size_t paramOffset) final;
// Transform Stage
virtual void do_setModelTransform(const Batch& batch, size_t paramOffset) final;
@ -407,6 +408,8 @@ public:
protected:
virtual GLint getRealUniformLocation(GLint location) const;
virtual void draw(GLenum mode, uint32 numVertices, uint32 startVertex) = 0;
void recycle() const override;
// FIXME instead of a single flag, create a features struct similar to
@ -696,6 +699,8 @@ protected:
virtual void initTextureManagementStage();
virtual void killTextureManagementStage();
GLuint _mipGenerationFramebufferId{ 0 };
typedef void (GLBackend::*CommandCall)(const Batch&, size_t);
static CommandCall _commandCalls[Batch::NUM_COMMANDS];
friend class GLState;

View file

@ -79,3 +79,55 @@ void GLBackend::do_generateTextureMips(const Batch& batch, size_t paramOffset) {
object->generateMips();
}
void GLBackend::do_generateTextureMipsWithPipeline(const Batch& batch, size_t paramOffset) {
TexturePointer resourceTexture = batch._textures.get(batch._params[paramOffset + 0]._uint);
if (!resourceTexture) {
return;
}
// Always make sure the GLObject is in sync
GLTexture* object = syncGPUObject(resourceTexture);
if (object) {
GLuint to = object->_texture;
glActiveTexture(GL_TEXTURE0 + gpu::slot::texture::MipCreationInput);
glBindTexture(object->_target, to);
(void)CHECK_GL_ERROR();
} else {
return;
}
auto numMips = batch._params[paramOffset + 1]._int;
if (numMips < 0) {
numMips = resourceTexture->getNumMips();
} else {
numMips = std::min(numMips, (int)resourceTexture->getNumMips());
}
if (_mipGenerationFramebufferId == 0) {
glGenFramebuffers(1, &_mipGenerationFramebufferId);
Q_ASSERT(_mipGenerationFramebufferId > 0);
}
glBindFramebuffer(GL_FRAMEBUFFER, _mipGenerationFramebufferId);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
for (int level = 1; level < numMips; level++) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, object->_id, level);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, level - 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level - 1);
const auto mipDimensions = resourceTexture->evalMipDimensions(level);
glViewport(0, 0, mipDimensions.x, mipDimensions.y);
draw(GL_TRIANGLE_STRIP, 4, 0);
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, numMips - 1);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
resetOutputStage();
// Restore viewport
ivec4& vp = _transform._viewport;
glViewport(vp.x, vp.y, vp.z, vp.w);
}

View file

@ -20,6 +20,29 @@ using namespace gpu::gl41;
const std::string GL41Backend::GL41_VERSION { "GL41" };
void GL41Backend::draw(GLenum mode, uint32 numVertices, uint32 startVertex) {
if (isStereo()) {
#ifdef GPU_STEREO_DRAWCALL_INSTANCED
glDrawArraysInstanced(mode, startVertex, numVertices, 2);
#else
setupStereoSide(0);
glDrawArrays(mode, startVertex, numVertices);
setupStereoSide(1);
glDrawArrays(mode, startVertex, numVertices);
#endif
_stats._DSNumTriangles += 2 * numVertices / 3;
_stats._DSNumDrawcalls += 2;
} else {
glDrawArrays(mode, startVertex, numVertices);
_stats._DSNumTriangles += numVertices / 3;
_stats._DSNumDrawcalls++;
}
_stats._DSNumAPIDrawcalls++;
(void)CHECK_GL_ERROR();
}
void GL41Backend::do_draw(const Batch& batch, size_t paramOffset) {
Primitive primitiveType = (Primitive)batch._params[paramOffset + 2]._uint;
GLenum mode = gl::PRIMITIVE_TO_GL[primitiveType];

View file

@ -130,6 +130,9 @@ public:
};
protected:
void draw(GLenum mode, uint32 numVertices, uint32 startVertex) override;
GLuint getFramebufferID(const FramebufferPointer& framebuffer) override;
GLFramebuffer* syncGPUObject(const Framebuffer& framebuffer) override;

