mirror of
https://github.com/overte-org/overte.git
synced 2025-04-21 06:44:06 +02:00
Merge branch 'master' of https://github.com/worklist/hifi
This commit is contained in:
commit
3e57aa08c9
13 changed files with 262 additions and 441 deletions
|
@ -99,6 +99,11 @@ int main(int argc, const char* argv[]) {
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int nextFrame = 0;
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timeval startTime;
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unsigned char clientPacket[BUFFER_LENGTH_BYTES + 1];
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clientPacket[0] = PACKET_HEADER_MIXED_AUDIO;
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int16_t clientSamples[BUFFER_LENGTH_SAMPLES_PER_CHANNEL * 2] = {};
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gettimeofday(&startTime, NULL);
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while (true) {
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@ -129,8 +134,9 @@ int main(int argc, const char* argv[]) {
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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AudioRingBuffer* agentRingBuffer = (AudioRingBuffer*) agent->getLinkedData();
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int16_t clientMix[BUFFER_LENGTH_SAMPLES_PER_CHANNEL * 2] = {};
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// zero out the client mix for this agent
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memset(clientSamples, 0, sizeof(clientSamples));
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for (AgentList::iterator otherAgent = agentList->begin(); otherAgent != agentList->end(); otherAgent++) {
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if (otherAgent != agent || (otherAgent == agent && agentRingBuffer->shouldLoopbackForAgent())) {
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@ -219,11 +225,11 @@ int main(int argc, const char* argv[]) {
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}
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int16_t* goodChannel = bearingRelativeAngleToSource > 0.0f
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? clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL
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: clientMix;
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? clientSamples + BUFFER_LENGTH_SAMPLES_PER_CHANNEL
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: clientSamples;
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int16_t* delayedChannel = bearingRelativeAngleToSource > 0.0f
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? clientMix
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: clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
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? clientSamples
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: clientSamples + BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
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int16_t* delaySamplePointer = otherAgentBuffer->getNextOutput() == otherAgentBuffer->getBuffer()
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? otherAgentBuffer->getBuffer() + RING_BUFFER_SAMPLES - numSamplesDelay
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@ -249,7 +255,8 @@ int main(int argc, const char* argv[]) {
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}
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}
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agentList->getAgentSocket().send(agent->getPublicSocket(), clientMix, BUFFER_LENGTH_BYTES);
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memcpy(clientPacket + 1, clientSamples, sizeof(clientSamples));
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agentList->getAgentSocket().send(agent->getPublicSocket(), clientPacket, BUFFER_LENGTH_BYTES + 1);
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}
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// push forward the next output pointers for any audio buffers we used
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@ -268,9 +275,12 @@ int main(int argc, const char* argv[]) {
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// pull any new audio data from agents off of the network stack
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while (agentList->getAgentSocket().receive(agentAddress, packetData, &receivedBytes)) {
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if (packetData[0] == PACKET_HEADER_INJECT_AUDIO) {
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if (packetData[0] == PACKET_HEADER_INJECT_AUDIO || packetData[0] == PACKET_HEADER_MICROPHONE_AUDIO) {
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char agentType = (packetData[0] == PACKET_HEADER_MICROPHONE_AUDIO)
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? AGENT_TYPE_AVATAR
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: AGENT_TYPE_AUDIO_INJECTOR;
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if (agentList->addOrUpdateAgent(agentAddress, agentAddress, packetData[0], agentList->getLastAgentID())) {
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if (agentList->addOrUpdateAgent(agentAddress, agentAddress, agentType, agentList->getLastAgentID())) {
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agentList->increaseAgentID();
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}
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@ -153,7 +153,7 @@ Application::Application(int& argc, char** argv) :
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_oculusProgram(0),
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_oculusDistortionScale(1.25),
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#ifndef _WIN32
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_audio(&_audioScope, &_myAvatar),
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_audio(&_audioScope),
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#endif
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_stopNetworkReceiveThread(false),
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_packetCount(0),
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@ -201,10 +201,6 @@ Application::Application(int& argc, char** argv) :
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// the callback for our instance of AgentList is attachNewHeadToAgent
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AgentList::getInstance()->linkedDataCreateCallback = &attachNewHeadToAgent;
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#ifndef _WIN32
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AgentList::getInstance()->audioMixerSocketUpdate = &audioMixerUpdate;
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#endif
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#ifdef _WIN32
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WSADATA WsaData;
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int wsaresult = WSAStartup(MAKEWORD(2,2), &WsaData);
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@ -904,11 +900,7 @@ void Application::terminate() {
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// Close serial port
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// close(serial_fd);
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_myAvatar.writeAvatarDataToFile();
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#ifndef _WIN32
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_audio.terminate();
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#endif
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_myAvatar.writeAvatarDataToFile();
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if (_enableNetworkThread) {
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_stopNetworkReceiveThread = true;
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@ -1323,7 +1315,7 @@ void Application::updateAvatar(float deltaTime) {
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// Get audio loudness data from audio input device
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#ifndef _WIN32
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_myAvatar.setLoudness(_audio.getInputLoudness());
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_myAvatar.setLoudness(_audio.getLastInputLoudness());
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#endif
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// Update Avatar with latest camera and view frustum data...
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@ -2017,12 +2009,6 @@ void Application::attachNewHeadToAgent(Agent *newAgent) {
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}
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}
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#ifndef _WIN32
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void Application::audioMixerUpdate(in_addr_t newMixerAddress, in_port_t newMixerPort) {
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static_cast<Application*>(QCoreApplication::instance())->_audio.updateMixerParams(newMixerAddress, newMixerPort);
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}
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#endif
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// Receive packets from other agents/servers and decide what to do with them!
