Merge branch 'master' of https://github.com/worklist/hifi into controller_scripting_interface

Conflicts:
	interface/src/Application.h
This commit is contained in:
ZappoMan 2013-12-18 15:50:03 -08:00
commit 41490991ff
12 changed files with 198 additions and 32 deletions

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@ -0,0 +1,7 @@
QPlainTextEdit {
font-family: Inconsolata, Lucida Console, Andale Mono, Monaco;
font-size: 16px;
padding-left: 28px;
color: #333333;
background-color: #FFFFFF;
}

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@ -143,11 +143,17 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
_pasteMode(false)
{
_applicationStartupTime = startup_time;
switchToResourcesParentIfRequired();
QFontDatabase::addApplicationFont("resources/styles/Inconsolata.otf");
_window->setWindowTitle("Interface");
qDebug( "[VERSION] Build sequence: %i", BUILD_VERSION);
qInstallMessageHandler(messageHandler);
// call Menu getInstance static method to set up the menu
_window->setMenuBar(Menu::getInstance());
qDebug("[VERSION] Build sequence: %i", BUILD_VERSION);
unsigned int listenPort = 0; // bind to an ephemeral port by default
const char** constArgv = const_cast<const char**>(argv);
@ -173,16 +179,9 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
// network receive thread and voxel parsing thread are both controlled by the --nonblocking command line
_enableProcessVoxelsThread = _enableNetworkThread = !cmdOptionExists(argc, constArgv, "--nonblocking");
// setup QSettings
#ifdef Q_OS_MAC
QString resourcesPath = QCoreApplication::applicationDirPath() + "/../Resources";
#else
QString resourcesPath = QCoreApplication::applicationDirPath() + "/resources";
#endif
// read the ApplicationInfo.ini file for Name/Version/Domain information
QSettings applicationInfo(resourcesPath + "/info/ApplicationInfo.ini", QSettings::IniFormat);
QSettings applicationInfo("resources/info/ApplicationInfo.ini", QSettings::IniFormat);
// set the associated application properties
applicationInfo.beginGroup("INFO");
@ -191,11 +190,8 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
setApplicationVersion(applicationInfo.value("version").toString());
setOrganizationName(applicationInfo.value("organizationName").toString());
setOrganizationDomain(applicationInfo.value("organizationDomain").toString());
_settings = new QSettings(this);
// call Menu getInstance static method to set up the menu
_window->setMenuBar(Menu::getInstance());
// Check to see if the user passed in a command line option for loading a local
// Voxel File.
@ -251,6 +247,9 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
}
Application::~Application() {
qInstallMessageHandler(NULL);
// make sure we don't call the idle timer any more
delete idleTimer;
@ -4480,3 +4479,12 @@ void Application::loadScript() {
// restore the main window's active state
_window->activateWindow();
}
void Application::toggleLogDialog() {
if (! _logDialog) {
_logDialog = new LogDialog(_glWidget);
_logDialog->show();
} else {
_logDialog->close();
}
}

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@ -18,6 +18,7 @@
#include <QSettings>
#include <QTouchEvent>
#include <QList>
#include <QPointer>
#include <NetworkPacket.h>
#include <NodeList.h>
@ -67,6 +68,7 @@
#include "ui/VoxelStatsDialog.h"
#include "ui/RearMirrorTools.h"
#include "ui/LodToolsDialog.h"
#include "ui/LogDialog.h"
#include "ParticleTreeRenderer.h"
#include "ParticleEditHandle.h"
#include "ControllerScriptingInterface.h"
@ -224,7 +226,7 @@ public slots:
void decreaseVoxelSize();
void increaseVoxelSize();
void loadScript();
void toggleLogDialog();
private slots:
@ -505,8 +507,8 @@ private:
std::vector<VoxelFade> _voxelFades;
std::vector<Avatar*> _avatarFades;
ControllerScriptingInterface _controllerScriptingInterface;
QPointer<LogDialog> _logDialog;
};
#endif /* defined(__interface__Application__) */

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@ -6,12 +6,13 @@
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#include "LogDisplay.h"
#include <stdio.h>
#include <stdarg.h>
#include <string.h>
#include <QStringList>
#include "LogDisplay.h"
#include "Util.h"
using namespace std;
@ -91,6 +92,7 @@ void LogDisplay::setCharacterSize(unsigned width, unsigned height) {
void LogDisplay::addMessage(const char* ptr) {
pthread_mutex_lock(& _mutex);
emit logReceived(ptr);
// T-pipe, if requested
if (_stream != 0l) {
@ -118,7 +120,7 @@ void LogDisplay::addMessage(const char* ptr) {
_writePos = _chars;
}
if (++_writtenInLine >= _lineLength || c == '\0') {
if (c == '\0') {
// new line? store its start to the line buffer and mark next line as empty
++_lastLinePos;
@ -148,13 +150,24 @@ void LogDisplay::addMessage(const char* ptr) {
// remember start position in character buffer for next line and reset character count
_writeLineStartPos = _writePos;
_writtenInLine = 0;
}
}
pthread_mutex_unlock(& _mutex);
}
QStringList LogDisplay::getLogData() {
// wait for adding new log data whilr iterating over _lines
pthread_mutex_lock(& _mutex);
QStringList list;
int i = 0;
while (_lines[i] != *_lastLinePos) {
list.append(_lines[i++]);
}
pthread_mutex_unlock(& _mutex);
return list;
}
//
// Rendering
//

