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work in making entity script mixable and inheritable
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7 changed files with 888 additions and 797 deletions
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@ -13,34 +13,7 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function(){
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this.oldColor = {};
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this.oldColorKnown = false;
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this.storeOldColor = function(entityID) {
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var oldProperties = Entities.getEntityProperties(entityID);
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this.oldColor = oldProperties.color;
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this.oldColorKnown = true;
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print("storing old color... this.oldColor=" + this.oldColor.red + "," + this.oldColor.green + "," + this.oldColor.blue);
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};
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this.preload = function(entityID) {
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print("preload");
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this.storeOldColor(entityID);
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};
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this.hoverEnterEntity = function(entityID, mouseEvent) {
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print("hoverEnterEntity");
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if (!this.oldColorKnown) {
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this.storeOldColor(entityID);
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}
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Entities.editEntity(entityID, { color: { red: 0, green: 255, blue: 255} });
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};
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this.hoverLeaveEntity = function(entityID, mouseEvent) {
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print("hoverLeaveEntity");
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if (this.oldColorKnown) {
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print("leave restoring old color... this.oldColor="
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+ this.oldColor.red + "," + this.oldColor.green + "," + this.oldColor.blue);
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Entities.editEntity(entityID, { color: this.oldColor });
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}
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};
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})
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(function() {
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Script.include("changeColorOnHoverClass.js");
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return new ChangeColorOnHover();
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})
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55
examples/entityScripts/changeColorOnHoverClass.js
Normal file
55
examples/entityScripts/changeColorOnHoverClass.js
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//
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// changeColorOnHover.js
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// examples/entityScripts
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//
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// Created by Brad Hefta-Gaub on 11/1/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// This is an example of an entity script which when assigned to a non-model entity like a box or sphere, will
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// change the color of the entity when you hover over it. This script uses the JavaScript prototype/class functionality
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// to construct an object that has methods for hoverEnterEntity and hoverLeaveEntity;
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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ChangeColorOnHover = function(){
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this.oldColor = {};
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this.oldColorKnown = false;
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};
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ChangeColorOnHover.prototype = {
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storeOldColor: function(entityID) {
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var oldProperties = Entities.getEntityProperties(entityID);
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this.oldColor = oldProperties.color;
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this.oldColorKnown = true;
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print("storing old color... this.oldColor=" + this.oldColor.red + "," + this.oldColor.green + "," + this.oldColor.blue);
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},
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preload: function(entityID) {
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print("preload");
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this.storeOldColor(entityID);
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},
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hoverEnterEntity: function(entityID, mouseEvent) {
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print("hoverEnterEntity");
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if (!this.oldColorKnown) {
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this.storeOldColor(entityID);
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}
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Entities.editEntity(entityID, { color: { red: 0, green: 255, blue: 255} });
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},
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hoverLeaveEntity: function(entityID, mouseEvent) {
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print("hoverLeaveEntity");
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if (this.oldColorKnown) {
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print("leave restoring old color... this.oldColor="
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+ this.oldColor.red + "," + this.oldColor.green + "," + this.oldColor.blue);
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Entities.editEntity(entityID, { color: this.oldColor });
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}
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}
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};
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@ -8,412 +8,8 @@
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function(){
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this.entityID = null;
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this.properties = null;
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this.graboffset = null;
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this.clickedAt = null;
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this.firstHolding = true;
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this.clicked = { x: -1, y: -1};
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this.lastMovedPosition = { x: -1, y: -1};
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this.lastMovedTime = 0;
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this.rotateOverlayTarget = null;
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this.rotateOverlayInner = null;
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this.rotateOverlayOuter = null;
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this.rotateOverlayCurrent = null;
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this.rotateMode = false;
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this.originalRotation = null;
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this.moveSoundURLS = [
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"http://public.highfidelity.io/sounds/MovingFurniture/FurnitureMove1.wav",
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"http://public.highfidelity.io/sounds/MovingFurniture/FurnitureMove2.wav",
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"http://public.highfidelity.io/sounds/MovingFurniture/FurnitureMove3.wav"
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];
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this.turnSoundURLS = [
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"http://public.highfidelity.io/sounds/MovingFurniture/FurnitureMove1.wav",
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"http://public.highfidelity.io/sounds/MovingFurniture/FurnitureMove2.wav",
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"http://public.highfidelity.io/sounds/MovingFurniture/FurnitureMove3.wav"
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// TODO: determine if these or other turn sounds work better than move sounds.
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//"http://public.highfidelity.io/sounds/MovingFurniture/FurnitureTurn1.wav",
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//"http://public.highfidelity.io/sounds/MovingFurniture/FurnitureTurn2.wav",
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//"http://public.highfidelity.io/sounds/MovingFurniture/FurnitureTurn3.wav"
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];
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this.moveSounds = new Array();
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this.turnSounds = new Array();
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this.moveSound = null;
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this.turnSound = null;
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this.injector = null;
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var debug = false;
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var displayRotateTargets = true; // change to false if you don't want the rotate targets
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var rotateOverlayTargetSize = 10000; // really big target
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var innerSnapAngle = 22.5; // the angle which we snap to on the inner rotation tool
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var innerRadius;
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var outerRadius;
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var yawCenter;
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var yawZero;
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var rotationNormal;
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var yawNormal;
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var stopSoundDelay = 100; // number of msecs of not moving to have sound stop
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this.getRandomInt = function(min, max) {
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return Math.floor(Math.random() * (max - min + 1)) + min;
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}
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this.downloadSounds = function() {
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for (var i = 0; i < this.moveSoundURLS.length; i++) {
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this.moveSounds[i] = SoundCache.getSound(this.moveSoundURLS[i]);
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}
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for (var i = 0; i < this.turnSoundURLS.length; i++) {
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this.turnSounds[i] = SoundCache.getSound(this.turnSoundURLS[i]);
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}
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}
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this.pickRandomSounds = function() {
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var moveIndex = this.getRandomInt(0, this.moveSounds.length - 1);
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var turnIndex = this.getRandomInt(0, this.turnSounds.length - 1);
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if (debug) {
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print("Random sounds -- turn:" + turnIndex + " move:" + moveIndex);
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}
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this.moveSound = this.moveSounds[moveIndex];
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this.turnSound = this.turnSounds[turnIndex];
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}
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// Play move sound
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this.playMoveSound = function() {
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if (debug) {
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print("playMoveSound()");
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}
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if (this.moveSound && this.moveSound.downloaded) {
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if (debug) {
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print("playMoveSound() --- calling this.injector = Audio.playSound(this.moveSound...)");
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}
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this.injector = Audio.playSound(this.moveSound, { position: this.properties.position, loop: true, volume: 0.1 });
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}
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}
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// Play turn sound
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this.playTurnSound = function() {
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if (debug) {
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print("playTurnSound()");
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}
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if (this.turnSound && this.turnSound.downloaded) {
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if (debug) {
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print("playTurnSound() --- calling this.injector = Audio.playSound(this.turnSound...)");
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}
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this.injector = Audio.playSound(this.turnSound, { position: this.properties.position, loop: true, volume: 0.1 });
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}
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}
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// stop sound
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this.stopSound = function() {
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if (debug) {
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print("stopSound()");
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}
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if (this.injector) {
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Audio.stopInjector(this.injector);
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this.injector = null;
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}
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}
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// Pr, Vr are respectively the Ray's Point of origin and Vector director
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// Pp, Np are respectively the Plane's Point of origin and Normal vector
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this.rayPlaneIntersection = function(Pr, Vr, Pp, Np) {
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var d = -Vec3.dot(Pp, Np);
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var t = -(Vec3.dot(Pr, Np) + d) / Vec3.dot(Vr, Np);
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return Vec3.sum(Pr, Vec3.multiply(t, Vr));
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};
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// updates the piece position based on mouse input
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this.updatePosition = function(mouseEvent) {
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var pickRay = Camera.computePickRay(mouseEvent.x, mouseEvent.y)
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var upVector = { x: 0, y: 1, z: 0 };
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var intersection = this.rayPlaneIntersection(pickRay.origin, pickRay.direction,
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this.properties.position, upVector);
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var newPosition = Vec3.sum(intersection, this.graboffset);
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Entities.editEntity(this.entityID, { position: newPosition });
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};
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this.grab = function(mouseEvent) {
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// first calculate the offset
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var pickRay = Camera.computePickRay(mouseEvent.x, mouseEvent.y)
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var upVector = { x: 0, y: 1, z: 0 };
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var intersection = this.rayPlaneIntersection(pickRay.origin, pickRay.direction,
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this.properties.position, upVector);
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this.graboffset = Vec3.subtract(this.properties.position, intersection);
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};
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this.stopSoundIfNotMoving = function(mouseEvent) {
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var nowDate = new Date();
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var nowMSecs = nowDate.getTime();
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if(mouseEvent.x == this.lastMovedPosition.x && mouseEvent.y == this.lastMovedPosition.y) {
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var elapsedSinceLastMove = nowMSecs - this.lastMovedMSecs;
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if (debug) {
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print("elapsedSinceLastMove:" + elapsedSinceLastMove);
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}
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if (elapsedSinceLastMove > stopSoundDelay) {
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if (debug) {
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print("calling stopSound()...");
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}
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this.stopSound();
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}
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} else {
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// if we've moved, then track our last move position and time...