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void* Application::networkReceive(void* args) {
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sockaddr senderAddress;
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@ -2054,6 +2040,9 @@ void* Application::networkReceive(void* args) {
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|
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printf("The rotation: %f, %f, %f\n", rotationRates[0], rotationRates[1], rotationRates[2]);
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break;
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case PACKET_HEADER_MIXED_AUDIO:
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app->_audio.addReceivedAudioToBuffer(app->_incomingPacket, bytesReceived);
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break;
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case PACKET_HEADER_VOXEL_DATA:
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case PACKET_HEADER_VOXEL_DATA_MONOCHROME:
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case PACKET_HEADER_Z_COMMAND:
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|
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@ -58,6 +58,8 @@ public:
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void mouseReleaseEvent(QMouseEvent* event);
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void wheelEvent(QWheelEvent* event);
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const Avatar& getAvatar() const { return _myAvatar; }
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private slots:
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@ -124,9 +126,6 @@ private:
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QAction* checkedVoxelModeAction() const;
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static void attachNewHeadToAgent(Agent *newAgent);
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#ifndef _WIN32
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static void audioMixerUpdate(in_addr_t newMixerAddress, in_port_t newMixerPort);
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#endif
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static void* networkReceive(void* args);
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QMainWindow* _window;
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|
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@ -10,19 +10,21 @@
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#include <iostream>
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#include <fstream>
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#include <pthread.h>
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#include <sys/stat.h>
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#include <cstring>
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#include <StdDev.h>
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#include <UDPSocket.h>
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#include <SharedUtil.h>
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#include <PacketHeaders.h>
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#include <AgentList.h>
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#include <AgentTypes.h>
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#include "Application.h"
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#include "Audio.h"
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#include "Util.h"
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#include "Log.h"
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Oscilloscope * scope;
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const int NUM_AUDIO_CHANNELS = 2;
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const int PACKET_LENGTH_BYTES = 1024;
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@ -55,15 +57,8 @@ const float AUDIO_CALLBACK_MSECS = (float)BUFFER_LENGTH_SAMPLES / (float)SAMPLE_
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const int AGENT_LOOPBACK_MODIFIER = 307;
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const char LOCALHOST_MIXER[] = "0.0.0.0";
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const char WORKCLUB_MIXER[] = "192.168.1.19";
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const char EC2_WEST_MIXER[] = "54.241.92.53";
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const int AUDIO_UDP_LISTEN_PORT = 55444;
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int starve_counter = 0;
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int numStarves = 0;
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StDev stdev;
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bool stopAudioReceiveThread = false;
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int samplesLeftForFlange = 0;
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int lastYawMeasuredMaximum = 0;
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@ -71,43 +66,31 @@ float flangeIntensity = 0;
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float flangeRate = 0;
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float flangeWeight = 0;
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timeval firstPlaybackTimer;
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int packetsReceivedThisPlayback = 0;
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float usecsAtStartup = 0;
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/**
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* Audio callback used by portaudio.
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* Communicates with Audio via a shared pointer to Audio::data.
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* Writes input audio channels (if they exist) into Audio::data->buffer,
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multiplied by Audio::data->inputGain.
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* Then writes Audio::data->buffer into output audio channels, and clears
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the portion of Audio::data->buffer that has been read from for reuse.
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*
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* @param[in] inputBuffer A pointer to an internal portaudio data buffer containing data read by portaudio.
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* @param[out] outputBuffer A pointer to an internal portaudio data buffer to be read by the configured output device.
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* @param[in] frames Number of frames that portaudio requests to be read/written.
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(Valid size of input/output buffers = frames * number of channels (2) * sizeof data type (float)).
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* @param[in] timeInfo Portaudio time info. Currently unused.
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* @param[in] statusFlags Portaudio status flags. Currently unused.
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* @param[in] userData Pointer to supplied user data (in this case, a pointer to Audio::data).
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Used to communicate with external code (since portaudio calls this function from another thread).
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* @return Should be of type PaStreamCallbackResult. Return paComplete to end the stream, or paContinue to continue (default).
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Can be used to end the stream from within the callback.
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*/
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int audioCallback (const void *inputBuffer,
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void *outputBuffer,
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// inputBuffer A pointer to an internal portaudio data buffer containing data read by portaudio.
