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Miscellaneous JSDoc tidying
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2 changed files with 5 additions and 5 deletions
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@ -131,7 +131,7 @@ public:
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/**jsdoc
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* Get the names of all the selection lists.
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* @function Selection.getListNames
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* @return {list[]} An array of names of all the selection lists.
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* @returns {list[]} An array of names of all the selection lists.
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*/
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Q_INVOKABLE QStringList getListNames() const;
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@ -181,7 +181,7 @@ public:
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* Get the list of avatars, entities, and overlays stored in a selection list.
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* @function Selection.getList
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* @param {string} listName - The name of the selection list.
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* @return {Selection.SelectedItemsList} The content of a selection list. If the list name doesn't exist, the function
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* @returns {Selection.SelectedItemsList} The content of a selection list. If the list name doesn't exist, the function
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* returns an empty object with no properties.
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*/
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Q_INVOKABLE QVariantMap getSelectedItemsList(const QString& listName) const;
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@ -189,7 +189,7 @@ public:
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/**jsdoc
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* Get the names of the highlighted selection lists.
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* @function Selection.getHighlightedListNames
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* @return {string[]} An array of names of the selection list currently highlight enabled.
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* @returns {string[]} An array of names of the selection list currently highlight enabled.
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*/
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Q_INVOKABLE QStringList getHighlightedListNames() const;
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@ -39,7 +39,7 @@ public slots:
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*
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* @function Graphics.getModel
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* @param {UUID} entityID - The objectID of the model whose meshes are to be retrieved.
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* @return {Graphics.Model} the resulting Model object
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* @returns {Graphics.Model} the resulting Model object
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*/
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scriptable::ScriptableModelPointer getModel(QUuid uuid);
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@ -54,7 +54,7 @@ public slots:
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*
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* @function Graphics.newMesh
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* @param {Graphics.IFSData} ifsMeshData Index-Faced Set (IFS) arrays used to create the new mesh.
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* @return {Graphics.Mesh} the resulting Mesh / Mesh Part object
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* @returns {Graphics.Mesh} the resulting Mesh / Mesh Part object
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*/
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/**jsdoc
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* @typedef {object} Graphics.IFSData
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