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Add AvatarInputs::loudnessToAudioLevel
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parent
2f6add3398
commit
3ebe1a0015
2 changed files with 21 additions and 14 deletions
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@ -58,25 +58,13 @@ AvatarInputs::AvatarInputs(QQuickItem* parent) : QQuickItem(parent) {
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} \
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}
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void AvatarInputs::update() {
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if (!Menu::getInstance()) {
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return;
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}
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AI_UPDATE(mirrorVisible, Menu::getInstance()->isOptionChecked(MenuOption::MiniMirror) && !qApp->isHMDMode()
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&& !Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror));
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AI_UPDATE(cameraEnabled, !Menu::getInstance()->isOptionChecked(MenuOption::NoFaceTracking));
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AI_UPDATE(cameraMuted, Menu::getInstance()->isOptionChecked(MenuOption::MuteFaceTracking));
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AI_UPDATE(isHMD, qApp->isHMDMode());
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AI_UPDATE(showAudioTools, Menu::getInstance()->isOptionChecked(MenuOption::AudioTools));
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auto audioIO = DependencyManager::get<AudioClient>();
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float AvatarInputs::loudnessToAudioLevel(float loudness) {
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const float AUDIO_METER_AVERAGING = 0.5;
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const float LOG2 = log(2.0f);
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const float METER_LOUDNESS_SCALE = 2.8f / 5.0f;
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const float LOG2_LOUDNESS_FLOOR = 11.0f;
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float audioLevel = 0.0f;
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auto audio = DependencyManager::get<AudioClient>();
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float loudness = audio->getLastInputLoudness() + 1.0f;
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loudness += 1.0f;
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_trailingAudioLoudness = AUDIO_METER_AVERAGING * _trailingAudioLoudness + (1.0f - AUDIO_METER_AVERAGING) * loudness;
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@ -90,6 +78,24 @@ void AvatarInputs::update() {
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if (audioLevel > 1.0f) {
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audioLevel = 1.0;
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}
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return audioLevel;
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}
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void AvatarInputs::update() {
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if (!Menu::getInstance()) {
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return;
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}
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AI_UPDATE(mirrorVisible, Menu::getInstance()->isOptionChecked(MenuOption::MiniMirror) && !qApp->isHMDMode()
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&& !Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror));
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AI_UPDATE(cameraEnabled, !Menu::getInstance()->isOptionChecked(MenuOption::NoFaceTracking));
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AI_UPDATE(cameraMuted, Menu::getInstance()->isOptionChecked(MenuOption::MuteFaceTracking));
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AI_UPDATE(isHMD, qApp->isHMDMode());
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AI_UPDATE(showAudioTools, Menu::getInstance()->isOptionChecked(MenuOption::AudioTools));
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auto audioIO = DependencyManager::get<AudioClient>();
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const float audioLevel = loudnessToAudioLevel(DependencyManager::get<AudioClient>()->getLastInputLoudness());
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AI_UPDATE_FLOAT(audioLevel, audioLevel, 0.01);
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AI_UPDATE(audioClipping, ((audioIO->getTimeSinceLastClip() > 0.0f) && (audioIO->getTimeSinceLastClip() < 1.0f)));
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AI_UPDATE(audioMuted, audioIO->isMuted());
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@ -35,6 +35,7 @@ class AvatarInputs : public QQuickItem {
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public:
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static AvatarInputs* getInstance();
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float loudnessToAudioLevel(float loudness);
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AvatarInputs(QQuickItem* parent = nullptr);
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void update();
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