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// outputBuffer A pointer to an internal portaudio data buffer to be read by the configured output device.
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// frames Number of frames that portaudio requests to be read/written.
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// timeInfo Portaudio time info. Currently unused.
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// statusFlags Portaudio status flags. Currently unused.
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// userData Pointer to supplied user data (in this case, a pointer to the parent Audio object
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int audioCallback (const void* inputBuffer,
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void* outputBuffer,
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unsigned long frames,
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const PaStreamCallbackTimeInfo *timeInfo,
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PaStreamCallbackFlags statusFlags,
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void *userData)
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{
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AudioData *data = (AudioData *) userData;
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void* userData) {
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Audio* parentAudio = (Audio*) userData;
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AgentList* agentList = AgentList::getInstance();
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Application* interface = (Application*) QCoreApplication::instance();
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Avatar interfaceAvatar = interface->getAvatar();
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|
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int16_t *inputLeft = ((int16_t **) inputBuffer)[0];
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// Add Procedural effects to input samples
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data->addProceduralSounds(inputLeft, BUFFER_LENGTH_SAMPLES);
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parentAudio->addProceduralSounds(inputLeft, BUFFER_LENGTH_SAMPLES);
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if (inputLeft != NULL) {
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@ -118,35 +101,32 @@ int audioCallback (const void *inputBuffer,
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}
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loudness /= BUFFER_LENGTH_SAMPLES;
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data->lastInputLoudness = loudness;
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parentAudio->_lastInputLoudness = loudness;
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// add data to the scope
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scope->addSamples(0, inputLeft, BUFFER_LENGTH_SAMPLES);
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parentAudio->_scope->addSamples(0, inputLeft, BUFFER_LENGTH_SAMPLES);
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if (data->mixerAddress != 0) {
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sockaddr_in audioMixerSocket;
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audioMixerSocket.sin_family = AF_INET;
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audioMixerSocket.sin_addr.s_addr = data->mixerAddress;
|
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audioMixerSocket.sin_port = data->mixerPort;
|
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|
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Agent* audioMixer = agentList->soloAgentOfType(AGENT_TYPE_AUDIO_MIXER);
|
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|
||||
if (audioMixer) {
|
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int leadingBytes = 2 + (sizeof(float) * 4);
|
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|
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// we need the amount of bytes in the buffer + 1 for type
|
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// + 12 for 3 floats for position + float for bearing + 1 attenuation byte
|
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unsigned char dataPacket[BUFFER_LENGTH_BYTES + leadingBytes];
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|
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dataPacket[0] = PACKET_HEADER_INJECT_AUDIO;
|
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dataPacket[0] = PACKET_HEADER_MICROPHONE_AUDIO;
|
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unsigned char *currentPacketPtr = dataPacket + 1;
|
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|
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// memcpy the three float positions
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memcpy(currentPacketPtr, &data->linkedAvatar->getHeadPosition(), sizeof(float) * 3);
|
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memcpy(currentPacketPtr, &interfaceAvatar.getHeadPosition(), sizeof(float) * 3);
|
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currentPacketPtr += (sizeof(float) * 3);
|
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|
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// tell the mixer not to add additional attenuation to our source
|
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*(currentPacketPtr++) = 255;
|
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|
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// memcpy the corrected render yaw
|
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float correctedYaw = fmodf(-1 * data->linkedAvatar->getAbsoluteHeadYaw(), 360);
|
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float correctedYaw = fmodf(-1 * interfaceAvatar.getAbsoluteHeadYaw(), 360);
|
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|
||||
if (correctedYaw > 180) {
|
||||
correctedYaw -= 360;
|
||||
|
@ -154,29 +134,30 @@ int audioCallback (const void *inputBuffer,
|
|||
correctedYaw += 360;
|
||||
}
|
||||
|
||||
if (data->mixerLoopbackFlag) {
|
||||
if (parentAudio->_mixerLoopbackFlag) {
|
||||
correctedYaw = correctedYaw > 0
|
||||
? correctedYaw + AGENT_LOOPBACK_MODIFIER
|
||||
: correctedYaw - AGENT_LOOPBACK_MODIFIER;
|
||||
? correctedYaw + AGENT_LOOPBACK_MODIFIER
|
||||
: correctedYaw - AGENT_LOOPBACK_MODIFIER;
|
||||
}
|
||||
|
||||
memcpy(currentPacketPtr, &correctedYaw, sizeof(float));
|
||||
currentPacketPtr += sizeof(float);
|
||||
currentPacketPtr += sizeof(float);
|
||||
|
||||
// copy the audio data to the last BUFFER_LENGTH_BYTES bytes of the data packet
|
||||
memcpy(currentPacketPtr, inputLeft, BUFFER_LENGTH_BYTES);
|
||||
|
||||
data->audioSocket->send((sockaddr *)&audioMixerSocket, dataPacket, BUFFER_LENGTH_BYTES + leadingBytes);
|
||||
agentList->getAgentSocket().send(audioMixer->getActiveSocket(), dataPacket, BUFFER_LENGTH_BYTES + leadingBytes);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
int16_t *outputLeft = ((int16_t **) outputBuffer)[0];
|
||||
int16_t *outputRight = ((int16_t **) outputBuffer)[1];
|
||||
int16_t* outputLeft = ((int16_t**) outputBuffer)[0];
|
||||
int16_t* outputRight = ((int16_t**) outputBuffer)[1];
|
||||
|
||||
memset(outputLeft, 0, PACKET_LENGTH_BYTES_PER_CHANNEL);
|
||||
memset(outputRight, 0, PACKET_LENGTH_BYTES_PER_CHANNEL);
|
||||
|
||||
AudioRingBuffer *ringBuffer = data->ringBuffer;
|
||||
|
||||
AudioRingBuffer* ringBuffer = &parentAudio->_ringBuffer;
|
||||
|
||||
// if we've been reset, and there isn't any new packets yet
|
||||
// just play some silence
|
||||
|
@ -184,15 +165,16 @@ int audioCallback (const void *inputBuffer,
|
|||
if (ringBuffer->getEndOfLastWrite() != NULL) {
|
||||
|
||||
if (!ringBuffer->isStarted() && ringBuffer->diffLastWriteNextOutput() < PACKET_LENGTH_SAMPLES + JITTER_BUFFER_SAMPLES) {
|
||||
//printLog("Held back, buffer has %d of %d samples required.\n", ringBuffer->diffLastWriteNextOutput(), PACKET_LENGTH_SAMPLES + JITTER_BUFFER_SAMPLES);
|
||||
//printLog("Held back, buffer has %d of %d samples required.\n",