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this.lastMovedMSecs = nowMSecs;
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this.lastMovedPosition.x = mouseEvent.x;
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this.lastMovedPosition.y = mouseEvent.y;
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}
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}
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this.move = function(mouseEvent) {
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this.updatePosition(mouseEvent);
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if (this.injector === null) {
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this.playMoveSound();
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}
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};
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this.release = function(mouseEvent) {
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this.updatePosition(mouseEvent);
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};
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this.rotate = function(mouseEvent) {
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var pickRay = Camera.computePickRay(mouseEvent.x, mouseEvent.y)
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var result = Overlays.findRayIntersection(pickRay);
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if (result.intersects) {
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var center = yawCenter;
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var zero = yawZero;
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var centerToZero = Vec3.subtract(center, zero);
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var centerToIntersect = Vec3.subtract(center, result.intersection);
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var angleFromZero = Vec3.orientedAngle(centerToZero, centerToIntersect, rotationNormal);
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var distanceFromCenter = Vec3.distance(center, result.intersection);
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var snapToInner = false;
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// var innerRadius = (Vec3.length(selectionManager.worldDimensions) / 2) * 1.1;
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if (distanceFromCenter < innerRadius) {
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angleFromZero = Math.floor(angleFromZero/innerSnapAngle) * innerSnapAngle;
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snapToInner = true;
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}
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var yawChange = Quat.fromVec3Degrees({ x: 0, y: angleFromZero, z: 0 });
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Entities.editEntity(this.entityID, { rotation: Quat.multiply(yawChange, this.originalRotation) });
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// update the rotation display accordingly...
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var startAtCurrent = 360-angleFromZero;
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var endAtCurrent = 360;
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var startAtRemainder = 0;
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var endAtRemainder = 360-angleFromZero;
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if (angleFromZero < 0) {
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startAtCurrent = 0;
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endAtCurrent = -angleFromZero;
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startAtRemainder = -angleFromZero;
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endAtRemainder = 360;
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}
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if (snapToInner) {
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Overlays.editOverlay(this.rotateOverlayOuter, { startAt: 0, endAt: 360 });
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Overlays.editOverlay(this.rotateOverlayInner, { startAt: startAtRemainder, endAt: endAtRemainder });
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Overlays.editOverlay(this.rotateOverlayCurrent, { startAt: startAtCurrent, endAt: endAtCurrent, size: innerRadius,
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majorTickMarksAngle: innerSnapAngle, minorTickMarksAngle: 0,
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majorTickMarksLength: -0.25, minorTickMarksLength: 0, });
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} else {
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Overlays.editOverlay(this.rotateOverlayInner, { startAt: 0, endAt: 360 });
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Overlays.editOverlay(this.rotateOverlayOuter, { startAt: startAtRemainder, endAt: endAtRemainder });
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Overlays.editOverlay(this.rotateOverlayCurrent, { startAt: startAtCurrent, endAt: endAtCurrent, size: outerRadius,
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majorTickMarksAngle: 45.0, minorTickMarksAngle: 5,
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majorTickMarksLength: 0.25, minorTickMarksLength: 0.1, });
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}
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}
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if (this.injector === null) {
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this.playTurnSound();
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}
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};
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// All callbacks start by updating the properties
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this.updateProperties = function(entityID) {
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if (this.entityID === null || !this.entityID.isKnownID) {
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this.entityID = Entities.identifyEntity(entityID);
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}
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this.properties = Entities.getEntityProperties(this.entityID);
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};
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this.cleanupRotateOverlay = function() {
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Overlays.deleteOverlay(this.rotateOverlayTarget);
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Overlays.deleteOverlay(this.rotateOverlayInner);
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Overlays.deleteOverlay(this.rotateOverlayOuter);
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Overlays.deleteOverlay(this.rotateOverlayCurrent);
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this.rotateOverlayTarget = null;
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this.rotateOverlayInner = null;
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this.rotateOverlayOuter = null;
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this.rotateOverlayCurrent = null;
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}
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this.displayRotateOverlay = function(mouseEvent) {
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var yawOverlayAngles = { x: 90, y: 0, z: 0 };
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var yawOverlayRotation = Quat.fromVec3Degrees(yawOverlayAngles);
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yawNormal = { x: 0, y: 1, z: 0 };
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yawCenter = this.properties.position;
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rotationNormal = yawNormal;
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// Size the overlays to the current selection size
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var diagonal = (Vec3.length(this.properties.dimensions) / 2) * 1.1;
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var halfDimensions = Vec3.multiply(this.properties.dimensions, 0.5);
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innerRadius = diagonal;
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outerRadius = diagonal * 1.15;
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var innerAlpha = 0.2;
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var outerAlpha = 0.2;
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this.rotateOverlayTarget = Overlays.addOverlay("circle3d", {
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position: this.properties.position,
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size: rotateOverlayTargetSize,
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color: { red: 0, green: 0, blue: 0 },
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alpha: 0.0,
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solid: true,
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visible: true,
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rotation: yawOverlayRotation,
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ignoreRayIntersection: false
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});
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this.rotateOverlayInner = Overlays.addOverlay("circle3d", {
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position: this.properties.position,
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size: innerRadius,
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innerRadius: 0.9,
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alpha: innerAlpha,
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color: { red: 51, green: 152, blue: 203 },
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solid: true,
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visible: displayRotateTargets,
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rotation: yawOverlayRotation,
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hasTickMarks: true,
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majorTickMarksAngle: innerSnapAngle,
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minorTickMarksAngle: 0,
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majorTickMarksLength: -0.25,
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minorTickMarksLength: 0,
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majorTickMarksColor: { red: 0, green: 0, blue: 0 },
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minorTickMarksColor: { red: 0, green: 0, blue: 0 },
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ignoreRayIntersection: true, // always ignore this
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});
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this.rotateOverlayOuter = Overlays.addOverlay("circle3d", {
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position: this.properties.position,
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size: outerRadius,
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innerRadius: 0.9,
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startAt: 0,
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endAt: 360,
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alpha: outerAlpha,
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color: { red: 51, green: 152, blue: 203 },
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solid: true,
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visible: displayRotateTargets,
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rotation: yawOverlayRotation,
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hasTickMarks: true,
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majorTickMarksAngle: 45.0,
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minorTickMarksAngle: 5,
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majorTickMarksLength: 0.25,
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minorTickMarksLength: 0.1,
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majorTickMarksColor: { red: 0, green: 0, blue: 0 },
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minorTickMarksColor: { red: 0, green: 0, blue: 0 },
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ignoreRayIntersection: true, // always ignore this
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});
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this.rotateOverlayCurrent = Overlays.addOverlay("circle3d", {
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position: this.properties.position,
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size: outerRadius,
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startAt: 0,
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endAt: 0,
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innerRadius: 0.9,
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color: { red: 224, green: 67, blue: 36},
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alpha: 0.8,
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solid: true,
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visible: displayRotateTargets,
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rotation: yawOverlayRotation,
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ignoreRayIntersection: true, // always ignore this
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hasTickMarks: true,
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majorTickMarksColor: { red: 0, green: 0, blue: 0 },
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minorTickMarksColor: { red: 0, green: 0, blue: 0 },
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});
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var pickRay = Camera.computePickRay(mouseEvent.x, mouseEvent.y)
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var result = Overlays.findRayIntersection(pickRay);
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yawZero = result.intersection;
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};
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this.preload = function(entityID) {
|
||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
this.downloadSounds();
|
||||
};
|
||||
|
||||
this.clickDownOnEntity = function(entityID, mouseEvent) {
|
||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
this.grab(mouseEvent);
|
||||
|
||||
var nowDate = new Date();
|
||||
var nowMSecs = nowDate.getTime();
|
||||
this.clickedAt = nowMSecs;
|
||||
this.firstHolding = true;
|
||||
|
||||
this.clicked.x = mouseEvent.x;
|
||||
this.clicked.y = mouseEvent.y;
|
||||
this.lastMovedPosition.x = mouseEvent.x;
|
||||
this.lastMovedPosition.y = mouseEvent.y;
|
||||
this.lastMovedMSecs = nowMSecs;
|
||||
|
||||
this.pickRandomSounds();
|
||||
};
|
||||
|
||||
this.holdingClickOnEntity = function(entityID, mouseEvent) {
|
||||
|
||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
|
||||
if (this.firstHolding) {
|
||||
// if we haven't moved yet...
