Merge pull request from ZappoMan/removeParticles

Remove particles
This commit is contained in:
AndrewMeadows 2014-10-17 15:53:19 -07:00
commit 415c7375cb
71 changed files with 633 additions and 5401 deletions

View file

@ -6,7 +6,7 @@ include_glm()
# link in the shared libraries
link_hifi_libraries(
audio avatars octree voxels fbx particles entities metavoxels
audio avatars octree voxels fbx entities metavoxels
networking animation shared script-engine embedded-webserver
)

View file

@ -26,7 +26,6 @@
#include <UUID.h>
#include <VoxelConstants.h>
#include <ParticlesScriptingInterface.h> // TODO: consider moving to scriptengine.h
#include <EntityScriptingInterface.h> // TODO: consider moving to scriptengine.h
#include "avatars/ScriptableAvatar.h"
@ -38,7 +37,6 @@ static const int RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES = 10;
Agent::Agent(const QByteArray& packet) :
ThreadedAssignment(packet),
_voxelEditSender(),
_particleEditSender(),
_entityEditSender(),
_receivedAudioStream(NETWORK_BUFFER_LENGTH_SAMPLES_STEREO, RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES,
InboundAudioStream::Settings(0, false, RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES, false,
@ -50,7 +48,6 @@ Agent::Agent(const QByteArray& packet) :
_scriptEngine.setParent(this);
_scriptEngine.getVoxelsScriptingInterface()->setPacketSender(&_voxelEditSender);
_scriptEngine.getParticlesScriptingInterface()->setPacketSender(&_particleEditSender);
_scriptEngine.getEntityScriptingInterface()->setPacketSender(&_entityEditSender);
}
@ -75,9 +72,6 @@ void Agent::readPendingDatagrams() {
_scriptEngine.getVoxelsScriptingInterface()->getJurisdictionListener()->
queueReceivedPacket(matchedNode,receivedPacket);
break;
case NodeType::ParticleServer:
_scriptEngine.getParticlesScriptingInterface()->getJurisdictionListener()->
queueReceivedPacket(matchedNode, receivedPacket);
break;
case NodeType::EntityServer:
_scriptEngine.getEntityScriptingInterface()->getJurisdictionListener()->
@ -86,31 +80,18 @@ void Agent::readPendingDatagrams() {
}
}
} else if (datagramPacketType == PacketTypeParticleAddResponse) {
// this will keep creatorTokenIDs to IDs mapped correctly
Particle::handleAddParticleResponse(receivedPacket);
// also give our local particle tree a chance to remap any internal locally created particles
_particleViewer.getTree()->handleAddParticleResponse(receivedPacket);
// Make sure our Node and NodeList knows we've heard from this node.
SharedNodePointer sourceNode = nodeList->sendingNodeForPacket(receivedPacket);
sourceNode->setLastHeardMicrostamp(usecTimestampNow());
} else if (datagramPacketType == PacketTypeEntityAddResponse) {
// this will keep creatorTokenIDs to IDs mapped correctly
EntityItemID::handleAddEntityResponse(receivedPacket);
// also give our local particle tree a chance to remap any internal locally created particles
// also give our local entity tree a chance to remap any internal locally created entities
_entityViewer.getTree()->handleAddEntityResponse(receivedPacket);
// Make sure our Node and NodeList knows we've heard from this node.
SharedNodePointer sourceNode = nodeList->sendingNodeForPacket(receivedPacket);
sourceNode->setLastHeardMicrostamp(usecTimestampNow());
} else if (datagramPacketType == PacketTypeParticleData
|| datagramPacketType == PacketTypeParticleErase
|| datagramPacketType == PacketTypeOctreeStats
} else if (datagramPacketType == PacketTypeOctreeStats
|| datagramPacketType == PacketTypeVoxelData
|| datagramPacketType == PacketTypeEntityData
|| datagramPacketType == PacketTypeEntityErase
@ -141,10 +122,6 @@ void Agent::readPendingDatagrams() {
datagramPacketType = packetTypeForPacket(mutablePacket);
} // fall through to piggyback message
if (datagramPacketType == PacketTypeParticleData || datagramPacketType == PacketTypeParticleErase) {
_particleViewer.processDatagram(mutablePacket, sourceNode);
}
if (datagramPacketType == PacketTypeEntityData || datagramPacketType == PacketTypeEntityErase) {
_entityViewer.processDatagram(mutablePacket, sourceNode);
}
@ -191,7 +168,6 @@ void Agent::run() {
<< NodeType::AudioMixer
<< NodeType::AvatarMixer
<< NodeType::VoxelServer
<< NodeType::ParticleServer
<< NodeType::EntityServer
);
@ -248,11 +224,6 @@ void Agent::run() {
_voxelViewer.init();
_scriptEngine.getVoxelsScriptingInterface()->setVoxelTree(_voxelViewer.getTree());
_scriptEngine.registerGlobalObject("ParticleViewer", &_particleViewer);
_particleViewer.setJurisdictionListener(_scriptEngine.getParticlesScriptingInterface()->getJurisdictionListener());
_particleViewer.init();
_scriptEngine.getParticlesScriptingInterface()->setParticleTree(_particleViewer.getTree());
_scriptEngine.registerGlobalObject("EntityViewer", &_entityViewer);
_entityViewer.setJurisdictionListener(_scriptEngine.getEntityScriptingInterface()->getJurisdictionListener());
_entityViewer.init();

View file

@ -22,9 +22,6 @@
#include <EntityEditPacketSender.h>
#include <EntityTree.h>
#include <EntityTreeHeadlessViewer.h>
#include <ParticleEditPacketSender.h>
#include <ParticleTree.h>
#include <ParticleTreeHeadlessViewer.h>
#include <ScriptEngine.h>
#include <ThreadedAssignment.h>
#include <VoxelEditPacketSender.h>
@ -64,10 +61,8 @@ public slots:
private:
ScriptEngine _scriptEngine;
VoxelEditPacketSender _voxelEditSender;
ParticleEditPacketSender _particleEditSender;
EntityEditPacketSender _entityEditSender;
ParticleTreeHeadlessViewer _particleViewer;
VoxelTreeHeadlessViewer _voxelViewer;
EntityTreeHeadlessViewer _entityViewer;

View file

@ -17,7 +17,6 @@
#include "avatars/AvatarMixer.h"
#include "metavoxels/MetavoxelServer.h"
#include "entities/EntityServer.h"
#include "particles/ParticleServer.h"
#include "voxels/VoxelServer.h"
ThreadedAssignment* AssignmentFactory::unpackAssignment(const QByteArray& packet) {
@ -38,8 +37,6 @@ ThreadedAssignment* AssignmentFactory::unpackAssignment(const QByteArray& packet
return new Agent(packet);
case Assignment::VoxelServerType:
return new VoxelServer(packet);
case Assignment::ParticleServerType:
return new ParticleServer(packet);
case Assignment::MetavoxelServerType:
return new MetavoxelServer(packet);
case Assignment::EntityServerType:

View file

@ -1,34 +0,0 @@
//
// ParticleNodeData.h
// assignment-client/src/particles
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ParticleNodeData_h
#define hifi_ParticleNodeData_h
#include <PacketHeaders.h>
#include "../octree/OctreeQueryNode.h"
class ParticleNodeData : public OctreeQueryNode {
public:
ParticleNodeData() :
OctreeQueryNode(),
_lastDeletedParticlesSentAt(0) { }
virtual PacketType getMyPacketType() const { return PacketTypeParticleData; }
quint64 getLastDeletedParticlesSentAt() const { return _lastDeletedParticlesSentAt; }
void setLastDeletedParticlesSentAt(quint64 sentAt) { _lastDeletedParticlesSentAt = sentAt; }
private:
quint64 _lastDeletedParticlesSentAt;
};
#endif // hifi_ParticleNodeData_h

View file

@ -1,140 +0,0 @@
//
// ParticleServer.cpp
// assignment-client/src/particles
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QTimer>
#include <ParticleTree.h>
#include "ParticleServer.h"
#include "ParticleServerConsts.h"
#include "ParticleNodeData.h"
const char* PARTICLE_SERVER_NAME = "Particle";
const char* PARTICLE_SERVER_LOGGING_TARGET_NAME = "particle-server";
const char* LOCAL_PARTICLES_PERSIST_FILE = "resources/particles.svo";
ParticleServer::ParticleServer(const QByteArray& packet) : OctreeServer(packet) {
// nothing special to do here...
}
ParticleServer::~ParticleServer() {
ParticleTree* tree = (ParticleTree*)_tree;
tree->removeNewlyCreatedHook(this);
}
OctreeQueryNode* ParticleServer::createOctreeQueryNode() {
return new ParticleNodeData();
}
Octree* ParticleServer::createTree() {
ParticleTree* tree = new ParticleTree(true);
tree->addNewlyCreatedHook(this);
return tree;
}
void ParticleServer::beforeRun() {
QTimer* pruneDeletedParticlesTimer = new QTimer(this);
connect(pruneDeletedParticlesTimer, SIGNAL(timeout()), this, SLOT(pruneDeletedParticles()));
const int PRUNE_DELETED_PARTICLES_INTERVAL_MSECS = 1 * 1000; // once every second
pruneDeletedParticlesTimer->start(PRUNE_DELETED_PARTICLES_INTERVAL_MSECS);
}
void ParticleServer::particleCreated(const Particle& newParticle, const SharedNodePointer& senderNode) {
unsigned char outputBuffer[MAX_PACKET_SIZE];
unsigned char* copyAt = outputBuffer;
int numBytesPacketHeader = populatePacketHeader(reinterpret_cast<char*>(outputBuffer), PacketTypeParticleAddResponse);
int packetLength = numBytesPacketHeader;
copyAt += numBytesPacketHeader;
// encode the creatorTokenID
uint32_t creatorTokenID = newParticle.getCreatorTokenID();
memcpy(copyAt, &creatorTokenID, sizeof(creatorTokenID));
copyAt += sizeof(creatorTokenID);
packetLength += sizeof(creatorTokenID);
// encode the particle ID
uint32_t particleID = newParticle.getID();
memcpy(copyAt, &particleID, sizeof(particleID));
copyAt += sizeof(particleID);
packetLength += sizeof(particleID);
NodeList::getInstance()->writeDatagram((char*) outputBuffer, packetLength, senderNode);
}
// ParticleServer will use the "special packets" to send list of recently deleted particles
bool ParticleServer::hasSpecialPacketToSend(const SharedNodePointer& node) {
bool shouldSendDeletedParticles = false;
// check to see if any new particles have been added since we last sent to this node...
ParticleNodeData* nodeData = static_cast<ParticleNodeData*>(node->getLinkedData());
if (nodeData) {
quint64 deletedParticlesSentAt = nodeData->getLastDeletedParticlesSentAt();
ParticleTree* tree = static_cast<ParticleTree*>(_tree);
shouldSendDeletedParticles = tree->hasParticlesDeletedSince(deletedParticlesSentAt);
}
return shouldSendDeletedParticles;
}
int ParticleServer::sendSpecialPacket(const SharedNodePointer& node, OctreeQueryNode* queryNode, int& packetsSent) {
unsigned char outputBuffer[MAX_PACKET_SIZE];
size_t packetLength = 0;
ParticleNodeData* nodeData = static_cast<ParticleNodeData*>(node->getLinkedData());
if (nodeData) {
quint64 deletedParticlesSentAt = nodeData->getLastDeletedParticlesSentAt();
quint64 deletePacketSentAt = usecTimestampNow();
ParticleTree* tree = static_cast<ParticleTree*>(_tree);
bool hasMoreToSend = true;
// TODO: is it possible to send too many of these packets? what if you deleted 1,000,000 particles?
packetsSent = 0;
while (hasMoreToSend) {
hasMoreToSend = tree->encodeParticlesDeletedSince(queryNode->getSequenceNumber(), deletedParticlesSentAt,
outputBuffer, MAX_PACKET_SIZE, packetLength);
//qDebug() << "sending PacketType_PARTICLE_ERASE packetLength:" << packetLength;
NodeList::getInstance()->writeDatagram((char*) outputBuffer, packetLength, SharedNodePointer(node));
queryNode->packetSent(outputBuffer, packetLength);
packetsSent++;
}
nodeData->setLastDeletedParticlesSentAt(deletePacketSentAt);
}
// TODO: caller is expecting a packetLength, what if we send more than one packet??
return packetLength;
}
void ParticleServer::pruneDeletedParticles() {
ParticleTree* tree = static_cast<ParticleTree*>(_tree);
if (tree->hasAnyDeletedParticles()) {
//qDebug() << "there are some deleted particles to consider...";
quint64 earliestLastDeletedParticlesSent = usecTimestampNow() + 1; // in the future
foreach (const SharedNodePointer& otherNode, NodeList::getInstance()->getNodeHash()) {
if (otherNode->getLinkedData()) {
ParticleNodeData* nodeData = static_cast<ParticleNodeData*>(otherNode->getLinkedData());
quint64 nodeLastDeletedParticlesSentAt = nodeData->getLastDeletedParticlesSentAt();
if (nodeLastDeletedParticlesSentAt < earliestLastDeletedParticlesSent) {
earliestLastDeletedParticlesSent = nodeLastDeletedParticlesSentAt;
}
}
}
//qDebug() << "earliestLastDeletedParticlesSent=" << earliestLastDeletedParticlesSent;
tree->forgetParticlesDeletedBefore(earliestLastDeletedParticlesSent);
}
}

View file

@ -1,51 +0,0 @@
//
// ParticleServer.h
// assignment-client/src/particles
//
// Created by Brad Hefta-Gaub on 12/2/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ParticleServer_h
#define hifi_ParticleServer_h
#include "../octree/OctreeServer.h"
#include "Particle.h"
#include "ParticleServerConsts.h"
#include "ParticleTree.h"
/// Handles assignments of type ParticleServer - sending particles to various clients.
class ParticleServer : public OctreeServer, public NewlyCreatedParticleHook {
Q_OBJECT
public:
ParticleServer(const QByteArray& packet);
~ParticleServer();
// Subclasses must implement these methods
virtual OctreeQueryNode* createOctreeQueryNode();
virtual Octree* createTree();
virtual char getMyNodeType() const { return NodeType::ParticleServer; }
virtual PacketType getMyQueryMessageType() const { return PacketTypeParticleQuery; }
virtual const char* getMyServerName() const { return PARTICLE_SERVER_NAME; }
virtual const char* getMyLoggingServerTargetName() const { return PARTICLE_SERVER_LOGGING_TARGET_NAME; }
virtual const char* getMyDefaultPersistFilename() const { return LOCAL_PARTICLES_PERSIST_FILE; }
virtual PacketType getMyEditNackType() const { return PacketTypeParticleEditNack; }
// subclass may implement these method
virtual void beforeRun();
virtual bool hasSpecialPacketToSend(const SharedNodePointer& node);
virtual int sendSpecialPacket(const SharedNodePointer& node, OctreeQueryNode* queryNode, int& packetsSent);
virtual void particleCreated(const Particle& newParticle, const SharedNodePointer& senderNode);
public slots:
void pruneDeletedParticles();
private:
};
#endif // hifi_ParticleServer_h

View file

@ -1,19 +0,0 @@
//
// ParticleServerConsts.h
// assignment-client/src/particles
//
// Created by Brad Hefta-Gaub on 8/21/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ParticleServerConsts_h
#define hifi_ParticleServerConsts_h
extern const char* PARTICLE_SERVER_NAME;
extern const char* PARTICLE_SERVER_LOGGING_TARGET_NAME;
extern const char* LOCAL_PARTICLES_PERSIST_FILE;
#endif // hifi_ParticleServerConsts_h

View file

@ -513,7 +513,7 @@ void DomainServer::populateDefaultStaticAssignmentsExcludingTypes(const QSet<Ass
}
const NodeSet STATICALLY_ASSIGNED_NODES = NodeSet() << NodeType::AudioMixer
<< NodeType::AvatarMixer << NodeType::VoxelServer << NodeType::ParticleServer << NodeType::EntityServer
<< NodeType::AvatarMixer << NodeType::VoxelServer << NodeType::EntityServer
<< NodeType::MetavoxelServer;
void DomainServer::handleConnectRequest(const QByteArray& packet, const HifiSockAddr& senderSockAddr) {

View file

@ -5,8 +5,8 @@
// Created by Athanasios Gaitatzes on 2/10/14.
// Copyright 2014 High Fidelity, Inc.
//
// This script creates a particle in front of the user that stays in front of
// the user's avatar as they move, and animates it's radius and color
// This script creates a entity in front of the user that stays in front of
// the user's avatar as they move, and animates it's size and color
// in response to the audio intensity.
//
// Distributed under the Apache License, Version 2.0.
@ -18,56 +18,59 @@ Script.include("libraries/globals.js");
var sound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Animals/mexicanWhipoorwill.raw");
var CHANCE_OF_PLAYING_SOUND = 0.01;
var FACTOR = 0.75;
var FACTOR = 0.05;
var countParticles = 0; // the first time around we want to create the particle and thereafter to modify it.
var particleID;
var countEntities = 0; // the first time around we want to create the entity and thereafter to modify it.
var entityID;
function updateParticle(deltaTime) {
// the particle should be placed in front of the user's avatar
function updateEntity(deltaTime) {
// the entity should be placed in front of the user's avatar
var avatarFront = Quat.getFront(MyAvatar.orientation);
// move particle three units in front of the avatar
var particlePosition = Vec3.sum(MyAvatar.position, Vec3.multiply(avatarFront, 3));
// move entity three units in front of the avatar
var entityPosition = Vec3.sum(MyAvatar.position, Vec3.multiply(avatarFront, 3));
if (Math.random() < CHANCE_OF_PLAYING_SOUND) {
// play a sound at the location of the particle
// play a sound at the location of the entity
var options = new AudioInjectionOptions();
options.position = particlePosition;
options.position = entityPosition;
options.volume = 0.75;
Audio.playSound(sound, options);
}
var audioAverageLoudness = MyAvatar.audioAverageLoudness * FACTOR;
//print ("Audio Loudness = " + MyAvatar.audioLoudness + " -- Audio Average Loudness = " + MyAvatar.audioAverageLoudness);
print ("Audio Loudness = " + MyAvatar.audioLoudness + " -- Audio Average Loudness = " + MyAvatar.audioAverageLoudness);
if (countParticles < 1) {
var particleProperies = {
position: particlePosition // the particle should stay in front of the user's avatar as he moves
if (countEntities < 1) {
var entityProperties = {
type: "Sphere",
position: entityPosition // the entity should stay in front of the user's avatar as he moves
, color: { red: 0, green: 255, blue: 0 }
, radius: audioAverageLoudness
, dimensions: {x: audioAverageLoudness, y: audioAverageLoudness, z: audioAverageLoudness }
, velocity: { x: 0.0, y: 0.0, z: 0.0 }
, gravity: { x: 0.0, y: 0.0, z: 0.0 }
, damping: 0.0
}
particleID = Particles.addParticle (particleProperies);
countParticles++;
entityID = Entities.addEntity(entityProperties);
countEntities++;
}
else {
// animates the particles radius and color in response to the changing audio intensity
// animates the particles size and color in response to the changing audio intensity
var newProperties = {
position: particlePosition // the particle should stay in front of the user's avatar as he moves
position: entityPosition // the entity should stay in front of the user's avatar as he moves
, color: { red: 0, green: 255 * audioAverageLoudness, blue: 0 }
, radius: audioAverageLoudness
, dimensions: {x: audioAverageLoudness, y: audioAverageLoudness, z: audioAverageLoudness }
};
Particles.editParticle (particleID, newProperties);
Entities.editEntity(entityID, newProperties);
}
}
// register the call back so it fires before each data send
Script.update.connect(updateParticle);
Script.update.connect(updateEntity);
// register our scriptEnding callback
Script.scriptEnding.connect(function scriptEnding() {});
Script.scriptEnding.connect(function scriptEnding() {
Entities.deleteEntity(entityID);
});

View file

@ -0,0 +1,128 @@
//
// collidingEntities.js
// examples
//
// Created by Brad Hefta-Gaub on 12/31/13.
// Copyright 2013 High Fidelity, Inc.
//
// This is an example script that creates a couple entities, and sends them on a collision course.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var currentIteration = 0;
var NUM_ITERATIONS_BEFORE_SEND = 15; // every 1/4th seconds send another
var numberEntitiesAdded = 0;
var MAX_ENTITIES = 1;
var velocity = {
x: 1,
y: 0,
z: 1 };
var gravity = {
x: 0,
y: 0,
z: 0 };
var damping = 0.1;
var color = {
red: 255,
green: 255,
blue: 0 };
function draw(deltaTime) {
print("hello... draw()... currentIteration=" + currentIteration + "\n");
// on the first iteration, setup a single entity that's slowly moving
if (currentIteration == 0) {
var colorGreen = { red: 0, green: 255, blue: 0 };
var startPosition = {
x: 2,
y: 0,
z: 2 };
var largeRadius = 0.5;
var verySlow = {
x: 0.01,
y: 0,
z: 0.01 };
var properties = {
type: "Sphere",
collisionsWillMove: true,
position: startPosition,
dimensions: {x: largeRadius, y: largeRadius, z: largeRadius},
color: colorGreen,
velocity: verySlow,
gravity: gravity,
damping: damping,
lifetime: 20
};
Entities.addEntity(properties);
numberEntitiesAdded++;
}
if (currentIteration++ % NUM_ITERATIONS_BEFORE_SEND === 0) {
print("draw()... sending another... currentIteration=" +currentIteration + "\n");
var center = {
x: 0,
y: 0,
z: 0 };
var entitySize = 0.1;
print("number of entitys=" + numberEntitiesAdded +"\n");
var velocityStep = 0.1;
if (velocity.x > 0) {
velocity.x -= velocityStep;
velocity.z += velocityStep;
color.blue = 0;
color.green = 255;
} else {
velocity.x += velocityStep;
velocity.z -= velocityStep;
color.blue = 255;
color.green = 0;
}
if (numberEntitiesAdded <= MAX_ENTITIES) {
var properties = {
type: "Sphere",
collisionsWillMove: true,
position: center,
dimensions: {x: entitySize, y: entitySize, z: entitySize},
color: color,
velocity: velocity,
gravity: gravity,
damping: damping,
lifetime: 20
};
Entities.addEntity(properties);
numberEntitiesAdded++;
} else {
Script.stop();
}
print("Particles Stats: " + Entities.getLifetimeInSeconds() + " seconds," +
" Queued packets:" + Entities.getLifetimePacketsQueued() + "," +
" PPS:" + Entities.getLifetimePPSQueued() + "," +
" BPS:" + Entities.getLifetimeBPSQueued() + "," +
" Sent packets:" + Entities.getLifetimePacketsSent() + "," +
" PPS:" + Entities.getLifetimePPS() + "," +
" BPS:" + Entities.getLifetimeBPS() +
"\n");
}
}
// register the call back so it fires before each data send
print("here...\n");
Entities.setPacketsPerSecond(40000);
Script.update.connect(draw);
print("and here...\n");

View file

@ -1,160 +0,0 @@
//
// collidingParticles.js
// examples
//
// Created by Brad Hefta-Gaub on 12/31/13.
// Copyright 2013 High Fidelity, Inc.
//
// This is an example script that creates a couple particles, and sends them on a collision course.
// One of the particles has a script that when it collides with another particle, it swaps colors with that particle.
// The other particle has a script that when it collides with another particle it set's it's script to a suicide script.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var currentIteration = 0;
var NUM_ITERATIONS_BEFORE_SEND = 15; // every 1/4th seconds send another
var numberParticlesAdded = 0;
var MAX_PARTICLES = 1;
var velocity = {
x: 1,
y: 0,
z: 1 };
var gravity = {
x: 0,
y: 0,
z: 0 };
var damping = 0.1;
var scriptA = " " +
" function collisionWithParticle(other, collision) { " +
" print('collisionWithParticle(other.getID()=' + other.getID() + ')...'); " +
" Vec3.print('penetration=', collision.penetration); " +
" Vec3.print('contactPoint=', collision.contactPoint); " +
" print('myID=' + Particle.getID() + '\\n'); " +
" var colorBlack = { red: 0, green: 0, blue: 0 };" +
" var otherColor = other.getColor();" +
" print('otherColor=' + otherColor.red + ', ' + otherColor.green + ', ' + otherColor.blue + '\\n'); " +
" var myColor = Particle.getColor();" +
" print('myColor=' + myColor.red + ', ' + myColor.green + ', ' + myColor.blue + '\\n'); " +
" Particle.setColor(otherColor); " +
" other.setColor(myColor); " +
" } " +
" Particle.collisionWithParticle.connect(collisionWithParticle); " +
" ";
var scriptB = " " +
" function collisionWithParticle(other, collision) { " +
" print('collisionWithParticle(other.getID()=' + other.getID() + ')...'); " +
" Vec3.print('penetration=', collision.penetration); " +
" Vec3.print('contactPoint=', collision.contactPoint); " +
" print('myID=' + Particle.getID() + '\\n'); " +
" Particle.setScript('Particle.setShouldDie(true);'); " +
" } " +
" Particle.collisionWithParticle.connect(collisionWithParticle); " +
" ";
var color = {
red: 255,
green: 255,
blue: 0 };
function draw(deltaTime) {
print("hello... draw()... currentIteration=" + currentIteration + "\n");
// on the first iteration, setup a single particle that's slowly moving
if (currentIteration == 0) {
var colorGreen = { red: 0, green: 255, blue: 0 };
var startPosition = {
x: 2,
y: 0,
z: 2 };
var largeRadius = 0.5;
var verySlow = {
x: 0.01,
y: 0,
z: 0.01 };
var properties = {
position: startPosition,
radius: largeRadius,
color: colorGreen,
velocity: verySlow,
gravity: gravity,
damping: damping,
inHand: false,
script: scriptA
};
Particles.addParticle(properties);
print("hello... added particle... script=\n");
print(scriptA);
numberParticlesAdded++;
}
if (currentIteration++ % NUM_ITERATIONS_BEFORE_SEND === 0) {
print("draw()... sending another... currentIteration=" +currentIteration + "\n");
var center = {
x: 0,
y: 0,
z: 0 };
var particleSize = 0.1;
print("number of particles=" + numberParticlesAdded +"\n");
var velocityStep = 0.1;
if (velocity.x > 0) {
velocity.x -= velocityStep;
velocity.z += velocityStep;
color.blue = 0;
color.green = 255;
} else {
velocity.x += velocityStep;
velocity.z -= velocityStep;
color.blue = 255;
color.green = 0;
}
if (numberParticlesAdded <= MAX_PARTICLES) {
var properties = {
position: center,
radius: particleSize,
color: color,
velocity: velocity,
gravity: gravity,
damping: damping,
inHand: false,
script: scriptB
};
Particles.addParticle(properties);
print("hello... added particle... script=\n");
print(scriptB);
numberParticlesAdded++;
} else {
Script.stop();
}
print("Particles Stats: " + Particles.getLifetimeInSeconds() + " seconds," +
" Queued packets:" + Particles.getLifetimePacketsQueued() + "," +
" PPS:" + Particles.getLifetimePPSQueued() + "," +
" BPS:" + Particles.getLifetimeBPSQueued() + "," +
" Sent packets:" + Particles.getLifetimePacketsSent() + "," +
" PPS:" + Particles.getLifetimePPS() + "," +
" BPS:" + Particles.getLifetimeBPS() +
"\n");
}
}
// register the call back so it fires before each data send
print("here...\n");
Particles.setPacketsPerSecond(40000);
Script.update.connect(draw);
print("and here...\n");

View file

@ -17,6 +17,7 @@ var stopAfter = moveUntil + 100;
var expectedLifetime = (moveUntil/60) + 1; // 1 second after done moving...
var originalProperties = {
type: "Sphere",
position: { x: 10,
y: 0,
z: 0 },
@ -30,8 +31,6 @@ var originalProperties = {
z: 0 },
radius : 0.1,
color: { red: 0,
green: 255,
blue: 0 },
@ -43,15 +42,15 @@ var originalProperties = {
var positionDelta = { x: 0.05, y: 0, z: 0 };
var particleID = Particles.addParticle(originalProperties);
var entityID = Entities.addEntity(originalProperties);
function moveParticle(deltaTime) {
function moveEntity(deltaTime) {
if (count >= moveUntil) {
// delete it...
if (count == moveUntil) {
print("calling Particles.deleteParticle()");
Particles.deleteParticle(particleID);
print("calling Entities.deleteEntity()");
Entities.deleteEntity(entityID);
}
// stop it...
@ -67,7 +66,7 @@ function moveParticle(deltaTime) {
print("count =" + count);
count++;
print("particleID.creatorTokenID = " + particleID.creatorTokenID);
print("entityID.creatorTokenID = " + entityID.creatorTokenID);
var newProperties = {
position: {
@ -80,13 +79,13 @@ function moveParticle(deltaTime) {
};
//print("particleID = " + particleID);
//print("entityID = " + entityID);
print("newProperties.position = " + newProperties.position.x + "," + newProperties.position.y+ "," + newProperties.position.z);
Particles.editParticle(particleID, newProperties);
Entities.editEntity(entityID, newProperties);
}
// register the call back so it fires before each data send
Script.update.connect(moveParticle);
Script.update.connect(moveEntity);

View file

@ -5,7 +5,7 @@
// Created by Benjamin Arnold on May 29, 2014
// Copyright 2014 High Fidelity, Inc.
//
// This sample script creates a swarm of tweeting bird particles that fly around the avatar.
// This sample script creates a swarm of tweeting bird entities that fly around the avatar.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
@ -91,15 +91,16 @@ function addBird()
size = 0.15;
}
var properties = {
type: "Sphere",
lifetime: birdLifetime,
position: Vec3.sum(randVector(-range, range), myPosition),
velocity: { x: 0, y: 0, z: 0 },
gravity: { x: 0, y: BIRD_GRAVITY, z: 0 },
radius : size,
dimensions: { x: size * 2, y: size * 2, z: size * 2 },
color: color
};
birds.push(new Bird(Particles.addParticle(properties), tweet, properties.position));
birds.push(new Bird(Entities.addEntity(properties), tweet, properties.position));
}
var numBirds = 30;
@ -129,7 +130,7 @@ function updateBirds(deltaTime) {
// Update all the birds
for (var i = 0; i < numBirds; i++) {
particleID = birds[i].particleID;
var properties = Particles.getParticleProperties(particleID);
var properties = Entities.getEntityProperties(particleID);
// Tweeting behavior
if (birds[i].tweeting == 0) {
@ -180,19 +181,19 @@ function updateBirds(deltaTime) {
properties.velocity = vInterpolate(properties.velocity, desiredVelocity, 0.2);
// If we are near the target, we should get a new target
if (Vec3.length(Vec3.subtract(properties.position, birds[i].targetPosition)) < (properties.radius / 5.0)) {
if (Vec3.length(Vec3.subtract(properties.position, birds[i].targetPosition)) < (properties.dimensions.x / 5.0)) {
birds[i].moving = false;
}
}
// Use a cosine wave offset to make it look like its flapping.
var offset = Math.cos(nowTimeInSeconds * BIRD_FLAP_SPEED) * properties.radius;
var offset = Math.cos(nowTimeInSeconds * BIRD_FLAP_SPEED) * properties.dimensions.x;
properties.position.y = properties.position.y + (offset - birds[i].previousFlapOffset);
// Change position relative to previous offset.
birds[i].previousFlapOffset = offset;
// Update the particle
Particles.editParticle(particleID, properties);
Entities.editEntity(particleID, properties);
}
}
}

View file

@ -1,11 +1,11 @@
//
// particleModelExample.js
// entityModelExample.js
// examples
//
// Created by Brad Hefta-Gaub on 1/28/14.
// Copyright 2014 High Fidelity, Inc.
//
// This is an example script that demonstrates creating and editing a particle
// This is an example script that demonstrates creating and editing a entity
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
@ -17,40 +17,38 @@ var count = 0;
var stopAfter = 100;
var modelPropertiesA = {
type: "Model",
position: { x: 1, y: 1, z: 1 },
velocity: { x: 0.5, y: 0, z: 0.5 },
gravity: { x: 0, y: 0, z: 0 },
damping: 0,
radius : 0.25,
modelURL: HIFI_PUBLICK_BUCKET + "meshes/Feisar_Ship.FBX",
dimensions: { x: 0.5, y: 0.5, z: 0.5 },
modelURL: HIFI_PUBLIC_BUCKET + "meshes/Feisar_Ship.FBX",
lifetime: 20
};
var modelPropertiesB = {
type: "Model",
position: { x: 1, y: 1.5, z: 1 },
velocity: { x: 0.5, y: 0, z: 0.5 },
gravity: { x: 0, y: 0, z: 0 },
damping: 0,
radius : 0.25,
modelURL: HIFI_PUBLIC_BUCKET + "meshes/newInvader16x16.svo",
modelScale: 450,
modelTranslation: { x: -1.3, y: -1.3, z: -1.3 },
dimensions: { x: 0.5, y: 0.5, z: 0.5 },
modelURL: HIFI_PUBLIC_BUCKET + "meshes/orc.fbx",
lifetime: 20
};
var ballProperties = {
type: "Sphere",
position: { x: 1, y: 0.5, z: 1 },
velocity: { x: 0.5, y: 0, z: 0.5 },
gravity: { x: 0, y: 0, z: 0 },
damping: 0,
radius : 0.25,
dimensions: { x: 0.5, y: 0.5, z: 0.5 },
color: { red: 255, green: 0, blue: 0 },
lifetime: 20
};
var modelAParticleID = Particles.addParticle(modelPropertiesA);
var modelBParticleID = Particles.addParticle(modelPropertiesB);
var ballParticleID = Particles.addParticle(ballProperties);
var modelAEntityID = Entities.addEntity(modelPropertiesA);
var modelBEntityID = Entities.addEntity(modelPropertiesB);
var ballEntityID = Entities.addEntity(ballProperties);
function endAfterAWhile(deltaTime) {
// stop it...

