feedback changes

This commit is contained in:
raveenajain 2019-01-21 13:24:07 -08:00
parent 379f98b26d
commit 3f2aa56187
3 changed files with 66 additions and 71 deletions

View file

@ -46,9 +46,6 @@ OtherAvatar::OtherAvatar(QThread* thread) : Avatar(thread) {
connect(_skeletonModel.get(), &Model::setURLFinished, this, &Avatar::setModelURLFinished);
connect(_skeletonModel.get(), &Model::rigReady, this, &Avatar::rigReady);
connect(_skeletonModel.get(), &Model::rigReset, this, &Avatar::rigReset);
// add the purple orb
createOrb();
}
OtherAvatar::~OtherAvatar() {

View file

@ -490,8 +490,6 @@ public:
/// \return true if an error should be logged
bool shouldLogError(const quint64& now);
virtual void setCollisionGroupFlag() {}
/// \param packet byte array of data
/// \param offset number of bytes into packet where data starts
/// \return number of bytes parsed

View file

@ -689,10 +689,10 @@ void CharacterController::updateState() {
btScalar rayLength = _radius;
int32_t collisionMask = computeCollisionMask();
if (collisionMask == BULLET_COLLISION_MASK_MY_AVATAR) {
rayLength += _scaleFactor * DEFAULT_AVATAR_FALL_HEIGHT;
} else {
if (collisionMask == BULLET_COLLISION_MASK_COLLISIONLESS) {
rayLength += MIN_HOVER_HEIGHT;
} else {
rayLength += _scaleFactor * DEFAULT_AVATAR_FALL_HEIGHT;
}
btVector3 rayEnd = rayStart - rayLength * _currentUp;
@ -726,7 +726,19 @@ void CharacterController::updateState() {
// disable normal state transitions while collisionless
const btScalar MAX_WALKING_SPEED = 2.65f;
if (collisionMask == BULLET_COLLISION_MASK_MY_AVATAR) {
if (collisionMask == BULLET_COLLISION_MASK_COLLISIONLESS) {
// when collisionless: only switch between State::Ground and State::Hover
// and bypass state debugging
if (rayHasHit) {
if (velocity.length() > (MAX_WALKING_SPEED)) {
_state = State::Hover;
} else {
_state = State::Ground;
}
} else {
_state = State::Hover;
}
} else {
switch (_state) {
case State::Ground:
if (!rayHasHit && !_hasSupport) {
@ -788,18 +800,6 @@ void CharacterController::updateState() {
}
break;
}
} else {
// when collisionless: only switch between State::Ground and State::Hover
// and bypass state debugging
if (rayHasHit) {
if (velocity.length() > (MAX_WALKING_SPEED)) {
_state = State::Hover;
} else {
_state = State::Ground;
}
} else {
_state = State::Hover;
}
}
}