From 40c283cba202394af55cb025142d45ddf5e6614e Mon Sep 17 00:00:00 2001 From: samcake Date: Fri, 12 Feb 2016 10:21:28 -0800 Subject: [PATCH] Fixing some warnings --- libraries/render-utils/src/RenderDeferredTask.cpp | 9 +++------ libraries/render/src/render/DrawTask.cpp | 4 ---- 2 files changed, 3 insertions(+), 10 deletions(-) diff --git a/libraries/render-utils/src/RenderDeferredTask.cpp b/libraries/render-utils/src/RenderDeferredTask.cpp index 5981e90a11..95e6eb4e11 100755 --- a/libraries/render-utils/src/RenderDeferredTask.cpp +++ b/libraries/render-utils/src/RenderDeferredTask.cpp @@ -64,9 +64,9 @@ RenderDeferredTask::RenderDeferredTask(CullFunctor cullFunctor) { const int TRANSPARENT_SHAPE_BUCKET = 1; const int LIGHT_BUCKET = 2; MultiFilterItem::ItemFilterArray triageFilters = { - { ItemFilter::Builder::opaqueShape() }, - { ItemFilter::Builder::transparentShape() }, - { ItemFilter::Builder::light() } + ItemFilter::Builder::opaqueShape(), + ItemFilter::Builder::transparentShape(), + ItemFilter::Builder::light() }; const auto filteredItemsBuckets = addJob>("FilterSceneSelection", culledSceneSelection, triageFilters).get::ItemBoundsArray>(); @@ -200,9 +200,6 @@ void DrawOverlay3D::run(const SceneContextPointer& sceneContext, const RenderCon assert(renderContext->args); assert(renderContext->args->_viewFrustum); - // render backgrounds - auto& scene = sceneContext->_scene; - auto config = std::static_pointer_cast(renderContext->jobConfig); diff --git a/libraries/render/src/render/DrawTask.cpp b/libraries/render/src/render/DrawTask.cpp index 6774eadc1d..5ad6ca0547 100755 --- a/libraries/render/src/render/DrawTask.cpp +++ b/libraries/render/src/render/DrawTask.cpp @@ -64,13 +64,9 @@ void render::renderShapes(const SceneContextPointer& sceneContext, const RenderC void DrawLight::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inLights) { assert(renderContext->args); assert(renderContext->args->_viewFrustum); - auto& scene = sceneContext->_scene; RenderArgs* args = renderContext->args; // render lights - - auto& details = args->_details.edit(RenderDetails::OTHER_ITEM); - gpu::doInBatch(args->_context, [&](gpu::Batch& batch) { args->_batch = &batch; renderItems(sceneContext, renderContext, inLights);