mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 01:24:03 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
This commit is contained in:
commit
3ebab3b017
8 changed files with 69 additions and 75 deletions
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@ -4625,11 +4625,15 @@ void Application::resetSensors(bool andReload) {
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void Application::updateWindowTitle() const {
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QString buildVersion = " (build " + applicationVersion() + ")";
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auto nodeList = DependencyManager::get<NodeList>();
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auto accountManager = DependencyManager::get<AccountManager>();
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QString connectionStatus = nodeList->getDomainHandler().isConnected() ? "" : " (NOT CONNECTED) ";
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QString username = DependencyManager::get<AccountManager>()->getAccountInfo().getUsername();
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QString buildVersion = " (build " + applicationVersion() + ")";
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QString loginStatus = accountManager->isLoggedIn() ? "" : " (NOT LOGGED IN)";
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QString connectionStatus = nodeList->getDomainHandler().isConnected() ? "" : " (NOT CONNECTED)";
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QString username = accountManager->getAccountInfo().getUsername();
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QString currentPlaceName = DependencyManager::get<AddressManager>()->getHost();
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if (currentPlaceName.isEmpty()) {
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@ -4637,7 +4641,7 @@ void Application::updateWindowTitle() const {
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}
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QString title = QString() + (!username.isEmpty() ? username + " @ " : QString())
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+ currentPlaceName + connectionStatus + buildVersion;
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+ currentPlaceName + connectionStatus + loginStatus + buildVersion;
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#ifndef WIN32
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// crashes with vs2013/win32
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@ -867,6 +867,10 @@ void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
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void AudioClient::handleAudioInput() {
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if (!_inputDevice) {
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return;
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}
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// input samples required to produce exactly NETWORK_FRAME_SAMPLES of output
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const int inputSamplesRequired = (_inputToNetworkResampler ?
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_inputToNetworkResampler->getMinInput(AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL) :
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@ -192,6 +192,11 @@ void GLBackend::resetResourceStage() {
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void GLBackend::do_setResourceTexture(const Batch& batch, size_t paramOffset) {
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GLuint slot = batch._params[paramOffset + 1]._uint;
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if (slot >= (GLuint) MAX_NUM_RESOURCE_TEXTURES) {
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// "GLBackend::do_setResourceTexture: Trying to set a resource Texture at slot #" + slot + " which doesn't exist. MaxNumResourceTextures = " + getMaxNumResourceTextures());
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return;
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}
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TexturePointer resourceTexture = batch._textures.get(batch._params[paramOffset + 0]._uint);
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if (!resourceTexture) {
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@ -11,10 +11,20 @@
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#include "AssetResourceRequest.h"
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#include <QtCore/QLoggingCategory>
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#include "AssetClient.h"
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#include "AssetUtils.h"
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#include "MappingRequest.h"
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#include <QtCore/qloggingcategory.h>
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#include "NetworkLogging.h"
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static const int DOWNLOAD_PROGRESS_LOG_INTERVAL_SECONDS = 5;
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AssetResourceRequest::AssetResourceRequest(const QUrl& url) :
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ResourceRequest(url)
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{
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_lastProgressDebug = p_high_resolution_clock::now() - std::chrono::seconds(DOWNLOAD_PROGRESS_LOG_INTERVAL_SECONDS);
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}
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AssetResourceRequest::~AssetResourceRequest() {
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if (_assetMappingRequest) {
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@ -24,10 +34,6 @@ AssetResourceRequest::~AssetResourceRequest() {
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if (_assetRequest) {
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_assetRequest->deleteLater();
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}
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if (_sendTimer) {
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cleanupTimer();
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}
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}
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bool AssetResourceRequest::urlIsAssetHash() const {
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@ -37,24 +43,6 @@ bool AssetResourceRequest::urlIsAssetHash() const {
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return hashRegex.exactMatch(_url.toString());
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}
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void AssetResourceRequest::setupTimer() {
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Q_ASSERT(!_sendTimer);
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static const int TIMEOUT_MS = 2000;
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_sendTimer = new QTimer(this);
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connect(_sendTimer, &QTimer::timeout, this, &AssetResourceRequest::onTimeout);
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_sendTimer->setSingleShot(true);
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_sendTimer->start(TIMEOUT_MS);
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}
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void AssetResourceRequest::cleanupTimer() {
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Q_ASSERT(_sendTimer);
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disconnect(_sendTimer, 0, this, 0);
