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Merge pull request #10649 from sethalves/fix-head-puck-broken-eyes
Fix head puck broken eyes
This commit is contained in:
commit
3f425a5f02
3 changed files with 7 additions and 8 deletions
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@ -4126,10 +4126,10 @@ void Application::updateMyAvatarLookAtPosition() {
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}
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} else {
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// I am not looking at anyone else, so just look forward
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if (isHMD) {
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glm::mat4 worldHeadMat = myAvatar->getSensorToWorldMatrix() *
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myAvatar->getHeadControllerPoseInSensorFrame().getMatrix();
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lookAtSpot = transformPoint(worldHeadMat, glm::vec3(0.0f, 0.0f, -TREE_SCALE));
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auto headPose = myAvatar->getHeadControllerPoseInSensorFrame();
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if (headPose.isValid()) {
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glm::mat4 worldHeadMat = myAvatar->getSensorToWorldMatrix() * headPose.getMatrix();
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lookAtSpot = transformPoint(worldHeadMat, glm::vec3(0.0f, 0.0f, TREE_SCALE));
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} else {
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lookAtSpot = myAvatar->getHead()->getEyePosition() +
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(myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.0f, 0.0f, -TREE_SCALE));
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@ -2664,8 +2664,8 @@ bool MyAvatar::FollowHelper::shouldActivateVertical(const MyAvatar& myAvatar, co
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return (offset.y > CYLINDER_TOP) || (offset.y < CYLINDER_BOTTOM);
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}
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void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix, const glm::mat4& currentBodyMatrix, bool hasDriveInput) {
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_desiredBodyMatrix = desiredBodyMatrix;
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void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix,
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const glm::mat4& currentBodyMatrix, bool hasDriveInput) {
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if (myAvatar.getHMDLeanRecenterEnabled()) {
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if (!isActive(Rotation) && shouldActivateRotation(myAvatar, desiredBodyMatrix, currentBodyMatrix)) {
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@ -2679,7 +2679,7 @@ void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat
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}
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}
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glm::mat4 desiredWorldMatrix = myAvatar.getSensorToWorldMatrix() * _desiredBodyMatrix;
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glm::mat4 desiredWorldMatrix = myAvatar.getSensorToWorldMatrix() * desiredBodyMatrix;
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glm::mat4 currentWorldMatrix = myAvatar.getSensorToWorldMatrix() * currentBodyMatrix;
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AnimPose followWorldPose(currentWorldMatrix);
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@ -702,7 +702,6 @@ private:
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Vertical,
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NumFollowTypes
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};
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glm::mat4 _desiredBodyMatrix;
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float _timeRemaining[NumFollowTypes];
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void deactivate();
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