View file

@ -1,11 +1,11 @@
//
// findParticleExample.js
// findEntityExample.js
// examples
//
// Created by Brad Hefta-Gaub on 1/24/14.
// Copyright 2014 High Fidelity, Inc.
//
// This is an example script that demonstrates "finding" particles
// This is an example script that demonstrates "finding" entities
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
@ -13,21 +13,23 @@
var iteration = 0;
var particleA = Particles.addParticle(
var entityA = Entities.addEntity(
{
type: "Sphere",
position: { x: 2, y: 0, z: 2 },
velocity: { x: 0, y: 0, z: 0 },
gravity: { x: 0, y: 0, z: 0 },
radius : 0.1,
dimensions: { x: 0.1, y: 0.1, z: 0.1 },
color: { red: 0, green: 255, blue: 0 }
});
var particleB = Particles.addParticle(
var entityB = Entities.addEntity(
{
type: "Sphere",
position: { x: 5, y: 0, z: 5 },
velocity: { x: 0, y: 0, z: 0 },
gravity: { x: 0, y: 0, z: 0 },
radius : 0.1,
dimensions: { x: 0.1, y: 0.1, z: 0.1 },
color: { red: 0, green: 255, blue: 255 }
});
@ -36,14 +38,14 @@ var moveSearch = { x: 0.1, y: 0, z: 0.1};
var searchRadius = 1;
var searchRadiusChange = 0;
print("particleA.creatorTokenID = " + particleA.creatorTokenID);
print("particleB.creatorTokenID = " + particleB.creatorTokenID);
print("entityA.creatorTokenID = " + entityA.creatorTokenID);
print("entityB.creatorTokenID = " + entityB.creatorTokenID);
function scriptEnding() {
print("calling Particles.deleteParticle()");
Particles.deleteParticle(particleA);
Particles.deleteParticle(particleB);
print("calling Entities.deleteEntity()");
Entities.deleteEntity(entityA);
Entities.deleteEntity(entityB);
}
function printProperties(properties) {
@ -63,7 +65,7 @@ function printProperties(properties) {
}
}
function findParticles(deltaTime) {
function findEntities(deltaTime) {
// run for a while, then clean up
// stop it...
@ -76,35 +78,37 @@ function findParticles(deltaTime) {
print("iteration =" + iteration);
iteration++;
// Check to see if we've been notified of the actual identity of the particles we created
if (!particleA.isKnownID) {
var identifyA = Particles.identifyParticle(particleA);
// Check to see if we've been notified of the actual identity of the entities we created
if (!entityA.isKnownID) {
var identifyA = Entities.identifyEntity(entityA);
if (identifyA.isKnownID) {
particleA = identifyA;
print(">>>> identified particleA.id = " + particleA.id);
entityA = identifyA;
print(">>>> identified entityA.id = " + entityA.id);
}
}
if (!particleB.isKnownID) {
var identifyB = Particles.identifyParticle(particleB);
if (!entityB.isKnownID) {
var identifyB = Entities.identifyEntity(entityB);
if (identifyB.isKnownID) {
particleB = identifyB;
print(">>>> identified particleB.id = " + particleB.id);
entityB = identifyB;
print(">>>> identified entityB.id = " + entityB.id);
}
}
// also check to see if we can "find" particles...
print("searching for particles at:" + searchAt.x + ", " + searchAt.y + ", " + searchAt.z + " radius:" + searchRadius);
var foundParticles = Particles.findParticles(searchAt, searchRadius);
print("found this many particles: "+ foundParticles.length);
for (var i = 0; i < foundParticles.length; i++) {
print(" particle[" + i + "].id:" + foundParticles[i].id);
if (foundParticles[i].id == particleA.id) {
print(">>>> found particleA!!");
var propertiesA = Particles.getParticleProperties(particleA);
// also check to see if we can "find" entities...
print("searching for entities at:" + searchAt.x + ", " + searchAt.y + ", " + searchAt.z + " radius:" + searchRadius);
var foundEntities = Entities.findEntities(searchAt, searchRadius);
print("found this many entities: "+ foundEntities.length);
for (var i = 0; i < foundEntities.length; i++) {
print(" foundEntities[" + i + "].id:" + foundEntities[i].id);
if (foundEntities[i].id == entityA.id) {
print(">>>> found entityA!!");
var propertiesA = Entities.getEntityProperties(entityA);
printProperties(propertiesA);
}
if (foundParticles[i].id == particleB.id) {
print(">>>> found particleB!!");
if (foundEntities[i].id == entityB.id) {
print(">>>> found entityB!!");
var propertiesB = Entities.getEntityProperties(entityB);
printProperties(propertiesB);
}
}
// move search
@ -125,7 +129,7 @@ function findParticles(deltaTime) {
// register the call back so it fires before each data send
Script.update.connect(findParticles);
Script.update.connect(findEntities);
// register our scriptEnding callback
Script.scriptEnding.connect(scriptEnding);

View file

@ -24,7 +24,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var birdsInFlock = 40;
var birdsInFlock = 20;
var birdLifetime = 60; // 2 minutes
var count=0; // iterations
@ -60,7 +60,7 @@ var flockStartPosition = MyAvatar.position;
var flockStartVelocity = { x: 0, y: 0, z: 0};
var flockStartThrust = { x: 0, y: 0, z: 0}; // slightly upward against gravity
var INITIAL_XY_VELOCITY_SCALE = 2;
var birdRadius = 0.0925;
var birdRadius = 0.2;
var baseBirdColor = { red: 0, green: 255, blue: 255 };
var glidingColor = { red: 255, green: 0, blue: 0 };
var thrustUpwardColor = { red: 0, green: 255, blue: 0 };
@ -153,12 +153,13 @@ function createBirds() {
} else {
velocity = { x: 0, y: 0, z: 0};
}
birds[i].particle = Particles.addParticle({
birds[i].particle = Entities.addEntity({
type: "Sphere",
position: position,
velocity: velocity,
gravity: flockGravity,
damping: 0,
radius: birdRadius,
dimensions: { x: birdRadius, y: birdRadius, z: birdRadius},
color: baseBirdColor,
lifetime: birdLifetime
});
@ -179,10 +180,10 @@ function updateBirds(deltaTime) {
// identifyParticle() will check to see that the particle handle we have is in sync with the domain/server
// context. If the handle is for a created particle that now has a known ID it will be updated to be a
// handle with a known ID.
birds[i].particle = Particles.identifyParticle(birds[i].particle);
birds[i].particle = Entities.identifyEntity(birds[i].particle);
if (birds[i].particle.isKnownID) {
birds[i].properties = Particles.getParticleProperties(birds[i].particle);
birds[i].properties = Entities.getEntityProperties(birds[i].particle);
if (birds[i].properties.isKnownID) {
knownBirds++;
averageVelocity = Vec3.sum(averageVelocity, birds[i].properties.velocity);
@ -455,7 +456,7 @@ function updateBirds(deltaTime) {
Vec3.print("birds["+i+"].newVelocity=", newVelocity);
}
birds[i].particle = Particles.editParticle(birds[i].particle,{ velocity: newVelocity, color: color });
birds[i].particle = Entities.editEntity(birds[i].particle,{ velocity: newVelocity, color: color });
}
}

View file

@ -48,13 +48,15 @@ function vInterpolate(a, b, fraction) {
var position = { x: 5.0, y: 0.6, z: 5.0 };
Voxels.setVoxel(position.x, 0, position.z, 0.5, 0, 0, 255);
var totalParticles = 0;
var totalEntities = 0;
function makeFountain(deltaTime) {
if (Math.random() < 0.10) {
//print("Made particle!\n");
//print("Made entity!\n");
var radius = (0.02 + (Math.random() * 0.05));
var properties = {
type: "Sphere",
position: position,
radius: (0.02 + (Math.random() * 0.05)),
dimensions: { x: radius, y: radius, z: radius},
color: { red: 0, green: 0, blue: 128 },
velocity: { x: (Math.random() * 1.0 - 0.5),
y: (1.0 + (Math.random() * 2.0)),
@ -64,10 +66,10 @@ function makeFountain(deltaTime) {
lifetime: 1
}
Particles.addParticle(properties);
totalParticles++;
Entities.addEntity(properties);
totalEntities++;
}
if (totalParticles > 100) {
if (totalEntities > 100) {
Script.stop();
}
}

View file

@ -129,7 +129,7 @@ function Hand(name, palm, tip, forwardButton, button3, trigger) {
this.button3 = button3;
this.trigger = trigger;
this.holdingFrisbee = false;
this.particle = false;
this.entity = false;
this.palmPosition = function() { return Controller.getSpatialControlPosition(this.palm); }
this.grabButtonPressed = function() {
return (
@ -185,28 +185,29 @@ function playSound(sound, position) {
function cleanupFrisbees() {
simulatedFrisbees = [];
var particles = Particles.findParticles(MyAvatar.position, 1000);
for (particle in particles) {
Particles.deleteParticle(particles[particle]);
var entities = Entities.findEntities(MyAvatar.position, 1000);
for (entity in entities) {
Entities.deleteEntity(entities[entity]);
}
}
function checkControllerSide(hand) {
// If I don't currently have a frisbee in my hand, then try to catch closest one
if (!hand.holdingFrisbee && hand.grabButtonPressed()) {
var closestParticle = Particles.findClosestParticle(hand.palmPosition(), CATCH_RADIUS);
var modelUrl = Particles.getParticleProperties(closestParticle).modelURL;
if (closestParticle.isKnownID && validFrisbeeURL(Particles.getParticleProperties(closestParticle).modelURL)) {
Particles.editParticle(closestParticle, {modelScale: 1, inHand: true, position: hand.holdPosition(), shouldDie: true});
Particles.deleteParticle(closestParticle);
var closestEntity = Entities.findClosestEntity(hand.palmPosition(), CATCH_RADIUS);
var modelUrl = Entities.getEntityProperties(closestEntity).modelURL;
if (closestEntity.isKnownID && validFrisbeeURL(Entities.getEntityProperties(closestEntity).modelURL)) {
Entities.editEntity(closestEntity, {modelScale: 1, inHand: true, position: hand.holdPosition(), shouldDie: true});
Entities.deleteEntity(closestEntity);
debugPrint(hand.message + " HAND- CAUGHT SOMETHING!!");
var properties = {
type: "Model",
position: hand.holdPosition(),
velocity: { x: 0, y: 0, z: 0},
gravity: { x: 0, y: 0, z: 0},
inHand: true,
radius: FRISBEE_RADIUS,
dimensions: { x: FRISBEE_RADIUS, y: FRISBEE_RADIUS / 5, z: FRISBEE_RADIUS },
damping: 0.999,
modelURL: modelUrl,
modelScale: FRISBEE_MODEL_SCALE,
@ -214,10 +215,10 @@ function checkControllerSide(hand) {
lifetime: FRISBEE_LIFETIME
};
newParticle = Particles.addParticle(properties);
newEntity = Entities.addEntity(properties);
hand.holdingFrisbee = true;
hand.particle = newParticle;
hand.entity = newEntity;
playSound(catchSound, hand.holdPosition());
@ -228,11 +229,12 @@ function checkControllerSide(hand) {
// If '3' is pressed, and not holding a frisbee, make a new one
if (hand.grabButtonPressed() && !hand.holdingFrisbee && newfrisbeeEnabled) {
var properties = {
type: "Model",
position: hand.holdPosition(),
velocity: { x: 0, y: 0, z: 0},
gravity: { x: 0, y: 0, z: 0},
inHand: true,
radius: FRISBEE_RADIUS,
dimensions: { x: FRISBEE_RADIUS, y: FRISBEE_RADIUS / 5, z: FRISBEE_RADIUS },
damping: 0.999,
modelURL: frisbeeURL(),
modelScale: FRISBEE_MODEL_SCALE,
@ -240,9 +242,9 @@ function checkControllerSide(hand) {
lifetime: FRISBEE_LIFETIME
};
newParticle = Particles.addParticle(properties);
newEntity = Entities.addEntity(properties);
hand.holdingFrisbee = true;
hand.particle = newParticle;
hand.entity = newEntity;
// Play a new frisbee sound
playSound(newSound, hand.holdPosition());
@ -258,7 +260,7 @@ function checkControllerSide(hand) {
position: hand.holdPosition(),
modelRotation: hand.holdRotation()
};
Particles.editParticle(hand.particle, properties);
Entities.editEntity(hand.entity, properties);
} else {
debugPrint(">>>>> " + hand.name + "-FRISBEE IN HAND, not grabbing, THROW!!!");
// If frisbee just released, add velocity to it!
@ -271,12 +273,12 @@ function checkControllerSide(hand) {
modelRotation: hand.holdRotation()
};
Particles.editParticle(hand.particle, properties);
Entities.editEntity(hand.entity, properties);
simulatedFrisbees.push(hand.particle);
simulatedFrisbees.push(hand.entity);
hand.holdingFrisbee = false;
hand.particle = false;
hand.entity = false;
playSound(throwSound, hand.holdPosition());
}
@ -323,7 +325,7 @@ function checkController(deltaTime) {
function controlFrisbees(deltaTime) {
var killSimulations = [];
for (frisbee in simulatedFrisbees) {
var properties = Particles.getParticleProperties(simulatedFrisbees[frisbee]);
var properties = Entities.getEntityProperties(simulatedFrisbees[frisbee]);
//get the horizon length from the velocity origin in order to get speed
var speed = Vec3.length({x:properties.velocity.x, y:0, z:properties.velocity.z});
if (speed < MIN_SIMULATION_SPEED) {
@ -331,7 +333,7 @@ function controlFrisbees(deltaTime) {
killSimulations.push(frisbee);
continue;
}
Particles.editParticle(simulatedFrisbees[frisbee], {modelRotation: Quat.multiply(properties.modelRotation, Quat.fromPitchYawRollDegrees(0, speed * deltaTime * SPIN_MULTIPLIER, 0))});
Entities.editEntity(simulatedFrisbees[frisbee], {modelRotation: Quat.multiply(properties.modelRotation, Quat.fromPitchYawRollDegrees(0, speed * deltaTime * SPIN_MULTIPLIER, 0))});
}
for (var i = killSimulations.length - 1; i >= 0; i--) {

View file

@ -14,23 +14,23 @@
print("hello...");
function particleCollisionWithVoxel(particle, voxel, collision) {
print("particleCollisionWithVoxel()..");
print(" particle.getID()=" + particle.id);
function entityCollisionWithVoxel(entity, voxel, collision) {
print("entityCollisionWithVoxel()..");
print(" entity.getID()=" + entity.id);
print(" voxel color...=" + voxel.red + ", " + voxel.green + ", " + voxel.blue);
Vec3.print('penetration=', collision.penetration);
Vec3.print('contactPoint=', collision.contactPoint);
}
function particleCollisionWithParticle(particleA, particleB, collision) {
print("particleCollisionWithParticle()..");
print(" particleA.getID()=" + particleA.id);
print(" particleB.getID()=" + particleB.id);
function entityCollisionWithEntity(entityA, entityB, collision) {
print("entityCollisionWithParticle()..");
print(" entityA.getID()=" + entityA.id);
print(" entityB.getID()=" + entityB.id);
Vec3.print('penetration=', collision.penetration);
Vec3.print('contactPoint=', collision.contactPoint);
}
Particles.particleCollisionWithVoxel.connect(particleCollisionWithVoxel);
Particles.particleCollisionWithParticle.connect(particleCollisionWithParticle);
Entities.entityCollisionWithVoxel.connect(entityCollisionWithVoxel);
Entities.entityCollisionWithEntity.connect(entityCollisionWithEntity);
print("here... hello...");

View file

@ -6,9 +6,9 @@
//
// Copyright 2013 High Fidelity, Inc.
//
// This is an example script that turns the hydra controllers and mouse into a particle gun.
// It reads the controller, watches for trigger pulls, and launches particles.
// When particles collide with voxels they blow big holes out of the voxels.
// This is an example script that turns the hydra controllers and mouse into a entity gun.
// It reads the controller, watches for trigger pulls, and launches entities.
// When entities collide with voxels they blow big holes out of the voxels.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
@ -97,9 +97,11 @@ function shootBullet(position, velocity) {
var BULLET_GRAVITY = -3.0;
//Creates a grenade with a reasonable lifetime so that one is less likely to accidentally blow up
//far away voxels
Particles.addParticle(
{ position: position,
radius: BULLET_SIZE,
Entities.addEntity(
{ type: "Sphere",
position: position,
collisionsWillMove: true,
dimensions: { x: BULLET_SIZE, y: BULLET_SIZE, z: BULLET_SIZE },
color: { red: 10, green: 10, blue: 10 },
velocity: velocity,
gravity: { x: 0, y: BULLET_GRAVITY, z: 0 },
@ -133,9 +135,11 @@ function shootTarget() {
velocity.y += TARGET_UP_VELOCITY;
//printVector("velocity", velocity);
Particles.addParticle(
{ position: newPosition,
radius: TARGET_SIZE,
Entities.addEntity(
{ type: "Sphere",
position: newPosition,
collisionsWillMove: true,
dimensions: { x: TARGET_SIZE, y: TARGET_SIZE, z: TARGET_SIZE },
color: { red: 0, green: 200, blue: 200 },
velocity: velocity,
gravity: { x: 0, y: TARGET_GRAVITY, z: 0 },
@ -152,13 +156,16 @@ function shootTarget() {
function particleCollisionWithVoxel(particle, voxel, collision) {
function entityCollisionWithVoxel(entity, voxel, collision) {
print("entityCollisionWithVoxel....");
var VOXEL_SIZE = 0.5;
// Don't make this big. I mean it.
var CRATER_RADIUS = 5;
var particleProperties = Particles.getParticleProperties(particle);
var position = particleProperties.position;
Particles.deleteParticle(particle);
var entityProperties = Entities.getEntityProperties(entity);
var position = entityProperties.position;
Entities.deleteEntity(entity);
audioOptions.position = collision.contactPoint;
Audio.playSound(impactSound, audioOptions);
@ -186,7 +193,7 @@ function particleCollisionWithVoxel(particle, voxel, collision) {
}
}
function particleCollisionWithParticle(particle1, particle2, collision) {
function entityCollisionWithEntity(entity1, entity2, collision) {
score++;
if (showScore) {
Overlays.editOverlay(text, { text: "Score: " + score } );
@ -198,8 +205,8 @@ function particleCollisionWithParticle(particle1, particle2, collision) {
//print("hit, msecs = " + msecs);
//Vec3.print("penetration = ", collision.penetration);
//Vec3.print("contactPoint = ", collision.contactPoint);
Particles.deleteParticle(particle1);
Particles.deleteParticle(particle2);
Entities.deleteEntity(entity1);
Entities.deleteEntity(entity2);
// play the sound near the camera so the shooter can hear it
audioOptions.position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));
Audio.playSound(targetHitSound, audioOptions);
@ -347,8 +354,8 @@ function scriptEnding() {
MyAvatar.detachOne(gunModel);
}
Particles.particleCollisionWithVoxel.connect(particleCollisionWithVoxel);
Particles.particleCollisionWithParticle.connect(particleCollisionWithParticle);
Entities.entityCollisionWithVoxel.connect(entityCollisionWithVoxel);
Entities.entityCollisionWithEntity.connect(entityCollisionWithEntity);
Script.scriptEnding.connect(scriptEnding);
Script.update.connect(update);
Controller.mousePressEvent.connect(mousePressEvent);

View file

@ -6,9 +6,9 @@
// Modified by Philip on 3/3/14
// Copyright 2013 High Fidelity, Inc.
//
// This is an example script that turns the hydra controllers and mouse into a particle gun.
// It reads the controller, watches for trigger pulls, and launches particles.
// When particles collide with voxels they blow little holes out of the voxels.
// This is an example script that turns the hydra controllers and mouse into a entity gun.
// It reads the controller, watches for trigger pulls, and launches entities.
// When entities collide with voxels they blow little holes out of the voxels.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
@ -96,9 +96,10 @@ function printVector(string, vector) {
function shootBullet(position, velocity) {
var BULLET_SIZE = 0.01;
var BULLET_GRAVITY = -0.02;
Particles.addParticle(
{ position: position,
radius: BULLET_SIZE,
Entities.addEntity(
{ type: "Sphere",
position: position,
dimensions: { x: BULLET_SIZE, y: BULLET_SIZE, z: BULLET_SIZE },
color: { red: 10, green: 10, blue: 10 },
velocity: velocity,
gravity: { x: 0, y: BULLET_GRAVITY, z: 0 },
@ -131,9 +132,10 @@ function shootTarget() {
velocity.y += TARGET_UP_VELOCITY;
//printVector("velocity", velocity);
Particles.addParticle(
{ position: newPosition,
radius: TARGET_SIZE,
Entities.addEntity(
{ type: "Sphere",
position: newPosition,
dimensions: { x: TARGET_SIZE, y: TARGET_SIZE, z: TARGET_SIZE },
color: { red: 0, green: 200, blue: 200 },
velocity: velocity,
gravity: { x: 0, y: TARGET_GRAVITY, z: 0 },
@ -150,11 +152,11 @@ function shootTarget() {
function particleCollisionWithVoxel(particle, voxel, collision) {
function entityCollisionWithVoxel(entity, voxel, collision) {
var HOLE_SIZE = 0.125;
var particleProperties = Particles.getParticleProperties(particle);
var position = particleProperties.position;
Particles.deleteParticle(particle);
var entityProperties = Entities.getEntityProperties(entity);
var position = entityProperties.position;
Entities.deleteEntity(entity);
// Make a hole in this voxel
//Vec3.print("voxel penetration", collision.penetration);
//Vec3.print("voxel contactPoint", collision.contactPoint);
@ -163,13 +165,13 @@ function particleCollisionWithVoxel(particle, voxel, collision) {
Audio.playSound(impactSound, audioOptions);
}
function particleCollisionWithParticle(particle1, particle2, collision) {
function entityCollisionWithEntity(entity1, entity2, collision) {
score++;
if (showScore) {
Overlays.editOverlay(text, { text: "Score: " + score } );
}
// Sort out which particle is which
// Sort out which entity is which
// Record shot time
var endTime = new Date();
@ -177,8 +179,8 @@ function particleCollisionWithParticle(particle1, particle2, collision) {
//print("hit, msecs = " + msecs);
//Vec3.print("penetration = ", collision.penetration);
//Vec3.print("contactPoint = ", collision.contactPoint);
Particles.deleteParticle(particle1);
Particles.deleteParticle(particle2);
Entities.deleteEntity(entity1);
Entities.deleteEntity(entity2);
// play the sound near the camera so the shooter can hear it
audioOptions.position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));
Audio.playSound(targetHitSound, audioOptions);
@ -240,7 +242,6 @@ function update(deltaTime) {
for (var t = 0; t < numberOfTriggers; t++) {
var shootABullet = false;
var triggerValue = Controller.getTriggerValue(t);
if (triggerPulled[t]) {
// must release to at least 0.1
if (triggerValue < 0.1) {
@ -254,8 +255,8 @@ function update(deltaTime) {
}
}
if (shootABullet) {
var palmController = t * controllersPerTrigger;
var palmPosition = Controller.getSpatialControlPosition(palmController);
@ -324,8 +325,8 @@ function scriptEnding() {
MyAvatar.detachOne(gunModel);
}
Particles.particleCollisionWithVoxel.connect(particleCollisionWithVoxel);
Particles.particleCollisionWithParticle.connect(particleCollisionWithParticle);
Entities.entityCollisionWithVoxel.connect(entityCollisionWithVoxel);
Entities.entityCollisionWithEntity.connect(entityCollisionWithEntity);
Script.scriptEnding.connect(scriptEnding);
Script.update.connect(update);
Controller.mousePressEvent.connect(mousePressEvent);

View file

@ -10,9 +10,6 @@
//
var jointList = MyAvatar.getJointNames();
var jointMappings = "\n# Joint list start";
for (var i = 0; i < jointList.length; i++) {
@ -66,24 +63,25 @@ function controlerToSkeletonOri( jointName, isRightSide, event ) {
}
var jointParticles = [];
function updateJointParticle( joint, pos, ori, look ) {
var jointShperes = [];
function updateJointShpere( joint, pos, ori, look ) {
/* print( "debug 1" );
var jointID = jointParticles[ joint ];
var jointID = jointShperes[ joint ];
if ( jointID == null ) {
print( "debug create " + joint );
*/
var radius = 0.005* look.r;
var ballProperties = {
type: "Sphere",
position: pos,
velocity: { x: 0, y: 0, z: 0},
gravity: { x: 0, y: 0, z: 0 },
damping: 0,
radius : radius,
dimensions: { x: radius, y: radius, z: radius },
color: look.c,
lifetime: 0.05
};
var atomPos = Particles.addParticle(ballProperties);
var atomPos = Entities.addEntity(ballProperties);
/* // Zaxis
var Zaxis = Vec3.multiply( Quat.getFront( ori ), - 1.5 * radius ) ;
@ -91,31 +89,31 @@ function updateJointParticle( joint, pos, ori, look ) {
ballProperties.radius = 0.35* radius;
ballProperties.color= { red: 255, green: 255, blue: 255 };
var atomZ = Particles.addParticle(ballProperties);
var atomZ = Entities.addEntity(ballProperties);
var up = Vec3.multiply( Quat.getUp( ori ), 1.5 * radius ) ;
ballProperties.position = Vec3.sum(pos, up) ;
ballProperties.radius = 0.35* radius;
ballProperties.dimensions = { x: 0.35* radius, y: 0.35* radius, z: 0.35* radius };
ballProperties.color= { red: 0, green: 255, blue: 0 };
var atomY = Particles.addParticle(ballProperties);
var atomY = Entities.addEntity(ballProperties);
var right = Vec3.multiply( Quat.getRight( ori ), 1.5 * radius ) ;
ballProperties.position = Vec3.sum(pos, right) ;
ballProperties.radius = 0.35* radius;
ballProperties.dimensions = { x: 0.35* radius, y: 0.35* radius, z: 0.35* radius };
ballProperties.color= { red: 255, green: 0, blue: 225 };
var atomX = Particles.addParticle(ballProperties);
var atomX = Entities.addEntity(ballProperties);
*/
// jointParticles[ joint ] = { p: atomPos, x: atomX, y: atomY, z: atomZ };
// jointShperes[ joint ] = { p: atomPos, x: atomX, y: atomY, z: atomZ };
/*
} else {
//print( "debug update " + joint );
var p = Particles.getParticleProperties( jointID.p );
var p = Entities.getEntityProperties( jointID.p );
p.position = pos;
// p.lifetime = 1.0;
Particles.editParticle( jointID.p, p );
Entities.editEntity( jointID.p, p );
}*/
@ -212,7 +210,7 @@ function onSpatialEventHandler( jointName, look ) {
// MyAvatar.setJointRotationFromBindSpace(_jointName, controlerToSkeletonOri( _jointName, _side, spatialEvent ));
updateJointParticle(_jointName,
updateJointShpere(_jointName,
avatarToWorldPos( spatialEvent.absTranslation ),
avatarToWorldQuat( spatialEvent.absRotation ),
_look );