|
||||
// ringBuffer->diffLastWriteNextOutput(), PACKET_LENGTH_SAMPLES + JITTER_BUFFER_SAMPLES);
|
||||
} else if (ringBuffer->diffLastWriteNextOutput() < PACKET_LENGTH_SAMPLES) {
|
||||
ringBuffer->setStarted(false);
|
||||
|
||||
starve_counter++;
|
||||
packetsReceivedThisPlayback = 0;
|
||||
|
||||
::numStarves++;
|
||||
parentAudio->_packetsReceivedThisPlayback = 0;
|
||||
|
||||
// printLog("Starved #%d\n", starve_counter);
|
||||
data->wasStarved = 10; // Frames to render the indication that the system was starved.
|
||||
parentAudio->_wasStarved = 10; // Frames to render the indication that the system was starved.
|
||||
} else {
|
||||
if (!ringBuffer->isStarted()) {
|
||||
ringBuffer->setStarted(true);
|
||||
|
@ -206,21 +188,22 @@ int audioCallback (const void *inputBuffer,
|
|||
// if we haven't fired off the flange effect, check if we should
|
||||
// TODO: lastMeasuredHeadYaw is now relative to body - check if this still works.
|
||||
|
||||
int lastYawMeasured = fabsf(data->linkedAvatar->getLastMeasuredHeadYaw());
|
||||
int lastYawMeasured = fabsf(interfaceAvatar.getLastMeasuredHeadYaw());
|
||||
|
||||
if (!samplesLeftForFlange && lastYawMeasured > MIN_FLANGE_EFFECT_THRESHOLD) {
|
||||
if (!::samplesLeftForFlange && lastYawMeasured > MIN_FLANGE_EFFECT_THRESHOLD) {
|
||||
// we should flange for one second
|
||||
if ((lastYawMeasuredMaximum = std::max(lastYawMeasuredMaximum, lastYawMeasured)) != lastYawMeasured) {
|
||||
lastYawMeasuredMaximum = std::min(lastYawMeasuredMaximum, MIN_FLANGE_EFFECT_THRESHOLD);
|
||||
if ((::lastYawMeasuredMaximum = std::max(::lastYawMeasuredMaximum, lastYawMeasured)) != lastYawMeasured) {
|
||||
::lastYawMeasuredMaximum = std::min(::lastYawMeasuredMaximum, MIN_FLANGE_EFFECT_THRESHOLD);
|
||||
|
||||
samplesLeftForFlange = SAMPLE_RATE;
|
||||
::samplesLeftForFlange = SAMPLE_RATE;
|
||||
|
||||
flangeIntensity = MIN_FLANGE_INTENSITY +
|
||||
((lastYawMeasuredMaximum - MIN_FLANGE_EFFECT_THRESHOLD) / (float)(MAX_FLANGE_EFFECT_THRESHOLD - MIN_FLANGE_EFFECT_THRESHOLD)) *
|
||||
::flangeIntensity = MIN_FLANGE_INTENSITY +
|
||||
((::lastYawMeasuredMaximum - MIN_FLANGE_EFFECT_THRESHOLD) /
|
||||
(float)(MAX_FLANGE_EFFECT_THRESHOLD - MIN_FLANGE_EFFECT_THRESHOLD)) *
|
||||
(1 - MIN_FLANGE_INTENSITY);
|
||||
|
||||
flangeRate = FLANGE_BASE_RATE * flangeIntensity;
|
||||
flangeWeight = MAX_FLANGE_SAMPLE_WEIGHT * flangeIntensity;
|
||||
::flangeRate = FLANGE_BASE_RATE * ::flangeIntensity;
|
||||
::flangeWeight = MAX_FLANGE_SAMPLE_WEIGHT * ::flangeIntensity;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -229,13 +212,14 @@ int audioCallback (const void *inputBuffer,
|
|||
int leftSample = ringBuffer->getNextOutput()[s];
|
||||
int rightSample = ringBuffer->getNextOutput()[s + PACKET_LENGTH_SAMPLES_PER_CHANNEL];
|
||||
|
||||
if (samplesLeftForFlange > 0) {
|
||||
float exponent = (SAMPLE_RATE - samplesLeftForFlange - (SAMPLE_RATE / flangeRate)) / (SAMPLE_RATE / flangeRate);
|
||||
int sampleFlangeDelay = (SAMPLE_RATE / (1000 * flangeIntensity)) * powf(2, exponent);
|
||||
if (::samplesLeftForFlange > 0) {
|
||||
float exponent = (SAMPLE_RATE - ::samplesLeftForFlange - (SAMPLE_RATE / ::flangeRate)) /
|
||||
(SAMPLE_RATE / ::flangeRate);
|
||||
int sampleFlangeDelay = (SAMPLE_RATE / (1000 * ::flangeIntensity)) * powf(2, exponent);
|
||||
|
||||
if (samplesLeftForFlange != SAMPLE_RATE || s >= (SAMPLE_RATE / 2000)) {
|
||||
if (::samplesLeftForFlange != SAMPLE_RATE || s >= (SAMPLE_RATE / 2000)) {
|
||||
// we have a delayed sample to add to this sample
|
||||
|
||||
|
||||
int16_t *flangeFrame = ringBuffer->getNextOutput();
|
||||
int flangeIndex = s - sampleFlangeDelay;
|
||||
|
||||
|
@ -251,13 +235,13 @@ int audioCallback (const void *inputBuffer,
|
|||
int16_t leftFlangeSample = flangeFrame[flangeIndex];
|
||||
int16_t rightFlangeSample = flangeFrame[flangeIndex + PACKET_LENGTH_SAMPLES_PER_CHANNEL];
|
||||
|
||||
leftSample = (1 - flangeWeight) * leftSample + (flangeWeight * leftFlangeSample);
|
||||
rightSample = (1 - flangeWeight) * rightSample + (flangeWeight * rightFlangeSample);
|
||||
leftSample = (1 - ::flangeWeight) * leftSample + (::flangeWeight * leftFlangeSample);
|
||||
rightSample = (1 - ::flangeWeight) * rightSample + (::flangeWeight * rightFlangeSample);
|
||||
|
||||
samplesLeftForFlange--;
|
||||
::samplesLeftForFlange--;
|
||||
|
||||
if (samplesLeftForFlange == 0) {
|
||||
lastYawMeasuredMaximum = 0;
|
||||
if (::samplesLeftForFlange == 0) {
|
||||
::lastYawMeasuredMaximum = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -267,8 +251,8 @@ int audioCallback (const void *inputBuffer,
|
|||
}
|
||||
|
||||
// add data to the scope
|
||||
scope->addSamples(1, outputLeft, PACKET_LENGTH_SAMPLES_PER_CHANNEL);
|
||||
scope->addSamples(2, outputRight, PACKET_LENGTH_SAMPLES_PER_CHANNEL);
|
||||
parentAudio->_scope->addSamples(1, outputLeft, PACKET_LENGTH_SAMPLES_PER_CHANNEL);
|
||||
parentAudio->_scope->addSamples(2, outputRight, PACKET_LENGTH_SAMPLES_PER_CHANNEL);
|
||||
|
||||
ringBuffer->setNextOutput(ringBuffer->getNextOutput() + PACKET_LENGTH_SAMPLES);
|
||||
|
||||
|
@ -278,140 +262,108 @@ int audioCallback (const void *inputBuffer,
|
|||
}
|
||||
}
|
||||
|
||||
gettimeofday(&data->lastCallback, NULL);
|
||||
gettimeofday(&parentAudio->_lastCallbackTime, NULL);
|
||||
return paContinue;
|
||||
}
|
||||
|
||||
void Audio::updateMixerParams(in_addr_t newMixerAddress, in_port_t newMixerPort) {
|
||||
audioData->mixerAddress = newMixerAddress;
|
||||
audioData->mixerPort = newMixerPort;
|
||||
}
|
||||
|
||||
struct AudioRecThreadStruct {
|
||||
AudioData *sharedAudioData;
|
||||
};
|
||||
|
||||
void *receiveAudioViaUDP(void *args) {
|
||||
AudioRecThreadStruct *threadArgs = (AudioRecThreadStruct *) args;
|
||||
AudioData *sharedAudioData = threadArgs->sharedAudioData;
|
||||
|
||||
int16_t *receivedData = new int16_t[PACKET_LENGTH_SAMPLES];
|
||||
ssize_t receivedBytes;
|
||||
|
||||
// Init Jitter timer values
|
||||
timeval previousReceiveTime, currentReceiveTime = {};
|
||||
gettimeofday(&previousReceiveTime, NULL);
|
||||
gettimeofday(¤tReceiveTime, NULL);
|
||||
|
||||
int totalPacketsReceived = 0;
|
||||
|
||||
stdev.reset();
|
||||
|
||||
while (!stopAudioReceiveThread) {
|
||||
|
||||
if (sharedAudioData->audioSocket->receive((void *)receivedData, &receivedBytes)) {
|
||||
|
||||
gettimeofday(¤tReceiveTime, NULL);
|
||||
totalPacketsReceived++;
|
||||
|
||||
double tDiff = diffclock(&previousReceiveTime, ¤tReceiveTime);
|
||||
//printLog("tDiff %4.1f\n", tDiff);
|
||||
// Discard first few received packets for computing jitter (often they pile up on start)
|
||||
if (totalPacketsReceived > 3) stdev.addValue(tDiff);
|
||||
if (stdev.getSamples() > 500) {
|
||||
sharedAudioData->measuredJitter = stdev.getStDev();
|
||||
//printLog("Avg: %4.2f, Stdev: %4.2f\n", stdev.getAverage(), sharedAudioData->measuredJitter);
|
||||
stdev.reset();
|
||||
}
|
||||
|
||||
AudioRingBuffer *ringBuffer = sharedAudioData->ringBuffer;
|
||||
|
||||
|
||||
if (!ringBuffer->isStarted()) {
|
||||
packetsReceivedThisPlayback++;
|
||||
}
|
||||
else {
|
||||
//printLog("Audio packet received at %6.0f\n", usecTimestampNow()/1000);
|
||||
}
|
||||
if (packetsReceivedThisPlayback == 1) gettimeofday(&firstPlaybackTimer, NULL);
|
||||
|
||||
ringBuffer->parseData((unsigned char *)receivedData, PACKET_LENGTH_BYTES);
|
||||
|
||||
previousReceiveTime = currentReceiveTime;
|
||||
}
|
||||
void outputPortAudioError(PaError error) {
|
||||
if (error != paNoError) {
|
||||
printLog("-- portaudio termination error --\n");
|
||||
printLog("PortAudio error (%d): %s\n", error, Pa_GetErrorText(error));
|
||||
}
|
||||
|
||||
pthread_exit(0);
|
||||
}
|
||||
|
||||
void Audio::setMixerLoopbackFlag(bool newMixerLoopbackFlag) {
|
||||
audioData->mixerLoopbackFlag = newMixerLoopbackFlag;
|
||||
}
|
||||
|
||||
bool Audio::getMixerLoopbackFlag() {
|
||||
return audioData->mixerLoopbackFlag;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize portaudio and start an audio stream.