|
||||
if (this.clicked.x == mouseEvent.x && this.clicked.y == mouseEvent.y) {
|
||||
var d = new Date();
|
||||
var now = d.getTime();
|
||||
|
||||
if (now - this.clickedAt > 500) {
|
||||
this.displayRotateOverlay(mouseEvent);
|
||||
this.firstHolding = false;
|
||||
this.rotateMode = true;
|
||||
this.originalRotation = this.properties.rotation;
|
||||
}
|
||||
} else {
|
||||
this.firstHolding = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.rotateMode) {
|
||||
this.rotate(mouseEvent);
|
||||
} else {
|
||||
this.move(mouseEvent);
|
||||
}
|
||||
|
||||
this.stopSoundIfNotMoving(mouseEvent);
|
||||
};
|
||||
this.clickReleaseOnEntity = function(entityID, mouseEvent) {
|
||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
if (this.rotateMode) {
|
||||
this.rotate(mouseEvent);
|
||||
} else {
|
||||
this.release(mouseEvent);
|
||||
}
|
||||
|
||||
if (this.rotateOverlayTarget != null) {
|
||||
this.cleanupRotateOverlay();
|
||||
this.rotateMode = false;
|
||||
}
|
||||
|
||||
this.firstHolding = false;
|
||||
this.stopSound();
|
||||
};
|
||||
|
||||
(function() {
|
||||
Script.include("movableClass.js");
|
||||
return new Movable();
|
||||
})
|
||||
|
|
426
examples/entityScripts/movableClass.js
Normal file
426
examples/entityScripts/movableClass.js
Normal file
|
@ -0,0 +1,426 @@
|
|||
//
|
||||
// movableClass.js
|
||||
// examples/entityScripts
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 11/17/14.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
Movable = function() {
|
||||
|
||||
this.entityID = null;
|
||||
this.properties = null;
|
||||
this.graboffset = null;
|
||||
this.clickedAt = null;
|
||||
this.firstHolding = true;
|
||||
this.clicked = { x: -1, y: -1};
|
||||
this.lastMovedPosition = { x: -1, y: -1};
|
||||
this.lastMovedTime = 0;
|
||||
this.rotateOverlayTarget = null;
|
||||
this.rotateOverlayInner = null;
|
||||
this.rotateOverlayOuter = null;
|
||||
this.rotateOverlayCurrent = null;
|
||||
this.rotateMode = false;
|
||||
this.originalRotation = null;
|
||||
|
||||
this.moveSoundURLS = [
|
||||
"http://public.highfidelity.io/sounds/MovingFurniture/FurnitureMove1.wav",
|
||||
"http://public.highfidelity.io/sounds/MovingFurniture/FurnitureMove2.wav",
|
||||
"http://public.highfidelity.io/sounds/MovingFurniture/FurnitureMove3.wav"
|
||||
];
|
||||
|
||||
this.turnSoundURLS = [
|
||||
|
||||
"http://public.highfidelity.io/sounds/MovingFurniture/FurnitureMove1.wav",
|
||||
"http://public.highfidelity.io/sounds/MovingFurniture/FurnitureMove2.wav",
|
||||
"http://public.highfidelity.io/sounds/MovingFurniture/FurnitureMove3.wav"
|
||||
|
||||
// TODO: determine if these or other turn sounds work better than move sounds.
|
||||
//"http://public.highfidelity.io/sounds/MovingFurniture/FurnitureTurn1.wav",
|
||||
//"http://public.highfidelity.io/sounds/MovingFurniture/FurnitureTurn2.wav",
|
||||
//"http://public.highfidelity.io/sounds/MovingFurniture/FurnitureTurn3.wav"
|
||||
];
|
||||
|
||||
|
||||
this.moveSounds = new Array();
|
||||
this.turnSounds = new Array();
|
||||
this.moveSound = null;
|
||||
this.turnSound = null;
|
||||
this.injector = null;
|
||||
|
||||
var debug = false;
|
||||
var displayRotateTargets = true; // change to false if you don't want the rotate targets
|
||||
var rotateOverlayTargetSize = 10000; // really big target
|
||||
var innerSnapAngle = 22.5; // the angle which we snap to on the inner rotation tool
|
||||
var innerRadius;
|
||||
var outerRadius;
|
||||
var yawCenter;
|
||||
var yawZero;
|
||||
var rotationNormal;
|
||||
var yawNormal;
|
||||
var stopSoundDelay = 100; // number of msecs of not moving to have sound stop
|
||||
|
||||
this.getRandomInt = function(min, max) {
|
||||
return Math.floor(Math.random() * (max - min + 1)) + min;
|
||||
}
|
||||
|
||||
this.downloadSounds = function() {
|
||||
for (var i = 0; i < this.moveSoundURLS.length; i++) {
|
||||
this.moveSounds[i] = SoundCache.getSound(this.moveSoundURLS[i]);
|
||||
}
|
||||
for (var i = 0; i < this.turnSoundURLS.length; i++) {
|
||||
this.turnSounds[i] = SoundCache.getSound(this.turnSoundURLS[i]);
|
||||
}
|
||||
}
|
||||
|
||||
this.pickRandomSounds = function() {
|
||||
var moveIndex = this.getRandomInt(0, this.moveSounds.length - 1);
|
||||
var turnIndex = this.getRandomInt(0, this.turnSounds.length - 1);
|
||||
if (debug) {
|
||||
print("Random sounds -- turn:" + turnIndex + " move:" + moveIndex);
|
||||
}
|
||||
this.moveSound = this.moveSounds[moveIndex];
|
||||
this.turnSound = this.turnSounds[turnIndex];
|
||||
}
|
||||
|
||||
// Play move sound
|
||||
this.playMoveSound = function() {
|
||||
if (debug) {
|
||||
print("playMoveSound()");
|
||||
}
|
||||
if (this.moveSound && this.moveSound.downloaded) {
|
||||
if (debug) {
|
||||
print("playMoveSound() --- calling this.injector = Audio.playSound(this.moveSound...)");
|
||||
}
|
||||
this.injector = Audio.playSound(this.moveSound, { position: this.properties.position, loop: true, volume: 0.1 });
|
||||
}
|
||||
}
|
||||
|
||||
// Play turn sound
|
||||
this.playTurnSound = function() {
|
||||
if (debug) {
|
||||
print("playTurnSound()");
|
||||
}
|
||||
if (this.turnSound && this.turnSound.downloaded) {
|
||||
if (debug) {
|
||||
print("playTurnSound() --- calling this.injector = Audio.playSound(this.turnSound...)");
|
||||
}
|
||||
this.injector = Audio.playSound(this.turnSound, { position: this.properties.position, loop: true, volume: 0.1 });
|
||||
}
|
||||
}
|
||||
|
||||
// stop sound
|
||||
this.stopSound = function() {
|
||||
if (debug) {
|
||||
print("stopSound()");
|
||||
}
|
||||
if (this.injector) {
|
||||
Audio.stopInjector(this.injector);
|
||||
this.injector = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Pr, Vr are respectively the Ray's Point of origin and Vector director
|
||||
// Pp, Np are respectively the Plane's Point of origin and Normal vector
|
||||
this.rayPlaneIntersection = function(Pr, Vr, Pp, Np) {
|
||||
var d = -Vec3.dot(Pp, Np);
|
||||
var t = -(Vec3.dot(Pr, Np) + d) / Vec3.dot(Vr, Np);
|
||||
return Vec3.sum(Pr, Vec3.multiply(t, Vr));
|
||||
};
|
||||
|
||||
// updates the piece position based on mouse input
|
||||
this.updatePosition = function(mouseEvent) {
|
||||
var pickRay = Camera.computePickRay(mouseEvent.x, mouseEvent.y)
|
||||
var upVector = { x: 0, y: 1, z: 0 };
|
||||
var intersection = this.rayPlaneIntersection(pickRay.origin, pickRay.direction,
|
||||
this.properties.position, upVector);
|
||||
|
||||
var newPosition = Vec3.sum(intersection, this.graboffset);
|
||||
Entities.editEntity(this.entityID, { position: newPosition });
|
||||
};
|
||||
|
||||
this.grab = function(mouseEvent) {
|
||||
// first calculate the offset
|
||||
var pickRay = Camera.computePickRay(mouseEvent.x, mouseEvent.y)
|
||||
var upVector = { x: 0, y: 1, z: 0 };
|
||||
var intersection = this.rayPlaneIntersection(pickRay.origin, pickRay.direction,
|
||||
this.properties.position, upVector);
|
||||
this.graboffset = Vec3.subtract(this.properties.position, intersection);
|
||||
};
|
||||
|
||||
this.stopSoundIfNotMoving = function(mouseEvent) {
|
||||
var nowDate = new Date();
|
||||
var nowMSecs = nowDate.getTime();
|
||||
if(mouseEvent.x == this.lastMovedPosition.x && mouseEvent.y == this.lastMovedPosition.y) {
|
||||
var elapsedSinceLastMove = nowMSecs - this.lastMovedMSecs;
|
||||
if (debug) {
|
||||
print("elapsedSinceLastMove:" + elapsedSinceLastMove);
|
||||
}
|
||||
if (elapsedSinceLastMove > stopSoundDelay) {
|
||||
if (debug) {
|
||||
print("calling stopSound()...");
|
||||
}
|
||||
this.stopSound();
|
||||
}
|
||||
} else {
|
||||
// if we've moved, then track our last move position and time...