View file

@ -1,101 +0,0 @@
//
// paintGun.js
// examples
//
// Created by Brad Hefta-Gaub on 12/31/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// initialize our triggers
var triggerPulled = new Array();
var numberOfTriggers = Controller.getNumberOfTriggers();
for (t = 0; t < numberOfTriggers; t++) {
triggerPulled[t] = false;
}
function checkController(deltaTime) {
var numberOfTriggers = Controller.getNumberOfTriggers();
var numberOfSpatialControls = Controller.getNumberOfSpatialControls();
var controllersPerTrigger = numberOfSpatialControls / numberOfTriggers;
// this is expected for hydras
if (numberOfTriggers == 2 && controllersPerTrigger == 2) {
for (var t = 0; t < numberOfTriggers; t++) {
var shootABullet = false;
var triggerValue = Controller.getTriggerValue(t);
if (triggerPulled[t]) {
// must release to at least 0.1
if (triggerValue < 0.1) {
triggerPulled[t] = false; // unpulled
}
} else {
// must pull to at least 0.9
if (triggerValue > 0.9) {
triggerPulled[t] = true; // pulled
shootABullet = true;
}
}
if (shootABullet) {
var palmController = t * controllersPerTrigger;
var palmPosition = Controller.getSpatialControlPosition(palmController);
var fingerTipController = palmController + 1;
var fingerTipPosition = Controller.getSpatialControlPosition(fingerTipController);
var palmToFingerTipVector =
{ x: (fingerTipPosition.x - palmPosition.x),
y: (fingerTipPosition.y - palmPosition.y),
z: (fingerTipPosition.z - palmPosition.z) };
// just off the front of the finger tip
var position = { x: fingerTipPosition.x + palmToFingerTipVector.x/2,
y: fingerTipPosition.y + palmToFingerTipVector.y/2,
z: fingerTipPosition.z + palmToFingerTipVector.z/2};
var linearVelocity = 25;
var velocity = { x: palmToFingerTipVector.x * linearVelocity,
y: palmToFingerTipVector.y * linearVelocity,
z: palmToFingerTipVector.z * linearVelocity };
// This is the script for the particles that this gun shoots.
var script =
" function collisionWithVoxel(voxel, collision) { " +
" print('collisionWithVoxel(voxel)... '); " +
" Vec3.print('penetration=', collision.penetration); " +
" Vec3.print('contactPoint=', collision.contactPoint); " +
" print('myID=' + Particle.getID() + '\\n'); " +
" var voxelColor = { red: voxel.red, green: voxel.green, blue: voxel.blue };" +
" var voxelAt = { x: voxel.x, y: voxel.y, z: voxel.z };" +
" var voxelScale = voxel.s;" +
" print('voxelColor=' + voxelColor.red + ', ' + voxelColor.green + ', ' + voxelColor.blue + '\\n'); " +
" var myColor = Particle.getColor();" +
" print('myColor=' + myColor.red + ', ' + myColor.green + ', ' + myColor.blue + '\\n'); " +
" Particle.setColor(voxelColor); " +
" Voxels.setVoxel(voxelAt.x, voxelAt.y, voxelAt.z, voxelScale, 255, 255, 0); " +
" print('Voxels.setVoxel(' + voxelAt.x + ', ' + voxelAt.y + ', ' + voxelAt.z + ', ' + voxelScale + ')... \\n'); " +
" } " +
" Particle.collisionWithVoxel.connect(collisionWithVoxel); ";
Particles.addParticle(
{ position: position,
radius: 0.01,
color: { red: 128, green: 128, blue: 128 },
velocity: velocity,
gravity: { x: 0, y: -0.1, z: 0 },
damping: 0,
script: script }
);
}
}
}
}
// register the call back so it fires before each data send
Script.update.connect(checkController);

View file

@ -1,12 +1,10 @@
//
// rideAlongWithAParticleExample.js
// rideAlongWithAEntityExample.js
// examples
//
// Created by Brad Hefta-Gaub on 1/24/14.
// Copyright 2014 High Fidelity, Inc.
//
// This is an example script that demonstrates "finding" particles
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
@ -14,31 +12,32 @@
var iteration = 0;
var lengthOfRide = 2000; // in iterations
var particleA = Particles.addParticle(
var entityA = Entities.addEntity(
{
type: "Sphere",
position: { x: 10, y: 0, z: 10 },
velocity: { x: 5, y: 0, z: 5 },
gravity: { x: 0, y: 0, z: 0 },
radius : 0.1,
dimensions: { x: 1, y: 1, z: 1 },
color: { red: 0, green: 255, blue: 0 },
damping: 0,
lifetime: (lengthOfRide * 60) + 1
});
function rideWithParticle(deltaTime) {
function rideWithEntity(deltaTime) {
if (iteration <= lengthOfRide) {
// Check to see if we've been notified of the actual identity of the particles we created
if (!particleA.isKnownID) {
particleA = Particles.identifyParticle(particleA);
// Check to see if we've been notified of the actual identity of the entities we created
if (!entityA.isKnownID) {
entityA = Entities.identifyEntity(entityA);
}
var propertiesA = Particles.getParticleProperties(particleA);
var propertiesA = Entities.getEntityProperties(entityA);
var newPosition = propertiesA.position;
MyAvatar.position = { x: propertiesA.position.x,
y: propertiesA.position.y + 2,
z: propertiesA.position.z };
MyAvatar.position = { x: propertiesA.position.x - 1,
y: propertiesA.position.y + 0,
z: propertiesA.position.z - 1 };
} else {
Script.stop();
}
@ -49,5 +48,5 @@ function rideWithParticle(deltaTime) {
// register the call back so it fires before each data send
Script.update.connect(rideWithParticle);
Script.update.connect(rideWithEntity);

View file

@ -95,7 +95,7 @@ var currentMoveSound = 0;
var numberOfSounds = 4;
var stepsPerSound = invaderStepsPerCycle / numberOfSounds;
// if you set this to false, sounds will come from the location of particles instead of the player's head
// if you set this to false, sounds will come from the location of entities instead of the player's head
var soundInMyHead = true;
// models...
@ -134,18 +134,17 @@ invaderModels[4] = {
function initializeMyShip() {
myShipProperties = {
type: "Model",
position: { x: middleX , y: gameAt.y, z: gameAt.z },
velocity: { x: 0, y: 0, z: 0 },
gravity: { x: 0, y: 0, z: 0 },
damping: 0,
radius: shipSize,
dimensions: { x: shipSize * 2, y: shipSize * 2, z: shipSize * 2 },
color: { red: 0, green: 255, blue: 0 },
modelURL: HIFI_PUBLIC_BUCKET + "meshes/myCannon16x16.svo",
modelScale: 450,
modelTranslation: { x: -1.3, y: -1.3, z: -1.3 },
lifetime: itemLifetimes
};
myShip = Particles.addParticle(myShipProperties);
myShip = Entities.addEntity(myShipProperties);
}
// calculate the correct invaderPosition for an column row
@ -173,16 +172,15 @@ function initializeInvaders() {
invaders[row] = new Array();
for (var column = 0; column < invadersPerRow; column++) {
invaderPosition = getInvaderPosition(row, column);
invaders[row][column] = Particles.addParticle({
invaders[row][column] = Entities.addEntity({
type: "Model",
position: invaderPosition,
velocity: { x: 0, y: 0, z: 0 },
gravity: { x: 0, y: 0, z: 0 },
damping: 0,
radius: invaderSize,
dimensions: { x: invaderSize * 2, y: invaderSize * 2, z: invaderSize * 2 },
color: { red: 255, green: 0, blue: 0 },
modelURL: invaderModels[row].modelURL,
modelScale: invaderModels[row].modelScale,
modelTranslation: invaderModels[row].modelTranslation,
lifetime: itemLifetimes
});
@ -194,10 +192,10 @@ function initializeInvaders() {
function moveInvaders() {
for (var row = 0; row < numberOfRows; row++) {
for (var column = 0; column < invadersPerRow; column++) {
props = Particles.getParticleProperties(invaders[row][column]);
props = Entities.getEntityProperties(invaders[row][column]);
if (props.isKnownID) {
invaderPosition = getInvaderPosition(row, column);
Particles.editParticle(invaders[row][column],
Entities.editEntity(invaders[row][column],
{
position: invaderPosition,
velocity: { x: 0, y: 0, z: 0 } // always reset this, incase they got collided with
@ -266,19 +264,19 @@ Script.update.connect(update);
function cleanupGame() {
print("cleaning up game...");
Particles.deleteParticle(myShip);
print("cleanupGame() ... Particles.deleteParticle(myShip)... myShip.id="+myShip.id);
Entities.deleteEntity(myShip);
print("cleanupGame() ... Entities.deleteEntity(myShip)... myShip.id="+myShip.id);
for (var row = 0; row < numberOfRows; row++) {
for (var column = 0; column < invadersPerRow; column++) {
Particles.deleteParticle(invaders[row][column]);
print("cleanupGame() ... Particles.deleteParticle(invaders[row][column])... invaders[row][column].id="
Entities.deleteEntity(invaders[row][column]);
print("cleanupGame() ... Entities.deleteEntity(invaders[row][column])... invaders[row][column].id="
+invaders[row][column].id);
}
}
// clean up our missile
if (missileFired) {
Particles.deleteParticle(myMissile);
Entities.deleteEntity(myMissile);
}
Controller.releaseKeyEvents({text: " "});
@ -293,8 +291,8 @@ function endGame() {
}
function moveShipTo(position) {
myShip = Particles.identifyParticle(myShip);
Particles.editParticle(myShip, { position: position });
myShip = Entities.identifyEntity(myShip);
Entities.editEntity(myShip, { position: position });
}
function fireMissile() {
@ -303,7 +301,7 @@ function fireMissile() {
// If we've fired a missile, then check to see if it's still alive
if (missileFired) {
var missileProperties = Particles.getParticleProperties(myMissile);
var missileProperties = Entities.getEntityProperties(myMissile);
print("missileProperties.isKnownID=" + missileProperties.isKnownID);
if (!missileProperties.isKnownID) {
@ -320,13 +318,14 @@ function fireMissile() {
y: myShipProperties.position.y + (2* shipSize),
z: myShipProperties.position.z };
myMissile = Particles.addParticle(
myMissile = Entities.addEntity(
{
type: "Sphere",
position: missilePosition,
velocity: { x: 0, y: 5, z: 0},
gravity: { x: 0, y: 0, z: 0 },
damping: 0,
radius: missileSize,
dimensions: { x: missileSize * 2, y: missileSize * 2, z: missileSize * 2 },
color: { red: 0, green: 0, blue: 255 },
lifetime: 5
});
@ -371,14 +370,14 @@ function keyPressEvent(key) {
Controller.keyPressEvent.connect(keyPressEvent);
Controller.captureKeyEvents({text: " "});
function deleteIfInvader(possibleInvaderParticle) {
function deleteIfInvader(possibleInvaderEntity) {
for (var row = 0; row < numberOfRows; row++) {
for (var column = 0; column < invadersPerRow; column++) {
invaders[row][column] = Particles.identifyParticle(invaders[row][column]);
invaders[row][column] = Entities.identifyEntity(invaders[row][column]);
if (invaders[row][column].isKnownID) {
if (invaders[row][column].id == possibleInvaderParticle.id) {
Particles.deleteParticle(possibleInvaderParticle);
Particles.deleteParticle(myMissile);
if (invaders[row][column].id == possibleInvaderEntity.id) {
Entities.deleteEntity(possibleInvaderEntity);
Entities.deleteEntity(myMissile);
// play the hit sound
var options = new AudioInjectionOptions();
@ -397,20 +396,20 @@ function deleteIfInvader(possibleInvaderParticle) {
}
}
function particleCollisionWithParticle(particleA, particleB, collision) {
print("particleCollisionWithParticle() a.id="+particleA.id + " b.id=" + particleB.id);
Vec3.print('particleCollisionWithParticle() penetration=', collision.penetration);
Vec3.print('particleCollisionWithParticle() contactPoint=', collision.contactPoint);
function entityCollisionWithEntity(entityA, entityB, collision) {
print("entityCollisionWithEntity() a.id="+entityA.id + " b.id=" + entityB.id);
Vec3.print('entityCollisionWithEntity() penetration=', collision.penetration);
Vec3.print('entityCollisionWithEntity() contactPoint=', collision.contactPoint);
if (missileFired) {
myMissile = Particles.identifyParticle(myMissile);
if (myMissile.id == particleA.id) {
deleteIfInvader(particleB);
} else if (myMissile.id == particleB.id) {
deleteIfInvader(particleA);
myMissile = Entities.identifyEntity(myMissile);
if (myMissile.id == entityA.id) {
deleteIfInvader(entityB);
} else if (myMissile.id == entityB.id) {
deleteIfInvader(entityA);
}
}
}
Particles.particleCollisionWithParticle.connect(particleCollisionWithParticle);
Entities.entityCollisionWithEntity.connect(entityCollisionWithEntity);
// initialize the game...

View file

@ -6,10 +6,10 @@
// Copyright 2014 High Fidelity, Inc.
//
// This is an example script that turns the hydra controllers into a toy ball catch and throw game.
// It reads the controller, watches for button presses and trigger pulls, and launches particles.
// It reads the controller, watches for button presses and trigger pulls, and launches entities.
//
// The particles it creates have a script that when they collide with Voxels, the
// particle will change it's color to match the voxel it hits.
// The entities it creates have a script that when they collide with Voxels, the
// entity will change it's color to match the voxel it hits.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
@ -36,8 +36,8 @@ var THROWN_COLOR = { red: 128, green: 0, blue: 0 };
var leftBallAlreadyInHand = false;
var rightBallAlreadyInHand = false;
var leftHandParticle;
var rightHandParticle;
var leftHandEntity;
var rightHandEntity;
var newSound = new Sound("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/throw.raw");
var catchSound = new Sound("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/catch.raw");
@ -90,18 +90,18 @@ function checkControllerSide(whichSide) {
// If I don't currently have a ball in my hand, then try to catch closest one
if (!ballAlreadyInHand && grabButtonPressed) {
var closestParticle = Particles.findClosestParticle(palmPosition, targetRadius);
var closestEntity = Entities.findClosestEntity(palmPosition, targetRadius);
if (closestParticle.isKnownID) {
if (closestEntity.isKnownID) {
debugPrint(handMessage + " HAND- CAUGHT SOMETHING!!");
if (whichSide == LEFT_PALM) {
leftBallAlreadyInHand = true;
leftHandParticle = closestParticle;
leftHandEntity = closestEntity;
} else {
rightBallAlreadyInHand = true;
rightHandParticle = closestParticle;
rightHandEntity = closestEntity;
}
var ballPosition = getBallHoldPosition(whichSide);
var properties = { position: { x: ballPosition.x,
@ -111,7 +111,7 @@ function checkControllerSide(whichSide) {
velocity : { x: 0, y: 0, z: 0},
lifetime : 600,
inHand: true };
Particles.editParticle(closestParticle, properties);
Entities.editEntity(closestEntity, properties);
var options = new AudioInjectionOptions();
options.position = ballPosition;
@ -131,26 +131,28 @@ function checkControllerSide(whichSide) {
// If '3' is pressed, and not holding a ball, make a new one
if (grabButtonPressed && !ballAlreadyInHand) {
var ballPosition = getBallHoldPosition(whichSide);
var properties = { position: { x: ballPosition.x,
y: ballPosition.y,
z: ballPosition.z },
var properties = {
type: "Sphere",
position: { x: ballPosition.x,
y: ballPosition.y,
z: ballPosition.z },
velocity: { x: 0, y: 0, z: 0},
gravity: { x: 0, y: 0, z: 0},
inHand: true,
radius: BALL_RADIUS,
radius: { x: BALL_RADIUS * 2, y: BALL_RADIUS * 2, z: BALL_RADIUS * 2 },
damping: 0.999,
color: HELD_COLOR,
lifetime: 600 // 10 seconds - same as default, not needed but here as an example
};
newParticle = Particles.addParticle(properties);
newEntity = Entities.addEntity(properties);
if (whichSide == LEFT_PALM) {
leftBallAlreadyInHand = true;
leftHandParticle = newParticle;
leftHandEntity = newEntity;
} else {
rightBallAlreadyInHand = true;
rightHandParticle = newParticle;
rightHandEntity = newEntity;
}
// Play a new ball sound
@ -164,10 +166,10 @@ function checkControllerSide(whichSide) {
if (ballAlreadyInHand) {
if (whichSide == LEFT_PALM) {
handParticle = leftHandParticle;
handEntity = leftHandEntity;
whichTip = LEFT_TIP;
} else {
handParticle = rightHandParticle;
handEntity = rightHandEntity;
whichTip = RIGHT_TIP;
}
@ -179,7 +181,7 @@ function checkControllerSide(whichSide) {
y: ballPosition.y,
z: ballPosition.z },
};
Particles.editParticle(handParticle, properties);
Entities.editEntity(handEntity, properties);
} else {
debugPrint(">>>>> " + handMessage + "-BALL IN HAND, not grabbing, THROW!!!");
// If toy ball just released, add velocity to it!
@ -195,14 +197,14 @@ function checkControllerSide(whichSide) {
gravity: { x: 0, y: -GRAVITY_STRENGTH, z: 0},
};
Particles.editParticle(handParticle, properties);
Entities.editEntity(handEntity, properties);
if (whichSide == LEFT_PALM) {
leftBallAlreadyInHand = false;
leftHandParticle = false;
leftHandEntity = false;
} else {
rightBallAlreadyInHand = false;
rightHandParticle = false;
rightHandEntity = false;
}
var options = new AudioInjectionOptions();

View file

@ -101,7 +101,7 @@ endif()
add_executable(${TARGET_NAME} MACOSX_BUNDLE ${INTERFACE_SRCS} ${QM})
# link required hifi libraries
link_hifi_libraries(shared octree voxels fbx metavoxels networking particles entities avatars audio animation script-engine)
link_hifi_libraries(shared octree voxels fbx metavoxels networking entities avatars audio animation script-engine)
# find any optional and required libraries
find_package(ZLIB REQUIRED)

View file

@ -61,7 +61,6 @@
#include <OctalCode.h>
#include <OctreeSceneStats.h>
#include <PacketHeaders.h>
#include <ParticlesScriptingInterface.h>
#include <PerfStat.h>
#include <ResourceCache.h>
#include <UserActivityLogger.h>
@ -313,12 +312,11 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
// tell the NodeList instance who to tell the domain server we care about
nodeList->addSetOfNodeTypesToNodeInterestSet(NodeSet() << NodeType::AudioMixer << NodeType::AvatarMixer
<< NodeType::VoxelServer << NodeType::ParticleServer << NodeType::EntityServer
<< NodeType::VoxelServer << NodeType::EntityServer
<< NodeType::MetavoxelServer);
// connect to the packet sent signal of the _voxelEditSender and the _particleEditSender
// connect to the packet sent signal of the _voxelEditSender and the _entityEditSender
connect(&_voxelEditSender, &VoxelEditPacketSender::packetSent, this, &Application::packetSent);
connect(&_particleEditSender, &ParticleEditPacketSender::packetSent, this, &Application::packetSent);
connect(&_entityEditSender, &EntityEditPacketSender::packetSent, this, &Application::packetSent);
// move the silentNodeTimer to the _nodeThread
@ -361,16 +359,11 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
// Tell our voxel edit sender about our known jurisdictions
_voxelEditSender.setVoxelServerJurisdictions(&_voxelServerJurisdictions);
_particleEditSender.setServerJurisdictions(&_particleServerJurisdictions);
_entityEditSender.setServerJurisdictions(&_entityServerJurisdictions);
Particle::setVoxelEditPacketSender(&_voxelEditSender);
Particle::setParticleEditPacketSender(&_particleEditSender);
// For now we're going to set the PPS for outbound packets to be super high, this is
// probably not the right long term solution. But for now, we're going to do this to
// allow you to move a particle around in your hand
_particleEditSender.setPacketsPerSecond(3000); // super high!!
// allow you to move an entity around in your hand
_entityEditSender.setPacketsPerSecond(3000); // super high!!
checkVersion();
@ -447,7 +440,6 @@ Application::~Application() {
_octreeProcessor.terminate();
_voxelHideShowThread.terminate();
_voxelEditSender.terminate();
_particleEditSender.terminate();
_entityEditSender.terminate();
@ -542,7 +534,6 @@ void Application::initializeGL() {
_octreeProcessor.initialize(_enableProcessVoxelsThread);
_voxelEditSender.initialize(_enableProcessVoxelsThread);
_voxelHideShowThread.initialize(_enableProcessVoxelsThread);
_particleEditSender.initialize(_enableProcessVoxelsThread);
_entityEditSender.initialize(_enableProcessVoxelsThread);
if (_enableProcessVoxelsThread) {
@ -798,7 +789,6 @@ void Application::controlledBroadcastToNodes(const QByteArray& packet, const Nod
channel = BandwidthMeter::AVATARS;
break;
case NodeType::VoxelServer:
case NodeType::ParticleServer:
case NodeType::EntityServer:
channel = BandwidthMeter::VOXELS;
break;
@ -1361,7 +1351,7 @@ void Application::dropEvent(QDropEvent *event) {
void Application::sendPingPackets() {
QByteArray pingPacket = NodeList::getInstance()->constructPingPacket();
controlledBroadcastToNodes(pingPacket, NodeSet()
<< NodeType::VoxelServer << NodeType::ParticleServer << NodeType::EntityServer
<< NodeType::VoxelServer << NodeType::EntityServer
<< NodeType::AudioMixer << NodeType::AvatarMixer
<< NodeType::MetavoxelServer);
}
@ -1849,29 +1839,24 @@ void Application::init() {
_voxels.setDisableFastVoxelPipeline(false);
_voxels.init();
_particles.init();
_particles.setViewFrustum(getViewFrustum());
_entities.init();
_entities.setViewFrustum(getViewFrustum());
_entityCollisionSystem.init(&_entityEditSender, _entities.getTree(), _voxels.getTree(), &_audio, &_avatarManager);
// connect the _entityCollisionSystem to our script engine's EntityScriptingInterface
connect(&_entityCollisionSystem, &EntityCollisionSystem::entityCollisionWithVoxel,
ScriptEngine::getEntityScriptingInterface(), &EntityScriptingInterface::entityCollisionWithVoxel);
connect(&_entityCollisionSystem, &EntityCollisionSystem::entityCollisionWithEntity,
ScriptEngine::getEntityScriptingInterface(), &EntityScriptingInterface::entityCollisionWithEntity);
_entityClipboardRenderer.init();
_entityClipboardRenderer.setViewFrustum(getViewFrustum());
_entityClipboardRenderer.setTree(&_entityClipboard);
_metavoxels.init();
_particleCollisionSystem.init(&_particleEditSender, _particles.getTree(), _voxels.getTree(), &_audio, &_avatarManager);
// connect the _particleCollisionSystem to our script engine's ParticlesScriptingInterface
connect(&_particleCollisionSystem, &ParticleCollisionSystem::particleCollisionWithVoxel,
ScriptEngine::getParticlesScriptingInterface(), &ParticlesScriptingInterface::particleCollisionWithVoxel);
connect(&_particleCollisionSystem, &ParticleCollisionSystem::particleCollisionWithParticle,
ScriptEngine::getParticlesScriptingInterface(), &ParticlesScriptingInterface::particleCollisionWithParticle);
_audio.init(_glWidget);
_rearMirrorTools = new RearMirrorTools(_glWidget, _mirrorViewRect, _settings);
@ -2088,7 +2073,6 @@ void Application::updateThreads(float deltaTime) {
_octreeProcessor.threadRoutine();
_voxelHideShowThread.threadRoutine();
_voxelEditSender.threadRoutine();
_particleEditSender.threadRoutine();
_entityEditSender.threadRoutine();
}
}
@ -2208,15 +2192,6 @@ void Application::update(float deltaTime) {
updateDialogs(deltaTime); // update various stats dialogs if present
updateCursor(deltaTime); // Handle cursor updates
{
PerformanceTimer perfTimer("particles");
_particles.update(); // update the particles...
{
PerformanceTimer perfTimer("collisions");
_particleCollisionSystem.update(); // collide the particles...
}
}
{
PerformanceTimer perfTimer("entities");
_entities.update(); // update the models...
@ -2271,9 +2246,6 @@ void Application::update(float deltaTime) {
if (Menu::getInstance()->isOptionChecked(MenuOption::Voxels)) {
queryOctree(NodeType::VoxelServer, PacketTypeVoxelQuery, _voxelServerJurisdictions);
}
if (Menu::getInstance()->isOptionChecked(MenuOption::Particles)) {
queryOctree(NodeType::ParticleServer, PacketTypeParticleQuery, _particleServerJurisdictions);
}
if (Menu::getInstance()->isOptionChecked(MenuOption::Models)) {
queryOctree(NodeType::EntityServer, PacketTypeEntityQuery, _entityServerJurisdictions);
}
@ -2331,7 +2303,6 @@ int Application::sendNackPackets() {
if (node->getActiveSocket() &&
( node->getType() == NodeType::VoxelServer
|| node->getType() == NodeType::ParticleServer
|| node->getType() == NodeType::EntityServer)
) {
@ -2722,11 +2693,6 @@ void Application::updateShadowMap() {
_avatarManager.renderAvatars(Avatar::SHADOW_RENDER_MODE);
}
{
PerformanceTimer perfTimer("particles");
_particles.render(OctreeRenderer::SHADOW_RENDER_MODE);
}
{
PerformanceTimer perfTimer("entities");
_entities.render(OctreeRenderer::SHADOW_RENDER_MODE);
@ -2919,14 +2885,6 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
_metavoxels.render();
}
// render particles...
if (Menu::getInstance()->isOptionChecked(MenuOption::Particles)) {
PerformanceTimer perfTimer("particles");
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"Application::displaySide() ... particles...");
_particles.render();
}
// render models...
if (Menu::getInstance()->isOptionChecked(MenuOption::Models)) {
PerformanceTimer perfTimer("entities");
@ -3503,13 +3461,6 @@ void Application::domainChanged(const QString& domainHostname) {
_octreeServerSceneStats.clear();
_particleServerJurisdictions.lockForWrite();
_particleServerJurisdictions.clear();
_particleServerJurisdictions.unlock();
// reset the particle renderer
_particles.clear();
// reset the model renderer
_entities.clear();
@ -3547,7 +3498,6 @@ void Application::nodeKilled(SharedNodePointer node) {
_octreeProcessor.nodeKilled(node);
_voxelEditSender.nodeKilled(node);
_particleEditSender.nodeKilled(node);
_entityEditSender.nodeKilled(node);
if (node->getType() == NodeType::AudioMixer) {
@ -3591,43 +3541,6 @@ void Application::nodeKilled(SharedNodePointer node) {
}
_octreeSceneStatsLock.unlock();
} else if (node->getType() == NodeType::ParticleServer) {
QUuid nodeUUID = node->getUUID();
// see if this is the first we've heard of this node...
_particleServerJurisdictions.lockForRead();
if (_particleServerJurisdictions.find(nodeUUID) != _particleServerJurisdictions.end()) {
unsigned char* rootCode = _particleServerJurisdictions[nodeUUID].getRootOctalCode();
VoxelPositionSize rootDetails;
voxelDetailsForCode(rootCode, rootDetails);
_particleServerJurisdictions.unlock();
qDebug("particle server going away...... v[%f, %f, %f, %f]",
rootDetails.x, rootDetails.y, rootDetails.z, rootDetails.s);
// Add the jurisditionDetails object to the list of "fade outs"
if (!Menu::getInstance()->isOptionChecked(MenuOption::DontFadeOnVoxelServerChanges)) {
VoxelFade fade(VoxelFade::FADE_OUT, NODE_KILLED_RED, NODE_KILLED_GREEN, NODE_KILLED_BLUE);
fade.voxelDetails = rootDetails;
const float slightly_smaller = 0.99f;
fade.voxelDetails.s = fade.voxelDetails.s * slightly_smaller;
_voxelFadesLock.lockForWrite();
_voxelFades.push_back(fade);
_voxelFadesLock.unlock();
}
// If the particle server is going away, remove it from our jurisdiction map so we don't send voxels to a dead server
_particleServerJurisdictions.lockForWrite();
_particleServerJurisdictions.erase(_particleServerJurisdictions.find(nodeUUID));
}
_particleServerJurisdictions.unlock();
// also clean up scene stats for that server
_octreeSceneStatsLock.lockForWrite();
if (_octreeServerSceneStats.find(nodeUUID) != _octreeServerSceneStats.end()) {
_octreeServerSceneStats.erase(nodeUUID);
}
_octreeSceneStatsLock.unlock();
} else if (node->getType() == NodeType::EntityServer) {
QUuid nodeUUID = node->getUUID();
@ -3719,9 +3632,6 @@ int Application::parseOctreeStats(const QByteArray& packet, const SharedNodePoin
if (sendingNode->getType() == NodeType::VoxelServer) {
jurisdiction = &_voxelServerJurisdictions;
serverType = "Voxel";
} else if (sendingNode->getType() == NodeType::ParticleServer) {
jurisdiction = &_particleServerJurisdictions;
serverType = "Particle";
} else {
jurisdiction = &_entityServerJurisdictions;
serverType = "Entity";
@ -3847,9 +3757,6 @@ ScriptEngine* Application::loadScript(const QString& scriptFilename, bool isUser
scriptEngine->getVoxelsScriptingInterface()->setPacketSender(&_voxelEditSender);
scriptEngine->getVoxelsScriptingInterface()->setVoxelTree(_voxels.getTree());
scriptEngine->getVoxelsScriptingInterface()->setUndoStack(&_undoStack);
scriptEngine->getParticlesScriptingInterface()->setPacketSender(&_particleEditSender);
scriptEngine->getParticlesScriptingInterface()->setParticleTree(_particles.getTree());
scriptEngine->getEntityScriptingInterface()->setPacketSender(&_entityEditSender);
scriptEngine->getEntityScriptingInterface()->setEntityTree(_entities.getTree());

