Fix look-at vectors not rendering if not looking at me

This commit is contained in:
David Rowe 2015-07-03 13:49:10 -07:00
parent 87ca7626d7
commit 3f38a835d8

View file

@ -295,7 +295,7 @@ void Head::relaxLean(float deltaTime) {
}
void Head::render(RenderArgs* renderArgs, float alpha, ViewFrustum* renderFrustum, bool postLighting) {
if (_renderLookatVectors && _isLookingAtMe) {
if (_renderLookatVectors) {
renderLookatVectors(renderArgs, _leftEyePosition, _rightEyePosition, getCorrectedLookAtPosition());
}
}