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@ -14,7 +14,8 @@
#include "ui/TextRenderer.h"
class LogDisplay {
class LogDisplay : public QObject {
Q_OBJECT
public:
static LogDisplay instance;
@ -43,6 +44,11 @@ public:
static unsigned const LINE_BUFFER_SIZE = 256; // number of lines that are buffered
static unsigned const MAX_MESSAGE_LENGTH = 512; // maximum number of characters for a message
QStringList getLogData();
signals:
void logReceived(QString message);
private:
// use static 'instance' to access the single instance
LogDisplay();

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@ -265,7 +265,7 @@ Menu::Menu() :
addDisabledActionAndSeparator(viewMenu, "Stats");
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats, Qt::Key_Slash);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Log, Qt::CTRL | Qt::Key_L);
addActionToQMenuAndActionHash(viewMenu, MenuOption::Log, Qt::CTRL | Qt::Key_L, appInstance, SLOT(toggleLogDialog()));
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Oscilloscope, 0, true);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Bandwidth, 0, true);
addActionToQMenuAndActionHash(viewMenu, MenuOption::BandwidthDetails, 0, this, SLOT(bandwidthDetails()));

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@ -146,7 +146,6 @@ private:
int _boundaryLevelAdjust;
QAction* _useVoxelShader;
int _maxVoxelPacketsPerSecond;
QMenu* _activeScriptsMenu;
};

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@ -24,11 +24,11 @@ using namespace std;
const float FINGERTIP_VOXEL_SIZE = 0.05;
const int TOY_BALL_HAND = 1;
const float TOY_BALL_RADIUS = 0.05f;
const float TOY_BALL_DAMPING = 0.99f;
const float TOY_BALL_DAMPING = 0.1f;
const glm::vec3 NO_VELOCITY = glm::vec3(0,0,0);
const glm::vec3 NO_GRAVITY = glm::vec3(0,0,0);
const float NO_DAMPING = 0.f;
const glm::vec3 TOY_BALL_GRAVITY = glm::vec3(0,-0.5,0);
const glm::vec3 TOY_BALL_GRAVITY = glm::vec3(0,-2.0,0);
const QString TOY_BALL_UPDATE_SCRIPT("");
const float PALM_COLLISION_RADIUS = 0.03f;
const float CATCH_RADIUS = 0.2f;
@ -98,7 +98,7 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
// update the particle with it's new state...
#ifdef DEBUG_HAND
qDebug("Update caught particle!\n");
qDebug("Caught!\n");
#endif
caughtParticle->updateParticle(newPosition,
closestParticle->getRadius(),
@ -108,6 +108,7 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
NO_DAMPING,
IN_HAND, // we just grabbed it!
closestParticle->getUpdateScript());
// now tell our hand about us having caught it...
_toyBallInHand[handID] = true;
@ -115,6 +116,11 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
//printf(">>>>>>> caught... handID:%d particle ID:%d _toyBallInHand[handID] = true\n", handID, closestParticle->getID());
_ballParticleEditHandles[handID] = caughtParticle;
caughtParticle = NULL;
// Play a catch sound!
Application::getInstance()->getAudio()->startDrumSound(1.0,
300,
0.5,
0.05);
}
}
@ -158,11 +164,17 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
TOY_BALL_DAMPING,
IN_HAND,
TOY_BALL_UPDATE_SCRIPT);
// Play a new ball sound
Application::getInstance()->getAudio()->startDrumSound(1.0,
2000,
0.5,
0.02);
}
} else {
// Ball is in hand
#ifdef DEBUG_HAND
qDebug("Ball in hand\n");
//qDebug("Ball in hand\n");
#endif
glm::vec3 ballPosition = ballFromHand ? palm.getPosition() : fingerTipPosition;
_ballParticleEditHandles[handID]->updateParticle(ballPosition / (float)TREE_SCALE,
@ -178,13 +190,14 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
// If toy ball just released, add velocity to it!
if (_toyBallInHand[handID]) {
const float THROWN_VELOCITY_SCALING = 1.5f;
_toyBallInHand[handID] = false;
glm::vec3 ballPosition = ballFromHand ? palm.getPosition() : fingerTipPosition;
glm::vec3 ballVelocity = ballFromHand ? palm.getRawVelocity() : palm.getTipVelocity();
glm::quat avatarRotation = _owningAvatar->getOrientation();
ballVelocity = avatarRotation * ballVelocity;
ballVelocity *= THROWN_VELOCITY_SCALING;
// ball is no longer in hand...
#ifdef DEBUG_HAND
qDebug("Threw ball, v = %.3f\n", glm::length(ballVelocity));
#endif
@ -201,6 +214,13 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
// note: deleting the edit handle doesn't effect the actual particle
delete _ballParticleEditHandles[handID];
_ballParticleEditHandles[handID] = NULL;
// Play a throw sound
Application::getInstance()->getAudio()->startDrumSound(1.0,
3000,
0.5,
0.02);
}
}