View file

@ -42,6 +42,30 @@ void GL45Backend::recycle() const {
Parent::recycle();
}
void GL45Backend::draw(GLenum mode, uint32 numVertices, uint32 startVertex) {
if (isStereo()) {
#ifdef GPU_STEREO_DRAWCALL_INSTANCED
glDrawArraysInstanced(mode, startVertex, numVertices, 2);
#else
setupStereoSide(0);
glDrawArrays(mode, startVertex, numVertices);
setupStereoSide(1);
glDrawArrays(mode, startVertex, numVertices);
#endif
_stats._DSNumTriangles += 2 * numVertices / 3;
_stats._DSNumDrawcalls += 2;
} else {
glDrawArrays(mode, startVertex, numVertices);
_stats._DSNumTriangles += numVertices / 3;
_stats._DSNumDrawcalls++;
}
_stats._DSNumAPIDrawcalls++;
(void)CHECK_GL_ERROR();
}
void GL45Backend::do_draw(const Batch& batch, size_t paramOffset) {
Primitive primitiveType = (Primitive)batch._params[paramOffset + 2]._uint;
GLenum mode = gl::PRIMITIVE_TO_GL[primitiveType];

View file

@ -229,6 +229,7 @@ public:
protected:
void draw(GLenum mode, uint32 numVertices, uint32 startVertex) override;
void recycle() const override;
GLuint getFramebufferID(const FramebufferPointer& framebuffer) override;

View file

@ -20,6 +20,29 @@ using namespace gpu::gles;
const std::string GLESBackend::GLES_VERSION { "GLES" };
void GLESBackend::draw(GLenum mode, uint32 numVertices, uint32 startVertex) {
if (isStereo()) {
#ifdef GPU_STEREO_DRAWCALL_INSTANCED
glDrawArraysInstanced(mode, startVertex, numVertices, 2);
#else
setupStereoSide(0);
glDrawArrays(mode, startVertex, numVertices);
setupStereoSide(1);
glDrawArrays(mode, startVertex, numVertices);
#endif
_stats._DSNumTriangles += 2 * numVertices / 3;
_stats._DSNumDrawcalls += 2;
} else {
glDrawArrays(mode, startVertex, numVertices);
_stats._DSNumTriangles += numVertices / 3;
_stats._DSNumDrawcalls++;
}
_stats._DSNumAPIDrawcalls++;
(void)CHECK_GL_ERROR();
}
void GLESBackend::do_draw(const Batch& batch, size_t paramOffset) {
Primitive primitiveType = (Primitive)batch._params[paramOffset + 2]._uint;
GLenum mode = gl::PRIMITIVE_TO_GL[primitiveType];

View file

@ -126,6 +126,9 @@ public:
};
protected:
void draw(GLenum mode, uint32 numVertices, uint32 startVertex) override;
GLuint getFramebufferID(const FramebufferPointer& framebuffer) override;
GLFramebuffer* syncGPUObject(const Framebuffer& framebuffer) override;

View file

@ -426,6 +426,13 @@ void Batch::generateTextureMips(const TexturePointer& texture) {
_params.emplace_back(_textures.cache(texture));
}
void Batch::generateTextureMipsWithPipeline(const TexturePointer& texture, int numMips) {
ADD_COMMAND(generateTextureMipsWithPipeline);
_params.emplace_back(_textures.cache(texture));
_params.emplace_back(numMips);
}
void Batch::beginQuery(const QueryPointer& query) {
ADD_COMMAND(beginQuery);

View file

@ -226,6 +226,8 @@ public:
// Generate the mips for a texture
void generateTextureMips(const TexturePointer& texture);
// Generate the mips for a texture using the current pipeline
void generateTextureMipsWithPipeline(const TexturePointer& destTexture, int numMips = -1);
// Query Section
void beginQuery(const QueryPointer& query);
@ -326,6 +328,7 @@ public:
COMMAND_clearFramebuffer,
COMMAND_blit,
COMMAND_generateTextureMips,
COMMAND_generateTextureMipsWithPipeline,
COMMAND_advance,

View file

@ -0,0 +1,20 @@
<!
// MipGeneration.slh
// libraries/gpu/src
//
// Created by Olivier Prat on 10/16/18.
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
!>
<@if not MIP_GENERATION_SLH@>
<@def MIP_GENERATION_SLH@>
<@include gpu/ShaderConstants.h@>
layout(binding=GPU_TEXTURE_MIP_CREATION_INPUT) uniform sampler2D texMap;
in vec2 varTexCoord0;
<@endif@>

