diff --git a/libraries/avatars-renderer/src/avatars-renderer/Avatar.cpp b/libraries/avatars-renderer/src/avatars-renderer/Avatar.cpp index 69356cdfaa..873fc94021 100644 --- a/libraries/avatars-renderer/src/avatars-renderer/Avatar.cpp +++ b/libraries/avatars-renderer/src/avatars-renderer/Avatar.cpp @@ -1577,6 +1577,14 @@ void Avatar::getCapsule(glm::vec3& start, glm::vec3& end, float& radius) { radius = halfExtents.x; } +glm::vec3 Avatar::getWorldFeetPosition() { + ShapeInfo shapeInfo; + computeShapeInfo(shapeInfo); + glm::vec3 halfExtents = shapeInfo.getHalfExtents(); // x = radius, y = halfHeight + glm::vec3 localFeet(0.0f, shapeInfo.getOffset().y - halfExtents.y - halfExtents.x, 0.0f); + return getWorldOrientation() * localFeet + getWorldPosition(); +} + float Avatar::computeMass() { float radius; glm::vec3 start, end; diff --git a/libraries/avatars-renderer/src/avatars-renderer/Avatar.h b/libraries/avatars-renderer/src/avatars-renderer/Avatar.h index 157f7b2ec6..5a12e0ffef 100644 --- a/libraries/avatars-renderer/src/avatars-renderer/Avatar.h +++ b/libraries/avatars-renderer/src/avatars-renderer/Avatar.h @@ -249,6 +249,12 @@ public: virtual void computeShapeInfo(ShapeInfo& shapeInfo); void getCapsule(glm::vec3& start, glm::vec3& end, float& radius); float computeMass(); + /**jsdoc + * Get the position of the current avatar's feet (or rather, bottom of its collision capsule) in world coordinates. + * @function MyAvatar.getWorldFeetPosition() + * @returns {Vec3} + */ + Q_INVOKABLE glm::vec3 getWorldFeetPosition(); void setPositionViaScript(const glm::vec3& position) override; void setOrientationViaScript(const glm::quat& orientation) override;