|
||||
this.lastMovedMSecs = nowMSecs;
|
||||
this.lastMovedPosition.x = mouseEvent.x;
|
||||
this.lastMovedPosition.y = mouseEvent.y;
|
||||
}
|
||||
}
|
||||
|
||||
this.move = function(mouseEvent) {
|
||||
this.updatePosition(mouseEvent);
|
||||
if (this.injector === null) {
|
||||
this.playMoveSound();
|
||||
}
|
||||
};
|
||||
|
||||
this.release = function(mouseEvent) {
|
||||
this.updatePosition(mouseEvent);
|
||||
};
|
||||
|
||||
this.rotate = function(mouseEvent) {
|
||||
var pickRay = Camera.computePickRay(mouseEvent.x, mouseEvent.y)
|
||||
var result = Overlays.findRayIntersection(pickRay);
|
||||
|
||||
if (result.intersects) {
|
||||
var center = yawCenter;
|
||||
var zero = yawZero;
|
||||
var centerToZero = Vec3.subtract(center, zero);
|
||||
var centerToIntersect = Vec3.subtract(center, result.intersection);
|
||||
var angleFromZero = Vec3.orientedAngle(centerToZero, centerToIntersect, rotationNormal);
|
||||
|
||||
var distanceFromCenter = Vec3.distance(center, result.intersection);
|
||||
var snapToInner = false;
|
||||
// var innerRadius = (Vec3.length(selectionManager.worldDimensions) / 2) * 1.1;
|
||||
if (distanceFromCenter < innerRadius) {
|
||||
angleFromZero = Math.floor(angleFromZero/innerSnapAngle) * innerSnapAngle;
|
||||
snapToInner = true;
|
||||
}
|
||||
|
||||
var yawChange = Quat.fromVec3Degrees({ x: 0, y: angleFromZero, z: 0 });
|
||||
Entities.editEntity(this.entityID, { rotation: Quat.multiply(yawChange, this.originalRotation) });
|
||||
|
||||
|
||||
// update the rotation display accordingly...
|
||||
var startAtCurrent = 360-angleFromZero;
|
||||
var endAtCurrent = 360;
|
||||
var startAtRemainder = 0;
|
||||
var endAtRemainder = 360-angleFromZero;
|
||||
if (angleFromZero < 0) {
|
||||
startAtCurrent = 0;
|
||||
endAtCurrent = -angleFromZero;
|
||||
startAtRemainder = -angleFromZero;
|
||||
endAtRemainder = 360;
|
||||
}
|
||||
|
||||
if (snapToInner) {
|
||||
Overlays.editOverlay(this.rotateOverlayOuter, { startAt: 0, endAt: 360 });
|
||||
Overlays.editOverlay(this.rotateOverlayInner, { startAt: startAtRemainder, endAt: endAtRemainder });
|
||||
Overlays.editOverlay(this.rotateOverlayCurrent, { startAt: startAtCurrent, endAt: endAtCurrent, size: innerRadius,
|
||||
majorTickMarksAngle: innerSnapAngle, minorTickMarksAngle: 0,
|
||||
majorTickMarksLength: -0.25, minorTickMarksLength: 0, });
|
||||
} else {
|
||||
Overlays.editOverlay(this.rotateOverlayInner, { startAt: 0, endAt: 360 });
|
||||
Overlays.editOverlay(this.rotateOverlayOuter, { startAt: startAtRemainder, endAt: endAtRemainder });
|
||||
Overlays.editOverlay(this.rotateOverlayCurrent, { startAt: startAtCurrent, endAt: endAtCurrent, size: outerRadius,
|
||||
majorTickMarksAngle: 45.0, minorTickMarksAngle: 5,
|
||||
majorTickMarksLength: 0.25, minorTickMarksLength: 0.1, });
|
||||
}
|
||||
}
|
||||
|
||||
if (this.injector === null) {
|
||||
this.playTurnSound();
|
||||
}
|
||||
};
|
||||
// All callbacks start by updating the properties
|
||||
this.updateProperties = function(entityID) {
|
||||
if (this.entityID === null || !this.entityID.isKnownID) {
|
||||
this.entityID = Entities.identifyEntity(entityID);
|
||||
}
|
||||
this.properties = Entities.getEntityProperties(this.entityID);
|
||||
};
|
||||
|
||||
this.cleanupRotateOverlay = function() {
|
||||
Overlays.deleteOverlay(this.rotateOverlayTarget);
|
||||
Overlays.deleteOverlay(this.rotateOverlayInner);
|
||||
Overlays.deleteOverlay(this.rotateOverlayOuter);
|
||||
Overlays.deleteOverlay(this.rotateOverlayCurrent);
|
||||
this.rotateOverlayTarget = null;
|
||||
this.rotateOverlayInner = null;
|
||||
this.rotateOverlayOuter = null;
|
||||
this.rotateOverlayCurrent = null;
|
||||
}
|
||||
|
||||
this.displayRotateOverlay = function(mouseEvent) {
|
||||
var yawOverlayAngles = { x: 90, y: 0, z: 0 };
|
||||
var yawOverlayRotation = Quat.fromVec3Degrees(yawOverlayAngles);
|
||||
|
||||
yawNormal = { x: 0, y: 1, z: 0 };
|
||||
yawCenter = this.properties.position;
|
||||
rotationNormal = yawNormal;
|
||||
|
||||
// Size the overlays to the current selection size
|
||||
var diagonal = (Vec3.length(this.properties.dimensions) / 2) * 1.1;
|
||||
var halfDimensions = Vec3.multiply(this.properties.dimensions, 0.5);
|
||||
innerRadius = diagonal;
|
||||
outerRadius = diagonal * 1.15;
|
||||
var innerAlpha = 0.2;
|
||||
var outerAlpha = 0.2;
|
||||
|
||||
this.rotateOverlayTarget = Overlays.addOverlay("circle3d", {
|
||||
position: this.properties.position,
|
||||
size: rotateOverlayTargetSize,
|
||||
color: { red: 0, green: 0, blue: 0 },
|
||||
alpha: 0.0,
|
||||
solid: true,
|
||||
visible: true,
|
||||
rotation: yawOverlayRotation,
|
||||
ignoreRayIntersection: false
|
||||
});
|
||||
|
||||
this.rotateOverlayInner = Overlays.addOverlay("circle3d", {
|
||||
position: this.properties.position,
|
||||
size: innerRadius,
|
||||
innerRadius: 0.9,
|
||||
alpha: innerAlpha,
|
||||
color: { red: 51, green: 152, blue: 203 },
|
||||
solid: true,
|
||||
visible: displayRotateTargets,
|
||||
rotation: yawOverlayRotation,
|
||||
hasTickMarks: true,
|
||||
majorTickMarksAngle: innerSnapAngle,
|
||||
minorTickMarksAngle: 0,
|
||||
majorTickMarksLength: -0.25,
|
||||
minorTickMarksLength: 0,
|
||||
majorTickMarksColor: { red: 0, green: 0, blue: 0 },
|
||||
minorTickMarksColor: { red: 0, green: 0, blue: 0 },
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
});
|
||||
|
||||
this.rotateOverlayOuter = Overlays.addOverlay("circle3d", {
|
||||
position: this.properties.position,
|
||||
size: outerRadius,
|
||||
innerRadius: 0.9,
|
||||
startAt: 0,
|
||||
endAt: 360,
|
||||
alpha: outerAlpha,
|
||||
color: { red: 51, green: 152, blue: 203 },
|
||||
solid: true,
|
||||
visible: displayRotateTargets,
|
||||
rotation: yawOverlayRotation,
|
||||
|
||||
hasTickMarks: true,
|
||||
majorTickMarksAngle: 45.0,
|
||||
minorTickMarksAngle: 5,
|
||||
majorTickMarksLength: 0.25,
|
||||
minorTickMarksLength: 0.1,
|
||||
majorTickMarksColor: { red: 0, green: 0, blue: 0 },
|
||||
minorTickMarksColor: { red: 0, green: 0, blue: 0 },
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
});
|
||||
|
||||
this.rotateOverlayCurrent = Overlays.addOverlay("circle3d", {
|
||||
position: this.properties.position,
|
||||
size: outerRadius,
|
||||
startAt: 0,
|
||||
endAt: 0,
|
||||
innerRadius: 0.9,
|
||||
color: { red: 224, green: 67, blue: 36},
|
||||
alpha: 0.8,
|
||||
solid: true,
|
||||
visible: displayRotateTargets,
|
||||
rotation: yawOverlayRotation,
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
hasTickMarks: true,
|
||||
majorTickMarksColor: { red: 0, green: 0, blue: 0 },
|
||||
minorTickMarksColor: { red: 0, green: 0, blue: 0 },
|
||||
});
|
||||
|
||||
var pickRay = Camera.computePickRay(mouseEvent.x, mouseEvent.y)
|
||||
var result = Overlays.findRayIntersection(pickRay);
|
||||
yawZero = result.intersection;
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
Movable.prototype = {
|
||||
preload : function(entityID) {
|
||||
print("Movable.preload()");
|
||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
this.downloadSounds();
|
||||
},
|
||||
|
||||
clickDownOnEntity : function(entityID, mouseEvent) {
|
||||
print("Movable.clickDownOnEntity()");
|
||||
|
||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
this.grab(mouseEvent);
|
||||
|
||||
var nowDate = new Date();
|
||||
var nowMSecs = nowDate.getTime();
|
||||
this.clickedAt = nowMSecs;
|
||||
this.firstHolding = true;
|
||||
|
||||
this.clicked.x = mouseEvent.x;
|
||||
this.clicked.y = mouseEvent.y;
|
||||
this.lastMovedPosition.x = mouseEvent.x;
|
||||
this.lastMovedPosition.y = mouseEvent.y;
|
||||
this.lastMovedMSecs = nowMSecs;
|
||||
|
||||
this.pickRandomSounds();
|
||||
},
|
||||
|
||||
holdingClickOnEntity : function(entityID, mouseEvent) {
|
||||
print("Movable.holdingClickOnEntity()");
|
||||
|
||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
|
||||
if (this.firstHolding) {
|
||||
// if we haven't moved yet...