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_sendTimer->deleteLater();
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_sendTimer = nullptr;
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}
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void AssetResourceRequest::doSend() {
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// We'll either have a hash or an ATP path to a file (that maps to a hash)
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if (urlIsAssetHash()) {
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@ -81,8 +69,6 @@ void AssetResourceRequest::requestMappingForPath(const AssetPath& path) {
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Q_ASSERT(_state == InProgress);
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Q_ASSERT(request == _assetMappingRequest);
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cleanupTimer();
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switch (request->getError()) {
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case MappingRequest::NoError:
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// we have no error, we should have a resulting hash - use that to send of a request for that asset
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@ -118,7 +104,6 @@ void AssetResourceRequest::requestMappingForPath(const AssetPath& path) {
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_assetMappingRequest = nullptr;
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});
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setupTimer();
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_assetMappingRequest->start();
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}
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@ -133,8 +118,6 @@ void AssetResourceRequest::requestHash(const AssetHash& hash) {
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Q_ASSERT(_state == InProgress);
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Q_ASSERT(req == _assetRequest);
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Q_ASSERT(req->getState() == AssetRequest::Finished);
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cleanupTimer();
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switch (req->getError()) {
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case AssetRequest::Error::NoError:
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@ -162,35 +145,29 @@ void AssetResourceRequest::requestHash(const AssetHash& hash) {
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_assetRequest = nullptr;
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});
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setupTimer();
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_assetRequest->start();
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}
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void AssetResourceRequest::onDownloadProgress(qint64 bytesReceived, qint64 bytesTotal) {
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Q_ASSERT(_state == InProgress);
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// We've received data, so reset the timer
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_sendTimer->start();
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emit progress(bytesReceived, bytesTotal);
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auto now = p_high_resolution_clock::now();
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// if we haven't received the full asset check if it is time to output progress to log
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// we do so every X seconds to assist with ATP download tracking
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if (bytesReceived != bytesTotal
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&& now - _lastProgressDebug > std::chrono::seconds(DOWNLOAD_PROGRESS_LOG_INTERVAL_SECONDS)) {
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int percentage = roundf((float) bytesReceived / (float) bytesTotal * 100.0f);
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qCDebug(networking).nospace() << "Progress for " << _url.path() << " - "
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<< bytesReceived << " of " << bytesTotal << " bytes - " << percentage << "%";
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_lastProgressDebug = now;
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}
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}
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void AssetResourceRequest::onTimeout() {
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if (_state == InProgress) {
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qWarning() << "Asset request timed out: " << _url;
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if (_assetRequest) {
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disconnect(_assetRequest, 0, this, 0);
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_assetRequest->deleteLater();
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_assetRequest = nullptr;
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}
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if (_assetMappingRequest) {
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disconnect(_assetMappingRequest, 0, this, 0);
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_assetMappingRequest->deleteLater();
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_assetMappingRequest = nullptr;
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}
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_result = Timeout;
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_state = Finished;
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emit finished();
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}
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cleanupTimer();
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}
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@ -14,13 +14,15 @@
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#include <QUrl>
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#include <PortableHighResolutionClock.h>
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#include "AssetRequest.h"
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#include "ResourceRequest.h"
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class AssetResourceRequest : public ResourceRequest {
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Q_OBJECT
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public:
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AssetResourceRequest(const QUrl& url) : ResourceRequest(url) { }
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AssetResourceRequest(const QUrl& url);
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virtual ~AssetResourceRequest() override;
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protected:
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@ -28,21 +30,17 @@ protected:
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private slots:
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void onDownloadProgress(qint64 bytesReceived, qint64 bytesTotal);
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void onTimeout();
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private:
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void setupTimer();
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void cleanupTimer();
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bool urlIsAssetHash() const;
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void requestMappingForPath(const AssetPath& path);