|
||||
* Should be called at the beginning of program exection.
|
||||
* @seealso Audio::terminate
|
||||
* @return Returns true if successful or false if an error occurred.
|
||||
Use Audio::getError() to retrieve the error code.
|
||||
*/
|
||||
Audio::Audio(Oscilloscope* s, Avatar* linkedAvatar) {
|
||||
paError = Pa_Initialize();
|
||||
if (paError != paNoError) goto error;
|
||||
|
||||
scope = s;
|
||||
|
||||
audioData = new AudioData();
|
||||
|
||||
audioData->linkedAvatar = linkedAvatar;
|
||||
|
||||
// setup a UDPSocket
|
||||
audioData->audioSocket = new UDPSocket(AUDIO_UDP_LISTEN_PORT);
|
||||
audioData->ringBuffer = new AudioRingBuffer(RING_BUFFER_SAMPLES, PACKET_LENGTH_SAMPLES);
|
||||
|
||||
AudioRecThreadStruct threadArgs;
|
||||
threadArgs.sharedAudioData = audioData;
|
||||
|
||||
pthread_create(&audioReceiveThread, NULL, receiveAudioViaUDP, (void *) &threadArgs);
|
||||
|
||||
paError = Pa_OpenDefaultStream(&stream,
|
||||
2, // input channels
|
||||
2, // output channels
|
||||
(paInt16 | paNonInterleaved), // sample format
|
||||
SAMPLE_RATE, // sample rate (hz)
|
||||
BUFFER_LENGTH_SAMPLES, // frames per buffer
|
||||
audioCallback, // callback function
|
||||
(void *) audioData); // user data to be passed to callback
|
||||
if (paError != paNoError) goto error;
|
||||
|
||||
initialized = true;
|
||||
Audio::Audio(Oscilloscope* scope) :
|
||||
_stream(NULL),
|
||||
_ringBuffer(RING_BUFFER_SAMPLES, PACKET_LENGTH_SAMPLES),
|
||||
_scope(scope),
|
||||
_averagedLatency(0.0),
|
||||
_measuredJitter(0),
|
||||
_wasStarved(0),
|
||||
_lastInputLoudness(0),
|
||||
_mixerLoopbackFlag(false),
|
||||
_lastVelocity(0),
|
||||
_lastAcceleration(0),
|
||||
_totalPacketsReceived(0),
|
||||
_firstPlaybackTime(),
|
||||
_packetsReceivedThisPlayback(0)
|
||||
{
|
||||
outputPortAudioError(Pa_Initialize());
|
||||
outputPortAudioError(Pa_OpenDefaultStream(&_stream,
|
||||
2,
|
||||
2,
|
||||
(paInt16 | paNonInterleaved),
|
||||
SAMPLE_RATE,
|
||||
BUFFER_LENGTH_SAMPLES,
|
||||
audioCallback,
|
||||
(void*) this));
|
||||
|
||||
// start the stream now that sources are good to go
|
||||
Pa_StartStream(stream);
|
||||
if (paError != paNoError) goto error;
|
||||
|
||||
|
||||
return;
|
||||
|
||||
error:
|
||||
printLog("-- Failed to initialize portaudio --\n");
|
||||
printLog("PortAudio error (%d): %s\n", paError, Pa_GetErrorText(paError));
|
||||
initialized = false;
|
||||
delete[] audioData;
|
||||
outputPortAudioError(Pa_StartStream(_stream));
|
||||
|
||||
gettimeofday(&_lastReceiveTime, NULL);
|
||||
}
|
||||
|
||||
|
||||
float Audio::getInputLoudness() const {
|
||||
return audioData->lastInputLoudness;
|
||||
Audio::~Audio() {
|
||||
if (_stream) {
|
||||
outputPortAudioError(Pa_CloseStream(_stream));
|
||||
outputPortAudioError(Pa_Terminate());
|
||||
}
|
||||
}
|
||||
|
||||
void Audio::render(int screenWidth, int screenHeight)
|
||||
{
|
||||
if (initialized) {
|
||||
// Take a pointer to the acquired microphone input samples and add procedural sounds
|
||||
void Audio::addProceduralSounds(int16_t* inputBuffer, int numSamples) {
|
||||
const float MAX_AUDIBLE_VELOCITY = 6.0;
|
||||
const float MIN_AUDIBLE_VELOCITY = 0.1;
|
||||
const int VOLUME_BASELINE = 400;
|
||||
const float SOUND_PITCH = 8.f;
|
||||
|
||||
float speed = glm::length(_lastVelocity);
|
||||
float volume = VOLUME_BASELINE * (1.f - speed / MAX_AUDIBLE_VELOCITY);
|
||||
|
||||
// Add a noise-modulated sinewave with volume that tapers off with speed increasing
|
||||
if ((speed > MIN_AUDIBLE_VELOCITY) && (speed < MAX_AUDIBLE_VELOCITY)) {
|
||||
for (int i = 0; i < numSamples; i++) {
|
||||
inputBuffer[i] += (int16_t)((cosf((float) i / SOUND_PITCH * speed) * randFloat()) * volume * speed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Audio::addReceivedAudioToBuffer(unsigned char* receivedData, int receivedBytes) {
|
||||
const int NUM_INITIAL_PACKETS_DISCARD = 3;
|
||||
|
||||
timeval currentReceiveTime;
|
||||
gettimeofday(¤tReceiveTime, NULL);
|
||||
_totalPacketsReceived++;
|
||||
|
||||
double timeDiff = diffclock(&_lastReceiveTime, ¤tReceiveTime);
|
||||
|
||||
// Discard first few received packets for computing jitter (often they pile up on start)
|
||||
if (_totalPacketsReceived > NUM_INITIAL_PACKETS_DISCARD) {
|
||||
::stdev.addValue(timeDiff);
|
||||
}
|
||||
|
||||
if (::stdev.getSamples() > 500) {
|
||||
_measuredJitter = ::stdev.getStDev();
|
||||
//printLog("Avg: %4.2f, Stdev: %4.2f\n", stdev.getAverage(), sharedAudioData->measuredJitter);
|
||||
::stdev.reset();
|
||||
}
|
||||
|
||||
if (!_ringBuffer.isStarted()) {
|
||||
_packetsReceivedThisPlayback++;
|
||||
}
|
||||
|
||||
if (_packetsReceivedThisPlayback == 1) {
|
||||
gettimeofday(&_firstPlaybackTime, NULL);
|
||||
}
|
||||
|
||||
_ringBuffer.parseData((unsigned char *)receivedData, PACKET_LENGTH_BYTES);