|
||||
if (this.clicked.x == mouseEvent.x && this.clicked.y == mouseEvent.y) {
|
||||
var d = new Date();
|
||||
var now = d.getTime();
|
||||
|
||||
if (now - this.clickedAt > 500) {
|
||||
this.displayRotateOverlay(mouseEvent);
|
||||
this.firstHolding = false;
|
||||
this.rotateMode = true;
|
||||
this.originalRotation = this.properties.rotation;
|
||||
}
|
||||
} else {
|
||||
this.firstHolding = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.rotateMode) {
|
||||
this.rotate(mouseEvent);
|
||||
} else {
|
||||
this.move(mouseEvent);
|
||||
}
|
||||
|
||||
this.stopSoundIfNotMoving(mouseEvent);
|
||||
},
|
||||
|
||||
clickReleaseOnEntity : function(entityID, mouseEvent) {
|
||||
print("Movable.clickReleaseOnEntity()");
|
||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
if (this.rotateMode) {
|
||||
this.rotate(mouseEvent);
|
||||
} else {
|
||||
this.release(mouseEvent);
|
||||
}
|
||||
|
||||
if (this.rotateOverlayTarget != null) {
|
||||
this.cleanupRotateOverlay();
|
||||
this.rotateMode = false;
|
||||
}
|
||||
|
||||
this.firstHolding = false;
|
||||
this.stopSound();
|
||||
},
|
||||
};
|
|
@ -11,362 +11,7 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
(function(){
|
||||
|
||||
this.entityID = null;
|
||||
this.properties = null;
|
||||
this.standUpButton = null;
|
||||
this.indicatorsAdded = false;
|
||||
this.indicator = new Array();
|
||||
|
||||
|
||||
var buttonImageUrl = "https://worklist-prod.s3.amazonaws.com/attachment/0aca88e1-9bd8-5c1d.svg";
|
||||
var windowDimensions = Controller.getViewportDimensions();
|
||||
var buttonWidth = 37;
|
||||
var buttonHeight = 46;
|
||||
var buttonPadding = 50; // inside the normal toolbar position
|
||||
var buttonPositionX = windowDimensions.x - buttonPadding - buttonWidth;
|
||||
var buttonPositionY = (windowDimensions.y - buttonHeight) / 2 - (buttonHeight + buttonPadding);
|
||||
|
||||
var passedTime = 0.0;
|
||||
var startPosition = null;
|
||||
var startRotation = null;
|
||||
var animationLenght = 2.0;
|
||||
|
||||
var avatarOldPosition = { x: 0, y: 0, z: 0 };
|
||||
|
||||
var sittingSettingsHandle = "SitJsSittingPosition";
|
||||
var sitting = Settings.getValue(sittingSettingsHandle, false) == "true";
|
||||
print("Original sitting status: " + sitting);
|
||||
var frame = 0;
|
||||
|
||||
var seat = new Object();
|
||||
var hiddingSeats = false;
|
||||
|
||||
// This is the pose we would like to end up
|
||||
var pose = [
|
||||
{joint:"RightUpLeg", rotation: {x:100.0, y:15.0, z:0.0}},
|
||||
{joint:"RightLeg", rotation: {x:-130.0, y:15.0, z:0.0}},
|
||||
{joint:"RightFoot", rotation: {x:30, y:15.0, z:0.0}},
|
||||
{joint:"LeftUpLeg", rotation: {x:100.0, y:-15.0, z:0.0}},
|
||||
{joint:"LeftLeg", rotation: {x:-130.0, y:-15.0, z:0.0}},
|
||||
{joint:"LeftFoot", rotation: {x:30, y:15.0, z:0.0}}
|
||||
];
|
||||
|
||||
var startPoseAndTransition = [];
|
||||
|
||||
function storeStartPoseAndTransition() {
|
||||
for (var i = 0; i < pose.length; i++){
|
||||
var startRotation = Quat.safeEulerAngles(MyAvatar.getJointRotation(pose[i].joint));
|
||||
var transitionVector = Vec3.subtract( pose[i].rotation, startRotation );
|
||||
startPoseAndTransition.push({joint: pose[i].joint, start: startRotation, transition: transitionVector});
|
||||
}
|
||||
}
|
||||
|
||||
function updateJoints(factor){
|
||||
for (var i = 0; i < startPoseAndTransition.length; i++){
|
||||
var scaledTransition = Vec3.multiply(startPoseAndTransition[i].transition, factor);
|
||||
var rotation = Vec3.sum(startPoseAndTransition[i].start, scaledTransition);
|
||||
MyAvatar.setJointData(startPoseAndTransition[i].joint, Quat.fromVec3Degrees( rotation ));
|
||||
}
|
||||
}
|
||||
|
||||
var sittingDownAnimation = function(deltaTime) {
|
||||
|
||||
passedTime += deltaTime;
|
||||
var factor = passedTime/animationLenght;
|
||||
|
||||
if ( passedTime <= animationLenght ) {
|
||||
updateJoints(factor);
|
||||
|
||||
var pos = { x: startPosition.x - 0.3 * factor, y: startPosition.y - 0.5 * factor, z: startPosition.z};
|
||||
MyAvatar.position = pos;
|
||||
} else {
|
||||
Script.update.disconnect(sittingDownAnimation);
|
||||
if (seat.model) {
|
||||
MyAvatar.setModelReferential(seat.model.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var standingUpAnimation = function(deltaTime) {
|
||||
|
||||
passedTime += deltaTime;
|
||||
var factor = 1 - passedTime/animationLenght;
|
||||
|
||||
if ( passedTime <= animationLenght ) {
|
||||
|
||||
updateJoints(factor);
|
||||
|
||||
var pos = { x: startPosition.x + 0.3 * (passedTime/animationLenght), y: startPosition.y + 0.5 * (passedTime/animationLenght), z: startPosition.z};
|
||||
MyAvatar.position = pos;
|
||||
} else {
|
||||
Script.update.disconnect(standingUpAnimation);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
var externalThis = this;
|
||||
|
||||
var goToSeatAnimation = function(deltaTime) {
|
||||
passedTime += deltaTime;
|
||||
var factor = passedTime/animationLenght;
|
||||
|
||||
if (passedTime <= animationLenght) {
|
||||
var targetPosition = Vec3.sum(seat.position, { x: 0.3, y: 0.5, z: 0 });
|
||||
MyAvatar.position = Vec3.sum(Vec3.multiply(startPosition, 1 - factor), Vec3.multiply(targetPosition, factor));
|
||||
} else if (passedTime <= 2 * animationLenght) {
|
||||
//Quat.print("MyAvatar: ", MyAvatar.orientation);
|
||||
//Quat.print("Seat: ", seat.rotation);
|
||||
MyAvatar.orientation = Quat.mix(startRotation, seat.rotation, factor - 1);
|
||||
} else {
|
||||
Script.update.disconnect(goToSeatAnimation);
|
||||
externalThis.sitDown();
|
||||
externalThis.showIndicators(false);
|
||||
}
|
||||
}
|
||||
|
||||
var globalMouseClick = function(event) {
|
||||
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
|
||||
if (clickedOverlay == externalThis.standUpButton) {
|
||||
seat.model = null;
|
||||
externalThis.standUp();
|
||||
Controller.mousePressEvent.disconnect(globalMouseClick);
|
||||
}
|
||||
};
|
||||
|
||||
this.sitDown = function() {
|
||||
sitting = true;
|
||||
Settings.setValue(sittingSettingsHandle, sitting);