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void requestHash(const AssetHash& hash);
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QTimer* _sendTimer { nullptr };
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GetMappingRequest* _assetMappingRequest { nullptr };
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AssetRequest* _assetRequest { nullptr };
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p_high_resolution_clock::time_point _lastProgressDebug;
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};
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#endif
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@ -54,7 +54,7 @@ void ReceivedMessage::appendPacket(NLPacket& packet) {
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"We should not be appending to a complete message");
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// Limit progress signal to every X packets
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const int EMIT_PROGRESS_EVERY_X_PACKETS = 100;
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const int EMIT_PROGRESS_EVERY_X_PACKETS = 50;
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++_numPackets;
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@ -63,7 +63,6 @@ void OculusBaseDisplayPlugin::customizeContext() {
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void OculusBaseDisplayPlugin::uncustomizeContext() {
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Parent::uncustomizeContext();
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internalPresent();
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}
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bool OculusBaseDisplayPlugin::internalActivate() {
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@ -469,7 +469,7 @@ var usersWindow = (function () {
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Overlays.editOverlay(minimizeButton, {
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x: windowLeft + WINDOW_WIDTH - WINDOW_MARGIN / 2 - MIN_MAX_BUTTON_WIDTH,
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y: windowTop + WINDOW_MARGIN / 2
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y: windowTop + WINDOW_MARGIN
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});
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scrollbarBackgroundPosition.x = windowLeft + WINDOW_WIDTH - 0.5 * WINDOW_MARGIN - SCROLLBAR_BACKGROUND_WIDTH;
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@ -559,34 +559,34 @@ var usersWindow = (function () {
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});
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Overlays.editOverlay(windowHeading, {
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text: linesOfUsers.length > 0 ? "Users online" : "No users online"
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text: isLoggedIn ? (linesOfUsers.length > 0 ? "Users online" : "No users online") : "Users online - log in to view"
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});
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}
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function updateOverlayVisibility() {
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Overlays.editOverlay(windowBorder, {
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visible: isLoggedIn && isVisible && isBorderVisible
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visible: isVisible && isBorderVisible
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});
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Overlays.editOverlay(windowPane, {
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visible: isLoggedIn && isVisible
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visible: isVisible
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});
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Overlays.editOverlay(windowHeading, {
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visible: isLoggedIn && isVisible
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visible: isVisible
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});
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Overlays.editOverlay(minimizeButton, {
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visible: isLoggedIn && isVisible
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});
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Overlays.editOverlay(scrollbarBackground, {
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visible: isLoggedIn && isVisible && isUsingScrollbars && !isMinimized
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visible: isVisible && isUsingScrollbars && !isMinimized
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});
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Overlays.editOverlay(scrollbarBar, {
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visible: isLoggedIn && isVisible && isUsingScrollbars && !isMinimized
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visible: isVisible && isUsingScrollbars && !isMinimized
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});
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Overlays.editOverlay(friendsButton, {
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visible: isLoggedIn && isVisible && !isMinimized
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visible: isVisible && !isMinimized
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});
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displayControl.setVisible(isLoggedIn && isVisible && !isMinimized);
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visibilityControl.setVisible(isLoggedIn && isVisible && !isMinimized);
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displayControl.setVisible(isVisible && !isMinimized);
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visibilityControl.setVisible(isVisible && !isMinimized);
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}
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function checkLoggedIn() {
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@ -594,6 +594,13 @@ var usersWindow = (function () {
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isLoggedIn = Account.isLoggedIn();
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if (isLoggedIn !== wasLoggedIn) {
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if (wasLoggedIn) {
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setMinimized(true);
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calculateWindowHeight();
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updateOverlayPositions();
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updateUsersDisplay();
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}
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updateOverlayVisibility();
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}
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}
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@ -1021,7 +1028,7 @@ var usersWindow = (function () {
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color: WINDOW_HEADING_COLOR,
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alpha: WINDOW_HEADING_ALPHA,
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backgroundAlpha: 0.0,
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text: "No users online",
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text: "Users online",
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font: WINDOW_FONT,
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visible: false
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});
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