|
||||
|
||||
_lastReceiveTime = currentReceiveTime;
|
||||
}
|
||||
|
||||
void Audio::render(int screenWidth, int screenHeight) {
|
||||
if (_stream) {
|
||||
glLineWidth(2.0);
|
||||
glBegin(GL_LINES);
|
||||
glColor3f(1,1,1);
|
||||
|
@ -438,25 +390,23 @@ void Audio::render(int screenWidth, int screenHeight)
|
|||
}
|
||||
glEnd();
|
||||
|
||||
|
||||
// Show a bar with the amount of audio remaining in ring buffer beyond current playback
|
||||
float remainingBuffer = 0;
|
||||
timeval currentTime;
|
||||
gettimeofday(¤tTime, NULL);
|
||||
float timeLeftInCurrentBuffer = 0;
|
||||
if (audioData->lastCallback.tv_usec > 0) {
|
||||
timeLeftInCurrentBuffer = AUDIO_CALLBACK_MSECS - diffclock(&audioData->lastCallback, ¤tTime);
|
||||
if (_lastCallbackTime.tv_usec > 0) {
|
||||
timeLeftInCurrentBuffer = AUDIO_CALLBACK_MSECS - diffclock(&_lastCallbackTime, ¤tTime);
|
||||
}
|
||||
|
||||
// /(1000.0*(float)BUFFER_LENGTH_SAMPLES/(float)SAMPLE_RATE) * frameWidth
|
||||
|
||||
if (audioData->ringBuffer->getEndOfLastWrite() != NULL)
|
||||
remainingBuffer = audioData->ringBuffer->diffLastWriteNextOutput() / PACKET_LENGTH_SAMPLES * AUDIO_CALLBACK_MSECS;
|
||||
if (_ringBuffer.getEndOfLastWrite() != NULL)
|
||||
remainingBuffer = _ringBuffer.diffLastWriteNextOutput() / PACKET_LENGTH_SAMPLES * AUDIO_CALLBACK_MSECS;
|
||||
|
||||
if (audioData->wasStarved == 0) glColor3f(0, 1, 0);
|
||||
else {
|
||||
glColor3f(0.5 + (float)audioData->wasStarved/20.0, 0, 0);
|
||||
audioData->wasStarved--;
|
||||
if (_wasStarved == 0) {
|
||||
glColor3f(0, 1, 0);
|
||||
} else {
|
||||
glColor3f(0.5 + (_wasStarved / 20.0f), 0, 0);
|
||||
_wasStarved--;
|
||||
}
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
|
@ -466,26 +416,29 @@ void Audio::render(int screenWidth, int screenHeight)
|
|||
glVertex2f(startX, bottomY - 2);
|
||||
glEnd();
|
||||
|
||||
if (audioData->averagedLatency == 0.0) audioData->averagedLatency = remainingBuffer + timeLeftInCurrentBuffer;
|
||||
else audioData->averagedLatency = 0.99*audioData->averagedLatency + 0.01*((float)remainingBuffer + (float)timeLeftInCurrentBuffer);
|
||||
if (_averagedLatency == 0.0) {
|
||||
_averagedLatency = remainingBuffer + timeLeftInCurrentBuffer;
|
||||
} else {
|
||||
_averagedLatency = 0.99f * _averagedLatency + 0.01f * (remainingBuffer + timeLeftInCurrentBuffer);
|
||||
}
|
||||
|
||||
// Show a yellow bar with the averaged msecs latency you are hearing (from time of packet receipt)
|
||||
glColor3f(1,1,0);
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2f(startX + audioData->averagedLatency/AUDIO_CALLBACK_MSECS*frameWidth - 2, topY - 2);
|
||||
glVertex2f(startX + audioData->averagedLatency/AUDIO_CALLBACK_MSECS*frameWidth + 2, topY - 2);
|
||||
glVertex2f(startX + audioData->averagedLatency/AUDIO_CALLBACK_MSECS*frameWidth + 2, bottomY + 2);
|
||||
glVertex2f(startX + audioData->averagedLatency/AUDIO_CALLBACK_MSECS*frameWidth - 2, bottomY + 2);
|
||||
glVertex2f(startX + _averagedLatency / AUDIO_CALLBACK_MSECS * frameWidth - 2, topY - 2);
|
||||
glVertex2f(startX + _averagedLatency / AUDIO_CALLBACK_MSECS * frameWidth + 2, topY - 2);
|
||||
glVertex2f(startX + _averagedLatency / AUDIO_CALLBACK_MSECS * frameWidth + 2, bottomY + 2);
|
||||
glVertex2f(startX + _averagedLatency / AUDIO_CALLBACK_MSECS * frameWidth - 2, bottomY + 2);
|
||||
glEnd();
|
||||
|
||||
char out[40];
|
||||
sprintf(out, "%3.0f\n", audioData->averagedLatency);
|
||||
drawtext(startX + audioData->averagedLatency/AUDIO_CALLBACK_MSECS*frameWidth - 10, topY-10, 0.10, 0, 1, 0, out, 1,1,0);
|
||||
sprintf(out, "%3.0f\n", _averagedLatency);
|
||||
drawtext(startX + _averagedLatency / AUDIO_CALLBACK_MSECS * frameWidth - 10, topY - 10, 0.10, 0, 1, 0, out, 1,1,0);
|
||||
//drawtext(startX + 0, topY-10, 0.08, 0, 1, 0, out, 1,1,0);
|
||||
|
||||
// Show a Cyan bar with the most recently measured jitter stdev
|
||||
|
||||
int jitterPels = (float) audioData->measuredJitter/ ((1000.0*(float)PACKET_LENGTH_SAMPLES/(float)SAMPLE_RATE)) * (float)frameWidth;
|
||||
int jitterPels = _measuredJitter / ((1000.0f * PACKET_LENGTH_SAMPLES / SAMPLE_RATE)) * frameWidth;
|
||||
|
||||
glColor3f(0,1,1);
|
||||
glBegin(GL_QUADS);
|
||||
|
@ -495,7 +448,7 @@ void Audio::render(int screenWidth, int screenHeight)
|
|||
glVertex2f(startX + jitterPels - 2, bottomY + 2);
|
||||
glEnd();
|
||||
|
||||
sprintf(out,"%3.1f\n", audioData->measuredJitter);
|
||||
sprintf(out,"%3.1f\n", _measuredJitter);
|
||||
drawtext(startX + jitterPels - 5, topY-10, 0.10, 0, 1, 0, out, 0,1,1);
|
||||
|
||||
sprintf(out, "%3.1fms\n", JITTER_BUFFER_LENGTH_MSECS);
|
||||
|
@ -503,34 +456,4 @@ void Audio::render(int screenWidth, int screenHeight)
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Close the running audio stream, and deinitialize portaudio.