|
||||
print("sitDown sitting status: " + Settings.getValue(sittingSettingsHandle, false));
|
||||
passedTime = 0.0;
|
||||
startPosition = MyAvatar.position;
|
||||
storeStartPoseAndTransition();
|
||||
try {
|
||||
Script.update.disconnect(standingUpAnimation);
|
||||
} catch(e){
|
||||
// no need to handle. if it wasn't connected no harm done
|
||||
}
|
||||
Script.update.connect(sittingDownAnimation);
|
||||
Overlays.editOverlay(this.standUpButton, { visible: true });
|
||||
Controller.mousePressEvent.connect(globalMouseClick);
|
||||
}
|
||||
|
||||
this.standUp = function() {
|
||||
sitting = false;
|
||||
Settings.setValue(sittingSettingsHandle, sitting);
|
||||
print("standUp sitting status: " + Settings.getValue(sittingSettingsHandle, false));
|
||||
passedTime = 0.0;
|
||||
startPosition = MyAvatar.position;
|
||||
MyAvatar.clearReferential();
|
||||
try{
|
||||
Script.update.disconnect(sittingDownAnimation);
|
||||
} catch (e){}
|
||||
Script.update.connect(standingUpAnimation);
|
||||
Overlays.editOverlay(this.standUpButton, { visible: false });
|
||||
Controller.mousePressEvent.disconnect(globalMouseClick);
|
||||
}
|
||||
|
||||
function SeatIndicator(modelProperties, seatIndex) {
|
||||
var halfDiagonal = Vec3.length(modelProperties.dimensions) / 2.0;
|
||||
|
||||
this.position = Vec3.sum(modelProperties.position,
|
||||
Vec3.multiply(Vec3.multiplyQbyV(modelProperties.rotation, modelProperties.sittingPoints[seatIndex].position),
|
||||
halfDiagonal)); // hack
|
||||
|
||||
this.orientation = Quat.multiply(modelProperties.rotation,
|
||||
modelProperties.sittingPoints[seatIndex].rotation);
|
||||
this.scale = MyAvatar.scale / 3;
|
||||
|
||||
this.sphere = Overlays.addOverlay("billboard", {
|
||||
subImage: { x: 0, y: buttonHeight, width: buttonWidth, height: buttonHeight},
|
||||
url: buttonImageUrl,
|
||||
position: this.position,
|
||||
scale: this.scale,
|
||||
size: this.scale,
|
||||
solid: true,
|
||||
color: { red: 255, green: 255, blue: 255 },
|
||||
alpha: 0.8,
|
||||
visible: true,
|
||||
isFacingAvatar: true
|
||||
});
|
||||
|
||||
this.show = function(doShow) {
|
||||
Overlays.editOverlay(this.sphere, { visible: doShow });
|
||||
}
|
||||
|
||||
this.update = function() {
|
||||
Overlays.editOverlay(this.sphere, {
|
||||
position: this.position,
|
||||
size: this.scale
|
||||
});
|
||||
}
|
||||
|
||||
this.cleanup = function() {
|
||||
Overlays.deleteOverlay(this.sphere);
|
||||
}
|
||||
}
|
||||
|
||||
function update(deltaTime){
|
||||
var newWindowDimensions = Controller.getViewportDimensions();
|
||||
if( newWindowDimensions.x != windowDimensions.x || newWindowDimensions.y != windowDimensions.y ){
|
||||
windowDimensions = newWindowDimensions;
|
||||
var newX = windowDimensions.x - buttonPadding - buttonWidth;
|
||||
var newY = (windowDimensions.y - buttonHeight) / 2 ;
|
||||
Overlays.editOverlay( this.standUpButton, {x: newX, y: newY} );
|
||||
}
|
||||
|
||||
// For a weird reason avatar joint don't update till the 10th frame
|
||||
// Set the update frame to 20 to be safe
|
||||
var UPDATE_FRAME = 20;
|
||||
if (frame <= UPDATE_FRAME) {
|
||||
if (frame == UPDATE_FRAME) {
|
||||
if (sitting == true) {
|
||||
print("Was seated: " + sitting);
|
||||
storeStartPoseAndTransition();
|
||||
updateJoints(1.0);
|
||||
}
|
||||
}
|
||||
frame++;
|
||||
}
|
||||
}
|
||||
|
||||
this.addIndicators = function() {
|
||||
if (!this.indicatorsAdded) {
|
||||
if (this.properties.sittingPoints.length > 0) {
|
||||
for (var i = 0; i < this.properties.sittingPoints.length; ++i) {
|
||||
this.indicator[i] = new SeatIndicator(this.properties, i);
|
||||
}
|
||||
this.indicatorsAdded = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.removeIndicators = function() {
|
||||
for (var i = 0; i < this.properties.sittingPoints.length; ++i) {
|
||||
this.indicator[i].cleanup();
|
||||
}
|
||||
}
|
||||
|
||||
this.showIndicators = function(doShow) {
|
||||
this.addIndicators();
|
||||
if (this.indicatorsAdded) {
|
||||
for (var i = 0; i < this.properties.sittingPoints.length; ++i) {
|
||||
this.indicator[i].show(doShow);
|
||||
}
|
||||
}
|
||||
hiddingSeats = !doShow;
|
||||
}
|
||||
|
||||
function raySphereIntersection(origin, direction, center, radius) {
|
||||
var A = origin;
|
||||
var B = Vec3.normalize(direction);
|
||||
var P = center;
|
||||
|
||||
var x = Vec3.dot(Vec3.subtract(P, A), B);
|
||||
var X = Vec3.sum(A, Vec3.multiply(B, x));
|
||||
var d = Vec3.length(Vec3.subtract(P, X));
|
||||
|
||||
return (x > 0 && d <= radius);
|
||||
}
|
||||
|
||||
this.cleanup = function() {
|
||||
this.standUp();
|
||||
MyAvatar.clearReferential();
|
||||
for (var i = 0; i < pose.length; i++){
|
||||
MyAvatar.clearJointData(pose[i].joint);
|
||||
}
|
||||
Overlays.deleteOverlay(this.standUpButton);
|
||||
for (var i = 0; i < this.indicator.length; ++i) {
|
||||
this.indicator[i].cleanup();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
this.createStandupButton = function() {
|
||||
this.standUpButton = Overlays.addOverlay("image", {
|
||||
x: buttonPositionX, y: buttonPositionY, width: buttonWidth, height: buttonHeight,
|
||||
subImage: { x: buttonWidth, y: buttonHeight, width: buttonWidth, height: buttonHeight},
|
||||
imageURL: buttonImageUrl,
|
||||
visible: false,
|
||||
alpha: 1.0
|
||||
});
|
||||
};
|
||||
|
||||
this.handleClickEvent = function(event) {
|
||||
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
|
||||
|
||||
if (clickedOverlay == this.standUpButton) {
|
||||
seat.model = null;
|
||||
this.standUp();
|
||||
} else {
|
||||
this.addIndicators();
|
||||
if (this.indicatorsAdded) {
|
||||
var pickRay = Camera.computePickRay(event.x, event.y);
|
||||
|
||||
var clickedOnSeat = false;
|
||||
|
||||
for (var i = 0; i < this.properties.sittingPoints.length; ++i) {
|
||||
if (raySphereIntersection(pickRay.origin,
|
||||
pickRay.direction,
|
||||
this.indicator[i].position,
|
||||
this.indicator[i].scale / 2)) {
|
||||
clickedOnSeat = true;
|
||||
seat.model = this.entityID; // ??
