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feedback changes
This commit is contained in:
parent
379f98b26d
commit
3f2aa56187
3 changed files with 66 additions and 71 deletions
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@ -46,9 +46,6 @@ OtherAvatar::OtherAvatar(QThread* thread) : Avatar(thread) {
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connect(_skeletonModel.get(), &Model::setURLFinished, this, &Avatar::setModelURLFinished);
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connect(_skeletonModel.get(), &Model::setURLFinished, this, &Avatar::setModelURLFinished);
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connect(_skeletonModel.get(), &Model::rigReady, this, &Avatar::rigReady);
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connect(_skeletonModel.get(), &Model::rigReady, this, &Avatar::rigReady);
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connect(_skeletonModel.get(), &Model::rigReset, this, &Avatar::rigReset);
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connect(_skeletonModel.get(), &Model::rigReset, this, &Avatar::rigReset);
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// add the purple orb
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createOrb();
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}
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}
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OtherAvatar::~OtherAvatar() {
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OtherAvatar::~OtherAvatar() {
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@ -490,8 +490,6 @@ public:
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/// \return true if an error should be logged
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/// \return true if an error should be logged
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bool shouldLogError(const quint64& now);
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bool shouldLogError(const quint64& now);
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virtual void setCollisionGroupFlag() {}
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/// \param packet byte array of data
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/// \param packet byte array of data
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/// \param offset number of bytes into packet where data starts
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/// \param offset number of bytes into packet where data starts
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/// \return number of bytes parsed
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/// \return number of bytes parsed
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@ -689,10 +689,10 @@ void CharacterController::updateState() {
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btScalar rayLength = _radius;
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btScalar rayLength = _radius;
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int32_t collisionMask = computeCollisionMask();
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int32_t collisionMask = computeCollisionMask();
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if (collisionMask == BULLET_COLLISION_MASK_MY_AVATAR) {
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if (collisionMask == BULLET_COLLISION_MASK_COLLISIONLESS) {
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rayLength += _scaleFactor * DEFAULT_AVATAR_FALL_HEIGHT;
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} else {
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rayLength += MIN_HOVER_HEIGHT;
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rayLength += MIN_HOVER_HEIGHT;
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} else {
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rayLength += _scaleFactor * DEFAULT_AVATAR_FALL_HEIGHT;
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}
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}
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btVector3 rayEnd = rayStart - rayLength * _currentUp;
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btVector3 rayEnd = rayStart - rayLength * _currentUp;
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@ -726,7 +726,19 @@ void CharacterController::updateState() {
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// disable normal state transitions while collisionless
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// disable normal state transitions while collisionless
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const btScalar MAX_WALKING_SPEED = 2.65f;
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const btScalar MAX_WALKING_SPEED = 2.65f;
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if (collisionMask == BULLET_COLLISION_MASK_MY_AVATAR) {
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if (collisionMask == BULLET_COLLISION_MASK_COLLISIONLESS) {
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// when collisionless: only switch between State::Ground and State::Hover
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// and bypass state debugging
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if (rayHasHit) {
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if (velocity.length() > (MAX_WALKING_SPEED)) {
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_state = State::Hover;
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} else {
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_state = State::Ground;
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}
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} else {
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_state = State::Hover;
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}
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} else {
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switch (_state) {
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switch (_state) {
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case State::Ground:
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case State::Ground:
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if (!rayHasHit && !_hasSupport) {
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if (!rayHasHit && !_hasSupport) {
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@ -788,18 +800,6 @@ void CharacterController::updateState() {
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}
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}
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break;
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break;
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}
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}
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} else {
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// when collisionless: only switch between State::Ground and State::Hover
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// and bypass state debugging
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if (rayHasHit) {
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if (velocity.length() > (MAX_WALKING_SPEED)) {
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_state = State::Hover;
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} else {
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_state = State::Ground;
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}
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} else {
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_state = State::Hover;
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}
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}
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}
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}
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}
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