|
||||
* Should be called at the end of program execution.
|
||||
* @return Returns true if the initialization was successful, or false if an error occured.
|
||||
The error code may be retrieved by Audio::getError().
|
||||
*/
|
||||
bool Audio::terminate() {
|
||||
stopAudioReceiveThread = true;
|
||||
pthread_join(audioReceiveThread, NULL);
|
||||
|
||||
if (initialized) {
|
||||
initialized = false;
|
||||
|
||||
paError = Pa_CloseStream(stream);
|
||||
if (paError != paNoError) goto error;
|
||||
|
||||
paError = Pa_Terminate();
|
||||
if (paError != paNoError) goto error;
|
||||
}
|
||||
|
||||
delete audioData;
|
||||
|
||||
return true;
|
||||
|
||||
error:
|
||||
printLog("-- portaudio termination error --\n");
|
||||
printLog("PortAudio error (%d): %s\n", paError, Pa_GetErrorText(paError));
|
||||
return false;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -10,44 +10,46 @@
|
|||
#define __interface__Audio__
|
||||
|
||||
#include <portaudio.h>
|
||||
#include "AudioData.h"
|
||||
|
||||
#include <AudioRingBuffer.h>
|
||||
|
||||
#include "Oscilloscope.h"
|
||||
#include "Avatar.h"
|
||||
|
||||
class Audio {
|
||||
public:
|
||||
// initializes audio I/O
|
||||
Audio(Oscilloscope *s, Avatar *linkedAvatar);
|
||||
|
||||
void render();
|
||||
Audio(Oscilloscope* scope);
|
||||
~Audio();
|
||||
|
||||
void render(int screenWidth, int screenHeight);
|
||||
|
||||
bool getMixerLoopbackFlag();
|
||||
void setMixerLoopbackFlag(bool newMixerLoopbackFlag);
|
||||
void setMixerLoopbackFlag(bool mixerLoopbackFlag) { _mixerLoopbackFlag = mixerLoopbackFlag; }
|
||||
|
||||
float getInputLoudness() const;
|
||||
void updateMixerParams(in_addr_t mixerAddress, in_port_t mixerPort);
|
||||
float getLastInputLoudness() const { return _lastInputLoudness; };
|
||||
|
||||
void setLastAcceleration(glm::vec3 a) { audioData->setLastAcceleration(a); };
|
||||
void setLastVelocity(glm::vec3 v) { audioData->setLastVelocity(v); };
|
||||
void setLastAcceleration(glm::vec3 lastAcceleration) { _lastAcceleration = lastAcceleration; };
|
||||
void setLastVelocity(glm::vec3 lastVelocity) { _lastVelocity = lastVelocity; };
|
||||
|
||||
// terminates audio I/O
|
||||
bool terminate();
|
||||
void addProceduralSounds(int16_t* inputBuffer, int numSamples);
|
||||
|
||||
void addReceivedAudioToBuffer(unsigned char* receivedData, int receivedBytes);
|
||||
private:
|
||||
bool initialized;
|
||||
AudioData *audioData;
|
||||
|
||||
// protects constructor so that public init method is used
|
||||
Audio();
|
||||
|
||||
// hold potential error returned from PortAudio functions
|
||||
PaError paError;
|
||||
|
||||
// audio stream handle
|
||||
PaStream *stream;
|
||||
|
||||
// audio receive thread
|
||||
pthread_t audioReceiveThread;
|
||||
PaStream* _stream;
|
||||
AudioRingBuffer _ringBuffer;
|
||||
Oscilloscope* _scope;
|
||||
timeval _lastCallbackTime;
|
||||
timeval _lastReceiveTime;
|
||||
float _averagedLatency;
|
||||
float _measuredJitter;
|
||||
int _wasStarved;
|
||||
float _lastInputLoudness;
|
||||
bool _mixerLoopbackFlag;
|
||||
glm::vec3 _lastVelocity;
|
||||
glm::vec3 _lastAcceleration;
|
||||
int _totalPacketsReceived;
|
||||
timeval _firstPlaybackTime;
|
||||
int _packetsReceivedThisPlayback;
|
||||
|
||||
// give access to AudioData class from audioCallback
|
||||
friend int audioCallback (const void*, void*, unsigned long, const PaStreamCallbackTimeInfo*, PaStreamCallbackFlags, void*);
|
||||
|
|
|
@ -1,48 +0,0 @@
|
|||
//
|
||||
// AudioData.cpp
|
||||
// interface
|
||||
//
|
||||
// Created by Stephen Birarda on 1/29/13.
|
||||
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
|
||||
//
|
||||
#ifndef _WIN32
|
||||
|
||||
#include "AudioData.h"
|
||||
|
||||
AudioData::AudioData() {
|
||||
mixerAddress = 0;
|
||||
mixerPort = 0;
|
||||
|
||||
averagedLatency = 0.0;
|
||||
lastCallback.tv_usec = 0;
|
||||
wasStarved = 0;
|
||||
measuredJitter = 0;
|
||||
jitterBuffer = 0;
|
||||
|
||||
mixerLoopbackFlag = false;
|
||||
audioSocket = NULL;
|
||||
}
|
||||
|
||||
|
||||
AudioData::~AudioData() {
|
||||
delete audioSocket;
|
||||
}
|
||||
|
||||
// Take a pointer to the acquired microphone input samples and add procedural sounds
|
||||
void AudioData::addProceduralSounds(int16_t* inputBuffer, int numSamples) {
|
||||
const float MAX_AUDIBLE_VELOCITY = 6.0;
|
||||
const float MIN_AUDIBLE_VELOCITY = 0.1;
|
||||
float speed = glm::length(_lastVelocity);
|
||||
float volume = 400 * (1.f - speed/MAX_AUDIBLE_VELOCITY);
|
||||
// Add a noise-modulated sinewave with volume that tapers off with speed increasing
|
||||
if ((speed > MIN_AUDIBLE_VELOCITY) && (speed < MAX_AUDIBLE_VELOCITY)) {
|
||||
for (int i = 0; i < numSamples; i++) {
|
||||
inputBuffer[i] += (int16_t) ((cosf((float)i / 8.f * speed) * randFloat()) * volume * speed) ;
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
|
@ -1,54 +0,0 @@
|
|||
//
|
||||
// AudioData.h
|
||||
// interface
|
||||
//
|
||||
// Created by Stephen Birarda on 1/29/13.