|
||||
seat.position = this.indicator[i].position;
|
||||
seat.rotation = this.indicator[i].orientation;
|
||||
}
|
||||
}
|
||||
|
||||
if (clickedOnSeat) {
|
||||
passedTime = 0.0;
|
||||
startPosition = MyAvatar.position;
|
||||
startRotation = MyAvatar.orientation;
|
||||
try{ Script.update.disconnect(standingUpAnimation); } catch(e){}
|
||||
try{ Script.update.disconnect(sittingDownAnimation); } catch(e){}
|
||||
Script.update.connect(goToSeatAnimation);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// All callbacks start by updating the properties
|
||||
this.updateProperties = function(entityID) {
|
||||
if (this.entityID === null || !this.entityID.isKnownID) {
|
||||
this.entityID = Entities.identifyEntity(entityID);
|
||||
}
|
||||
this.properties = Entities.getEntityProperties(this.entityID);
|
||||
};
|
||||
|
||||
this.unload = function(entityID) {
|
||||
this.cleanup();
|
||||
Script.update.disconnect(update);
|
||||
};
|
||||
|
||||
this.preload = function(entityID) {
|
||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
this.createStandupButton();
|
||||
Script.update.connect(update);
|
||||
};
|
||||
|
||||
|
||||
this.hoverOverEntity = function(entityID, mouseEvent) {
|
||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
this.showIndicators(true);
|
||||
};
|
||||
this.hoverLeaveEntity = function(entityID, mouseEvent) {
|
||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
this.showIndicators(false);
|
||||
};
|
||||
|
||||
this.clickDownOnEntity = function(entityID, mouseEvent) {
|
||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
this.handleClickEvent(mouseEvent);
|
||||
};
|
||||
|
||||
this.clickReleaseOnEntity = function(entityID, mouseEvent) {
|
||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
};
|
||||
|
||||
})
|
||||
(function() {
|
||||
Script.include("sittableClass.js");
|
||||
return new Sittable();
|
||||
})
|
||||
|
|
15
examples/entityScripts/sittable.js
Normal file
15
examples/entityScripts/sittable.js
Normal file
|
@ -0,0 +1,15 @@
|
|||
//
|
||||
// sittable.js
|
||||
// examples/entityScripts
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 11/17/14.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
(function() {
|
||||
Script.include("sittableClass.js");
|
||||
return new Sittable();
|
||||
})
|
381
examples/entityScripts/sittableClass.js
Normal file
381
examples/entityScripts/sittableClass.js
Normal file
|
@ -0,0 +1,381 @@
|
|||
//
|
||||
// sitOnEntity.js
|
||||
// examples/entityScripts
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 11/1/14.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// This is an example of an entity script for sitting.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
Sittable = function() {
|
||||
|
||||
this.entityID = null;
|
||||
this.properties = null;
|
||||
this.standUpButton = null;
|
||||
this.indicatorsAdded = false;
|
||||
this.indicator = new Array();
|
||||
|
||||
|
||||
var buttonImageUrl = "https://worklist-prod.s3.amazonaws.com/attachment/0aca88e1-9bd8-5c1d.svg";
|
||||
var windowDimensions = Controller.getViewportDimensions();
|
||||
var buttonWidth = 37;
|
||||
var buttonHeight = 46;
|
||||
var buttonPadding = 50; // inside the normal toolbar position
|
||||
var buttonPositionX = windowDimensions.x - buttonPadding - buttonWidth;
|
||||
var buttonPositionY = (windowDimensions.y - buttonHeight) / 2 - (buttonHeight + buttonPadding);
|
||||
|
||||
var passedTime = 0.0;
|
||||
var startPosition = null;
|
||||
var startRotation = null;
|
||||
var animationLenght = 2.0;
|
||||
|
||||
var avatarOldPosition = { x: 0, y: 0, z: 0 };
|
||||
|
||||
var sittingSettingsHandle = "SitJsSittingPosition";
|
||||
var sitting = Settings.getValue(sittingSettingsHandle, false) == "true";
|
||||
print("Original sitting status: " + sitting);
|
||||
var frame = 0;
|
||||
|
||||
var seat = new Object();
|
||||
var hiddingSeats = false;
|
||||
|
||||
// This is the pose we would like to end up
|
||||
var pose = [
|
||||
{joint:"RightUpLeg", rotation: {x:100.0, y:15.0, z:0.0}},
|
||||
{joint:"RightLeg", rotation: {x:-130.0, y:15.0, z:0.0}},
|
||||
{joint:"RightFoot", rotation: {x:30, y:15.0, z:0.0}},
|
||||
{joint:"LeftUpLeg", rotation: {x:100.0, y:-15.0, z:0.0}},
|
||||
{joint:"LeftLeg", rotation: {x:-130.0, y:-15.0, z:0.0}},
|
||||
{joint:"LeftFoot", rotation: {x:30, y:15.0, z:0.0}}
|
||||
];
|
||||
|
||||
var startPoseAndTransition = [];
|
||||
|
||||
function storeStartPoseAndTransition() {
|
||||
for (var i = 0; i < pose.length; i++){
|
||||
var startRotation = Quat.safeEulerAngles(MyAvatar.getJointRotation(pose[i].joint));
|
||||
var transitionVector = Vec3.subtract( pose[i].rotation, startRotation );
|
||||
startPoseAndTransition.push({joint: pose[i].joint, start: startRotation, transition: transitionVector});
|
||||
}
|
||||
}
|
||||
|
||||
function updateJoints(factor){
|
||||
for (var i = 0; i < startPoseAndTransition.length; i++){
|
||||
var scaledTransition = Vec3.multiply(startPoseAndTransition[i].transition, factor);
|
||||
var rotation = Vec3.sum(startPoseAndTransition[i].start, scaledTransition);
|
||||
MyAvatar.setJointData(startPoseAndTransition[i].joint, Quat.fromVec3Degrees( rotation ));
|
||||
}
|
||||
}
|
||||
|
||||
var sittingDownAnimation = function(deltaTime) {
|
||||
|
||||
passedTime += deltaTime;
|
||||
var factor = passedTime/animationLenght;
|
||||
|
||||
if ( passedTime <= animationLenght ) {
|
||||
updateJoints(factor);
|
||||
|
||||
var pos = { x: startPosition.x - 0.3 * factor, y: startPosition.y - 0.5 * factor, z: startPosition.z};
|
||||
MyAvatar.position = pos;
|
||||
} else {
|
||||
Script.update.disconnect(sittingDownAnimation);
|
||||
if (seat.model) {
|
||||
MyAvatar.setModelReferential(seat.model.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var standingUpAnimation = function(deltaTime) {
|
||||
|
||||
passedTime += deltaTime;
|
||||
var factor = 1 - passedTime/animationLenght;
|
||||
|
||||
if ( passedTime <= animationLenght ) {
|
||||
|
||||
updateJoints(factor);
|
||||
|
||||
var pos = { x: startPosition.x + 0.3 * (passedTime/animationLenght), y: startPosition.y + 0.5 * (passedTime/animationLenght), z: startPosition.z};
|
||||
MyAvatar.position = pos;
|
||||
} else {
|
||||
Script.update.disconnect(standingUpAnimation);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
var externalThis = this;
|
||||
|
||||
var goToSeatAnimation = function(deltaTime) {
|
||||
passedTime += deltaTime;
|
||||
var factor = passedTime/animationLenght;
|
||||
|
||||
if (passedTime <= animationLenght) {
|
||||
var targetPosition = Vec3.sum(seat.position, { x: 0.3, y: 0.5, z: 0 });
|
||||
MyAvatar.position = Vec3.sum(Vec3.multiply(startPosition, 1 - factor), Vec3.multiply(targetPosition, factor));
|
||||
} else if (passedTime <= 2 * animationLenght) {
|
||||
//Quat.print("MyAvatar: ", MyAvatar.orientation);
|
||||
//Quat.print("Seat: ", seat.rotation);
|
||||
MyAvatar.orientation = Quat.mix(startRotation, seat.rotation, factor - 1);
|
||||
} else {
|
||||
Script.update.disconnect(goToSeatAnimation);
|
||||
externalThis.sitDown();
|
||||
externalThis.showIndicators(false);
|
||||
}
|
||||
}
|
||||
|
||||
var globalMouseClick = function(event) {
|
||||
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
|
||||
if (clickedOverlay == externalThis.standUpButton) {
|
||||
seat.model = null;
|
||||
externalThis.standUp();
|
||||
Controller.mousePressEvent.disconnect(globalMouseClick);
|
||||
}
|
||||
};
|
||||
|
||||
this.sitDown = function() {
|
||||
sitting = true;
|
||||
Settings.setValue(sittingSettingsHandle, sitting);
|
||||
print("sitDown sitting status: " + Settings.getValue(sittingSettingsHandle, false));
|
||||
passedTime = 0.0;
|
||||
startPosition = MyAvatar.position;
|
||||
storeStartPoseAndTransition();
|
||||
try {
|
||||
Script.update.disconnect(standingUpAnimation);
|
