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https://github.com/overte-org/overte.git
synced 2025-04-20 11:45:36 +02:00
Added option to playback from current location
This commit is contained in:
parent
dda02b5dcf
commit
41461cd322
5 changed files with 43 additions and 22 deletions
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@ -153,7 +153,7 @@ function mousePressEvent(event) {
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if (MyAvatar.isPlaying()) {
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MyAvatar.stopPlaying();
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} else {
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MyAvatar.startPlaying();
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MyAvatar.startPlaying(true);
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}
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}
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} else if (saveIcon === toolBar.clicked(clickedOverlay)) {
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@ -638,16 +638,17 @@ void AvatarData::loadRecording(QString filename) {
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_player->loadFromFile(filename);
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}
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void AvatarData::startPlaying() {
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void AvatarData::startPlaying(bool fromCurrentPosition) {
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "startPlaying", Qt::BlockingQueuedConnection);
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QMetaObject::invokeMethod(this, "startPlaying", Qt::BlockingQueuedConnection,
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Q_ARG(bool, fromCurrentPosition));
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return;
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}
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if (!_player) {
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_player = PlayerPointer(new Player(this));
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}
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_player->startPlaying();
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qDebug() << "AvatarData::startPlaying():" << fromCurrentPosition;
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_player->startPlaying(fromCurrentPosition);
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}
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void AvatarData::play() {
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@ -303,7 +303,7 @@ public slots:
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qint64 playerElapsed();
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qint64 playerLength();
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void loadRecording(QString filename);
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void startPlaying();
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void startPlaying(bool fromCurrentPosition = false);
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void play();
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void stopPlaying();
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@ -165,7 +165,8 @@ void Recorder::record(char* samples, int size) {
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Player::Player(AvatarData* avatar) :
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_recording(new Recording()),
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_avatar(avatar),
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_audioThread(NULL)
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_audioThread(NULL),
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_startingScale(1.0f)
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{
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_timer.invalidate();
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_options.setLoop(false);
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@ -215,7 +216,7 @@ float Player::getLeanForward() {
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return _recording->getFrame(_currentFrame).getLeanForward();
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}
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void Player::startPlaying() {
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void Player::startPlaying(bool fromCurrentPosition) {
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if (_recording && _recording->getFrameNumber() > 0) {
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qDebug() << "Recorder::startPlaying()";
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_currentFrame = 0;
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@ -232,6 +233,16 @@ void Player::startPlaying() {
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// Fake faceshift connection
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_avatar->setForceFaceshiftConnected(true);
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if (fromCurrentPosition) {
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_startingPosition = _avatar->getPosition();
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_startingRotation = _avatar->getOrientation();
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_startingScale = _avatar->getTargetScale();
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} else {
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_startingPosition = _recording->getFrame(0).getTranslation();
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_startingRotation = _recording->getFrame(0).getRotation();
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_startingScale = _recording->getFrame(0).getScale();
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}
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_timer.start();
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}
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}
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@ -283,20 +294,25 @@ void Player::play() {
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return;
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}
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if (_currentFrame == 0) {
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_avatar->setPosition(_recording->getFrame(_currentFrame).getTranslation());
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_avatar->setOrientation(_recording->getFrame(_currentFrame).getRotation());
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_avatar->setTargetScale(_recording->getFrame(_currentFrame).getScale());
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_avatar->setJointRotations(_recording->getFrame(_currentFrame).getJointRotations());
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} else {
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_avatar->setPosition(_recording->getFrame(0).getTranslation() +
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_recording->getFrame(_currentFrame).getTranslation());
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_avatar->setOrientation(_recording->getFrame(0).getRotation() *
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_recording->getFrame(_currentFrame).getRotation());
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_avatar->setTargetScale(_recording->getFrame(0).getScale() *
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_recording->getFrame(_currentFrame).getScale());
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_avatar->setJointRotations(_recording->getFrame(_currentFrame).getJointRotations());
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glm::vec3 positionOffset;
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glm::quat rotationOffset;
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float scaleOffset = 1.0f;
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if (_currentFrame > 0) {
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positionOffset = _startingPosition;
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rotationOffset = _startingRotation;
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scaleOffset = _startingScale;
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}
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_avatar->setPosition(positionOffset +
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glm::inverse(_recording->getFrame(0).getRotation()) * rotationOffset *
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_recording->getFrame(_currentFrame).getTranslation());
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_avatar->setOrientation(rotationOffset *
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_recording->getFrame(_currentFrame).getRotation());
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_avatar->setTargetScale(scaleOffset *
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_recording->getFrame(_currentFrame).getScale());
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_avatar->setJointRotations(_recording->getFrame(_currentFrame).getJointRotations());
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HeadData* head = const_cast<HeadData*>(_avatar->getHeadData());
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if (head) {
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head->setBlendshapeCoefficients(_recording->getFrame(_currentFrame).getBlendshapeCoefficients());
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@ -146,7 +146,7 @@ public:
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public slots:
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void startPlaying();
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void startPlaying(bool fromCurrentPosition = false);
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void stopPlaying();
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void loadFromFile(QString file);
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void loadRecording(RecordingPointer recording);
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@ -164,6 +164,10 @@ private:
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AvatarData* _avatar;
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QThread* _audioThread;
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glm::vec3 _startingPosition;
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glm::quat _startingRotation;
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float _startingScale;
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};
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void writeRecordingToFile(RecordingPointer recording, QString file);
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