View file

@ -21,6 +21,9 @@
#define GPU_TEXTURE_TRANSFORM_OBJECT 31
// Mip creation
#define GPU_TEXTURE_MIP_CREATION_INPUT 30
#define GPU_STORAGE_TRANSFORM_OBJECT 7
#define GPU_ATTR_POSITION 0
@ -67,7 +70,8 @@ enum Buffer {
namespace texture {
enum Texture {
ObjectTransforms = GPU_TEXTURE_TRANSFORM_OBJECT,
};
MipCreationInput = GPU_TEXTURE_MIP_CREATION_INPUT,
};
} // namespace texture
namespace storage {

View file

@ -24,7 +24,7 @@
this.reticleMinY = MARGIN;
this.reticleMaxY;
this.parameters = ControllerDispatcherUtils.makeDispatcherModuleParameters(
540,
160, // Same as webSurfaceLaserInput.
this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
[],
100,
@ -63,7 +63,6 @@
this.processLaser = function(controllerData) {
var controllerLocation = controllerData.controllerLocations[this.hand];
// var otherModuleRunning = this.getOtherModule().running;
if ((controllerData.triggerValues[this.hand] < ControllerDispatcherUtils.TRIGGER_ON_VALUE || !controllerLocation.valid) ||
this.pointingAtTablet(controllerData)) {
return false;

View file

@ -28,7 +28,7 @@ Script.include("/~/system/libraries/utils.js");
this.reticleMaxY = null;
this.parameters = makeDispatcherModuleParameters(
160,
165, // Lower priority than webSurfaceLaserInput and hudOverlayPointer.
this.hand === RIGHT_HAND ? ["rightHand", "rightHandEquip", "rightHandTrigger"] : ["leftHand", "leftHandEquip", "leftHandTrigger"],
[],
100,
@ -127,29 +127,41 @@ Script.include("/~/system/libraries/utils.js");
};
this.run = function(controllerData) {
var tabletStylusInput = getEnabledModuleByName(this.hand === RIGHT_HAND ? "RightTabletStylusInput" : "LeftTabletStylusInput");
var tabletStylusInput = getEnabledModuleByName(this.hand === RIGHT_HAND
? "RightTabletStylusInput" : "LeftTabletStylusInput");
if (tabletStylusInput) {
var tabletReady = tabletStylusInput.isReady(controllerData);
if (tabletReady.active) {
return this.exitModule();
}
}
var overlayLaser = getEnabledModuleByName(this.hand === RIGHT_HAND ? "RightWebSurfaceLaserInput" : "LeftWebSurfaceLaserInput");
if (overlayLaser) {
var overlayLaserReady = overlayLaser.isReady(controllerData);
var webLaser = getEnabledModuleByName(this.hand === RIGHT_HAND
? "RightWebSurfaceLaserInput" : "LeftWebSurfaceLaserInput");
if (webLaser) {
var webLaserReady = webLaser.isReady(controllerData);
var target = controllerData.rayPicks[this.hand].objectID;
this.sendPointingAtData(controllerData);
if (overlayLaserReady.active && this.pointingAtTablet(target)) {
if (webLaserReady.active && this.pointingAtTablet(target)) {
return this.exitModule();
}
}
var nearOverlay = getEnabledModuleByName(this.hand === RIGHT_HAND ? "RightNearParentingGrabOverlay" : "LeftNearParentingGrabOverlay");
if (!controllerData.triggerClicks[this.hand]) { // Don't grab if trigger pressed when laser starts intersecting.
var hudLaser = getEnabledModuleByName(this.hand === RIGHT_HAND
? "RightHudOverlayPointer" : "LeftHudOverlayPointer");
if (hudLaser) {
var hudLaserReady = hudLaser.isReady(controllerData);
if (hudLaserReady.active) {
return this.exitModule();
}
}
}
var nearOverlay = getEnabledModuleByName(this.hand === RIGHT_HAND
? "RightNearParentingGrabOverlay" : "LeftNearParentingGrabOverlay");
if (nearOverlay) {
var nearOverlayReady = nearOverlay.isReady(controllerData);
if (nearOverlayReady.active && HMD.tabletID && nearOverlay.grabbedThingID === HMD.tabletID) {
return this.exitModule();
}