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@ -0,0 +1,75 @@
//
// LogDialog.cpp
// interface
//
// Created by Stojce Slavkovski on 12/12/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#include <QDesktopWidget>
#include <QTextBlock>
#include <QtGui>
#include "SharedUtil.h"
#include "ui/LogDialog.h"
#include "LogDisplay.h"
const int INITIAL_WIDTH = 720;
const float INITIAL_HEIGHT_RATIO = 0.6f;
int cursorMeta = qRegisterMetaType<QTextCursor>("QTextCursor");
int blockMeta = qRegisterMetaType<QTextBlock>("QTextBlock");
LogDialog::LogDialog(QWidget* parent) : QDialog(parent, Qt::Dialog) {
setWindowTitle("Log");
_logTextBox = new QPlainTextEdit(this);
_logTextBox->setReadOnly(true);
_logTextBox->show();
switchToResourcesParentIfRequired();
QFile styleSheet("resources/styles/log_dialog.qss");
if (styleSheet.open(QIODevice::ReadOnly)) {
setStyleSheet(styleSheet.readAll());
}
QDesktopWidget desktop;
QRect screen = desktop.screenGeometry();
resize(INITIAL_WIDTH, static_cast<int>(screen.height() * INITIAL_HEIGHT_RATIO));
move(screen.center() - rect().center());
setAttribute(Qt::WA_DeleteOnClose);
}
LogDialog::~LogDialog() {
deleteLater();
}
void LogDialog::showEvent(QShowEvent *e) {
_logTextBox->clear();
pthread_mutex_lock(& _mutex);
QStringList _logData = LogDisplay::instance.getLogData();
connect(&LogDisplay::instance, &LogDisplay::logReceived, this, &LogDialog::appendLogLine);
for(int i = 0; i < _logData.size(); ++i) {
appendLogLine(_logData[i]);
}
pthread_mutex_unlock(& _mutex);
}
void LogDialog::resizeEvent(QResizeEvent *e) {
_logTextBox->resize(width(), height());
}
void LogDialog::appendLogLine(QString logLine) {
if (isVisible()) {
pthread_mutex_lock(& _mutex);
_logTextBox->appendPlainText(logLine.simplified());
pthread_mutex_unlock(& _mutex);
_logTextBox->ensureCursorVisible();
}
}

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@ -0,0 +1,36 @@
//
// LogDialog.h
// interface
//
// Created by Stojce Slavkovski on 12/12/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#ifndef __interface__LogDialog__
#define __interface__LogDialog__
#include <QDialog>
#include <QPlainTextEdit>
class LogDialog : public QDialog {
Q_OBJECT
public:
LogDialog(QWidget* parent);
~LogDialog();
public slots:
void appendLogLine(QString logLine);
protected:
void resizeEvent(QResizeEvent* e);
void showEvent(QShowEvent* e);
private:
QPlainTextEdit* _logTextBox;
pthread_mutex_t _mutex;
};
#endif

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@ -206,7 +206,7 @@ void ParticleCollisionSystem::applyHardCollision(Particle* particle, const glm::
void ParticleCollisionSystem::updateCollisionSound(Particle* particle, const glm::vec3 &penetration, float frequency) {
// consider whether to have the collision make a sound
const float AUDIBLE_COLLISION_THRESHOLD = 0.02f;
const float AUDIBLE_COLLISION_THRESHOLD = 0.1f;
const float COLLISION_LOUDNESS = 1.f;
const float DURATION_SCALING = 0.004f;
const float NOISE_SCALING = 0.1f;
@ -235,6 +235,6 @@ void ParticleCollisionSystem::updateCollisionSound(Particle* particle, const glm
fmin(COLLISION_LOUDNESS * velocityTowardCollision, 1.f),
frequency * (1.f + velocityTangentToCollision / velocityTowardCollision),
fmin(velocityTangentToCollision / velocityTowardCollision * NOISE_SCALING, 1.f),
1.f - DURATION_SCALING * powf(frequency, 0.5f) / velocityTowardCollision, true);
1.f - DURATION_SCALING * powf(frequency, 0.5f) / velocityTowardCollision, false);
}
}