View file

@ -35,8 +35,6 @@
#include <NetworkPacket.h>
#include <NodeList.h>
#include <PacketHeaders.h>
#include <ParticleCollisionSystem.h>
#include <ParticleEditPacketSender.h>
#include <ScriptEngine.h>
#include <OctreeQuery.h>
#include <ViewFrustum.h>
@ -64,7 +62,6 @@
#include "devices/Visage.h"
#include "devices/DdeFaceTracker.h"
#include "entities/EntityTreeRenderer.h"
#include "particles/ParticleTreeRenderer.h"
#include "renderer/AmbientOcclusionEffect.h"
#include "renderer/DeferredLightingEffect.h"
#include "renderer/GeometryCache.h"
@ -197,7 +194,6 @@ public:
VoxelSystem* getVoxels() { return &_voxels; }
VoxelTree* getVoxelTree() { return _voxels.getTree(); }
const OctreePacketProcessor& getOctreePacketProcessor() const { return _octreeProcessor; }
ParticleTreeRenderer* getParticles() { return &_particles; }
MetavoxelSystem* getMetavoxels() { return &_metavoxels; }
EntityTreeRenderer* getEntities() { return &_entities; }
bool getImportSucceded() { return _importSucceded; }
@ -286,7 +282,6 @@ public:
glm::vec2 getViewportDimensions() const { return glm::vec2(_glWidget->getDeviceWidth(), _glWidget->getDeviceHeight()); }
NodeToJurisdictionMap& getVoxelServerJurisdictions() { return _voxelServerJurisdictions; }
NodeToJurisdictionMap& getParticleServerJurisdictions() { return _particleServerJurisdictions; }
NodeToJurisdictionMap& getEntityServerJurisdictions() { return _entityServerJurisdictions; }
void pasteVoxelsToOctalCode(const unsigned char* octalCodeDestination);
@ -478,9 +473,6 @@ private:
VoxelSystem _sharedVoxelSystem;
ViewFrustum _sharedVoxelSystemViewFrustum;
ParticleTreeRenderer _particles;
ParticleCollisionSystem _particleCollisionSystem;
EntityTreeRenderer _entities;
EntityCollisionSystem _entityCollisionSystem;
EntityTreeRenderer _entityClipboardRenderer;
@ -492,7 +484,7 @@ private:
MetavoxelSystem _metavoxels;
ViewFrustum _viewFrustum; // current state of view frustum, perspective, orientation, etc.
ViewFrustum _lastQueriedViewFrustum; /// last view frustum used to query octree servers (voxels, particles)
ViewFrustum _lastQueriedViewFrustum; /// last view frustum used to query octree servers (voxels)
ViewFrustum _displayViewFrustum;
ViewFrustum _shadowViewFrustum;
quint64 _lastQueriedTime;
@ -569,7 +561,6 @@ private:
OctreePacketProcessor _octreeProcessor;
VoxelHideShowThread _voxelHideShowThread;
VoxelEditPacketSender _voxelEditSender;
ParticleEditPacketSender _particleEditSender;
EntityEditPacketSender _entityEditSender;
int _packetsPerSecond;
@ -582,7 +573,6 @@ private:
void trackIncomingVoxelPacket(const QByteArray& packet, const SharedNodePointer& sendingNode, bool wasStatsPacket);
NodeToJurisdictionMap _voxelServerJurisdictions;
NodeToJurisdictionMap _particleServerJurisdictions;
NodeToJurisdictionMap _entityServerJurisdictions;
NodeToOctreeSceneStats _octreeServerSceneStats;
QReadWriteLock _octreeSceneStatsLock;

View file

@ -70,18 +70,11 @@ void DatagramProcessor::processDatagrams() {
break;
}
case PacketTypeParticleAddResponse:
// this will keep creatorTokenIDs to IDs mapped correctly
Particle::handleAddParticleResponse(incomingPacket);
application->getParticles()->getTree()->handleAddParticleResponse(incomingPacket);
break;
case PacketTypeEntityAddResponse:
// this will keep creatorTokenIDs to IDs mapped correctly
EntityItemID::handleAddEntityResponse(incomingPacket);
application->getEntities()->getTree()->handleAddEntityResponse(incomingPacket);
break;
case PacketTypeParticleData:
case PacketTypeParticleErase:
case PacketTypeEntityData:
case PacketTypeEntityErase:
case PacketTypeVoxelData:
@ -163,11 +156,6 @@ void DatagramProcessor::processDatagrams() {
application->_voxelEditSender.processNackPacket(incomingPacket);
}
break;
case PacketTypeParticleEditNack:
if (!Menu::getInstance()->isOptionChecked(MenuOption::DisableNackPackets)) {
application->_particleEditSender.processNackPacket(incomingPacket);
}
break;
case PacketTypeEntityEditNack:
if (!Menu::getInstance()->isOptionChecked(MenuOption::DisableNackPackets)) {
application->_entityEditSender.processNackPacket(incomingPacket);

View file

@ -298,8 +298,6 @@ Menu::Menu() :
0, true, avatar, SLOT(updateCollisionGroups()));
addCheckableActionToQMenuAndActionHash(collisionsMenu, MenuOption::CollideWithVoxels,
0, false, avatar, SLOT(updateCollisionGroups()));
addCheckableActionToQMenuAndActionHash(collisionsMenu, MenuOption::CollideWithParticles,
0, true, avatar, SLOT(updateCollisionGroups()));
addCheckableActionToQMenuAndActionHash(collisionsMenu, MenuOption::CollideWithEnvironment,
0, false, avatar, SLOT(updateCollisionGroups()));
@ -346,9 +344,6 @@ Menu::Menu() :
addCheckableActionToQMenuAndActionHash(nodeBordersMenu, MenuOption::ShowBordersEntityNodes,
Qt::CTRL | Qt::SHIFT | Qt::Key_2, false,
&nodeBounds, SLOT(setShowEntityNodes(bool)));
addCheckableActionToQMenuAndActionHash(nodeBordersMenu, MenuOption::ShowBordersParticleNodes,
Qt::CTRL | Qt::SHIFT | Qt::Key_3, false,
&nodeBounds, SLOT(setShowParticleNodes(bool)));
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::OffAxisProjection, 0, false);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::TurnWithHead, 0, false);
@ -370,7 +365,6 @@ Menu::Menu() :
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Avatars, 0, true);
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Metavoxels, 0, true);
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Models, 0, true);
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Particles, 0, true);
QMenu* shadowMenu = renderOptionsMenu->addMenu("Shadows");
QActionGroup* shadowGroup = new QActionGroup(shadowMenu);

View file

@ -367,7 +367,6 @@ namespace MenuOption {
const QString CollideAsRagdoll = "Collide With Self (Ragdoll)";
const QString CollideWithAvatars = "Collide With Other Avatars";
const QString CollideWithEnvironment = "Collide With World Boundaries";
const QString CollideWithParticles = "Collide With Particles";
const QString CollideWithVoxels = "Collide With Voxels";
const QString Collisions = "Collisions";
const QString Console = "Console...";
@ -433,11 +432,10 @@ namespace MenuOption {
const QString NameLocation = "Name this location";
const QString NewVoxelCullingMode = "New Voxel Culling Mode";
const QString ObeyEnvironmentalGravity = "Obey Environmental Gravity";
const QString OctreeStats = "Voxel and Particle Statistics";
const QString OctreeStats = "Voxel and Entity Statistics";
const QString OffAxisProjection = "Off-Axis Projection";
const QString OldVoxelCullingMode = "Old Voxel Culling Mode";
const QString Pair = "Pair";
const QString Particles = "Particles";
const QString PasteToVoxel = "Paste to Voxel...";
const QString PipelineWarnings = "Log Render Pipeline Warnings";
const QString Preferences = "Preferences...";
@ -463,7 +461,6 @@ namespace MenuOption {
const QString SettingsExport = "Export Settings";
const QString SettingsImport = "Import Settings";
const QString ShowBordersEntityNodes = "Show Entity Nodes";
const QString ShowBordersParticleNodes = "Show Particle Nodes";
const QString ShowBordersVoxelNodes = "Show Voxel Nodes";
const QString ShowIKConstraints = "Show IK Constraints";
const QString SimpleShadows = "Simple";

View file

@ -1004,9 +1004,6 @@ void Avatar::updateCollisionGroups() {
if (Menu::getInstance()->isOptionChecked(MenuOption::CollideWithVoxels)) {
_collisionGroups |= COLLISION_GROUP_VOXELS;
}
if (Menu::getInstance()->isOptionChecked(MenuOption::CollideWithParticles)) {
_collisionGroups |= COLLISION_GROUP_PARTICLES;
}
}
void Avatar::setScale(float scale) {

View file

@ -1971,7 +1971,6 @@ void MyAvatar::setCollisionGroups(quint32 collisionGroups) {
menu->setIsOptionChecked(MenuOption::CollideWithEnvironment, (bool)(_collisionGroups & COLLISION_GROUP_ENVIRONMENT));
menu->setIsOptionChecked(MenuOption::CollideWithAvatars, (bool)(_collisionGroups & COLLISION_GROUP_AVATARS));
menu->setIsOptionChecked(MenuOption::CollideWithVoxels, (bool)(_collisionGroups & COLLISION_GROUP_VOXELS));
menu->setIsOptionChecked(MenuOption::CollideWithParticles, (bool)(_collisionGroups & COLLISION_GROUP_PARTICLES));
if (! (_collisionGroups & COLLISION_GROUP_VOXELS)) {
// no collision with voxels --> disable standing on floors
_motionBehaviors &= ~AVATAR_MOTION_STAND_ON_NEARBY_FLOORS;

View file

@ -1,136 +0,0 @@
//
// ParticleTreeRenderer.cpp
// interface/src
//
// Created by Brad Hefta-Gaub on 12/6/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <glm/gtx/quaternion.hpp>
#include "Application.h"
#include "InterfaceConfig.h"
#include "ParticleTreeRenderer.h"
ParticleTreeRenderer::ParticleTreeRenderer() :
OctreeRenderer() {
}
ParticleTreeRenderer::~ParticleTreeRenderer() {
// delete the models in _particleModels
foreach(Model* model, _particleModels) {
delete model;
}
_particleModels.clear();
}
void ParticleTreeRenderer::init() {
OctreeRenderer::init();
}
void ParticleTreeRenderer::update() {
if (_tree) {
ParticleTree* tree = static_cast<ParticleTree*>(_tree);
tree->update();
}
}
void ParticleTreeRenderer::render(RenderMode renderMode) {
OctreeRenderer::render(renderMode);
}
Model* ParticleTreeRenderer::getModel(const QString& url) {
Model* model = NULL;
// if we don't already have this model then create it and initialize it
if (_particleModels.find(url) == _particleModels.end()) {
model = new Model();
model->init();
model->setURL(QUrl(url));
_particleModels[url] = model;
} else {
model = _particleModels[url];
}
return model;
}
void ParticleTreeRenderer::renderElement(OctreeElement* element, RenderArgs* args) {
// actually render it here...
// we need to iterate the actual particles of the element
ParticleTreeElement* particleTreeElement = (ParticleTreeElement*)element;
const QList<Particle>& particles = particleTreeElement->getParticles();
uint16_t numberOfParticles = particles.size();
for (uint16_t i = 0; i < numberOfParticles; i++) {
const Particle& particle = particles[i];
// render particle aspoints
glm::vec3 position = particle.getPosition() * (float)TREE_SCALE;
glColor3ub(particle.getColor()[RED_INDEX],particle.getColor()[GREEN_INDEX],particle.getColor()[BLUE_INDEX]);
float radius = particle.getRadius() * (float)TREE_SCALE;
bool drawAsModel = particle.hasModel();
args->_itemsRendered++;
if (drawAsModel) {
glPushMatrix();
const float alpha = 1.0f;
Model* model = getModel(particle.getModelURL());
glm::vec3 translationAdjustment = particle.getModelTranslation() * radius;
// set the position
glm::vec3 translation = position + translationAdjustment;
model->setTranslation(translation);
// set the rotation
glm::quat rotation = particle.getModelRotation();
model->setRotation(rotation);
// scale
// TODO: need to figure out correct scale adjust, this was arbitrarily set to make a couple models work
const float MODEL_SCALE = 0.00575f;
glm::vec3 scale(1.0f,1.0f,1.0f);
float modelScale = particle.getModelScale();
model->setScale(scale * MODEL_SCALE * radius * modelScale);
model->simulate(0.0f);
// TODO: should we allow particles to have alpha on their models?
Model::RenderMode modelRenderMode = args->_renderMode == OctreeRenderer::SHADOW_RENDER_MODE
? Model::SHADOW_RENDER_MODE : Model::DEFAULT_RENDER_MODE;
model->render(alpha, modelRenderMode);
const bool wantDebugSphere = false;
if (wantDebugSphere) {
glPushMatrix();
glTranslatef(position.x, position.y, position.z);
Application::getInstance()->getDeferredLightingEffect()->renderWireSphere(radius, 15, 15);
glPopMatrix();
}
glPopMatrix();
} else {
glPushMatrix();
glTranslatef(position.x, position.y, position.z);
Application::getInstance()->getDeferredLightingEffect()->renderSolidSphere(radius, 15, 15);
glPopMatrix();
}
}
}
void ParticleTreeRenderer::processEraseMessage(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode) {
if (_tree){
_tree->lockForWrite();
static_cast<ParticleTree*>(_tree)->processEraseMessage(dataByteArray, sourceNode);
_tree->unlock();
}
}

View file

@ -1,54 +0,0 @@
//
// ParticleTreeRenderer.h
// interface/src
//
// Created by Brad Hefta-Gaub on 12/6/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ParticleTreeRenderer_h
#define hifi_ParticleTreeRenderer_h
#include <glm/glm.hpp>
#include <stdint.h>
#include <PacketHeaders.h>
#include <SharedUtil.h>
#include <Octree.h>
#include <OctreePacketData.h>
#include <OctreeRenderer.h>
#include <ParticleTree.h>
#include <ViewFrustum.h>
#include "renderer/Model.h"
// Generic client side Octree renderer class.
class ParticleTreeRenderer : public OctreeRenderer {
public:
ParticleTreeRenderer();
virtual ~ParticleTreeRenderer();
virtual Octree* createTree() { return new ParticleTree(true); }
virtual char getMyNodeType() const { return NodeType::ParticleServer; }
virtual PacketType getMyQueryMessageType() const { return PacketTypeParticleQuery; }
virtual PacketType getExpectedPacketType() const { return PacketTypeParticleData; }
virtual void renderElement(OctreeElement* element, RenderArgs* args);
void update();
ParticleTree* getTree() { return (ParticleTree*)_tree; }
void processEraseMessage(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode);
virtual void init();
virtual void render(RenderMode renderMode = DEFAULT_RENDER_MODE);
protected:
Model* getModel(const QString& url);
QMap<QString, Model*> _particleModels;
};
#endif // hifi_ParticleTreeRenderer_h

View file

@ -5,7 +5,7 @@
// Created by Ryan Huffman on 05/14/14.
// Copyright 2014 High Fidelity, Inc.
//
// This class draws a border around the different Voxel, Entity, and Particle nodes on the current domain,
// This class draws a border around the different Voxel, Entity nodes on the current domain,
// and a semi-transparent cube around the currently mouse-overed node.
//
// Distributed under the Apache License, Version 2.0.
@ -21,20 +21,18 @@ NodeBounds::NodeBounds(QObject* parent) :
QObject(parent),
_showVoxelNodes(false),
_showEntityNodes(false),
_showParticleNodes(false),
_overlayText() {
}
void NodeBounds::draw() {
if (!(_showVoxelNodes || _showEntityNodes || _showParticleNodes)) {
if (!(_showVoxelNodes || _showEntityNodes)) {
_overlayText[0] = '\0';
return;
}
NodeToJurisdictionMap& voxelServerJurisdictions = Application::getInstance()->getVoxelServerJurisdictions();
NodeToJurisdictionMap& entityServerJurisdictions = Application::getInstance()->getEntityServerJurisdictions();
NodeToJurisdictionMap& particleServerJurisdictions = Application::getInstance()->getParticleServerJurisdictions();
NodeToJurisdictionMap* serverJurisdictions;
// Compute ray to find selected nodes later on. We can't use the pre-computed ray in Application because it centers
@ -63,8 +61,6 @@ void NodeBounds::draw() {
serverJurisdictions = &voxelServerJurisdictions;
} else if (nodeType == NodeType::EntityServer && _showEntityNodes) {
serverJurisdictions = &entityServerJurisdictions;
} else if (nodeType == NodeType::ParticleServer && _showParticleNodes) {
serverJurisdictions = &particleServerJurisdictions;
} else {
continue;
}
@ -90,7 +86,6 @@ void NodeBounds::draw() {
const float VOXEL_NODE_SCALE = 1.00f;
const float ENTITY_NODE_SCALE = 0.99f;
const float PARTICLE_NODE_SCALE = 0.98f;
float scaleFactor = rootDetails.s * TREE_SCALE;
@ -103,8 +98,6 @@ void NodeBounds::draw() {
scaleFactor *= VOXEL_NODE_SCALE;
} else if (nodeType == NodeType::EntityServer) {
scaleFactor *= ENTITY_NODE_SCALE;
} else {
scaleFactor *= PARTICLE_NODE_SCALE;
}
float red, green, blue;
@ -215,7 +208,7 @@ void NodeBounds::drawNodeBorder(const glm::vec3& center, float scale, float red,
void NodeBounds::getColorForNodeType(NodeType_t nodeType, float& red, float& green, float& blue) {
red = nodeType == NodeType::VoxelServer ? 1.0 : 0.0;
green = nodeType == NodeType::ParticleServer ? 1.0 : 0.0;
green = 0.0;
blue = nodeType == NodeType::EntityServer ? 1.0 : 0.0;
}

View file

@ -229,9 +229,6 @@ void OctreeStatsDialog::showAllOctreeServers() {
showOctreeServersOfType(serverCount, NodeType::VoxelServer, "Voxel",
Application::getInstance()->getVoxelServerJurisdictions());
showOctreeServersOfType(serverCount, NodeType::ParticleServer, "Particle",
Application::getInstance()->getParticleServerJurisdictions());
showOctreeServersOfType(serverCount, NodeType::EntityServer, "Entity",
Application::getInstance()->getEntityServerJurisdictions());

View file

@ -330,7 +330,7 @@ void Stats::display(
int voxelServerCount = 0;
foreach (const SharedNodePointer& node, nodeList->getNodeHash()) {
// TODO: this should also support particles and models
// TODO: this should also support entities
if (node->getType() == NodeType::VoxelServer) {
totalPingVoxel += node->getPingMs();
voxelServerCount++;

View file

@ -85,18 +85,6 @@ void OctreePacketProcessor::processPacket(const SharedNodePointer& sendingNode,
if (sendingNode) {
switch(voxelPacketType) {
case PacketTypeParticleErase: {
if (Menu::getInstance()->isOptionChecked(MenuOption::Particles)) {
app->_particles.processEraseMessage(mutablePacket, sendingNode);
}
} break;
case PacketTypeParticleData: {
if (Menu::getInstance()->isOptionChecked(MenuOption::Particles)) {
app->_particles.processDatagram(mutablePacket, sendingNode);
}
} break;
case PacketTypeEntityErase: {
if (Menu::getInstance()->isOptionChecked(MenuOption::Models)) {
app->_entities.processEraseMessage(mutablePacket, sendingNode);

View file

@ -66,7 +66,7 @@ void EntityCollisionSystem::checkEntity(EntityItem* entity) {
void EntityCollisionSystem::emitGlobalEntityCollisionWithVoxel(EntityItem* entity,
VoxelDetail* voxelDetails, const CollisionInfo& collision) {
EntityItemID entityItemID = entity->getEntityItemID();
emit EntityCollisionWithVoxel(entityItemID, *voxelDetails, collision);
emit entityCollisionWithVoxel(entityItemID, *voxelDetails, collision);
}
void EntityCollisionSystem::emitGlobalEntityCollisionWithEntity(EntityItem* entityA,
@ -74,7 +74,7 @@ void EntityCollisionSystem::emitGlobalEntityCollisionWithEntity(EntityItem* enti
EntityItemID idA = entityA->getEntityItemID();
EntityItemID idB = entityB->getEntityItemID();
emit EntityCollisionWithEntity(idA, idB, collision);
emit entityCollisionWithEntity(idA, idB, collision);
}
void EntityCollisionSystem::updateCollisionWithVoxels(EntityItem* entity) {

View file

@ -54,8 +54,8 @@ public:
void updateCollisionSound(EntityItem* Entity, const glm::vec3 &penetration, float frequency);
signals:
void EntityCollisionWithVoxel(const EntityItemID& entityItemID, const VoxelDetail& voxel, const CollisionInfo& penetration);
void EntityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const CollisionInfo& penetration);
void entityCollisionWithVoxel(const EntityItemID& entityItemID, const VoxelDetail& voxel, const CollisionInfo& penetration);
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const CollisionInfo& penetration);
private:
void applyHardCollision(EntityItem* entity, const CollisionInfo& collisionInfo);

View file

@ -97,6 +97,10 @@ public slots:
Q_INVOKABLE void dumpTree() const;
signals:
void entityCollisionWithVoxel(const EntityItemID& entityID, const VoxelDetail& voxel, const CollisionInfo& collision);
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const CollisionInfo& collision);
private:
void queueEntityMessage(PacketType packetType, EntityItemID entityID, const EntityItemProperties& properties);

View file

@ -27,8 +27,6 @@ Assignment::Type Assignment::typeForNodeType(NodeType_t nodeType) {
return Assignment::AgentType;
case NodeType::VoxelServer:
return Assignment::VoxelServerType;
case NodeType::ParticleServer:
return Assignment::ParticleServerType;
case NodeType::EntityServer:
return Assignment::EntityServerType;
case NodeType::MetavoxelServer:
@ -137,8 +135,6 @@ const char* Assignment::getTypeName() const {
return "agent";
case Assignment::VoxelServerType:
return "voxel-server";
case Assignment::ParticleServerType:
return "particle-server";
case Assignment::MetavoxelServerType:
return "metavoxel-server";
default:

View file

@ -30,7 +30,7 @@ public:
AvatarMixerType,
AgentType,
VoxelServerType,
ParticleServerType,
UNUSED,
MetavoxelServerType,
EntityServerType,
AllTypes

View file

@ -29,7 +29,6 @@ namespace NodeType {
void NodeType::init() {
TypeNameHash.insert(NodeType::DomainServer, "Domain Server");
TypeNameHash.insert(NodeType::VoxelServer, "Voxel Server");
TypeNameHash.insert(NodeType::ParticleServer, "Particle Server");
TypeNameHash.insert(NodeType::EntityServer, "Entity Server");
TypeNameHash.insert(NodeType::MetavoxelServer, "Metavoxel Server");
TypeNameHash.insert(NodeType::Agent, "Agent");

View file

@ -31,7 +31,6 @@ typedef quint8 NodeType_t;
namespace NodeType {
const NodeType_t DomainServer = 'D';
const NodeType_t VoxelServer = 'V';
const NodeType_t ParticleServer = 'P';
const NodeType_t EntityServer = 'o'; // was ModelServer
const NodeType_t MetavoxelServer = 'm';
const NodeType_t EnvironmentServer = 'E';

View file

@ -71,10 +71,6 @@ PacketVersion versionForPacketType(PacketType type) {
return 1;
case PacketTypeOctreeStats:
return 1;
case PacketTypeParticleData:
return 1;
case PacketTypeParticleErase:
return 1;
case PacketTypeEntityAddOrEdit:
case PacketTypeEntityData:
@ -126,11 +122,6 @@ QString nameForPacketType(PacketType type) {
PACKET_TYPE_NAME_LOOKUP(PacketTypeOctreeStats);
PACKET_TYPE_NAME_LOOKUP(PacketTypeJurisdiction);
PACKET_TYPE_NAME_LOOKUP(PacketTypeJurisdictionRequest);
PACKET_TYPE_NAME_LOOKUP(PacketTypeParticleQuery);
PACKET_TYPE_NAME_LOOKUP(PacketTypeParticleData);
PACKET_TYPE_NAME_LOOKUP(PacketTypeParticleAddOrEdit);
PACKET_TYPE_NAME_LOOKUP(PacketTypeParticleErase);
PACKET_TYPE_NAME_LOOKUP(PacketTypeParticleAddResponse);
PACKET_TYPE_NAME_LOOKUP(PacketTypeMetavoxelData);
PACKET_TYPE_NAME_LOOKUP(PacketTypeAvatarIdentity);
PACKET_TYPE_NAME_LOOKUP(PacketTypeAvatarBillboard);
@ -144,7 +135,6 @@ QString nameForPacketType(PacketType type) {
PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityAddResponse);
PACKET_TYPE_NAME_LOOKUP(PacketTypeOctreeDataNack);
PACKET_TYPE_NAME_LOOKUP(PacketTypeVoxelEditNack);
PACKET_TYPE_NAME_LOOKUP(PacketTypeParticleEditNack);
PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityEditNack);
PACKET_TYPE_NAME_LOOKUP(PacketTypeSignedTransactionPayment);
default:

View file

@ -50,11 +50,11 @@ enum PacketType {
PacketTypeOctreeStats, // 26
PacketTypeJurisdiction,
PacketTypeJurisdictionRequest,
PacketTypeParticleQuery,
PacketTypeParticleData,
PacketTypeParticleAddOrEdit,
PacketTypeParticleErase,
PacketTypeParticleAddResponse,
UNUSED_1,
UNUSED_2,
UNUSED_3,
UNUSED_4,
UNUSED_5,
PacketTypeMetavoxelData,
PacketTypeAvatarIdentity,
PacketTypeAvatarBillboard,
@ -68,7 +68,7 @@ enum PacketType {
PacketTypeEntityAddResponse,
PacketTypeOctreeDataNack, // 45
PacketTypeVoxelEditNack,
PacketTypeParticleEditNack,
UNUSED_6,
PacketTypeEntityEditNack, // 48
PacketTypeSignedTransactionPayment,
PacketTypeIceServerHeartbeat,
@ -83,8 +83,8 @@ const QSet<PacketType> NON_VERIFIED_PACKETS = QSet<PacketType>()
<< PacketTypeDomainServerRequireDTLS << PacketTypeDomainConnectRequest
<< PacketTypeDomainList << PacketTypeDomainListRequest << PacketTypeDomainConnectionDenied
<< PacketTypeCreateAssignment << PacketTypeRequestAssignment << PacketTypeStunResponse
<< PacketTypeNodeJsonStats << PacketTypeVoxelQuery << PacketTypeParticleQuery << PacketTypeEntityQuery
<< PacketTypeOctreeDataNack << PacketTypeVoxelEditNack << PacketTypeParticleEditNack << PacketTypeEntityEditNack
<< PacketTypeNodeJsonStats << PacketTypeVoxelQuery << PacketTypeEntityQuery
<< PacketTypeOctreeDataNack << PacketTypeVoxelEditNack << PacketTypeEntityEditNack
<< PacketTypeIceServerHeartbeat << PacketTypeIceServerHeartbeatResponse
<< PacketTypeUnverifiedPing << PacketTypeUnverifiedPingReply;

View file

@ -1,12 +0,0 @@
set(TARGET_NAME particles)
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
setup_hifi_library(Gui Network Script)
include_glm()
link_hifi_libraries(shared octree fbx networking animation)
include_hifi_library_headers(script-engine)
# call macro to link our dependencies and bubble them up via a property on our target
link_shared_dependencies()