View file

@ -19,12 +19,13 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
function InVREditMode(hand) {
this.hand = hand;
this.disableModules = false;
var NO_HAND_LASER = -1; // Invalid hand parameter so that default laser is not displayed.
this.running = false;
var NO_HAND_LASER = -1; // Invalid hand parameter so that standard laser is not displayed.
this.parameters = makeDispatcherModuleParameters(
200, // Not too high otherwise the tablet laser doesn't work.
this.hand === RIGHT_HAND ?
["rightHand", "rightHandEquip", "rightHandTrigger"] :
["leftHand", "leftHandEquip", "leftHandTrigger"],
166, // Slightly lower priority than inEditMode.
this.hand === RIGHT_HAND
? ["rightHand", "rightHandEquip", "rightHandTrigger"]
: ["leftHand", "leftHandEquip", "leftHandTrigger"],
[],
100,
makeLaserParams(NO_HAND_LASER, false)
@ -35,6 +36,35 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
(HMD.homeButtonID && objectID === HMD.homeButtonID);
};
// The Shapes app has a non-standard laser: in particular, the laser end dot displays on its own when the laser is
// pointing at the Shapes UI. The laser on/off is controlled by this module but the laser is implemented in the Shapes
// app.
// If, in the future, the Shapes app laser interaction is adopted as a standard UI style then the laser could be
// implemented in the controller modules along side the other laser styles.
var INVREDIT_MODULE_RUNNING = "Hifi-InVREdit-Module-Running";
this.runModule = function () {
if (!this.running) {
Messages.sendLocalMessage(INVREDIT_MODULE_RUNNING, JSON.stringify({
hand: this.hand,
running: true
}));
this.running = true;
}
return makeRunningValues(true, [], []);
};
this.exitModule = function () {
if (this.running) {
Messages.sendLocalMessage(INVREDIT_MODULE_RUNNING, JSON.stringify({
hand: this.hand,
running: false
}));
this.running = false;
}
return makeRunningValues(false, [], []);
};
this.isReady = function (controllerData) {
if (this.disableModules) {
return makeRunningValues(true, [], []);
@ -45,7 +75,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
this.run = function (controllerData) {
// Default behavior if disabling is not enabled.
if (!this.disableModules) {
return makeRunningValues(false, [], []);
return this.exitModule();
}
// Tablet stylus.
@ -55,7 +85,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
if (tabletStylusInput) {
var tabletReady = tabletStylusInput.isReady(controllerData);
if (tabletReady.active) {
return makeRunningValues(false, [], []);
return this.exitModule();
}
}
@ -67,7 +97,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
var overlayLaserReady = overlayLaser.isReady(controllerData);
var target = controllerData.rayPicks[this.hand].objectID;
if (overlayLaserReady.active && this.pointingAtTablet(target)) {
return makeRunningValues(false, [], []);
return this.exitModule();
}
}
@ -78,7 +108,20 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
if (nearOverlay) {
var nearOverlayReady = nearOverlay.isReady(controllerData);
if (nearOverlayReady.active && HMD.tabletID && nearOverlay.grabbedThingID === HMD.tabletID) {
return makeRunningValues(false, [], []);
return this.exitModule();
}
}
// HUD overlay.
if (!controllerData.triggerClicks[this.hand]) {
var hudLaser = getEnabledModuleByName(this.hand === RIGHT_HAND
? "RightHudOverlayPointer"
: "LeftHudOverlayPointer");
if (hudLaser) {
var hudLaserReady = hudLaser.isReady(controllerData);
if (hudLaserReady.active) {
return this.exitModule();
}
}
}
@ -89,12 +132,12 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
if (teleporter) {
var teleporterReady = teleporter.isReady(controllerData);
if (teleporterReady.active) {
return makeRunningValues(false, [], []);
return this.exitModule();
}
}
// Other behaviors are disabled.
return makeRunningValues(true, [], []);
return this.runModule();
};
}