||||
} catch(e){
|
||||
// no need to handle. if it wasn't connected no harm done
|
||||
}
|
||||
Script.update.connect(sittingDownAnimation);
|
||||
Overlays.editOverlay(this.standUpButton, { visible: true });
|
||||
Controller.mousePressEvent.connect(globalMouseClick);
|
||||
}
|
||||
|
||||
this.standUp = function() {
|
||||
sitting = false;
|
||||
Settings.setValue(sittingSettingsHandle, sitting);
|
||||
print("standUp sitting status: " + Settings.getValue(sittingSettingsHandle, false));
|
||||
passedTime = 0.0;
|
||||
startPosition = MyAvatar.position;
|
||||
MyAvatar.clearReferential();
|
||||
try{
|
||||
Script.update.disconnect(sittingDownAnimation);
|
||||
} catch (e){}
|
||||
Script.update.connect(standingUpAnimation);
|
||||
Overlays.editOverlay(this.standUpButton, { visible: false });
|
||||
Controller.mousePressEvent.disconnect(globalMouseClick);
|
||||
}
|
||||
|
||||
function SeatIndicator(modelProperties, seatIndex) {
|
||||
var halfDiagonal = Vec3.length(modelProperties.dimensions) / 2.0;
|
||||
|
||||
this.position = Vec3.sum(modelProperties.position,
|
||||
Vec3.multiply(Vec3.multiplyQbyV(modelProperties.rotation, modelProperties.sittingPoints[seatIndex].position),
|
||||
halfDiagonal)); // hack
|
||||
|
||||
this.orientation = Quat.multiply(modelProperties.rotation,
|
||||
modelProperties.sittingPoints[seatIndex].rotation);
|
||||
this.scale = MyAvatar.scale / 3;
|
||||
|
||||
this.sphere = Overlays.addOverlay("billboard", {
|
||||
subImage: { x: 0, y: buttonHeight, width: buttonWidth, height: buttonHeight},
|
||||
url: buttonImageUrl,
|
||||
position: this.position,
|
||||
scale: this.scale,
|
||||
size: this.scale,
|
||||
solid: true,
|
||||
color: { red: 255, green: 255, blue: 255 },
|
||||
alpha: 0.8,
|
||||
visible: true,
|
||||
isFacingAvatar: true
|
||||
});
|
||||
|
||||
this.show = function(doShow) {
|
||||
Overlays.editOverlay(this.sphere, { visible: doShow });
|
||||
}
|
||||
|
||||
this.update = function() {
|
||||
Overlays.editOverlay(this.sphere, {
|
||||
position: this.position,
|
||||
size: this.scale
|
||||
});
|
||||
}
|
||||
|
||||
this.cleanup = function() {
|
||||
Overlays.deleteOverlay(this.sphere);
|
||||
}
|
||||
}
|
||||
|
||||
function update(deltaTime){
|
||||
var newWindowDimensions = Controller.getViewportDimensions();
|
||||
if( newWindowDimensions.x != windowDimensions.x || newWindowDimensions.y != windowDimensions.y ){
|
||||
windowDimensions = newWindowDimensions;
|
||||
var newX = windowDimensions.x - buttonPadding - buttonWidth;
|
||||
var newY = (windowDimensions.y - buttonHeight) / 2 ;
|
||||
Overlays.editOverlay( this.standUpButton, {x: newX, y: newY} );
|
||||
}
|
||||
|
||||
// For a weird reason avatar joint don't update till the 10th frame
|
||||
// Set the update frame to 20 to be safe
|
||||
var UPDATE_FRAME = 20;
|
||||
if (frame <= UPDATE_FRAME) {
|
||||
if (frame == UPDATE_FRAME) {
|
||||
if (sitting == true) {
|
||||
print("Was seated: " + sitting);
|
||||
storeStartPoseAndTransition();
|
||||
updateJoints(1.0);
|
||||
}
|
||||
}
|
||||
frame++;
|
||||
}
|
||||
}
|
||||
|
||||
this.addIndicators = function() {
|
||||
if (!this.indicatorsAdded) {
|
||||
if (this.properties.sittingPoints.length > 0) {
|
||||
for (var i = 0; i < this.properties.sittingPoints.length; ++i) {
|
||||
this.indicator[i] = new SeatIndicator(this.properties, i);
|
||||
}
|
||||
this.indicatorsAdded = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.removeIndicators = function() {
|
||||
for (var i = 0; i < this.properties.sittingPoints.length; ++i) {
|
||||
this.indicator[i].cleanup();
|
||||
}
|
||||
}
|
||||
|
||||
this.showIndicators = function(doShow) {
|
||||
this.addIndicators();
|
||||
if (this.indicatorsAdded) {
|
||||
for (var i = 0; i < this.properties.sittingPoints.length; ++i) {
|
||||
this.indicator[i].show(doShow);
|
||||
}
|
||||
}
|
||||
hiddingSeats = !doShow;
|
||||
}
|
||||
|
||||
function raySphereIntersection(origin, direction, center, radius) {
|
||||
var A = origin;
|
||||
var B = Vec3.normalize(direction);
|
||||
var P = center;
|
||||
|
||||
var x = Vec3.dot(Vec3.subtract(P, A), B);
|
||||
var X = Vec3.sum(A, Vec3.multiply(B, x));
|
||||
var d = Vec3.length(Vec3.subtract(P, X));
|
||||
|
||||
return (x > 0 && d <= radius);
|
||||
}
|
||||
|
||||
this.cleanup = function() {
|
||||
this.standUp();
|
||||
MyAvatar.clearReferential();
|
||||
for (var i = 0; i < pose.length; i++){
|
||||
MyAvatar.clearJointData(pose[i].joint);
|
||||
}
|
||||
Overlays.deleteOverlay(this.standUpButton);
|
||||
for (var i = 0; i < this.indicator.length; ++i) {
|
||||
this.indicator[i].cleanup();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
this.createStandupButton = function() {
|
||||
this.standUpButton = Overlays.addOverlay("image", {
|
||||
x: buttonPositionX, y: buttonPositionY, width: buttonWidth, height: buttonHeight,
|
||||
subImage: { x: buttonWidth, y: buttonHeight, width: buttonWidth, height: buttonHeight},
|
||||
imageURL: buttonImageUrl,
|
||||
visible: false,
|
||||
alpha: 1.0
|
||||
});
|
||||
};
|
||||
|
||||
this.handleClickEvent = function(event) {
|
||||
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
|
||||
|
||||
if (clickedOverlay == this.standUpButton) {
|
||||
seat.model = null;
|
||||
this.standUp();
|
||||
} else {
|
||||
this.addIndicators();
|
||||
if (this.indicatorsAdded) {
|
||||
var pickRay = Camera.computePickRay(event.x, event.y);
|
||||
|
||||
var clickedOnSeat = false;
|
||||
|
||||
for (var i = 0; i < this.properties.sittingPoints.length; ++i) {
|
||||
if (raySphereIntersection(pickRay.origin,
|
||||
pickRay.direction,
|
||||
this.indicator[i].position,
|
||||
this.indicator[i].scale / 2)) {
|
||||
clickedOnSeat = true;
|
||||
seat.model = this.entityID; // ??
|
||||
seat.position = this.indicator[i].position;
|
||||
seat.rotation = this.indicator[i].orientation;
|
||||
}
|
||||
}
|
||||
|
||||
if (clickedOnSeat) {
|
||||
passedTime = 0.0;
|
||||
startPosition = MyAvatar.position;
|
||||
startRotation = MyAvatar.orientation;
|
||||
try{ Script.update.disconnect(standingUpAnimation); } catch(e){}
|
||||
try{ Script.update.disconnect(sittingDownAnimation); } catch(e){}
|
||||
Script.update.connect(goToSeatAnimation);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// All callbacks start by updating the properties
|
||||
this.updateProperties = function(entityID) {
|
||||
if (this.entityID === null || !this.entityID.isKnownID) {
|
||||
this.entityID = Entities.identifyEntity(entityID);
|
||||
}
|
||||
this.properties = Entities.getEntityProperties(this.entityID);
|
||||
};
|
||||
};
|
||||
|
||||
Sittable.prototype = {
|
||||
|
||||
unload : function(entityID) {
|
||||
print("Sittable.unload()");
|
||||
this.cleanup();
|
||||
//Script.update.disconnect(update);
|
||||
},
|
||||
|
||||
preload : function(entityID) {
|
||||
print("Sittable.preload()");
|
||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
this.createStandupButton();
|
||||
//Script.update.connect(update);
|
||||
},
|
||||
|
||||
|
||||
hoverOverEntity : function(entityID, mouseEvent) {
|
||||
print("Sittable.hoverOverEntity()");
|
||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
this.showIndicators(true);
|
||||
},
|
||||
|
||||
hoverLeaveEntity : function(entityID, mouseEvent) {
|
||||
print("Sittable.hoverLeaveEntity()");
|
||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
this.showIndicators(false);
|
||||
},
|
||||
|
||||
clickDownOnEntity : function(entityID, mouseEvent) {
|
||||
print("Sittable.clickDownOnEntity()");
|
||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
this.handleClickEvent(mouseEvent);
|
||||
},
|
||||
|
||||
clickReleaseOnEntity : function(entityID, mouseEvent) {
|
||||
print("Sittable.clickReleaseOnEntity()");
|
||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
}
|
||||
};
|
Loading…
Reference in a new issue