File diff suppressed because it is too large Load diff

View file

@ -1,433 +0,0 @@
//
// Particle.h
// libraries/particles/src
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Particle_h
#define hifi_Particle_h
#include <glm/glm.hpp>
#include <stdint.h>
#include <QtScript/QScriptEngine>
#include <QtCore/QObject>
#include <CollisionInfo.h>
#include <SharedUtil.h>
#include <OctreePacketData.h>
class Particle;
class ParticleEditPacketSender;
class ParticleProperties;
class ParticlesScriptingInterface;
class ParticleScriptObject;
class ParticleTree;
class ScriptEngine;
class VoxelEditPacketSender;
class VoxelsScriptingInterface;
struct VoxelDetail;
const uint32_t NEW_PARTICLE = 0xFFFFFFFF;
const uint32_t UNKNOWN_TOKEN = 0xFFFFFFFF;
const uint32_t UNKNOWN_PARTICLE_ID = 0xFFFFFFFF;
const uint16_t CONTAINS_RADIUS = 1;
const uint16_t CONTAINS_POSITION = 2;
const uint16_t CONTAINS_COLOR = 4;
const uint16_t CONTAINS_VELOCITY = 8;
const uint16_t CONTAINS_GRAVITY = 16;
const uint16_t CONTAINS_DAMPING = 32;
const uint16_t CONTAINS_LIFETIME = 64;
const uint16_t CONTAINS_INHAND = 128;
const uint16_t CONTAINS_SCRIPT = 256;
const uint16_t CONTAINS_SHOULDDIE = 512;
const uint16_t CONTAINS_MODEL_URL = 1024;
const uint16_t CONTAINS_MODEL_TRANSLATION = 1024;
const uint16_t CONTAINS_MODEL_ROTATION = 2048;
const uint16_t CONTAINS_MODEL_SCALE = 4096;
const float DEFAULT_LIFETIME = 10.0f; // particles live for 10 seconds by default
const float DEFAULT_DAMPING = 0.99f;
const float DEFAULT_RADIUS = 0.1f / TREE_SCALE;
const float MINIMUM_PARTICLE_ELEMENT_SIZE = (1.0f / 100000.0f) / TREE_SCALE; // smallest size container
const glm::vec3 DEFAULT_GRAVITY(0, (-9.8f / TREE_SCALE), 0);
const QString DEFAULT_SCRIPT("");
const QString DEFAULT_MODEL_URL("");
const glm::vec3 DEFAULT_MODEL_TRANSLATION(0, 0, 0);
const glm::quat DEFAULT_MODEL_ROTATION(0, 0, 0, 0);
const float DEFAULT_MODEL_SCALE = 1.0f;
const bool IN_HAND = true; // it's in a hand
const bool NOT_IN_HAND = !IN_HAND; // it's not in a hand
/// A collection of properties of a particle used in the scripting API. Translates between the actual properties of a particle
/// and a JavaScript style hash/QScriptValue storing a set of properties. Used in scripting to set/get the complete set of
/// particle properties via JavaScript hashes/QScriptValues
/// all units for position, velocity, gravity, radius, etc are in meter units
class ParticleProperties {
public:
ParticleProperties();
QScriptValue copyToScriptValue(QScriptEngine* engine) const;
void copyFromScriptValue(const QScriptValue& object);
void copyToParticle(Particle& particle) const;
void copyFromParticle(const Particle& particle);
const glm::vec3& getPosition() const { return _position; }
xColor getColor() const { return _color; }
float getRadius() const { return _radius; }
const glm::vec3& getVelocity() const { return _velocity; }
const glm::vec3& getGravity() const { return _gravity; }
float getDamping() const { return _damping; }
float getLifetime() const { return _lifetime; }
const QString& getScript() const { return _script; }
bool getInHand() const { return _inHand; }
bool getShouldDie() const { return _shouldDie; }
const QString& getModelURL() const { return _modelURL; }
float getModelScale() const { return _modelScale; }
const glm::vec3& getModelTranslation() const { return _modelTranslation; }
const glm::quat& getModelRotation() const { return _modelRotation; }
quint64 getLastEdited() const { return _lastEdited; }
uint16_t getChangedBits() const;
/// set position in meter units
void setPosition(const glm::vec3& value) { _position = value; _positionChanged = true; }
/// set velocity in meter units
void setVelocity(const glm::vec3& value) { _velocity = value; _velocityChanged = true; }
void setColor(const xColor& value) { _color = value; _colorChanged = true; }
void setRadius(float value) { _radius = value; _radiusChanged = true; }
/// set gravity in meter units
void setGravity(const glm::vec3& value) { _gravity = value; _gravityChanged = true; }
void setInHand(bool inHand) { _inHand = inHand; _inHandChanged = true; }
void setDamping(float value) { _damping = value; _dampingChanged = true; }
void setShouldDie(bool shouldDie) { _shouldDie = shouldDie; _shouldDieChanged = true; }
void setLifetime(float value) { _lifetime = value; _lifetimeChanged = true; }
void setScript(const QString& updateScript) { _script = updateScript; _scriptChanged = true; }
// model related properties
void setModelURL(const QString& url) { _modelURL = url; _modelURLChanged = true; }
void setModelScale(float scale) { _modelScale = scale; _modelScaleChanged = true; }
void setModelTranslation(const glm::vec3& translation) { _modelTranslation = translation;
_modelTranslationChanged = true; }
void setModelRotation(const glm::quat& rotation) { _modelRotation = rotation; _modelRotationChanged = true; }
/// used by ParticleScriptingInterface to return ParticleProperties for unknown particles
void setIsUnknownID() { _id = UNKNOWN_PARTICLE_ID; _idSet = true; }
private:
glm::vec3 _position;
xColor _color;
float _radius;
glm::vec3 _velocity;
glm::vec3 _gravity;
float _damping;
float _lifetime;
QString _script;
bool _inHand;
bool _shouldDie;
QString _modelURL;
float _modelScale;
glm::vec3 _modelTranslation;
glm::quat _modelRotation;
uint32_t _id;
bool _idSet;
quint64 _lastEdited;
bool _positionChanged;
bool _colorChanged;
bool _radiusChanged;
bool _velocityChanged;
bool _gravityChanged;
bool _dampingChanged;
bool _lifetimeChanged;
bool _scriptChanged;
bool _inHandChanged;
bool _shouldDieChanged;
bool _modelURLChanged;
bool _modelScaleChanged;
bool _modelTranslationChanged;
bool _modelRotationChanged;
bool _defaultSettings;
};
Q_DECLARE_METATYPE(ParticleProperties);
QScriptValue ParticlePropertiesToScriptValue(QScriptEngine* engine, const ParticleProperties& properties);
void ParticlePropertiesFromScriptValue(const QScriptValue &object, ParticleProperties& properties);
/// Abstract ID for editing particles. Used in Particle JS API - When particles are created in the JS api, they are given a
/// local creatorTokenID, the actual id for the particle is not known until the server responds to the creator with the
/// correct mapping. This class works with the scripting API an allows the developer to edit particles they created.
class ParticleID {
public:
ParticleID() :
id(NEW_PARTICLE), creatorTokenID(UNKNOWN_TOKEN), isKnownID(false) { };
ParticleID(uint32_t id, uint32_t creatorTokenID, bool isKnownID) :
id(id), creatorTokenID(creatorTokenID), isKnownID(isKnownID) { };
ParticleID(uint32_t id) :
id(id), creatorTokenID(UNKNOWN_TOKEN), isKnownID(true) { };
uint32_t id;
uint32_t creatorTokenID;
bool isKnownID;
};
Q_DECLARE_METATYPE(ParticleID);
Q_DECLARE_METATYPE(QVector<ParticleID>);
QScriptValue ParticleIDtoScriptValue(QScriptEngine* engine, const ParticleID& properties);
void ParticleIDfromScriptValue(const QScriptValue &object, ParticleID& properties);
/// Particle class - this is the actual particle class.
class Particle {
public:
Particle();
Particle(const ParticleID& particleID, const ParticleProperties& properties);
/// creates an NEW particle from an PACKET_TYPE_PARTICLE_ADD_OR_EDIT edit data buffer
static Particle fromEditPacket(const unsigned char* data, int length, int& processedBytes, ParticleTree* tree, bool& valid);
virtual ~Particle();
virtual void init(glm::vec3 position, float radius, rgbColor color, glm::vec3 velocity,
glm::vec3 gravity = DEFAULT_GRAVITY, float damping = DEFAULT_DAMPING, float lifetime = DEFAULT_LIFETIME,
bool inHand = NOT_IN_HAND, QString updateScript = DEFAULT_SCRIPT, uint32_t id = NEW_PARTICLE);
/// get position in domain scale units (0.0 - 1.0)
const glm::vec3& getPosition() const { return _position; }
const rgbColor& getColor() const { return _color; }
xColor getXColor() const { xColor color = { _color[RED_INDEX], _color[GREEN_INDEX], _color[BLUE_INDEX] }; return color; }
/// get radius in domain scale units (0.0 - 1.0)
float getRadius() const { return _radius; }
float getMass() const { return _mass; }
/// get velocity in domain scale units (0.0 - 1.0)
const glm::vec3& getVelocity() const { return _velocity; }
/// get gravity in domain scale units (0.0 - 1.0)
const glm::vec3& getGravity() const { return _gravity; }
bool getInHand() const { return _inHand; }
float getDamping() const { return _damping; }
float getLifetime() const { return _lifetime; }
// model related properties
bool hasModel() const { return !_modelURL.isEmpty(); }
const QString& getModelURL() const { return _modelURL; }
float getModelScale() const { return _modelScale; }
const glm::vec3& getModelTranslation() const { return _modelTranslation; }
const glm::quat& getModelRotation() const { return _modelRotation; }
ParticleID getParticleID() const { return ParticleID(getID(), getCreatorTokenID(), getID() != UNKNOWN_PARTICLE_ID); }
ParticleProperties getProperties() const;
/// The last updated/simulated time of this particle from the time perspective of the authoritative server/source
quint64 getLastUpdated() const { return _lastUpdated; }
/// The last edited time of this particle from the time perspective of the authoritative server/source
quint64 getLastEdited() const { return _lastEdited; }
void setLastEdited(quint64 lastEdited) { _lastEdited = lastEdited; }
/// lifetime of the particle in seconds
float getAge() const { return static_cast<float>(usecTimestampNow() - _created) / static_cast<float>(USECS_PER_SECOND); }
float getEditedAgo() const { return static_cast<float>(usecTimestampNow() - _lastEdited) / static_cast<float>(USECS_PER_SECOND); }
uint32_t getID() const { return _id; }
void setID(uint32_t id) { _id = id; }
bool getShouldDie() const { return _shouldDie; }
QString getScript() const { return _script; }
uint32_t getCreatorTokenID() const { return _creatorTokenID; }
bool isNewlyCreated() const { return _newlyCreated; }
/// set position in domain scale units (0.0 - 1.0)
void setPosition(const glm::vec3& value) { _position = value; }
/// set velocity in domain scale units (0.0 - 1.0)
void setVelocity(const glm::vec3& value) { _velocity = value; }
void setColor(const rgbColor& value) { memcpy(_color, value, sizeof(_color)); }
void setColor(const xColor& value) {
_color[RED_INDEX] = value.red;
_color[GREEN_INDEX] = value.green;
_color[BLUE_INDEX] = value.blue;
}
/// set radius in domain scale units (0.0 - 1.0)
void setRadius(float value) { _radius = value; }
void setMass(float value);
/// set gravity in domain scale units (0.0 - 1.0)
void setGravity(const glm::vec3& value) { _gravity = value; }
void setInHand(bool inHand) { _inHand = inHand; }
void setDamping(float value) { _damping = value; }
void setShouldDie(bool shouldDie) { _shouldDie = shouldDie; }
void setLifetime(float value) { _lifetime = value; }
void setScript(QString updateScript) { _script = updateScript; }
void setCreatorTokenID(uint32_t creatorTokenID) { _creatorTokenID = creatorTokenID; }
// model related properties
void setModelURL(const QString& url) { _modelURL = url; }
void setModelScale(float scale) { _modelScale = scale; }
void setModelTranslation(const glm::vec3& translation) { _modelTranslation = translation; }
void setModelRotation(const glm::quat& rotation) { _modelRotation = rotation; }
void setProperties(const ParticleProperties& properties);
bool appendParticleData(OctreePacketData* packetData) const;
int readParticleDataFromBuffer(const unsigned char* data, int bytesLeftToRead, ReadBitstreamToTreeParams& args);
static int expectedBytes();
static bool encodeParticleEditMessageDetails(PacketType command, ParticleID id, const ParticleProperties& details,
unsigned char* bufferOut, int sizeIn, int& sizeOut);
static void adjustEditPacketForClockSkew(unsigned char* codeColorBuffer, size_t length, int clockSkew);
void applyHardCollision(const CollisionInfo& collisionInfo);
void update(const quint64& now);
void collisionWithParticle(Particle* other, const glm::vec3& penetration);
void collisionWithVoxel(VoxelDetail* voxel, const glm::vec3& penetration);
void debugDump() const;
// similar to assignment/copy, but it handles keeping lifetime accurate
void copyChangedProperties(const Particle& other);
static VoxelEditPacketSender* getVoxelEditPacketSender() { return _voxelEditSender; }
static ParticleEditPacketSender* getParticleEditPacketSender() { return _particleEditSender; }
static void setVoxelEditPacketSender(VoxelEditPacketSender* senderInterface)
{ _voxelEditSender = senderInterface; }
static void setParticleEditPacketSender(ParticleEditPacketSender* senderInterface)
{ _particleEditSender = senderInterface; }
// these methods allow you to create particles, and later edit them.
static uint32_t getIDfromCreatorTokenID(uint32_t creatorTokenID);
static uint32_t getNextCreatorTokenID();
static void handleAddParticleResponse(const QByteArray& packet);
protected:
static VoxelEditPacketSender* _voxelEditSender;
static ParticleEditPacketSender* _particleEditSender;
void startParticleScriptContext(ScriptEngine& engine, ParticleScriptObject& particleScriptable);
void endParticleScriptContext(ScriptEngine& engine, ParticleScriptObject& particleScriptable);
void executeUpdateScripts();
void setAge(float age);
glm::vec3 _position;
rgbColor _color;
float _radius;
float _mass;
glm::vec3 _velocity;
uint32_t _id;
static uint32_t _nextID;
bool _shouldDie;
glm::vec3 _gravity;
float _damping;
float _lifetime;
QString _script;
bool _inHand;
// model related items
QString _modelURL;
float _modelScale;
glm::vec3 _modelTranslation;
glm::quat _modelRotation;
uint32_t _creatorTokenID;
bool _newlyCreated;
quint64 _lastUpdated;
quint64 _lastEdited;
// this doesn't go on the wire, we send it as lifetime
quint64 _created;
// used by the static interfaces for creator token ids
static uint32_t _nextCreatorTokenID;
static std::map<uint32_t,uint32_t> _tokenIDsToIDs;
};
/// Scriptable interface to a single Particle object. Used exclusively in the JavaScript API for interacting with single
/// Particles.
class ParticleScriptObject : public QObject {
Q_OBJECT
public:
ParticleScriptObject(Particle* particle) { _particle = particle; }
//~ParticleScriptObject() { qDebug() << "~ParticleScriptObject() this=" << this; }
void emitUpdate() { emit update(); }
void emitCollisionWithParticle(QObject* other, const glm::vec3& penetration)
{ emit collisionWithParticle(other, penetration); }
void emitCollisionWithVoxel(const VoxelDetail& voxel, const glm::vec3& penetration)
{ emit collisionWithVoxel(voxel, penetration); }
public slots:
unsigned int getID() const { return _particle->getID(); }
/// get position in meter units
glm::vec3 getPosition() const { return _particle->getPosition() * (float)TREE_SCALE; }
/// get velocity in meter units
glm::vec3 getVelocity() const { return _particle->getVelocity() * (float)TREE_SCALE; }
xColor getColor() const { return _particle->getXColor(); }
/// get gravity in meter units
glm::vec3 getGravity() const { return _particle->getGravity() * (float)TREE_SCALE; }
float getDamping() const { return _particle->getDamping(); }
/// get radius in meter units
float getRadius() const { return _particle->getRadius() * (float)TREE_SCALE; }
bool getShouldDie() { return _particle->getShouldDie(); }
float getAge() const { return _particle->getAge(); }
float getLifetime() const { return _particle->getLifetime(); }
ParticleProperties getProperties() const { return _particle->getProperties(); }
/// set position in meter units
void setPosition(glm::vec3 value) { _particle->setPosition(value / (float)TREE_SCALE); }
/// set velocity in meter units
void setVelocity(glm::vec3 value) { _particle->setVelocity(value / (float)TREE_SCALE); }
/// set gravity in meter units
void setGravity(glm::vec3 value) { _particle->setGravity(value / (float)TREE_SCALE); }
void setDamping(float value) { _particle->setDamping(value); }
void setColor(xColor value) { _particle->setColor(value); }
/// set radius in meter units
void setRadius(float value) { _particle->setRadius(value / (float)TREE_SCALE); }
void setShouldDie(bool value) { _particle->setShouldDie(value); }
void setScript(const QString& script) { _particle->setScript(script); }
void setLifetime(float value) const { return _particle->setLifetime(value); }
void setProperties(const ParticleProperties& properties) { return _particle->setProperties(properties); }
signals:
void update();
void collisionWithVoxel(const VoxelDetail& voxel, const glm::vec3& penetration);
void collisionWithParticle(QObject* other, const glm::vec3& penetration);
private:
Particle* _particle;
};
#endif // hifi_Particle_h

View file

@ -1,278 +0,0 @@
//
// ParticleCollisionSystem.cpp
// libraries/particles/src
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <algorithm>
#include <AbstractAudioInterface.h>
#include <VoxelTree.h>
#include <AvatarData.h>
#include <HeadData.h>
#include <HandData.h>
#include "Particle.h"
#include "ParticleCollisionSystem.h"
#include "ParticleEditPacketSender.h"
#include "ParticleTree.h"
const int MAX_COLLISIONS_PER_PARTICLE = 16;
ParticleCollisionSystem::ParticleCollisionSystem(ParticleEditPacketSender* packetSender,
ParticleTree* particles, VoxelTree* voxels, AbstractAudioInterface* audio,
AvatarHashMap* avatars) : _collisions(MAX_COLLISIONS_PER_PARTICLE) {
init(packetSender, particles, voxels, audio, avatars);
}
void ParticleCollisionSystem::init(ParticleEditPacketSender* packetSender,
ParticleTree* particles, VoxelTree* voxels, AbstractAudioInterface* audio,
AvatarHashMap* avatars) {
_packetSender = packetSender;
_particles = particles;
_voxels = voxels;
_audio = audio;
_avatars = avatars;
}
ParticleCollisionSystem::~ParticleCollisionSystem() {
}
bool ParticleCollisionSystem::updateOperation(OctreeElement* element, void* extraData) {
ParticleCollisionSystem* system = static_cast<ParticleCollisionSystem*>(extraData);
ParticleTreeElement* particleTreeElement = static_cast<ParticleTreeElement*>(element);
// iterate the particles...
QList<Particle>& particles = particleTreeElement->getParticles();
uint16_t numberOfParticles = particles.size();
for (uint16_t i = 0; i < numberOfParticles; i++) {
Particle* particle = &particles[i];
system->checkParticle(particle);
}
return true;
}
void ParticleCollisionSystem::update() {
// update all particles
if (_particles->tryLockForRead()) {
_particles->recurseTreeWithOperation(updateOperation, this);
_particles->unlock();
}
}
void ParticleCollisionSystem::checkParticle(Particle* particle) {
updateCollisionWithVoxels(particle);
updateCollisionWithParticles(particle);
updateCollisionWithAvatars(particle);
}
void ParticleCollisionSystem::emitGlobalParticleCollisionWithVoxel(Particle* particle,
VoxelDetail* voxelDetails, const CollisionInfo& collision) {
ParticleID particleID = particle->getParticleID();
emit particleCollisionWithVoxel(particleID, *voxelDetails, collision);
}
void ParticleCollisionSystem::emitGlobalParticleCollisionWithParticle(Particle* particleA,
Particle* particleB, const CollisionInfo& collision) {
ParticleID idA = particleA->getParticleID();
ParticleID idB = particleB->getParticleID();
emit particleCollisionWithParticle(idA, idB, collision);
}
void ParticleCollisionSystem::updateCollisionWithVoxels(Particle* particle) {
glm::vec3 center = particle->getPosition() * (float)(TREE_SCALE);
float radius = particle->getRadius() * (float)(TREE_SCALE);
const float ELASTICITY = 0.4f;
const float DAMPING = 0.05f;
const float COLLISION_FREQUENCY = 0.5f;
CollisionInfo collisionInfo;
collisionInfo._damping = DAMPING;
collisionInfo._elasticity = ELASTICITY;
VoxelDetail* voxelDetails = NULL;
if (_voxels->findSpherePenetration(center, radius, collisionInfo._penetration, (void**)&voxelDetails)) {
// let the particles run their collision scripts if they have them
particle->collisionWithVoxel(voxelDetails, collisionInfo._penetration);
// findSpherePenetration() only computes the penetration but we also want some other collision info
// so we compute it ourselves here. Note that we must multiply scale by TREE_SCALE when feeding
// the results to systems outside of this octree reference frame.
updateCollisionSound(particle, collisionInfo._penetration, COLLISION_FREQUENCY);
collisionInfo._contactPoint = (float)TREE_SCALE * (particle->getPosition() + particle->getRadius() * glm::normalize(collisionInfo._penetration));
// let the global script run their collision scripts for particles if they have them
emitGlobalParticleCollisionWithVoxel(particle, voxelDetails, collisionInfo);
// we must scale back down to the octree reference frame before updating the particle properties
collisionInfo._penetration /= (float)(TREE_SCALE);
collisionInfo._contactPoint /= (float)(TREE_SCALE);
particle->applyHardCollision(collisionInfo);
queueParticlePropertiesUpdate(particle);
delete voxelDetails; // cleanup returned details
}
}
void ParticleCollisionSystem::updateCollisionWithParticles(Particle* particleA) {
glm::vec3 center = particleA->getPosition() * (float)(TREE_SCALE);
float radius = particleA->getRadius() * (float)(TREE_SCALE);
//const float ELASTICITY = 0.4f;
//const float DAMPING = 0.0f;
const float COLLISION_FREQUENCY = 0.5f;
glm::vec3 penetration;
Particle* particleB;
if (_particles->findSpherePenetration(center, radius, penetration, (void**)&particleB, Octree::NoLock)) {
// NOTE: 'penetration' is the depth that 'particleA' overlaps 'particleB'. It points from A into B.
// Even if the particles overlap... when the particles are already moving appart
// we don't want to count this as a collision.
glm::vec3 relativeVelocity = particleA->getVelocity() - particleB->getVelocity();
if (glm::dot(relativeVelocity, penetration) > 0.0f) {
particleA->collisionWithParticle(particleB, penetration);
particleB->collisionWithParticle(particleA, penetration * -1.0f); // the penetration is reversed
CollisionInfo collision;
collision._penetration = penetration;
// for now the contactPoint is the average between the the two paricle centers
collision._contactPoint = (0.5f * (float)TREE_SCALE) * (particleA->getPosition() + particleB->getPosition());
emitGlobalParticleCollisionWithParticle(particleA, particleB, collision);
glm::vec3 axis = glm::normalize(penetration);
glm::vec3 axialVelocity = glm::dot(relativeVelocity, axis) * axis;
// particles that are in hand are assigned an ureasonably large mass for collisions
// which effectively makes them immovable but allows the other ball to reflect correctly.
const float MAX_MASS = 1.0e6f;
float massA = (particleA->getInHand()) ? MAX_MASS : particleA->getMass();
float massB = (particleB->getInHand()) ? MAX_MASS : particleB->getMass();
float totalMass = massA + massB;
// handle particle A
particleA->setVelocity(particleA->getVelocity() - axialVelocity * (2.0f * massB / totalMass));
particleA->setPosition(particleA->getPosition() - 0.5f * penetration);
ParticleProperties propertiesA;
ParticleID idA(particleA->getID());
propertiesA.copyFromParticle(*particleA);
propertiesA.setVelocity(particleA->getVelocity() * (float)TREE_SCALE);
propertiesA.setPosition(particleA->getPosition() * (float)TREE_SCALE);
_packetSender->queueParticleEditMessage(PacketTypeParticleAddOrEdit, idA, propertiesA);
// handle particle B
particleB->setVelocity(particleB->getVelocity() + axialVelocity * (2.0f * massA / totalMass));
particleA->setPosition(particleB->getPosition() + 0.5f * penetration);
ParticleProperties propertiesB;
ParticleID idB(particleB->getID());
propertiesB.copyFromParticle(*particleB);
propertiesB.setVelocity(particleB->getVelocity() * (float)TREE_SCALE);
propertiesB.setPosition(particleB->getPosition() * (float)TREE_SCALE);
_packetSender->queueParticleEditMessage(PacketTypeParticleAddOrEdit, idB, propertiesB);
_packetSender->releaseQueuedMessages();
updateCollisionSound(particleA, penetration, COLLISION_FREQUENCY);
}
}
}
void ParticleCollisionSystem::updateCollisionWithAvatars(Particle* particle) {
// particles that are in hand, don't collide with avatars
if (!_avatars || particle->getInHand()) {
return;
}
glm::vec3 center = particle->getPosition() * (float)(TREE_SCALE);
float radius = particle->getRadius() * (float)(TREE_SCALE);
const float ELASTICITY = 0.9f;
const float DAMPING = 0.1f;
const float COLLISION_FREQUENCY = 0.5f;
glm::vec3 penetration;
_collisions.clear();
foreach (const AvatarSharedPointer& avatarPointer, _avatars->getAvatarHash()) {
AvatarData* avatar = avatarPointer.data();
float totalRadius = avatar->getBoundingRadius() + radius;
glm::vec3 relativePosition = center - avatar->getPosition();
if (glm::dot(relativePosition, relativePosition) > (totalRadius * totalRadius)) {
continue;
}
if (avatar->findSphereCollisions(center, radius, _collisions)) {
int numCollisions = _collisions.size();
for (int i = 0; i < numCollisions; ++i) {
CollisionInfo* collision = _collisions.getCollision(i);
collision->_damping = DAMPING;
collision->_elasticity = ELASTICITY;
collision->_addedVelocity /= (float)(TREE_SCALE);
glm::vec3 relativeVelocity = collision->_addedVelocity - particle->getVelocity();
if (glm::dot(relativeVelocity, collision->_penetration) <= 0.f) {
// only collide when particle and collision point are moving toward each other
// (doing this prevents some "collision snagging" when particle penetrates the object)
updateCollisionSound(particle, collision->_penetration, COLLISION_FREQUENCY);
collision->_penetration /= (float)(TREE_SCALE);
particle->applyHardCollision(*collision);
queueParticlePropertiesUpdate(particle);
}
}
}
}
}
void ParticleCollisionSystem::queueParticlePropertiesUpdate(Particle* particle) {
// queue the result for sending to the particle server
ParticleProperties properties;
ParticleID particleID(particle->getID());
properties.copyFromParticle(*particle);
properties.setPosition(particle->getPosition() * (float)TREE_SCALE);
properties.setVelocity(particle->getVelocity() * (float)TREE_SCALE);
_packetSender->queueParticleEditMessage(PacketTypeParticleAddOrEdit, particleID, properties);
}
void ParticleCollisionSystem::updateCollisionSound(Particle* particle, const glm::vec3 &penetration, float frequency) {
// consider whether to have the collision make a sound
const float AUDIBLE_COLLISION_THRESHOLD = 0.3f;
const float COLLISION_LOUDNESS = 1.f;
const float DURATION_SCALING = 0.004f;
const float NOISE_SCALING = 0.1f;
glm::vec3 velocity = particle->getVelocity() * (float)(TREE_SCALE);
/*
// how do we want to handle this??
//
glm::vec3 gravity = particle->getGravity() * (float)(TREE_SCALE);
if (glm::length(gravity) > EPSILON) {
// If gravity is on, remove the effect of gravity on velocity for this
// frame, so that we are not constantly colliding with the surface
velocity -= _scale * glm::length(gravity) * GRAVITY_EARTH * deltaTime * glm::normalize(gravity);
}
*/
float normalSpeed = glm::dot(velocity, glm::normalize(penetration));
// NOTE: it is possible for normalSpeed to be NaN at this point
// (sometimes the average penetration of a bunch of voxels is a zero length vector which cannot be normalized)
// however the check below will fail (NaN comparisons always fail) and everything will be fine.
if (normalSpeed > AUDIBLE_COLLISION_THRESHOLD) {
// Volume is proportional to collision velocity
// Base frequency is modified upward by the angle of the collision
// Noise is a function of the angle of collision
// Duration of the sound is a function of both base frequency and velocity of impact
float tangentialSpeed = glm::length(velocity) - normalSpeed;
_audio->startCollisionSound( std::min(COLLISION_LOUDNESS * normalSpeed, 1.f),
frequency * (1.f + tangentialSpeed / normalSpeed),
std::min(tangentialSpeed / normalSpeed * NOISE_SCALING, 1.f),
1.f - DURATION_SCALING * powf(frequency, 0.5f) / normalSpeed, false);
}
}

View file

@ -1,74 +0,0 @@
//
// ParticleCollisionSystem.h
// libraries/particles/src
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ParticleCollisionSystem_h
#define hifi_ParticleCollisionSystem_h
#include <glm/glm.hpp>
#include <stdint.h>
#include <QtScript/QScriptEngine>
#include <QtCore/QObject>
#include <AvatarHashMap.h>
#include <CollisionInfo.h>
#include <SharedUtil.h>
#include <OctreePacketData.h>
#include "Particle.h"
class AbstractAudioInterface;
class AvatarData;
class ParticleEditPacketSender;
class ParticleTree;
class VoxelTree;
const glm::vec3 NO_ADDED_VELOCITY = glm::vec3(0);
class ParticleCollisionSystem : public QObject {
Q_OBJECT
public:
ParticleCollisionSystem(ParticleEditPacketSender* packetSender = NULL, ParticleTree* particles = NULL,
VoxelTree* voxels = NULL, AbstractAudioInterface* audio = NULL,
AvatarHashMap* avatars = NULL);
void init(ParticleEditPacketSender* packetSender, ParticleTree* particles, VoxelTree* voxels,
AbstractAudioInterface* audio = NULL, AvatarHashMap* _avatars = NULL);
~ParticleCollisionSystem();
void update();
void checkParticle(Particle* particle);
void updateCollisionWithVoxels(Particle* particle);
void updateCollisionWithParticles(Particle* particle);
void updateCollisionWithAvatars(Particle* particle);
void queueParticlePropertiesUpdate(Particle* particle);
void updateCollisionSound(Particle* particle, const glm::vec3 &penetration, float frequency);
signals:
void particleCollisionWithVoxel(const ParticleID& particleID, const VoxelDetail& voxel, const CollisionInfo& penetration);
void particleCollisionWithParticle(const ParticleID& idA, const ParticleID& idB, const CollisionInfo& penetration);
private:
static bool updateOperation(OctreeElement* element, void* extraData);
void emitGlobalParticleCollisionWithVoxel(Particle* particle, VoxelDetail* voxelDetails, const CollisionInfo& penetration);
void emitGlobalParticleCollisionWithParticle(Particle* particleA, Particle* particleB, const CollisionInfo& penetration);
ParticleEditPacketSender* _packetSender;
ParticleTree* _particles;
VoxelTree* _voxels;
AbstractAudioInterface* _audio;
AvatarHashMap* _avatars;
CollisionList _collisions;
};
#endif // hifi_ParticleCollisionSystem_h

View file

@ -1,61 +0,0 @@
//
// ParticleEditPacketSender.cpp
// libraries/particles/src
//
// Created by Brad Hefta-Gaub on 8/12/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <assert.h>
#include <PerfStat.h>
#include <OctalCode.h>
#include <PacketHeaders.h>
#include "ParticleEditPacketSender.h"
#include "Particle.h"
void ParticleEditPacketSender::sendEditParticleMessage(PacketType type, ParticleID particleID, const ParticleProperties& properties) {
// allows app to disable sending if for example voxels have been disabled
if (!_shouldSend) {
return; // bail early
}
static unsigned char bufferOut[MAX_PACKET_SIZE];
int sizeOut = 0;
// This encodes the voxel edit message into a buffer...
if (Particle::encodeParticleEditMessageDetails(type, particleID, properties, &bufferOut[0], _maxPacketSize, sizeOut)){
// If we don't have voxel jurisdictions, then we will simply queue up these packets and wait till we have
// jurisdictions for processing
if (!serversExist()) {
queuePendingPacketToNodes(type, bufferOut, sizeOut);
} else {
queuePacketToNodes(bufferOut, sizeOut);
}
}
}
void ParticleEditPacketSender::adjustEditPacketForClockSkew(PacketType type,
unsigned char* codeColorBuffer, size_t length, int clockSkew) {
Particle::adjustEditPacketForClockSkew(codeColorBuffer, length, clockSkew);
}
void ParticleEditPacketSender::queueParticleEditMessage(PacketType type, ParticleID particleID,
const ParticleProperties& properties) {
if (!_shouldSend) {
return; // bail early
}
// use MAX_PACKET_SIZE since it's static and guaranteed to be larger than _maxPacketSize
static unsigned char bufferOut[MAX_PACKET_SIZE];
int sizeOut = 0;
if (Particle::encodeParticleEditMessageDetails(type, particleID, properties, &bufferOut[0], _maxPacketSize, sizeOut)) {
queueOctreeEditMessage(type, bufferOut, sizeOut);
}
}

View file

@ -1,36 +0,0 @@
//
// ParticleEditPacketSender.h
// libraries/particles/src
//
// Created by Brad Hefta-Gaub on 8/12/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ParticleEditPacketSender_h
#define hifi_ParticleEditPacketSender_h
#include <OctreeEditPacketSender.h>
#include "Particle.h"
/// Utility for processing, packing, queueing and sending of outbound edit voxel messages.
class ParticleEditPacketSender : public OctreeEditPacketSender {
Q_OBJECT
public:
/// Send particle add message immediately
/// NOTE: ParticleProperties assumes that all distances are in meter units
void sendEditParticleMessage(PacketType type, ParticleID particleID, const ParticleProperties& properties);
/// Queues an array of several voxel edit messages. Will potentially send a pending multi-command packet. Determines
/// which voxel-server node or nodes the packet should be sent to. Can be called even before voxel servers are known, in
/// which case up to MaxPendingMessages will be buffered and processed when voxel servers are known.
/// NOTE: ParticleProperties assumes that all distances are in meter units
void queueParticleEditMessage(PacketType type, ParticleID particleID, const ParticleProperties& properties);
// My server type is the particle server
virtual char getMyNodeType() const { return NodeType::ParticleServer; }
virtual void adjustEditPacketForClockSkew(PacketType type, unsigned char* codeColorBuffer, size_t length, int clockSkew);
};
#endif // hifi_ParticleEditPacketSender_h

