FIxing the get***LODIncreaseFPS functions evaluation of the threshold FPS for starting increasing LOD again

This commit is contained in:
samcake 2018-02-06 15:52:32 -08:00
parent d37e9af7d4
commit 3ed633ebea

View file

@ -168,7 +168,7 @@ float LODManager::getDesktopLODDecreaseFPS() const {
}
float LODManager::getDesktopLODIncreaseFPS() const {
return glm::max(((float)MSECS_PER_SECOND / _desktopMaxRenderTime) + INCREASE_LOD_GAP_FPS, MAX_LIKELY_DESKTOP_FPS);
return glm::min(((float)MSECS_PER_SECOND / _desktopMaxRenderTime) + INCREASE_LOD_GAP_FPS, MAX_LIKELY_DESKTOP_FPS);
}
void LODManager::setHMDLODDecreaseFPS(float fps) {
@ -184,7 +184,7 @@ float LODManager::getHMDLODDecreaseFPS() const {
}
float LODManager::getHMDLODIncreaseFPS() const {
return glm::max(((float)MSECS_PER_SECOND / _hmdMaxRenderTime) + INCREASE_LOD_GAP_FPS, MAX_LIKELY_HMD_FPS);
return glm::min(((float)MSECS_PER_SECOND / _hmdMaxRenderTime) + INCREASE_LOD_GAP_FPS, MAX_LIKELY_HMD_FPS);
}
QString LODManager::getLODFeedbackText() {