diff --git a/scripts/system/create/assets/data/createAppTooltips.json b/scripts/system/create/assets/data/createAppTooltips.json index cda6fc9be0..24f443f901 100644 --- a/scripts/system/create/assets/data/createAppTooltips.json +++ b/scripts/system/create/assets/data/createAppTooltips.json @@ -76,7 +76,7 @@ "tooltip": "The angle in deg at which light emits. Starts in the entity's -z direction, and rotates around its x axis." }, "keyLight.castShadows": { - "tooltip": "If enabled, shadows are cast. The entity or avatar casting the shadow must also have Cast Shadows enabled." + "tooltip": "If enabled, shadows are cast. The entity or avatar casting the shadow must also have Cast Shadows enabled. Note: Shadows are rendered only on high-profiled computers. This setting will have no effect on computers profiled to medium or low graphics." }, "keyLight.shadowBias": { "tooltip": "The bias of the shadows cast by the light. Use this to fine-tune your shadows to your scene to prevent shadow acne and peter panning." @@ -500,7 +500,7 @@ "tooltip": "If enabled, grabbed entities will follow the movements of your hand controller instead of your avatar's hand." }, "canCastShadow": { - "tooltip": "If enabled, this geometry of this entity casts shadows when a shadow-casting light source shines on it." + "tooltip": "If enabled, the geometry of this entity casts shadows when a shadow-casting light source shines on it. Note: Shadows are rendered only on high-profiled computers. This setting will have no effect on computers profiled to medium or low graphics.." }, "ignorePickIntersection": { "tooltip": "If enabled, this entity will not be considered for ray picks, and will also not occlude other entities when picking."