View file

@ -1,658 +0,0 @@
//
// ParticleTree.cpp
// libraries/particles/src
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ParticleTree.h"
ParticleTree::ParticleTree(bool shouldReaverage) : Octree(shouldReaverage) {
_rootElement = createNewElement();
}
ParticleTreeElement* ParticleTree::createNewElement(unsigned char * octalCode) {
ParticleTreeElement* newElement = new ParticleTreeElement(octalCode);
newElement->setTree(this);
return newElement;
}
bool ParticleTree::handlesEditPacketType(PacketType packetType) const {
// we handle these types of "edit" packets
switch (packetType) {
case PacketTypeParticleAddOrEdit:
case PacketTypeParticleErase:
return true;
default:
return false;
}
}
class FindAndDeleteParticlesArgs {
public:
QList<uint32_t> _idsToDelete;
};
bool ParticleTree::findAndDeleteOperation(OctreeElement* element, void* extraData) {
//qDebug() << "findAndDeleteOperation()";
FindAndDeleteParticlesArgs* args = static_cast< FindAndDeleteParticlesArgs*>(extraData);
// if we've found and deleted all our target particles, then we can stop looking
if (args->_idsToDelete.size() <= 0) {
return false;
}
ParticleTreeElement* particleTreeElement = static_cast<ParticleTreeElement*>(element);
//qDebug() << "findAndDeleteOperation() args->_idsToDelete.size():" << args->_idsToDelete.size();
for (QList<uint32_t>::iterator it = args->_idsToDelete.begin(); it != args->_idsToDelete.end(); it++) {
uint32_t particleID = *it;
//qDebug() << "findAndDeleteOperation() particleID:" << particleID;
if (particleTreeElement->removeParticleWithID(particleID)) {
// if the particle was in this element, then remove it from our search list.
//qDebug() << "findAndDeleteOperation() it = args->_idsToDelete.erase(it)";
it = args->_idsToDelete.erase(it);
}
if (it == args->_idsToDelete.end()) {
//qDebug() << "findAndDeleteOperation() breaking";
break;
}
}
// if we've found and deleted all our target particles, then we can stop looking
if (args->_idsToDelete.size() <= 0) {
return false;
}
return true;
}
class FindAndUpdateParticleArgs {
public:
const Particle& searchParticle;
bool found;
};
bool ParticleTree::findAndUpdateOperation(OctreeElement* element, void* extraData) {
FindAndUpdateParticleArgs* args = static_cast<FindAndUpdateParticleArgs*>(extraData);
ParticleTreeElement* particleTreeElement = static_cast<ParticleTreeElement*>(element);
// Note: updateParticle() will only operate on correctly found particles
if (particleTreeElement->updateParticle(args->searchParticle)) {
args->found = true;
return false; // stop searching
}
return true;
}
void ParticleTree::storeParticle(const Particle& particle, const SharedNodePointer& senderNode) {
// First, look for the existing particle in the tree..
FindAndUpdateParticleArgs args = { particle, false };
recurseTreeWithOperation(findAndUpdateOperation, &args);
// if we didn't find it in the tree, then store it...
if (!args.found) {
glm::vec3 position = particle.getPosition();
float size = std::max(MINIMUM_PARTICLE_ELEMENT_SIZE, particle.getRadius());
ParticleTreeElement* element = (ParticleTreeElement*)getOrCreateChildElementAt(position.x, position.y, position.z, size);
element->storeParticle(particle);
}
// what else do we need to do here to get reaveraging to work
_isDirty = true;
}
class FindAndUpdateParticleWithIDandPropertiesArgs {
public:
const ParticleID& particleID;
const ParticleProperties& properties;
bool found;
};
bool ParticleTree::findAndUpdateWithIDandPropertiesOperation(OctreeElement* element, void* extraData) {
FindAndUpdateParticleWithIDandPropertiesArgs* args = static_cast<FindAndUpdateParticleWithIDandPropertiesArgs*>(extraData);
ParticleTreeElement* particleTreeElement = static_cast<ParticleTreeElement*>(element);
// Note: updateParticle() will only operate on correctly found particles
if (particleTreeElement->updateParticle(args->particleID, args->properties)) {
args->found = true;
return false; // stop searching
}
// if we've found our particle stop searching
if (args->found) {
return false;
}
return true;
}
void ParticleTree::updateParticle(const ParticleID& particleID, const ParticleProperties& properties) {
// First, look for the existing particle in the tree..
FindAndUpdateParticleWithIDandPropertiesArgs args = { particleID, properties, false };
recurseTreeWithOperation(findAndUpdateWithIDandPropertiesOperation, &args);
// if we found it in the tree, then mark the tree as dirty
if (args.found) {
_isDirty = true;
}
}
void ParticleTree::addParticle(const ParticleID& particleID, const ParticleProperties& properties) {
// This only operates on locally created particles
if (particleID.isKnownID) {
return; // not allowed
}
Particle particle(particleID, properties);
glm::vec3 position = particle.getPosition();
float size = std::max(MINIMUM_PARTICLE_ELEMENT_SIZE, particle.getRadius());
ParticleTreeElement* element = (ParticleTreeElement*)getOrCreateChildElementAt(position.x, position.y, position.z, size);
element->storeParticle(particle);
_isDirty = true;
}
void ParticleTree::deleteParticle(const ParticleID& particleID) {
if (particleID.isKnownID) {
FindAndDeleteParticlesArgs args;
args._idsToDelete.push_back(particleID.id);
recurseTreeWithOperation(findAndDeleteOperation, &args);
}
}
// scans the tree and handles mapping locally created particles to know IDs.
// in the event that this tree is also viewing the scene, then we need to also
// search the tree to make sure we don't have a duplicate particle from the viewing
// operation.
bool ParticleTree::findAndUpdateParticleIDOperation(OctreeElement* element, void* extraData) {
bool keepSearching = true;
FindAndUpdateParticleIDArgs* args = static_cast<FindAndUpdateParticleIDArgs*>(extraData);
ParticleTreeElement* particleTreeElement = static_cast<ParticleTreeElement*>(element);
// Note: updateParticleID() will only operate on correctly found particles
particleTreeElement->updateParticleID(args);
// if we've found and replaced both the creatorTokenID and the viewedParticle, then we
// can stop looking, otherwise we will keep looking
if (args->creatorTokenFound && args->viewedParticleFound) {
keepSearching = false;
}
return keepSearching;
}
void ParticleTree::handleAddParticleResponse(const QByteArray& packet) {
int numBytesPacketHeader = numBytesForPacketHeader(packet);
const unsigned char* dataAt = reinterpret_cast<const unsigned char*>(packet.data()) + numBytesPacketHeader;
uint32_t creatorTokenID;
memcpy(&creatorTokenID, dataAt, sizeof(creatorTokenID));
dataAt += sizeof(creatorTokenID);
uint32_t particleID;
memcpy(&particleID, dataAt, sizeof(particleID));
dataAt += sizeof(particleID);
// update particles in our tree
bool assumeParticleFound = !getIsViewing(); // if we're not a viewing tree, then we don't have to find the actual particle
FindAndUpdateParticleIDArgs args = {
particleID,
creatorTokenID,
false,
assumeParticleFound,
getIsViewing()
};
const bool wantDebug = false;
if (wantDebug) {
qDebug() << "looking for creatorTokenID=" << creatorTokenID << " particleID=" << particleID
<< " getIsViewing()=" << getIsViewing();
}
lockForWrite();
recurseTreeWithOperation(findAndUpdateParticleIDOperation, &args);
unlock();
}
class FindNearPointArgs {
public:
glm::vec3 position;
float targetRadius;
bool found;
const Particle* closestParticle;
float closestParticleDistance;
};
bool ParticleTree::findNearPointOperation(OctreeElement* element, void* extraData) {
FindNearPointArgs* args = static_cast<FindNearPointArgs*>(extraData);
ParticleTreeElement* particleTreeElement = static_cast<ParticleTreeElement*>(element);
glm::vec3 penetration;
bool sphereIntersection = particleTreeElement->getAACube().findSpherePenetration(args->position,
args->targetRadius, penetration);
// If this particleTreeElement contains the point, then search it...
if (sphereIntersection) {
const Particle* thisClosestParticle = particleTreeElement->getClosestParticle(args->position);
// we may have gotten NULL back, meaning no particle was available
if (thisClosestParticle) {
glm::vec3 particlePosition = thisClosestParticle->getPosition();
float distanceFromPointToParticle = glm::distance(particlePosition, args->position);
// If we're within our target radius
if (distanceFromPointToParticle <= args->targetRadius) {
// we are closer than anything else we've found
if (distanceFromPointToParticle < args->closestParticleDistance) {
args->closestParticle = thisClosestParticle;
args->closestParticleDistance = distanceFromPointToParticle;
args->found = true;
}
}
}
// we should be able to optimize this...
return true; // keep searching in case children have closer particles
}
// if this element doesn't contain the point, then none of it's children can contain the point, so stop searching
return false;
}
const Particle* ParticleTree::findClosestParticle(glm::vec3 position, float targetRadius) {
FindNearPointArgs args = { position, targetRadius, false, NULL, FLT_MAX };
lockForRead();
recurseTreeWithOperation(findNearPointOperation, &args);
unlock();
return args.closestParticle;
}
class FindAllNearPointArgs {
public:
glm::vec3 position;
float targetRadius;
QVector<const Particle*> particles;
};
bool ParticleTree::findInSphereOperation(OctreeElement* element, void* extraData) {
FindAllNearPointArgs* args = static_cast<FindAllNearPointArgs*>(extraData);
glm::vec3 penetration;
bool sphereIntersection = element->getAACube().findSpherePenetration(args->position,
args->targetRadius, penetration);
// If this element contains the point, then search it...
if (sphereIntersection) {
ParticleTreeElement* particleTreeElement = static_cast<ParticleTreeElement*>(element);
particleTreeElement->getParticles(args->position, args->targetRadius, args->particles);
return true; // keep searching in case children have closer particles
}
// if this element doesn't contain the point, then none of it's children can contain the point, so stop searching
return false;
}
void ParticleTree::findParticles(const glm::vec3& center, float radius, QVector<const Particle*>& foundParticles) {
FindAllNearPointArgs args = { center, radius };
lockForRead();
recurseTreeWithOperation(findInSphereOperation, &args);
unlock();
// swap the two lists of particle pointers instead of copy
foundParticles.swap(args.particles);
}
class FindParticlesInCubeArgs {
public:
FindParticlesInCubeArgs(const AACube& cube)
: _cube(cube), _foundParticles() {
}
AACube _cube;
QVector<Particle*> _foundParticles;
};
bool ParticleTree::findInCubeOperation(OctreeElement* element, void* extraData) {
FindParticlesInCubeArgs* args = static_cast< FindParticlesInCubeArgs*>(extraData);
const AACube& elementBox = element->getAACube();
if (elementBox.touches(args->_cube)) {
ParticleTreeElement* particleTreeElement = static_cast<ParticleTreeElement*>(element);
particleTreeElement->getParticles(args->_cube, args->_foundParticles);
return true;
}
return false;
}
void ParticleTree::findParticles(const AACube& cube, QVector<Particle*> foundParticles) {
FindParticlesInCubeArgs args(cube);
lockForRead();
recurseTreeWithOperation(findInCubeOperation, &args);
unlock();
// swap the two lists of particle pointers instead of copy
foundParticles.swap(args._foundParticles);
}
class FindByIDArgs {
public:
uint32_t id;
bool found;
const Particle* foundParticle;
};
bool ParticleTree::findByIDOperation(OctreeElement* element, void* extraData) {
//qDebug() << "ParticleTree::findByIDOperation()....";
FindByIDArgs* args = static_cast<FindByIDArgs*>(extraData);
ParticleTreeElement* particleTreeElement = static_cast<ParticleTreeElement*>(element);
// if already found, stop looking
if (args->found) {
return false;
}
// as the tree element if it has this particle
const Particle* foundParticle = particleTreeElement->getParticleWithID(args->id);
if (foundParticle) {
args->foundParticle = foundParticle;
args->found = true;
return false;
}
// keep looking
return true;
}
const Particle* ParticleTree::findParticleByID(uint32_t id, bool alreadyLocked) {
FindByIDArgs args = { id, false, NULL };
if (!alreadyLocked) {
lockForRead();
}
recurseTreeWithOperation(findByIDOperation, &args);
if (!alreadyLocked) {
unlock();
}
return args.foundParticle;
}
int ParticleTree::processEditPacketData(PacketType packetType, const unsigned char* packetData, int packetLength,
const unsigned char* editData, int maxLength, const SharedNodePointer& senderNode) {
int processedBytes = 0;
// we handle these types of "edit" packets
switch (packetType) {
case PacketTypeParticleAddOrEdit: {
bool isValid;
Particle newParticle = Particle::fromEditPacket(editData, maxLength, processedBytes, this, isValid);
if (isValid) {
storeParticle(newParticle, senderNode);
if (newParticle.isNewlyCreated()) {
notifyNewlyCreatedParticle(newParticle, senderNode);
}
}
} break;
// TODO: wire in support here for server to get PACKET_TYPE_PARTICLE_ERASE messages
// instead of using PACKET_TYPE_PARTICLE_ADD_OR_EDIT messages to delete particles
case PacketTypeParticleErase:
processedBytes = 0;
break;
default:
processedBytes = 0;
break;
}
return processedBytes;
}
void ParticleTree::notifyNewlyCreatedParticle(const Particle& newParticle, const SharedNodePointer& senderNode) {
_newlyCreatedHooksLock.lockForRead();
for (size_t i = 0; i < _newlyCreatedHooks.size(); i++) {
_newlyCreatedHooks[i]->particleCreated(newParticle, senderNode);
}
_newlyCreatedHooksLock.unlock();
}
void ParticleTree::addNewlyCreatedHook(NewlyCreatedParticleHook* hook) {
_newlyCreatedHooksLock.lockForWrite();
_newlyCreatedHooks.push_back(hook);
_newlyCreatedHooksLock.unlock();
}
void ParticleTree::removeNewlyCreatedHook(NewlyCreatedParticleHook* hook) {
_newlyCreatedHooksLock.lockForWrite();
for (size_t i = 0; i < _newlyCreatedHooks.size(); i++) {
if (_newlyCreatedHooks[i] == hook) {
_newlyCreatedHooks.erase(_newlyCreatedHooks.begin() + i);
break;
}
}
_newlyCreatedHooksLock.unlock();
}
bool ParticleTree::updateOperation(OctreeElement* element, void* extraData) {
ParticleTreeUpdateArgs* args = static_cast<ParticleTreeUpdateArgs*>(extraData);
ParticleTreeElement* particleTreeElement = static_cast<ParticleTreeElement*>(element);
particleTreeElement->update(*args);
return true;
}
bool ParticleTree::pruneOperation(OctreeElement* element, void* extraData) {
ParticleTreeElement* particleTreeElement = static_cast<ParticleTreeElement*>(element);
for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
ParticleTreeElement* childAt = particleTreeElement->getChildAtIndex(i);
if (childAt && childAt->isLeaf() && !childAt->hasParticles()) {
particleTreeElement->deleteChildAtIndex(i);
}
}
return true;
}
void ParticleTree::update() {
lockForWrite();
_isDirty = true;
ParticleTreeUpdateArgs args = { };
recurseTreeWithOperation(updateOperation, &args);
// now add back any of the particles that moved elements....
int movingParticles = args._movingParticles.size();
for (int i = 0; i < movingParticles; i++) {
bool shouldDie = args._movingParticles[i].getShouldDie();
// if the particle is still inside our total bounds, then re-add it
AACube treeBounds = getRoot()->getAACube();
if (!shouldDie && treeBounds.contains(args._movingParticles[i].getPosition())) {
storeParticle(args._movingParticles[i]);
} else {
uint32_t particleID = args._movingParticles[i].getID();
quint64 deletedAt = usecTimestampNow();
_recentlyDeletedParticlesLock.lockForWrite();
_recentlyDeletedParticleIDs.insert(deletedAt, particleID);
_recentlyDeletedParticlesLock.unlock();
}
}
// prune the tree...
recurseTreeWithOperation(pruneOperation, NULL);
unlock();
}
bool ParticleTree::hasParticlesDeletedSince(quint64 sinceTime) {
// we can probably leverage the ordered nature of QMultiMap to do this quickly...
bool hasSomethingNewer = false;
_recentlyDeletedParticlesLock.lockForRead();
QMultiMap<quint64, uint32_t>::const_iterator iterator = _recentlyDeletedParticleIDs.constBegin();
while (iterator != _recentlyDeletedParticleIDs.constEnd()) {
//qDebug() << "considering... time/key:" << iterator.key();
if (iterator.key() > sinceTime) {
//qDebug() << "YES newer... time/key:" << iterator.key();
hasSomethingNewer = true;
}
++iterator;
}
_recentlyDeletedParticlesLock.unlock();
return hasSomethingNewer;
}
// sinceTime is an in/out parameter - it will be side effected with the last time sent out
bool ParticleTree::encodeParticlesDeletedSince(OCTREE_PACKET_SEQUENCE sequenceNumber, quint64& sinceTime, unsigned char* outputBuffer,
size_t maxLength, size_t& outputLength) {
bool hasMoreToSend = true;
unsigned char* copyAt = outputBuffer;
size_t numBytesPacketHeader = populatePacketHeader(reinterpret_cast<char*>(outputBuffer), PacketTypeParticleErase);
copyAt += numBytesPacketHeader;
outputLength = numBytesPacketHeader;
// pack in flags
OCTREE_PACKET_FLAGS flags = 0;
memcpy(copyAt, &flags, sizeof(OCTREE_PACKET_FLAGS));
copyAt += sizeof(OCTREE_PACKET_FLAGS);
outputLength += sizeof(OCTREE_PACKET_FLAGS);
// pack in sequence number
memcpy(copyAt, &sequenceNumber, sizeof(OCTREE_PACKET_SEQUENCE));
copyAt += sizeof(OCTREE_PACKET_SEQUENCE);
outputLength += sizeof(OCTREE_PACKET_SEQUENCE);
// pack in timestamp
OCTREE_PACKET_SENT_TIME now = usecTimestampNow();
memcpy(copyAt, &now, sizeof(OCTREE_PACKET_SENT_TIME));
copyAt += sizeof(OCTREE_PACKET_SENT_TIME);
outputLength += sizeof(OCTREE_PACKET_SENT_TIME);
uint16_t numberOfIds = 0; // placeholder for now
unsigned char* numberOfIDsAt = copyAt;
memcpy(copyAt, &numberOfIds, sizeof(numberOfIds));
copyAt += sizeof(numberOfIds);
outputLength += sizeof(numberOfIds);
// we keep a multi map of particle IDs to timestamps, we only want to include the particle IDs that have been
// deleted since we last sent to this node
_recentlyDeletedParticlesLock.lockForRead();
QMultiMap<quint64, uint32_t>::const_iterator iterator = _recentlyDeletedParticleIDs.constBegin();
while (iterator != _recentlyDeletedParticleIDs.constEnd()) {
QList<uint32_t> values = _recentlyDeletedParticleIDs.values(iterator.key());
for (int valueItem = 0; valueItem < values.size(); ++valueItem) {
// if the timestamp is more recent then out last sent time, include it
if (iterator.key() > sinceTime) {
uint32_t particleID = values.at(valueItem);
memcpy(copyAt, &particleID, sizeof(particleID));
copyAt += sizeof(particleID);
outputLength += sizeof(particleID);
numberOfIds++;
// check to make sure we have room for one more id...
if (outputLength + sizeof(uint32_t) > maxLength) {
break;
}
}
}
// check to make sure we have room for one more id...
if (outputLength + sizeof(uint32_t) > maxLength) {
// let our caller know how far we got
sinceTime = iterator.key();
break;
}
++iterator;
}
// if we got to the end, then we're done sending
if (iterator == _recentlyDeletedParticleIDs.constEnd()) {
hasMoreToSend = false;
}
_recentlyDeletedParticlesLock.unlock();
// replace the correct count for ids included
memcpy(numberOfIDsAt, &numberOfIds, sizeof(numberOfIds));
return hasMoreToSend;
}
// called by the server when it knows all nodes have been sent deleted packets
void ParticleTree::forgetParticlesDeletedBefore(quint64 sinceTime) {
//qDebug() << "forgetParticlesDeletedBefore()";
QSet<quint64> keysToRemove;
_recentlyDeletedParticlesLock.lockForWrite();
QMultiMap<quint64, uint32_t>::iterator iterator = _recentlyDeletedParticleIDs.begin();
// First find all the keys in the map that are older and need to be deleted
while (iterator != _recentlyDeletedParticleIDs.end()) {
if (iterator.key() <= sinceTime) {
keysToRemove << iterator.key();
}
++iterator;
}
// Now run through the keysToRemove and remove them
foreach (quint64 value, keysToRemove) {
//qDebug() << "removing the key, _recentlyDeletedParticleIDs.remove(value); time/key:" << value;
_recentlyDeletedParticleIDs.remove(value);
}
_recentlyDeletedParticlesLock.unlock();
}
void ParticleTree::processEraseMessage(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode) {
const unsigned char* packetData = (const unsigned char*)dataByteArray.constData();
const unsigned char* dataAt = packetData;
size_t packetLength = dataByteArray.size();
size_t numBytesPacketHeader = numBytesForPacketHeader(dataByteArray);
size_t processedBytes = numBytesPacketHeader;
dataAt += numBytesPacketHeader;
dataAt += sizeof(OCTREE_PACKET_FLAGS);
dataAt += sizeof(OCTREE_PACKET_SEQUENCE);
dataAt += sizeof(OCTREE_PACKET_SENT_TIME);
uint16_t numberOfIds = 0; // placeholder for now
memcpy(&numberOfIds, dataAt, sizeof(numberOfIds));
dataAt += sizeof(numberOfIds);
processedBytes += sizeof(numberOfIds);
if (numberOfIds > 0) {
FindAndDeleteParticlesArgs args;
for (size_t i = 0; i < numberOfIds; i++) {
if (processedBytes + sizeof(uint32_t) > packetLength) {
break; // bail to prevent buffer overflow
}
uint32_t particleID = 0; // placeholder for now
memcpy(&particleID, dataAt, sizeof(particleID));
dataAt += sizeof(particleID);
processedBytes += sizeof(particleID);
args._idsToDelete.push_back(particleID);
}
// calling recurse to actually delete the particles
recurseTreeWithOperation(findAndDeleteOperation, &args);
}
}

View file

@ -1,100 +0,0 @@
//
// ParticleTree.h
// libraries/particles/src
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ParticleTree_h
#define hifi_ParticleTree_h
#include <Octree.h>
#include "ParticleTreeElement.h"
class NewlyCreatedParticleHook {
public:
virtual void particleCreated(const Particle& newParticle, const SharedNodePointer& senderNode) = 0;
};
class ParticleTree : public Octree {
Q_OBJECT
public:
ParticleTree(bool shouldReaverage = false);
/// Implements our type specific root element factory
virtual ParticleTreeElement* createNewElement(unsigned char * octalCode = NULL);
/// Type safe version of getRoot()
ParticleTreeElement* getRoot() { return static_cast<ParticleTreeElement*>(_rootElement); }
// These methods will allow the OctreeServer to send your tree inbound edit packets of your
// own definition. Implement these to allow your octree based server to support editing
virtual bool getWantSVOfileVersions() const { return true; }
virtual PacketType expectedDataPacketType() const { return PacketTypeParticleData; }
virtual bool handlesEditPacketType(PacketType packetType) const;
virtual int processEditPacketData(PacketType packetType, const unsigned char* packetData, int packetLength,
const unsigned char* editData, int maxLength, const SharedNodePointer& senderNode);
virtual void update();
void storeParticle(const Particle& particle, const SharedNodePointer& senderNode = SharedNodePointer());
void updateParticle(const ParticleID& particleID, const ParticleProperties& properties);
void addParticle(const ParticleID& particleID, const ParticleProperties& properties);
void deleteParticle(const ParticleID& particleID);
const Particle* findClosestParticle(glm::vec3 position, float targetRadius);
const Particle* findParticleByID(uint32_t id, bool alreadyLocked = false);
/// finds all particles that touch a sphere
/// \param center the center of the sphere
/// \param radius the radius of the sphere
/// \param foundParticles[out] vector of const Particle*
/// \remark Side effect: any initial contents in foundParticles will be lost
void findParticles(const glm::vec3& center, float radius, QVector<const Particle*>& foundParticles);
/// finds all particles that touch a box
/// \param box the query box
/// \param foundParticles[out] vector of non-const Particle*
/// \remark Side effect: any initial contents in particles will be lost
void findParticles(const AACube& box, QVector<Particle*> foundParticles);
void addNewlyCreatedHook(NewlyCreatedParticleHook* hook);
void removeNewlyCreatedHook(NewlyCreatedParticleHook* hook);
bool hasAnyDeletedParticles() const { return _recentlyDeletedParticleIDs.size() > 0; }
bool hasParticlesDeletedSince(quint64 sinceTime);
bool encodeParticlesDeletedSince(OCTREE_PACKET_SEQUENCE sequenceNumber, quint64& sinceTime, unsigned char* packetData, size_t maxLength, size_t& outputLength);
void forgetParticlesDeletedBefore(quint64 sinceTime);
void processEraseMessage(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode);
void handleAddParticleResponse(const QByteArray& packet);
private:
static bool updateOperation(OctreeElement* element, void* extraData);
static bool findAndUpdateOperation(OctreeElement* element, void* extraData);
static bool findAndUpdateWithIDandPropertiesOperation(OctreeElement* element, void* extraData);
static bool findNearPointOperation(OctreeElement* element, void* extraData);
static bool findInSphereOperation(OctreeElement* element, void* extraData);
static bool pruneOperation(OctreeElement* element, void* extraData);
static bool findByIDOperation(OctreeElement* element, void* extraData);
static bool findAndDeleteOperation(OctreeElement* element, void* extraData);
static bool findAndUpdateParticleIDOperation(OctreeElement* element, void* extraData);
static bool findInCubeOperation(OctreeElement* element, void* extraData);
void notifyNewlyCreatedParticle(const Particle& newParticle, const SharedNodePointer& senderNode);
QReadWriteLock _newlyCreatedHooksLock;
std::vector<NewlyCreatedParticleHook*> _newlyCreatedHooks;
QReadWriteLock _recentlyDeletedParticlesLock;
QMultiMap<quint64, uint32_t> _recentlyDeletedParticleIDs;
};
#endif // hifi_ParticleTree_h

View file

@ -1,343 +0,0 @@
//
// ParticleTreeElement.cpp
// libraries/particles/src
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <GeometryUtil.h>
#include "ParticleTree.h"
#include "ParticleTreeElement.h"
ParticleTreeElement::ParticleTreeElement(unsigned char* octalCode) : OctreeElement(), _particles(NULL) {
init(octalCode);
};
ParticleTreeElement::~ParticleTreeElement() {
_voxelMemoryUsage -= sizeof(ParticleTreeElement);
QList<Particle>* tmpParticles = _particles;
_particles = NULL;
delete tmpParticles;
}
// This will be called primarily on addChildAt(), which means we're adding a child of our
// own type to our own tree. This means we should initialize that child with any tree and type
// specific settings that our children must have. One example is out VoxelSystem, which
// we know must match ours.
OctreeElement* ParticleTreeElement::createNewElement(unsigned char* octalCode) {
ParticleTreeElement* newChild = new ParticleTreeElement(octalCode);
newChild->setTree(_myTree);
return newChild;
}
void ParticleTreeElement::init(unsigned char* octalCode) {
OctreeElement::init(octalCode);
_particles = new QList<Particle>;
_voxelMemoryUsage += sizeof(ParticleTreeElement);
}
ParticleTreeElement* ParticleTreeElement::addChildAtIndex(int index) {
ParticleTreeElement* newElement = (ParticleTreeElement*)OctreeElement::addChildAtIndex(index);
newElement->setTree(_myTree);
return newElement;
}
OctreeElement::AppendState ParticleTreeElement::appendElementData(OctreePacketData* packetData, EncodeBitstreamParams& params) const {
bool success = true; // assume the best...
// write our particles out...
uint16_t numberOfParticles = _particles->size();
success = packetData->appendValue(numberOfParticles);
if (success) {
for (uint16_t i = 0; i < numberOfParticles; i++) {
const Particle& particle = (*_particles)[i];
success = particle.appendParticleData(packetData);
if (!success) {
break;
}
}
}
return success ? OctreeElement::COMPLETED : OctreeElement::NONE;
}
void ParticleTreeElement::update(ParticleTreeUpdateArgs& args) {
markWithChangedTime();
// TODO: early exit when _particles is empty
// update our contained particles
QList<Particle>::iterator particleItr = _particles->begin();
while(particleItr != _particles->end()) {
Particle& particle = (*particleItr);
particle.update(_lastChanged);
// If the particle wants to die, or if it's left our bounding box, then move it
// into the arguments moving particles. These will be added back or deleted completely
if (particle.getShouldDie() || !_cube.contains(particle.getPosition())) {
args._movingParticles.push_back(particle);
// erase this particle
particleItr = _particles->erase(particleItr);
} else {
++particleItr;
}
}
// TODO: if _particles is empty after while loop consider freeing memory in _particles if
// internal array is too big (QList internal array does not decrease size except in dtor and
// assignment operator). Otherwise _particles could become a "resource leak" for large
// roaming piles of particles.
}
bool ParticleTreeElement::findSpherePenetration(const glm::vec3& center, float radius,
glm::vec3& penetration, void** penetratedObject) const {
QList<Particle>::iterator particleItr = _particles->begin();
QList<Particle>::const_iterator particleEnd = _particles->end();
while(particleItr != particleEnd) {
Particle& particle = (*particleItr);
glm::vec3 particleCenter = particle.getPosition();
float particleRadius = particle.getRadius();
// don't penetrate yourself
if (particleCenter == center && particleRadius == radius) {
return false;
}
// We've considered making "inHand" particles not collide, if we want to do that,
// we should change this setting... but now, we do allow inHand particles to collide
const bool IN_HAND_PARTICLES_DONT_COLLIDE = false;
if (IN_HAND_PARTICLES_DONT_COLLIDE) {
// don't penetrate if the particle is "inHand" -- they don't collide
if (particle.getInHand()) {
++particleItr;
continue;
}
}
if (findSphereSpherePenetration(center, radius, particleCenter, particleRadius, penetration)) {
// return true on first valid particle penetration
*penetratedObject = (void*)(&particle);
return true;
}
++particleItr;
}
return false;
}
bool ParticleTreeElement::updateParticle(const Particle& particle) {
// NOTE: this method must first lookup the particle by ID, hence it is O(N)
// and "particle is not found" is worst-case (full N) but maybe we don't care?
// (guaranteed that num particles per elemen is small?)
const bool wantDebug = false;
uint16_t numberOfParticles = _particles->size();
for (uint16_t i = 0; i < numberOfParticles; i++) {
Particle& thisParticle = (*_particles)[i];
if (thisParticle.getID() == particle.getID()) {
int difference = thisParticle.getLastUpdated() - particle.getLastUpdated();
bool changedOnServer = thisParticle.getLastEdited() < particle.getLastEdited();
bool localOlder = thisParticle.getLastUpdated() < particle.getLastUpdated();
if (changedOnServer || localOlder) {
if (wantDebug) {
qDebug("local particle [id:%d] %s and %s than server particle by %d, particle.isNewlyCreated()=%s",
particle.getID(), (changedOnServer ? "CHANGED" : "same"),
(localOlder ? "OLDER" : "NEWER"),
difference, debug::valueOf(particle.isNewlyCreated()) );
}
thisParticle.copyChangedProperties(particle);
} else {
if (wantDebug) {
qDebug(">>> IGNORING SERVER!!! Would've caused jutter! <<< "
"local particle [id:%d] %s and %s than server particle by %d, particle.isNewlyCreated()=%s",
particle.getID(), (changedOnServer ? "CHANGED" : "same"),
(localOlder ? "OLDER" : "NEWER"),
difference, debug::valueOf(particle.isNewlyCreated()) );
}
}
return true;
}
}
return false;
}
bool ParticleTreeElement::updateParticle(const ParticleID& particleID, const ParticleProperties& properties) {
uint16_t numberOfParticles = _particles->size();
for (uint16_t i = 0; i < numberOfParticles; i++) {
// note: unlike storeParticle() which is called from inbound packets, this is only called by local editors
// and therefore we can be confident that this change is higher priority and should be honored
Particle& thisParticle = (*_particles)[i];
bool found = false;
if (particleID.isKnownID) {
found = thisParticle.getID() == particleID.id;
} else {
found = thisParticle.getCreatorTokenID() == particleID.creatorTokenID;
}
if (found) {
thisParticle.setProperties(properties);
const bool wantDebug = false;
if (wantDebug) {
uint64_t now = usecTimestampNow();
int elapsed = now - thisParticle.getLastEdited();
qDebug() << "ParticleTreeElement::updateParticle() AFTER update... edited AGO=" << elapsed <<
"now=" << now << " thisParticle.getLastEdited()=" << thisParticle.getLastEdited();
}
return true;
}
}
return false;
}
void ParticleTreeElement::updateParticleID(FindAndUpdateParticleIDArgs* args) {
uint16_t numberOfParticles = _particles->size();
for (uint16_t i = 0; i < numberOfParticles; i++) {
Particle& thisParticle = (*_particles)[i];
if (!args->creatorTokenFound) {
// first, we're looking for matching creatorTokenIDs, if we find that, then we fix it to know the actual ID
if (thisParticle.getCreatorTokenID() == args->creatorTokenID) {
thisParticle.setID(args->particleID);
args->creatorTokenFound = true;
}
}
// if we're in an isViewing tree, we also need to look for an kill any viewed particles
if (!args->viewedParticleFound && args->isViewing) {
if (thisParticle.getCreatorTokenID() == UNKNOWN_TOKEN && thisParticle.getID() == args->particleID) {
_particles->removeAt(i); // remove the particle at this index
numberOfParticles--; // this means we have 1 fewer particle in this list
i--; // and we actually want to back up i as well.
args->viewedParticleFound = true;
}
}
}
}
const Particle* ParticleTreeElement::getClosestParticle(glm::vec3 position) const {
const Particle* closestParticle = NULL;
float closestParticleDistance = FLT_MAX;
uint16_t numberOfParticles = _particles->size();
for (uint16_t i = 0; i < numberOfParticles; i++) {
float distanceToParticle = glm::distance(position, (*_particles)[i].getPosition());
if (distanceToParticle < closestParticleDistance) {
closestParticle = &(*_particles)[i];
}
}
return closestParticle;
}
void ParticleTreeElement::getParticles(const glm::vec3& searchPosition, float searchRadius, QVector<const Particle*>& foundParticles) const {
uint16_t numberOfParticles = _particles->size();
for (uint16_t i = 0; i < numberOfParticles; i++) {
const Particle* particle = &(*_particles)[i];
float distance = glm::length(particle->getPosition() - searchPosition);
if (distance < searchRadius + particle->getRadius()) {
foundParticles.push_back(particle);
}
}
}
void ParticleTreeElement::getParticles(const AACube& box, QVector<Particle*>& foundParticles) {
QList<Particle>::iterator particleItr = _particles->begin();
QList<Particle>::iterator particleEnd = _particles->end();
AACube particleCube;
while(particleItr != particleEnd) {
Particle* particle = &(*particleItr);
float radius = particle->getRadius();
// NOTE: we actually do box-box collision queries here, which is sloppy but good enough for now
// TODO: decide whether to replace particleBox-box query with sphere-box (requires a square root
// but will be slightly more accurate).
particleCube.setBox(particle->getPosition() - glm::vec3(radius), 2.f * radius);
if (particleCube.touches(_cube)) {
foundParticles.push_back(particle);
}
++particleItr;
}
}
const Particle* ParticleTreeElement::getParticleWithID(uint32_t id) const {
// NOTE: this lookup is O(N) but maybe we don't care? (guaranteed that num particles per elemen is small?)
const Particle* foundParticle = NULL;
uint16_t numberOfParticles = _particles->size();
for (uint16_t i = 0; i < numberOfParticles; i++) {
if ((*_particles)[i].getID() == id) {
foundParticle = &(*_particles)[i];
break;
}
}
return foundParticle;
}
bool ParticleTreeElement::removeParticleWithID(uint32_t id) {
bool foundParticle = false;
if (_particles) {
uint16_t numberOfParticles = _particles->size();
for (uint16_t i = 0; i < numberOfParticles; i++) {
if ((*_particles)[i].getID() == id) {
foundParticle = true;
_particles->removeAt(i);
break;
}
}
}
return foundParticle;
}
int ParticleTreeElement::readElementDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args) {
const unsigned char* dataAt = data;
int bytesRead = 0;
uint16_t numberOfParticles = 0;
int expectedBytesPerParticle = Particle::expectedBytes();
if (bytesLeftToRead >= (int)sizeof(numberOfParticles)) {
// read our particles in....
numberOfParticles = *(uint16_t*)dataAt;
dataAt += sizeof(numberOfParticles);
bytesLeftToRead -= (int)sizeof(numberOfParticles);
bytesRead += sizeof(numberOfParticles);
if (bytesLeftToRead >= (int)(numberOfParticles * expectedBytesPerParticle)) {
for (uint16_t i = 0; i < numberOfParticles; i++) {
Particle tempParticle;
int bytesForThisParticle = tempParticle.readParticleDataFromBuffer(dataAt, bytesLeftToRead, args);
_myTree->storeParticle(tempParticle);
dataAt += bytesForThisParticle;
bytesLeftToRead -= bytesForThisParticle;
bytesRead += bytesForThisParticle;
}
}
}
return bytesRead;
}
// will average a "common reduced LOD view" from the the child elements...
void ParticleTreeElement::calculateAverageFromChildren() {
// nothing to do here yet...
}
// will detect if children are leaves AND collapsable into the parent node
// and in that case will collapse children and make this node
// a leaf, returns TRUE if all the leaves are collapsed into a
// single node
bool ParticleTreeElement::collapseChildren() {
// nothing to do here yet...
return false;
}
void ParticleTreeElement::storeParticle(const Particle& particle) {
_particles->push_back(particle);
markWithChangedTime();
}

View file

@ -1,132 +0,0 @@
//
// ParticleTreeElement.h
// libraries/particles/src
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ParticleTreeElement_h
#define hifi_ParticleTreeElement_h
//#include <vector>
#include <OctreeElement.h>
#include <QList>
#include "Particle.h"
#include "ParticleTree.h"
class ParticleTree;
class ParticleTreeElement;
class ParticleTreeUpdateArgs {
public:
QList<Particle> _movingParticles;
};
class FindAndUpdateParticleIDArgs {
public:
uint32_t particleID;
uint32_t creatorTokenID;
bool creatorTokenFound;
bool viewedParticleFound;
bool isViewing;
};
class ParticleTreeElement : public OctreeElement {
friend class ParticleTree; // to allow createElement to new us...
ParticleTreeElement(unsigned char* octalCode = NULL);
virtual OctreeElement* createNewElement(unsigned char* octalCode = NULL);
public:
virtual ~ParticleTreeElement();
// type safe versions of OctreeElement methods
ParticleTreeElement* getChildAtIndex(int index) { return (ParticleTreeElement*)OctreeElement::getChildAtIndex(index); }
// methods you can and should override to implement your tree functionality
/// Adds a child to the current element. Override this if there is additional child initialization your class needs.
virtual ParticleTreeElement* addChildAtIndex(int index);
/// Override this to implement LOD averaging on changes to the tree.
virtual void calculateAverageFromChildren();
/// Override this to implement LOD collapsing and identical child pruning on changes to the tree.
virtual bool collapseChildren();
/// Should this element be considered to have content in it. This will be used in collision and ray casting methods.
/// By default we assume that only leaves are actual content, but some octrees may have different semantics.
virtual bool hasContent() const { return isLeaf(); }
/// Override this to break up large octree elements when an edit operation is performed on a smaller octree element.
/// For example, if the octrees represent solid cubes and a delete of a smaller octree element is done then the
/// meaningful split would be to break the larger cube into smaller cubes of the same color/texture.
virtual void splitChildren() { }
/// Override to indicate that this element requires a split before editing lower elements in the octree
virtual bool requiresSplit() const { return false; }
/// Override to serialize the state of this element. This is used for persistance and for transmission across the network.
virtual OctreeElement::AppendState appendElementData(OctreePacketData* packetData, EncodeBitstreamParams& params) const;
/// Override to deserialize the state of this element. This is used for loading from a persisted file or from reading
/// from the network.
virtual int readElementDataFromBuffer(const unsigned char* data, int bytesLeftToRead, ReadBitstreamToTreeParams& args);
/// Override to indicate that the item is currently rendered in the rendering engine. By default we assume that if
/// the element should be rendered, then your rendering engine is rendering. But some rendering engines my have cases
/// where an element is not actually rendering all should render elements. If the isRendered() state doesn't match the
/// shouldRender() state, the tree will remark elements as changed even in cases there the elements have not changed.
virtual bool isRendered() const { return getShouldRender(); }
virtual bool deleteApproved() const { return !hasParticles(); }
virtual bool findSpherePenetration(const glm::vec3& center, float radius,
glm::vec3& penetration, void** penetratedObject) const;
const QList<Particle>& getParticles() const { return *_particles; }
QList<Particle>& getParticles() { return *_particles; }
bool hasParticles() const { return _particles->size() > 0; }
void update(ParticleTreeUpdateArgs& args);
void setTree(ParticleTree* tree) { _myTree = tree; }
bool updateParticle(const Particle& particle);
bool updateParticle(const ParticleID& particleID, const ParticleProperties& properties);
void updateParticleID(FindAndUpdateParticleIDArgs* args);
const Particle* getClosestParticle(glm::vec3 position) const;
/// finds all particles that touch a sphere
/// \param position the center of the query sphere
/// \param radius the radius of the query sphere
/// \param particles[out] vector of const Particle*
void getParticles(const glm::vec3& position, float radius, QVector<const Particle*>& foundParticles) const;
/// finds all particles that touch a box
/// \param box the query box
/// \param particles[out] vector of non-const Particle*
void getParticles(const AACube& box, QVector<Particle*>& foundParticles);
const Particle* getParticleWithID(uint32_t id) const;
bool removeParticleWithID(uint32_t id);
protected:
virtual void init(unsigned char * octalCode);
void storeParticle(const Particle& particle);
ParticleTree* _myTree;
QList<Particle>* _particles;
};
#endif // hifi_ParticleTreeElement_h

View file

@ -1,38 +0,0 @@
//
// ParticleTreeHeadlessViewer.cpp
// libraries/particles/src
//
// Created by Brad Hefta-Gaub on 2/26/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ParticleTreeHeadlessViewer.h"
ParticleTreeHeadlessViewer::ParticleTreeHeadlessViewer() :
OctreeHeadlessViewer() {
}
ParticleTreeHeadlessViewer::~ParticleTreeHeadlessViewer() {
}
void ParticleTreeHeadlessViewer::init() {
OctreeHeadlessViewer::init();
}
void ParticleTreeHeadlessViewer::update() {
if (_tree) {
ParticleTree* tree = static_cast<ParticleTree*>(_tree);
if (tree->tryLockForWrite()) {
tree->update();
tree->unlock();
}
}
}
void ParticleTreeHeadlessViewer::processEraseMessage(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode) {
static_cast<ParticleTree*>(_tree)->processEraseMessage(dataByteArray, sourceNode);
}

View file

@ -1,44 +0,0 @@
//
// ParticleTreeHeadlessViewer.h
// libraries/particles/src
//
// Created by Brad Hefta-Gaub on 2/26/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ParticleTreeHeadlessViewer_h
#define hifi_ParticleTreeHeadlessViewer_h
#include <PacketHeaders.h>
#include <SharedUtil.h>
#include <Octree.h>
#include <OctreePacketData.h>
#include <OctreeHeadlessViewer.h>
#include "ParticleTree.h"
#include <ViewFrustum.h>
// Generic client side Octree renderer class.
class ParticleTreeHeadlessViewer : public OctreeHeadlessViewer {
Q_OBJECT
public:
ParticleTreeHeadlessViewer();
virtual ~ParticleTreeHeadlessViewer();
virtual Octree* createTree() { return new ParticleTree(true); }
virtual char getMyNodeType() const { return NodeType::ParticleServer; }
virtual PacketType getMyQueryMessageType() const { return PacketTypeParticleQuery; }
virtual PacketType getExpectedPacketType() const { return PacketTypeParticleData; }
void update();
ParticleTree* getTree() { return (ParticleTree*)_tree; }
void processEraseMessage(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode);
virtual void init();
};
#endif // hifi_ParticleTreeHeadlessViewer_h

View file

@ -1,176 +0,0 @@
//
// ParticlesScriptingInterface.cpp
// libraries/particles/src
//
// Created by Brad Hefta-Gaub on 12/6/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ParticlesScriptingInterface.h"
#include "ParticleTree.h"
ParticlesScriptingInterface::ParticlesScriptingInterface() :
_nextCreatorTokenID(0),
_particleTree(NULL)
{
}
void ParticlesScriptingInterface::queueParticleMessage(PacketType packetType,
ParticleID particleID, const ParticleProperties& properties) {
getParticlePacketSender()->queueParticleEditMessage(packetType, particleID, properties);
}
ParticleID ParticlesScriptingInterface::addParticle(const ParticleProperties& properties) {
// The application will keep track of creatorTokenID
uint32_t creatorTokenID = Particle::getNextCreatorTokenID();
ParticleID id(NEW_PARTICLE, creatorTokenID, false );
// queue the packet
queueParticleMessage(PacketTypeParticleAddOrEdit, id, properties);
// If we have a local particle tree set, then also update it.
if (_particleTree) {
_particleTree->lockForWrite();
_particleTree->addParticle(id, properties);
_particleTree->unlock();
}
return id;
}
ParticleID ParticlesScriptingInterface::identifyParticle(ParticleID particleID) {
uint32_t actualID = particleID.id;
if (!particleID.isKnownID) {
actualID = Particle::getIDfromCreatorTokenID(particleID.creatorTokenID);
if (actualID == UNKNOWN_PARTICLE_ID) {
return particleID; // bailing early
}
// found it!
particleID.id = actualID;
particleID.isKnownID = true;
}
return particleID;
}
ParticleProperties ParticlesScriptingInterface::getParticleProperties(ParticleID particleID) {
ParticleProperties results;
ParticleID identity = identifyParticle(particleID);
if (!identity.isKnownID) {
results.setIsUnknownID();
return results;
}
if (_particleTree) {
_particleTree->lockForRead();
const Particle* particle = _particleTree->findParticleByID(identity.id, true);
if (particle) {
results.copyFromParticle(*particle);
} else {
results.setIsUnknownID();
}
_particleTree->unlock();
}
return results;
}
ParticleID ParticlesScriptingInterface::editParticle(ParticleID particleID, const ParticleProperties& properties) {
uint32_t actualID = particleID.id;
// if the particle is unknown, attempt to look it up
if (!particleID.isKnownID) {
actualID = Particle::getIDfromCreatorTokenID(particleID.creatorTokenID);
}
// if at this point, we know the id, send the update to the particle server
if (actualID != UNKNOWN_PARTICLE_ID) {
particleID.id = actualID;
particleID.isKnownID = true;
queueParticleMessage(PacketTypeParticleAddOrEdit, particleID, properties);
}
// If we have a local particle tree set, then also update it. We can do this even if we don't know
// the actual id, because we can edit out local particles just with creatorTokenID
if (_particleTree) {
_particleTree->lockForWrite();
_particleTree->updateParticle(particleID, properties);
_particleTree->unlock();
}
return particleID;
}
// TODO: This deleteParticle() method uses the PacketType_PARTICLE_ADD_OR_EDIT message to send
// a changed particle with a shouldDie() property set to true. This works and is currently the only
// way to tell the particle server to delete a particle. But we should change this to use the PacketType_PARTICLE_ERASE
// message which takes a list of particle id's to delete.
void ParticlesScriptingInterface::deleteParticle(ParticleID particleID) {
// setup properties to kill the particle
ParticleProperties properties;
properties.setShouldDie(true);
uint32_t actualID = particleID.id;
// if the particle is unknown, attempt to look it up
if (!particleID.isKnownID) {
actualID = Particle::getIDfromCreatorTokenID(particleID.creatorTokenID);
}
// if at this point, we know the id, send the update to the particle server
if (actualID != UNKNOWN_PARTICLE_ID) {
particleID.id = actualID;
particleID.isKnownID = true;
queueParticleMessage(PacketTypeParticleAddOrEdit, particleID, properties);
}
// If we have a local particle tree set, then also update it.
if (_particleTree) {
_particleTree->lockForWrite();
_particleTree->deleteParticle(particleID);
_particleTree->unlock();
}
}
ParticleID ParticlesScriptingInterface::findClosestParticle(const glm::vec3& center, float radius) const {
ParticleID result(UNKNOWN_PARTICLE_ID, UNKNOWN_TOKEN, false);
if (_particleTree) {
_particleTree->lockForRead();
const Particle* closestParticle = _particleTree->findClosestParticle(center/(float)TREE_SCALE,
radius/(float)TREE_SCALE);
_particleTree->unlock();
if (closestParticle) {
result.id = closestParticle->getID();
result.isKnownID = true;
}
}
return result;
}
QVector<ParticleID> ParticlesScriptingInterface::findParticles(const glm::vec3& center, float radius) const {
QVector<ParticleID> result;
if (_particleTree) {
_particleTree->lockForRead();
QVector<const Particle*> particles;
_particleTree->findParticles(center/(float)TREE_SCALE, radius/(float)TREE_SCALE, particles);
_particleTree->unlock();
foreach (const Particle* particle, particles) {
ParticleID thisParticleID(particle->getID(), UNKNOWN_TOKEN, true);
result << thisParticleID;
}
}
return result;
}

View file

@ -1,73 +0,0 @@
//
// ParticlesScriptingInterface.h
// libraries/particles/src
//
// Created by Brad Hefta-Gaub on 12/6/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ParticlesScriptingInterface_h
#define hifi_ParticlesScriptingInterface_h
#include <QtCore/QObject>
#include <CollisionInfo.h>
#include <OctreeScriptingInterface.h>
#include "ParticleEditPacketSender.h"
/// handles scripting of Particle commands from JS passed to assigned clients
class ParticlesScriptingInterface : public OctreeScriptingInterface {
Q_OBJECT
public:
ParticlesScriptingInterface();
ParticleEditPacketSender* getParticlePacketSender() const { return (ParticleEditPacketSender*)getPacketSender(); }
virtual NodeType_t getServerNodeType() const { return NodeType::ParticleServer; }
virtual OctreeEditPacketSender* createPacketSender() { return new ParticleEditPacketSender(); }
void setParticleTree(ParticleTree* particleTree) { _particleTree = particleTree; }
ParticleTree* getParticleTree(ParticleTree*) { return _particleTree; }
public slots:
/// adds a particle with the specific properties
ParticleID addParticle(const ParticleProperties& properties);
/// identify a recently created particle to determine its true ID
ParticleID identifyParticle(ParticleID particleID);
/// gets the current particle properties for a specific particle
/// this function will not find return results in script engine contexts which don't have access to particles
ParticleProperties getParticleProperties(ParticleID particleID);
/// edits a particle updating only the included properties, will return the identified ParticleID in case of
/// successful edit, if the input particleID is for an unknown particle this function will have no effect
ParticleID editParticle(ParticleID particleID, const ParticleProperties& properties);
/// deletes a particle
void deleteParticle(ParticleID particleID);
/// finds the closest particle to the center point, within the radius
/// will return a ParticleID.isKnownID = false if no particles are in the radius
/// this function will not find any particles in script engine contexts which don't have access to particles
ParticleID findClosestParticle(const glm::vec3& center, float radius) const;
/// finds particles within the search sphere specified by the center point and radius
/// this function will not find any particles in script engine contexts which don't have access to particles
QVector<ParticleID> findParticles(const glm::vec3& center, float radius) const;
signals:
void particleCollisionWithVoxel(const ParticleID& particleID, const VoxelDetail& voxel, const CollisionInfo& collision);
void particleCollisionWithParticle(const ParticleID& idA, const ParticleID& idB, const CollisionInfo& collision);
private:
void queueParticleMessage(PacketType packetType, ParticleID particleID, const ParticleProperties& properties);
uint32_t _nextCreatorTokenID;
ParticleTree* _particleTree;
};
#endif // hifi_ParticlesScriptingInterface_h

View file

@ -5,7 +5,7 @@ setup_hifi_library(Gui Network Script Widgets)
include_glm()
link_hifi_libraries(shared octree voxels fbx particles entities animation)
link_hifi_libraries(shared octree voxels fbx entities animation)
# call macro to link our dependencies and bubble them up via a property on our target
link_shared_dependencies()

View file

@ -26,7 +26,6 @@
#include <NetworkAccessManager.h>
#include <NodeList.h>
#include <PacketHeaders.h>
#include <ParticlesScriptingInterface.h>
#include <Sound.h>
#include <UUID.h>
#include <VoxelConstants.h>
@ -43,7 +42,6 @@
#include "XMLHttpRequestClass.h"
VoxelsScriptingInterface ScriptEngine::_voxelsScriptingInterface;
ParticlesScriptingInterface ScriptEngine::_particlesScriptingInterface;
EntityScriptingInterface ScriptEngine::_entityScriptingInterface;
static QScriptValue soundConstructor(QScriptContext* context, QScriptEngine* engine) {
@ -236,7 +234,6 @@ void ScriptEngine::init() {
_isInitialized = true;
_voxelsScriptingInterface.init();
_particlesScriptingInterface.init();
// register various meta-types
registerMetaTypes(this);
@ -248,10 +245,6 @@ void ScriptEngine::init() {
registerAvatarTypes(this);
Bitstream::registerTypes(this);
qScriptRegisterMetaType(this, ParticlePropertiesToScriptValue, ParticlePropertiesFromScriptValue);
qScriptRegisterMetaType(this, ParticleIDtoScriptValue, ParticleIDfromScriptValue);
qScriptRegisterSequenceMetaType<QVector<ParticleID> >(this);
qScriptRegisterMetaType(this, EntityItemPropertiesToScriptValue, EntityItemPropertiesFromScriptValue);
qScriptRegisterMetaType(this, EntityItemIDtoScriptValue, EntityItemIDfromScriptValue);
qScriptRegisterMetaType(this, RayToEntityIntersectionResultToScriptValue, RayToEntityIntersectionResultFromScriptValue);
@ -286,7 +279,6 @@ void ScriptEngine::init() {
registerGlobalObject("Audio", &_audioScriptingInterface);
registerGlobalObject("Controller", _controllerScriptingInterface);
registerGlobalObject("Entities", &_entityScriptingInterface);
registerGlobalObject("Particles", &_particlesScriptingInterface);
registerGlobalObject("Quat", &_quatLibrary);
registerGlobalObject("Vec3", &_vec3Library);
registerGlobalObject("Uuid", &_uuidLibrary);
@ -299,14 +291,12 @@ void ScriptEngine::init() {
globalObject().setProperty("COLLISION_GROUP_ENVIRONMENT", newVariant(QVariant(COLLISION_GROUP_ENVIRONMENT)));
globalObject().setProperty("COLLISION_GROUP_AVATARS", newVariant(QVariant(COLLISION_GROUP_AVATARS)));
globalObject().setProperty("COLLISION_GROUP_VOXELS", newVariant(QVariant(COLLISION_GROUP_VOXELS)));
globalObject().setProperty("COLLISION_GROUP_PARTICLES", newVariant(QVariant(COLLISION_GROUP_PARTICLES)));
globalObject().setProperty("AVATAR_MOTION_OBEY_LOCAL_GRAVITY", newVariant(QVariant(AVATAR_MOTION_OBEY_LOCAL_GRAVITY)));
globalObject().setProperty("AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY", newVariant(QVariant(AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY)));
// let the VoxelPacketSender know how frequently we plan to call it
_voxelsScriptingInterface.getVoxelPacketSender()->setProcessCallIntervalHint(SCRIPT_DATA_CALLBACK_USECS);
_particlesScriptingInterface.getParticlePacketSender()->setProcessCallIntervalHint(SCRIPT_DATA_CALLBACK_USECS);
}
QScriptValue ScriptEngine::registerGlobalObject(const QString& name, QObject* object) {
@ -421,16 +411,6 @@ void ScriptEngine::run() {
}
}
if (_particlesScriptingInterface.getParticlePacketSender()->serversExist()) {
// release the queue of edit voxel messages.
_particlesScriptingInterface.getParticlePacketSender()->releaseQueuedMessages();
// since we're in non-threaded mode, call process so that the packets are sent
if (!_particlesScriptingInterface.getParticlePacketSender()->isThreaded()) {
_particlesScriptingInterface.getParticlePacketSender()->process();
}
}
if (_entityScriptingInterface.getEntityPacketSender()->serversExist()) {
// release the queue of edit voxel messages.
_entityScriptingInterface.getEntityPacketSender()->releaseQueuedMessages();
@ -568,16 +548,6 @@ void ScriptEngine::run() {
}
}
if (_particlesScriptingInterface.getParticlePacketSender()->serversExist()) {
// release the queue of edit voxel messages.
_particlesScriptingInterface.getParticlePacketSender()->releaseQueuedMessages();
// since we're in non-threaded mode, call process so that the packets are sent
if (!_particlesScriptingInterface.getParticlePacketSender()->isThreaded()) {
_particlesScriptingInterface.getParticlePacketSender()->process();
}
}
if (_entityScriptingInterface.getEntityPacketSender()->serversExist()) {
// release the queue of edit entity messages.
_entityScriptingInterface.getEntityPacketSender()->releaseQueuedMessages();

View file

@ -31,7 +31,6 @@
#include "Vec3.h"
class EntityScriptingInterface;
class ParticlesScriptingInterface;
class VoxelsScriptingInterface;
const QString NO_SCRIPT("");
@ -51,9 +50,6 @@ public:
/// Access the VoxelsScriptingInterface in order to initialize it with a custom packet sender and jurisdiction listener
static VoxelsScriptingInterface* getVoxelsScriptingInterface() { return &_voxelsScriptingInterface; }
/// Access the ParticlesScriptingInterface in order to initialize it with a custom packet sender and jurisdiction listener
static ParticlesScriptingInterface* getParticlesScriptingInterface() { return &_particlesScriptingInterface; }
/// Access the EntityScriptingInterface in order to initialize it with a custom packet sender and jurisdiction listener
static EntityScriptingInterface* getEntityScriptingInterface() { return &_entityScriptingInterface; }
@ -143,7 +139,6 @@ private:
void stopTimer(QTimer* timer);
static VoxelsScriptingInterface _voxelsScriptingInterface;
static ParticlesScriptingInterface _particlesScriptingInterface;
static EntityScriptingInterface _entityScriptingInterface;
AbstractControllerScriptingInterface* _controllerScriptingInterface;

View file

@ -23,7 +23,6 @@ class Shape;
const quint32 COLLISION_GROUP_ENVIRONMENT = 1U << 0;
const quint32 COLLISION_GROUP_AVATARS = 1U << 1;
const quint32 COLLISION_GROUP_VOXELS = 1U << 2;
const quint32 COLLISION_GROUP_PARTICLES = 1U << 3;
const quint32 VALID_COLLISION_GROUPS = 0x0f;
// CollisionInfo contains details about the collision between two things: BodyA and BodyB.

View file

@ -5,6 +5,6 @@ setup_hifi_project(Script Network)
include_glm()
# link in the shared libraries
link_hifi_libraries(shared octree voxels fbx metavoxels networking particles entities avatars audio animation script-engine)
link_hifi_libraries(shared octree voxels fbx metavoxels networking entities avatars audio animation script-engine)
link_shared_dependencies()

View file

@ -25,30 +25,30 @@
#include "OctreeTests.h"
enum ParticlePropertyList {
PARTICLE_PROP_PAGED_PROPERTY,
PARTICLE_PROP_CUSTOM_PROPERTIES_INCLUDED,
PARTICLE_PROP_VISIBLE,
PARTICLE_PROP_POSITION,
PARTICLE_PROP_RADIUS,
PARTICLE_PROP_MODEL_URL,
PARTICLE_PROP_ROTATION,
PARTICLE_PROP_COLOR,
PARTICLE_PROP_SCRIPT,
PARTICLE_PROP_ANIMATION_URL,
PARTICLE_PROP_ANIMATION_FPS,
PARTICLE_PROP_ANIMATION_FRAME_INDEX,
PARTICLE_PROP_ANIMATION_PLAYING,
PARTICLE_PROP_SHOULD_BE_DELETED,
PARTICLE_PROP_VELOCITY,
PARTICLE_PROP_GRAVITY,
PARTICLE_PROP_DAMPING,
PARTICLE_PROP_MASS,
PARTICLE_PROP_LIFETIME,
PARTICLE_PROP_PAUSE_SIMULATION,
enum ExamplePropertyList {
EXAMPLE_PROP_PAGED_PROPERTY,
EXAMPLE_PROP_CUSTOM_PROPERTIES_INCLUDED,
EXAMPLE_PROP_VISIBLE,
EXAMPLE_PROP_POSITION,
EXAMPLE_PROP_RADIUS,
EXAMPLE_PROP_MODEL_URL,
EXAMPLE_PROP_ROTATION,
EXAMPLE_PROP_COLOR,
EXAMPLE_PROP_SCRIPT,
EXAMPLE_PROP_ANIMATION_URL,
EXAMPLE_PROP_ANIMATION_FPS,
EXAMPLE_PROP_ANIMATION_FRAME_INDEX,
EXAMPLE_PROP_ANIMATION_PLAYING,
EXAMPLE_PROP_SHOULD_BE_DELETED,
EXAMPLE_PROP_VELOCITY,
EXAMPLE_PROP_GRAVITY,
EXAMPLE_PROP_DAMPING,
EXAMPLE_PROP_MASS,
EXAMPLE_PROP_LIFETIME,
EXAMPLE_PROP_PAUSE_SIMULATION,
};
typedef PropertyFlags<ParticlePropertyList> ParticlePropertyFlags;
typedef PropertyFlags<ExamplePropertyList> ExamplePropertyFlags;
void OctreeTests::propertyFlagsTests(bool verbose) {
@ -96,17 +96,16 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
{
if (verbose) {
qDebug() << "Test 2: ParticlePropertyFlags: using setHasProperty()";
qDebug() << "Test 2: ExamplePropertyFlags: using setHasProperty()";
}
testsTaken++;
ParticlePropertyFlags props2;
props2.setHasProperty(PARTICLE_PROP_VISIBLE);
props2.setHasProperty(PARTICLE_PROP_ANIMATION_URL);
props2.setHasProperty(PARTICLE_PROP_ANIMATION_FPS);
props2.setHasProperty(PARTICLE_PROP_ANIMATION_FRAME_INDEX);
props2.setHasProperty(PARTICLE_PROP_ANIMATION_PLAYING);
props2.setHasProperty(PARTICLE_PROP_PAUSE_SIMULATION);
EntityPropertyFlags props2;
props2.setHasProperty(PROP_VISIBLE);
props2.setHasProperty(PROP_ANIMATION_URL);
props2.setHasProperty(PROP_ANIMATION_FPS);
props2.setHasProperty(PROP_ANIMATION_FRAME_INDEX);
props2.setHasProperty(PROP_ANIMATION_PLAYING);
QByteArray encoded = props2.encode();
@ -122,17 +121,15 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test 2: ParticlePropertyFlags: using setHasProperty()";
qDebug() << "FAILED - Test 2: ExamplePropertyFlags: using setHasProperty()";
}
if (verbose) {
qDebug() << "Test 2b: remove flag with setHasProperty() PARTICLE_PROP_PAUSE_SIMULATION";
qDebug() << "Test 2b: remove flag with setHasProperty() PROP_PAUSE_SIMULATION";
}
testsTaken++;
props2.setHasProperty(PARTICLE_PROP_PAUSE_SIMULATION, false);
encoded = props2.encode();
if (verbose) {
@ -147,24 +144,24 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test 2b: remove flag with setHasProperty() PARTICLE_PROP_PAUSE_SIMULATION";
qDebug() << "FAILED - Test 2b: remove flag with setHasProperty() EXAMPLE_PROP_PAUSE_SIMULATION";
}
}
{
if (verbose) {
qDebug() << "Test 3: ParticlePropertyFlags: using | operator";
qDebug() << "Test 3: ExamplePropertyFlags: using | operator";
}
testsTaken++;
ParticlePropertyFlags props;
ExamplePropertyFlags props;
props = ParticlePropertyFlags(PARTICLE_PROP_VISIBLE)
| ParticlePropertyFlags(PARTICLE_PROP_ANIMATION_URL)
| ParticlePropertyFlags(PARTICLE_PROP_ANIMATION_FPS)
| ParticlePropertyFlags(PARTICLE_PROP_ANIMATION_FRAME_INDEX)
| ParticlePropertyFlags(PARTICLE_PROP_ANIMATION_PLAYING)
| ParticlePropertyFlags(PARTICLE_PROP_PAUSE_SIMULATION);
props = ExamplePropertyFlags(EXAMPLE_PROP_VISIBLE)
| ExamplePropertyFlags(EXAMPLE_PROP_ANIMATION_URL)
| ExamplePropertyFlags(EXAMPLE_PROP_ANIMATION_FPS)
| ExamplePropertyFlags(EXAMPLE_PROP_ANIMATION_FRAME_INDEX)
| ExamplePropertyFlags(EXAMPLE_PROP_ANIMATION_PLAYING)
| ExamplePropertyFlags(EXAMPLE_PROP_PAUSE_SIMULATION);
QByteArray encoded = props.encode();
@ -179,16 +176,16 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test 3: ParticlePropertyFlags: using | operator";
qDebug() << "FAILED - Test 3: ExamplePropertyFlags: using | operator";
}
if (verbose) {
qDebug() << "Test 3b: remove flag with -= PARTICLE_PROP_PAUSE_SIMULATION";
qDebug() << "Test 3b: remove flag with -= EXAMPLE_PROP_PAUSE_SIMULATION";
}
testsTaken++;
props -= PARTICLE_PROP_PAUSE_SIMULATION;
props -= EXAMPLE_PROP_PAUSE_SIMULATION;
encoded = props.encode();
@ -204,25 +201,25 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test 3b: remove flag with -= PARTICLE_PROP_PAUSE_SIMULATION";
qDebug() << "FAILED - Test 3b: remove flag with -= EXAMPLE_PROP_PAUSE_SIMULATION";
}
}
{
if (verbose) {
qDebug() << "Test 3c: ParticlePropertyFlags: using |= operator";
qDebug() << "Test 3c: ExamplePropertyFlags: using |= operator";
}
testsTaken++;
ParticlePropertyFlags props;
ExamplePropertyFlags props;
props |= PARTICLE_PROP_VISIBLE;
props |= PARTICLE_PROP_ANIMATION_URL;
props |= PARTICLE_PROP_ANIMATION_FPS;
props |= PARTICLE_PROP_ANIMATION_FRAME_INDEX;
props |= PARTICLE_PROP_ANIMATION_PLAYING;
props |= PARTICLE_PROP_PAUSE_SIMULATION;
props |= EXAMPLE_PROP_VISIBLE;
props |= EXAMPLE_PROP_ANIMATION_URL;
props |= EXAMPLE_PROP_ANIMATION_FPS;
props |= EXAMPLE_PROP_ANIMATION_FRAME_INDEX;
props |= EXAMPLE_PROP_ANIMATION_PLAYING;
props |= EXAMPLE_PROP_PAUSE_SIMULATION;
QByteArray encoded = props.encode();
@ -238,24 +235,24 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - 3c: ParticlePropertyFlags: using |= operator";
qDebug() << "FAILED - 3c: ExamplePropertyFlags: using |= operator";
}
}
{
if (verbose) {
qDebug() << "Test 4: ParticlePropertyFlags: using + operator";
qDebug() << "Test 4: ExamplePropertyFlags: using + operator";
}
testsTaken++;
ParticlePropertyFlags props;
ExamplePropertyFlags props;
props = ParticlePropertyFlags(PARTICLE_PROP_VISIBLE)
+ ParticlePropertyFlags(PARTICLE_PROP_ANIMATION_URL)
+ ParticlePropertyFlags(PARTICLE_PROP_ANIMATION_FPS)
+ ParticlePropertyFlags(PARTICLE_PROP_ANIMATION_FRAME_INDEX)
+ ParticlePropertyFlags(PARTICLE_PROP_ANIMATION_PLAYING)
+ ParticlePropertyFlags(PARTICLE_PROP_PAUSE_SIMULATION);
props = ExamplePropertyFlags(EXAMPLE_PROP_VISIBLE)
+ ExamplePropertyFlags(EXAMPLE_PROP_ANIMATION_URL)
+ ExamplePropertyFlags(EXAMPLE_PROP_ANIMATION_FPS)
+ ExamplePropertyFlags(EXAMPLE_PROP_ANIMATION_FRAME_INDEX)
+ ExamplePropertyFlags(EXAMPLE_PROP_ANIMATION_PLAYING)
+ ExamplePropertyFlags(EXAMPLE_PROP_PAUSE_SIMULATION);
QByteArray encoded = props.encode();
@ -271,23 +268,23 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test 4: ParticlePropertyFlags: using + operator";
qDebug() << "FAILED - Test 4: ExamplePropertyFlags: using + operator";
}
}
{
if (verbose) {
qDebug() << "Test 5: ParticlePropertyFlags: using += operator";
qDebug() << "Test 5: ExamplePropertyFlags: using += operator";
}
testsTaken++;
ParticlePropertyFlags props;
ExamplePropertyFlags props;
props += PARTICLE_PROP_VISIBLE;
props += PARTICLE_PROP_ANIMATION_URL;
props += PARTICLE_PROP_ANIMATION_FPS;
props += PARTICLE_PROP_ANIMATION_FRAME_INDEX;
props += PARTICLE_PROP_ANIMATION_PLAYING;
props += PARTICLE_PROP_PAUSE_SIMULATION;
props += EXAMPLE_PROP_VISIBLE;
props += EXAMPLE_PROP_ANIMATION_URL;
props += EXAMPLE_PROP_ANIMATION_FPS;
props += EXAMPLE_PROP_ANIMATION_FRAME_INDEX;
props += EXAMPLE_PROP_ANIMATION_PLAYING;
props += EXAMPLE_PROP_PAUSE_SIMULATION;
QByteArray encoded = props.encode();
@ -303,24 +300,24 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test 5: ParticlePropertyFlags: using += operator";
qDebug() << "FAILED - Test 5: ExamplePropertyFlags: using += operator";
}
}
{
if (verbose) {
qDebug() << "Test 6: ParticlePropertyFlags: using = ... << operator";
qDebug() << "Test 6: ExamplePropertyFlags: using = ... << operator";
}
testsTaken++;
ParticlePropertyFlags props;
ExamplePropertyFlags props;
props = ParticlePropertyFlags(PARTICLE_PROP_VISIBLE)
<< ParticlePropertyFlags(PARTICLE_PROP_ANIMATION_URL)
<< ParticlePropertyFlags(PARTICLE_PROP_ANIMATION_FPS)
<< ParticlePropertyFlags(PARTICLE_PROP_ANIMATION_FRAME_INDEX)
<< ParticlePropertyFlags(PARTICLE_PROP_ANIMATION_PLAYING)
<< ParticlePropertyFlags(PARTICLE_PROP_PAUSE_SIMULATION);
props = ExamplePropertyFlags(EXAMPLE_PROP_VISIBLE)
<< ExamplePropertyFlags(EXAMPLE_PROP_ANIMATION_URL)
<< ExamplePropertyFlags(EXAMPLE_PROP_ANIMATION_FPS)
<< ExamplePropertyFlags(EXAMPLE_PROP_ANIMATION_FRAME_INDEX)
<< ExamplePropertyFlags(EXAMPLE_PROP_ANIMATION_PLAYING)
<< ExamplePropertyFlags(EXAMPLE_PROP_PAUSE_SIMULATION);
QByteArray encoded = props.encode();
@ -336,24 +333,24 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test 6: ParticlePropertyFlags: using = ... << operator";
qDebug() << "FAILED - Test 6: ExamplePropertyFlags: using = ... << operator";
}
}
{
if (verbose) {
qDebug() << "Test 7: ParticlePropertyFlags: using <<= operator";
qDebug() << "Test 7: ExamplePropertyFlags: using <<= operator";
}
testsTaken++;
ParticlePropertyFlags props;
ExamplePropertyFlags props;
props <<= PARTICLE_PROP_VISIBLE;
props <<= PARTICLE_PROP_ANIMATION_URL;
props <<= PARTICLE_PROP_ANIMATION_FPS;
props <<= PARTICLE_PROP_ANIMATION_FRAME_INDEX;
props <<= PARTICLE_PROP_ANIMATION_PLAYING;
props <<= PARTICLE_PROP_PAUSE_SIMULATION;
props <<= EXAMPLE_PROP_VISIBLE;
props <<= EXAMPLE_PROP_ANIMATION_URL;
props <<= EXAMPLE_PROP_ANIMATION_FPS;
props <<= EXAMPLE_PROP_ANIMATION_FRAME_INDEX;
props <<= EXAMPLE_PROP_ANIMATION_PLAYING;
props <<= EXAMPLE_PROP_PAUSE_SIMULATION;
QByteArray encoded = props.encode();
@ -369,24 +366,24 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test 7: ParticlePropertyFlags: using <<= operator";
qDebug() << "FAILED - Test 7: ExamplePropertyFlags: using <<= operator";
}
}
{
if (verbose) {
qDebug() << "Test 8: ParticlePropertyFlags: using << enum operator";
qDebug() << "Test 8: ExamplePropertyFlags: using << enum operator";
}
testsTaken++;
ParticlePropertyFlags props;
ExamplePropertyFlags props;
props << PARTICLE_PROP_VISIBLE;
props << PARTICLE_PROP_ANIMATION_URL;
props << PARTICLE_PROP_ANIMATION_FPS;
props << PARTICLE_PROP_ANIMATION_FRAME_INDEX;
props << PARTICLE_PROP_ANIMATION_PLAYING;
props << PARTICLE_PROP_PAUSE_SIMULATION;
props << EXAMPLE_PROP_VISIBLE;
props << EXAMPLE_PROP_ANIMATION_URL;
props << EXAMPLE_PROP_ANIMATION_FPS;
props << EXAMPLE_PROP_ANIMATION_FRAME_INDEX;
props << EXAMPLE_PROP_ANIMATION_PLAYING;
props << EXAMPLE_PROP_PAUSE_SIMULATION;
QByteArray encoded = props.encode();
@ -402,26 +399,26 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test 8: ParticlePropertyFlags: using << enum operator";
qDebug() << "FAILED - Test 8: ExamplePropertyFlags: using << enum operator";
}
}
{
if (verbose) {
qDebug() << "Test 9: ParticlePropertyFlags: using << flags operator ";
qDebug() << "Test 9: ExamplePropertyFlags: using << flags operator ";
}
testsTaken++;
ParticlePropertyFlags props;
ParticlePropertyFlags props2;
ExamplePropertyFlags props;
ExamplePropertyFlags props2;
props << PARTICLE_PROP_VISIBLE;
props << PARTICLE_PROP_ANIMATION_URL;
props << PARTICLE_PROP_ANIMATION_FPS;
props << EXAMPLE_PROP_VISIBLE;
props << EXAMPLE_PROP_ANIMATION_URL;
props << EXAMPLE_PROP_ANIMATION_FPS;
props2 << PARTICLE_PROP_ANIMATION_FRAME_INDEX;
props2 << PARTICLE_PROP_ANIMATION_PLAYING;
props2 << PARTICLE_PROP_PAUSE_SIMULATION;
props2 << EXAMPLE_PROP_ANIMATION_FRAME_INDEX;
props2 << EXAMPLE_PROP_ANIMATION_PLAYING;
props2 << EXAMPLE_PROP_PAUSE_SIMULATION;
props << props2;
@ -439,15 +436,15 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test 9: ParticlePropertyFlags: using << flags operator";
qDebug() << "FAILED - Test 9: ExamplePropertyFlags: using << flags operator";
}
}
{
if (verbose) {
qDebug() << "Test 10: ParticlePropertyFlags comparison";
qDebug() << "Test 10: ExamplePropertyFlags comparison";
}
ParticlePropertyFlags propsA;
ExamplePropertyFlags propsA;
if (verbose) {
qDebug() << "!propsA:" << (!propsA) << "{ expect true }";
@ -459,15 +456,15 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test 10a: ParticlePropertyFlags comparison, uninitialized !propsA";
qDebug() << "FAILED - Test 10a: ExamplePropertyFlags comparison, uninitialized !propsA";
}
propsA << PARTICLE_PROP_VISIBLE;
propsA << PARTICLE_PROP_ANIMATION_URL;
propsA << PARTICLE_PROP_ANIMATION_FPS;
propsA << PARTICLE_PROP_ANIMATION_FRAME_INDEX;
propsA << PARTICLE_PROP_ANIMATION_PLAYING;
propsA << PARTICLE_PROP_PAUSE_SIMULATION;
propsA << EXAMPLE_PROP_VISIBLE;
propsA << EXAMPLE_PROP_ANIMATION_URL;
propsA << EXAMPLE_PROP_ANIMATION_FPS;
propsA << EXAMPLE_PROP_ANIMATION_FRAME_INDEX;
propsA << EXAMPLE_PROP_ANIMATION_PLAYING;
propsA << EXAMPLE_PROP_PAUSE_SIMULATION;
if (verbose) {
qDebug() << "!propsA:" << (!propsA) << "{ expect false }";
@ -479,16 +476,16 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test 10b: ParticlePropertyFlags comparison, initialized !propsA";
qDebug() << "FAILED - Test 10b: ExamplePropertyFlags comparison, initialized !propsA";
}
ParticlePropertyFlags propsB;
propsB << PARTICLE_PROP_VISIBLE;
propsB << PARTICLE_PROP_ANIMATION_URL;
propsB << PARTICLE_PROP_ANIMATION_FPS;
propsB << PARTICLE_PROP_ANIMATION_FRAME_INDEX;
propsB << PARTICLE_PROP_ANIMATION_PLAYING;
propsB << PARTICLE_PROP_PAUSE_SIMULATION;
ExamplePropertyFlags propsB;
propsB << EXAMPLE_PROP_VISIBLE;
propsB << EXAMPLE_PROP_ANIMATION_URL;
propsB << EXAMPLE_PROP_ANIMATION_FPS;
propsB << EXAMPLE_PROP_ANIMATION_FRAME_INDEX;
propsB << EXAMPLE_PROP_ANIMATION_PLAYING;
propsB << EXAMPLE_PROP_PAUSE_SIMULATION;
if (verbose) {
qDebug() << "propsA == propsB:" << (propsA == propsB) << "{ expect true }";
@ -501,7 +498,7 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test 10c: ParticlePropertyFlags comparison, propsA == propsB";
qDebug() << "FAILED - Test 10c: ExamplePropertyFlags comparison, propsA == propsB";
}
testsTaken++;
@ -511,14 +508,14 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test 10d: ParticlePropertyFlags comparison, propsA != propsB";
qDebug() << "FAILED - Test 10d: ExamplePropertyFlags comparison, propsA != propsB";
}
if (verbose) {
qDebug() << "AFTER propsB -= PARTICLE_PROP_PAUSE_SIMULATION...";
qDebug() << "AFTER propsB -= EXAMPLE_PROP_PAUSE_SIMULATION...";
}
propsB -= PARTICLE_PROP_PAUSE_SIMULATION;
propsB -= EXAMPLE_PROP_PAUSE_SIMULATION;
if (verbose) {
qDebug() << "propsA == propsB:" << (propsA == propsB) << "{ expect false }";
@ -531,7 +528,7 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test 10e: ParticlePropertyFlags comparison, AFTER propsB -= PARTICLE_PROP_PAUSE_SIMULATION";
qDebug() << "FAILED - Test 10e: ExamplePropertyFlags comparison, AFTER propsB -= EXAMPLE_PROP_PAUSE_SIMULATION";
}
if (verbose) {
@ -549,18 +546,18 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test 10f: ParticlePropertyFlags comparison, AFTER propsB = propsA";
qDebug() << "FAILED - Test 10f: ExamplePropertyFlags comparison, AFTER propsB = propsA";
}
}
{
if (verbose) {
qDebug() << "Test 11: ParticlePropertyFlags testing individual properties";
qDebug() << "Test 11: ExamplePropertyFlags testing individual properties";
}
ParticlePropertyFlags props;
ExamplePropertyFlags props;
if (verbose) {
qDebug() << "ParticlePropertyFlags props;";
qDebug() << "ExamplePropertyFlags props;";
}
QByteArray encoded = props.encode();
@ -578,36 +575,36 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test 11a: ParticlePropertyFlags testing individual properties";
qDebug() << "FAILED - Test 11a: ExamplePropertyFlags testing individual properties";
}
if (verbose) {
qDebug() << "Test 11b: props.getHasProperty(PARTICLE_PROP_VISIBLE)" << (props.getHasProperty(PARTICLE_PROP_VISIBLE))
qDebug() << "Test 11b: props.getHasProperty(EXAMPLE_PROP_VISIBLE)" << (props.getHasProperty(EXAMPLE_PROP_VISIBLE))
<< "{ expect false }";
}
testsTaken++;
bool resultB = props.getHasProperty(PARTICLE_PROP_VISIBLE);
bool resultB = props.getHasProperty(EXAMPLE_PROP_VISIBLE);
bool expectedB = false;
if (resultB == expectedB) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test 11b: props.getHasProperty(PARTICLE_PROP_VISIBLE)";
qDebug() << "FAILED - Test 11b: props.getHasProperty(EXAMPLE_PROP_VISIBLE)";
}
if (verbose) {
qDebug() << "props << PARTICLE_PROP_VISIBLE;";
qDebug() << "props << EXAMPLE_PROP_VISIBLE;";
}
props << PARTICLE_PROP_VISIBLE;
props << EXAMPLE_PROP_VISIBLE;
testsTaken++;
bool resultC = props.getHasProperty(PARTICLE_PROP_VISIBLE);
bool resultC = props.getHasProperty(EXAMPLE_PROP_VISIBLE);
bool expectedC = true;
if (resultC == expectedC) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test 11c: props.getHasProperty(PARTICLE_PROP_VISIBLE) after props << PARTICLE_PROP_VISIBLE";
qDebug() << "FAILED - Test 11c: props.getHasProperty(EXAMPLE_PROP_VISIBLE) after props << EXAMPLE_PROP_VISIBLE";
}
encoded = props.encode();
@ -615,7 +612,7 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
if (verbose) {
qDebug() << "props... encoded=";
outputBufferBits((const unsigned char*)encoded.constData(), encoded.size());
qDebug() << "props.getHasProperty(PARTICLE_PROP_VISIBLE)" << (props.getHasProperty(PARTICLE_PROP_VISIBLE))
qDebug() << "props.getHasProperty(EXAMPLE_PROP_VISIBLE)" << (props.getHasProperty(EXAMPLE_PROP_VISIBLE))
<< "{ expect true }";
}
@ -627,19 +624,19 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test 11c: ParticlePropertyFlags testing individual properties";
qDebug() << "FAILED - Test 11c: ExamplePropertyFlags testing individual properties";
}
if (verbose) {
qDebug() << "props << PARTICLE_PROP_ANIMATION_URL;";
qDebug() << "props << EXAMPLE_PROP_ANIMATION_URL;";
}
props << PARTICLE_PROP_ANIMATION_URL;
props << EXAMPLE_PROP_ANIMATION_URL;
encoded = props.encode();
if (verbose) {
qDebug() << "props... encoded=";
outputBufferBits((const unsigned char*)encoded.constData(), encoded.size());
qDebug() << "props.getHasProperty(PARTICLE_PROP_VISIBLE)" << (props.getHasProperty(PARTICLE_PROP_VISIBLE))
qDebug() << "props.getHasProperty(EXAMPLE_PROP_VISIBLE)" << (props.getHasProperty(EXAMPLE_PROP_VISIBLE))
<< "{ expect true }";
}
char expectedBytesD[] = { (char)136, (char)16 };
@ -650,61 +647,61 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test 11d: ParticlePropertyFlags testing individual properties";
qDebug() << "FAILED - Test 11d: ExamplePropertyFlags testing individual properties";
}
testsTaken++;
bool resultE = props.getHasProperty(PARTICLE_PROP_VISIBLE);
bool resultE = props.getHasProperty(EXAMPLE_PROP_VISIBLE);
bool expectedE = true;
if (resultE == expectedE) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test 11e: props.getHasProperty(PARTICLE_PROP_VISIBLE) after props << PARTICLE_PROP_ANIMATION_URL";
qDebug() << "FAILED - Test 11e: props.getHasProperty(EXAMPLE_PROP_VISIBLE) after props << EXAMPLE_PROP_ANIMATION_URL";
}
if (verbose) {
qDebug() << "props << ... more ...";
}
props << PARTICLE_PROP_ANIMATION_FPS;
props << PARTICLE_PROP_ANIMATION_FRAME_INDEX;
props << PARTICLE_PROP_ANIMATION_PLAYING;
props << PARTICLE_PROP_PAUSE_SIMULATION;
props << EXAMPLE_PROP_ANIMATION_FPS;
props << EXAMPLE_PROP_ANIMATION_FRAME_INDEX;
props << EXAMPLE_PROP_ANIMATION_PLAYING;
props << EXAMPLE_PROP_PAUSE_SIMULATION;
encoded = props.encode();
if (verbose) {
qDebug() << "props... encoded=";
outputBufferBits((const unsigned char*)encoded.constData(), encoded.size());
qDebug() << "props.getHasProperty(PARTICLE_PROP_VISIBLE)" << (props.getHasProperty(PARTICLE_PROP_VISIBLE))
qDebug() << "props.getHasProperty(EXAMPLE_PROP_VISIBLE)" << (props.getHasProperty(EXAMPLE_PROP_VISIBLE))
<< "{ expect true }";
}
testsTaken++;
bool resultF = props.getHasProperty(PARTICLE_PROP_VISIBLE);
bool resultF = props.getHasProperty(EXAMPLE_PROP_VISIBLE);
bool expectedF = true;
if (resultF == expectedF) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test 11f: props.getHasProperty(PARTICLE_PROP_VISIBLE) after props << more";
qDebug() << "FAILED - Test 11f: props.getHasProperty(EXAMPLE_PROP_VISIBLE) after props << more";
}
if (verbose) {
qDebug() << "ParticlePropertyFlags propsB = props & PARTICLE_PROP_VISIBLE;";
qDebug() << "ExamplePropertyFlags propsB = props & EXAMPLE_PROP_VISIBLE;";
}
ParticlePropertyFlags propsB = props & PARTICLE_PROP_VISIBLE;
ExamplePropertyFlags propsB = props & EXAMPLE_PROP_VISIBLE;
if (verbose) {
qDebug() << "propsB.getHasProperty(PARTICLE_PROP_VISIBLE)" << (propsB.getHasProperty(PARTICLE_PROP_VISIBLE))
qDebug() << "propsB.getHasProperty(EXAMPLE_PROP_VISIBLE)" << (propsB.getHasProperty(EXAMPLE_PROP_VISIBLE))
<< "{ expect true }";
}
testsTaken++;
bool resultG = propsB.getHasProperty(PARTICLE_PROP_VISIBLE);
bool resultG = propsB.getHasProperty(EXAMPLE_PROP_VISIBLE);
bool expectedG = true;
if (resultG == expectedG) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test 11g: propsB = props & PARTICLE_PROP_VISIBLE";
qDebug() << "FAILED - Test 11g: propsB = props & EXAMPLE_PROP_VISIBLE";
}
encoded = propsB.encode();
@ -720,20 +717,20 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test 11h: ParticlePropertyFlags testing individual properties";
qDebug() << "FAILED - Test 11h: ExamplePropertyFlags testing individual properties";
}
if (verbose) {
qDebug() << "ParticlePropertyFlags propsC = ~propsB;";
qDebug() << "ExamplePropertyFlags propsC = ~propsB;";
}
ParticlePropertyFlags propsC = ~propsB;
ExamplePropertyFlags propsC = ~propsB;
if (verbose) {
qDebug() << "propsC.getHasProperty(PARTICLE_PROP_VISIBLE)" << (propsC.getHasProperty(PARTICLE_PROP_VISIBLE))
qDebug() << "propsC.getHasProperty(EXAMPLE_PROP_VISIBLE)" << (propsC.getHasProperty(EXAMPLE_PROP_VISIBLE))
<< "{ expect false }";
}
testsTaken++;
bool resultI = propsC.getHasProperty(PARTICLE_PROP_VISIBLE);
bool resultI = propsC.getHasProperty(EXAMPLE_PROP_VISIBLE);
bool expectedI = false;
if (resultI == expectedI) {
testsPassed++;
@ -751,16 +748,16 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
{
if (verbose) {
qDebug() << "Test 12: ParticlePropertyFlags: decode tests";
qDebug() << "Test 12: ExamplePropertyFlags: decode tests";
}
ParticlePropertyFlags props;
ExamplePropertyFlags props;
props << PARTICLE_PROP_VISIBLE;
props << PARTICLE_PROP_ANIMATION_URL;
props << PARTICLE_PROP_ANIMATION_FPS;
props << PARTICLE_PROP_ANIMATION_FRAME_INDEX;
props << PARTICLE_PROP_ANIMATION_PLAYING;
props << PARTICLE_PROP_PAUSE_SIMULATION;
props << EXAMPLE_PROP_VISIBLE;
props << EXAMPLE_PROP_ANIMATION_URL;
props << EXAMPLE_PROP_ANIMATION_FPS;
props << EXAMPLE_PROP_ANIMATION_FRAME_INDEX;
props << EXAMPLE_PROP_ANIMATION_PLAYING;
props << EXAMPLE_PROP_PAUSE_SIMULATION;
QByteArray encoded = props.encode();
if (verbose) {
@ -769,7 +766,7 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
qDebug() << "encoded.size()=" << encoded.size();
}
ParticlePropertyFlags propsDecoded;
ExamplePropertyFlags propsDecoded;
propsDecoded.decode(encoded);
if (verbose) {
@ -812,7 +809,7 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
qDebug() << "encoded.size()=" << encoded.size() << "includes extra garbage";
}
ParticlePropertyFlags propsDecodedExtra;
ExamplePropertyFlags propsDecodedExtra;
propsDecodedExtra.decode(encoded);
if (verbose) {
@ -838,16 +835,16 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
{
if (verbose) {
qDebug() << "Test 13: ParticlePropertyFlags: QByteArray << / >> tests";
qDebug() << "Test 13: ExamplePropertyFlags: QByteArray << / >> tests";
}
ParticlePropertyFlags props;
ExamplePropertyFlags props;
props << PARTICLE_PROP_VISIBLE;
props << PARTICLE_PROP_ANIMATION_URL;
props << PARTICLE_PROP_ANIMATION_FPS;
props << PARTICLE_PROP_ANIMATION_FRAME_INDEX;
props << PARTICLE_PROP_ANIMATION_PLAYING;
props << PARTICLE_PROP_PAUSE_SIMULATION;
props << EXAMPLE_PROP_VISIBLE;
props << EXAMPLE_PROP_ANIMATION_URL;
props << EXAMPLE_PROP_ANIMATION_FPS;
props << EXAMPLE_PROP_ANIMATION_FRAME_INDEX;
props << EXAMPLE_PROP_ANIMATION_PLAYING;
props << EXAMPLE_PROP_PAUSE_SIMULATION;
if (verbose) {
qDebug() << "testing encoded << props";
@ -859,7 +856,7 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
outputBufferBits((const unsigned char*)encoded.constData(), encoded.size());
}
ParticlePropertyFlags propsDecoded;
ExamplePropertyFlags propsDecoded;
if (verbose) {
qDebug() << "testing encoded >> propsDecoded";
}
@ -876,7 +873,7 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test 13: ParticlePropertyFlags: QByteArray << / >> tests";
qDebug() << "FAILED - Test 13: ExamplePropertyFlags: QByteArray << / >> tests";
}
}