|
||||
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __interface__AudioData__
|
||||
#define __interface__AudioData__
|
||||
|
||||
#include <stdint.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include "AudioRingBuffer.h"
|
||||
#include "UDPSocket.h"
|
||||
#include "Avatar.h"
|
||||
|
||||
class AudioData {
|
||||
public:
|
||||
AudioData();
|
||||
~AudioData();
|
||||
AudioRingBuffer *ringBuffer;
|
||||
|
||||
UDPSocket *audioSocket;
|
||||
|
||||
Avatar *linkedAvatar;
|
||||
|
||||
// store current mixer address and port
|
||||
in_addr_t mixerAddress;
|
||||
in_port_t mixerPort;
|
||||
|
||||
timeval lastCallback;
|
||||
float averagedLatency;
|
||||
float measuredJitter;
|
||||
float jitterBuffer;
|
||||
int wasStarved;
|
||||
|
||||
float lastInputLoudness;
|
||||
|
||||
bool mixerLoopbackFlag;
|
||||
|
||||
// Added avatar acceleration and velocity for procedural effects sounds from client
|
||||
void setLastVelocity(glm::vec3 v) { _lastVelocity = v; };
|
||||
void setLastAcceleration(glm::vec3 a) { _lastAcceleration = a; };
|
||||
void addProceduralSounds(int16_t* inputBuffer, int numSamples);
|
||||
|
||||
private:
|
||||
glm::vec3 _lastVelocity;
|
||||
glm::vec3 _lastAcceleration;
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif /* defined(__interface__AudioData__) */
|
|
@ -243,14 +243,10 @@ bool AgentList::addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket,
|
|||
// set the agent active right away
|
||||
newAgent->activatePublicSocket();
|
||||
}
|
||||
|
||||
if (newAgent->getType() == AGENT_TYPE_AUDIO_MIXER && audioMixerSocketUpdate != NULL) {
|
||||
// this is an audio mixer
|
||||
// for now that means we need to tell the audio class
|
||||
// to use the local socket information the domain server gave us
|
||||
sockaddr_in *publicSocketIn = (sockaddr_in *)publicSocket;
|
||||
audioMixerSocketUpdate(publicSocketIn->sin_addr.s_addr, publicSocketIn->sin_port);
|
||||
} else if (newAgent->getType() == AGENT_TYPE_VOXEL || newAgent->getType() == AGENT_TYPE_AVATAR_MIXER) {
|
||||
|
||||
if (newAgent->getType() == AGENT_TYPE_VOXEL ||
|
||||
newAgent->getType() == AGENT_TYPE_AVATAR_MIXER ||
|
||||
newAgent->getType() == AGENT_TYPE_AUDIO_MIXER) {
|
||||
// this is currently the cheat we use to talk directly to our test servers on EC2
|
||||
// to be removed when we have a proper identification strategy
|
||||
newAgent->activatePublicSocket();
|
||||
|
|
|
@ -46,7 +46,6 @@ public:
|
|||
AgentListIterator end() const;
|
||||
|
||||
void(*linkedDataCreateCallback)(Agent *);
|
||||
void(*audioMixerSocketUpdate)(in_addr_t, in_port_t);
|
||||
|
||||
int size() { return _numAgents; }
|
||||
|
||||
|
|
|
@ -20,8 +20,9 @@
|
|||
// Agent Type Codes
|
||||
const char AGENT_TYPE_DOMAIN = 'D';
|
||||
const char AGENT_TYPE_VOXEL = 'V';
|
||||
const char AGENT_TYPE_AVATAR = 'I'; // could also be injector???
|
||||
const char AGENT_TYPE_AVATAR = 'I';
|
||||
const char AGENT_TYPE_AUDIO_MIXER = 'M';
|
||||
const char AGENT_TYPE_AVATAR_MIXER = 'W';
|
||||
const char AGENT_TYPE_AUDIO_INJECTOR = 'A';
|
||||
|
||||
#endif
|
||||
|
|
|
@ -22,12 +22,9 @@ const float BUFFER_SEND_INTERVAL_USECS = (BUFFER_LENGTH_SAMPLES / SAMPLE_RATE) *
|
|||
|
||||
AudioInjector::AudioInjector(const char* filename) :
|
||||
_numTotalBytesAudio(0),
|
||||
_position(),
|
||||
_bearing(0),
|
||||
_attenuationModifier(255)
|
||||
{
|
||||
_position[0] = 0.0f;
|
||||
_position[1] = 0.0f;
|
||||
_position[2] = 0.0f;
|
||||
_attenuationModifier(255) {
|
||||
|
||||
std::fstream sourceFile;
|
||||
|
||||
|
|
|
@ -7,6 +7,9 @@
|
|||
//
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#include "PacketHeaders.h"
|
||||
|
||||
#include "AudioRingBuffer.h"
|
||||
|
||||
AudioRingBuffer::AudioRingBuffer(int ringSamples, int bufferSamples) :
|
||||
|
@ -46,18 +49,22 @@ AudioRingBuffer* AudioRingBuffer::clone() const {
|
|||
const int AGENT_LOOPBACK_MODIFIER = 307;
|
||||
|
||||
int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {
|
||||
if (numBytes > (_bufferLengthSamples * sizeof(int16_t))) {
|
||||
|
||||
unsigned char* dataBuffer = sourceBuffer + 1;
|
||||
|
||||
if (sourceBuffer[0] == PACKET_HEADER_INJECT_AUDIO ||
|
||||
sourceBuffer[0] == PACKET_HEADER_MICROPHONE_AUDIO) {
|
||||
// if this came from an injector or interface client
|
||||
// there's data required for spatialization to pull out
|
||||
|
||||
unsigned char *dataPtr = sourceBuffer + 1;
|
||||
memcpy(&_position, dataBuffer, sizeof(_position));
|
||||
dataBuffer += (sizeof(_position));
|
||||
|
||||
memcpy(&_position, dataPtr, sizeof(_position));
|
||||
dataPtr += (sizeof(_position));
|
||||
|
||||
unsigned int attenuationByte = *(dataPtr++);
|
||||
unsigned int attenuationByte = *(dataBuffer++);
|
||||
_attenuationRatio = attenuationByte / 255.0f;
|
||||
|
||||
memcpy(&_bearing, dataPtr, sizeof(float));
|
||||
dataPtr += sizeof(_bearing);
|
||||
memcpy(&_bearing, dataBuffer, sizeof(float));
|
||||
dataBuffer += sizeof(_bearing);
|
||||
|
||||
if (_bearing > 180 || _bearing < -180) {
|
||||
// we were passed an invalid bearing because this agent wants loopback (pressed the H key)
|
||||
|
@ -70,8 +77,6 @@ int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {
|
|||
} else {
|
||||
_shouldLoopbackForAgent = false;
|
||||
}
|
||||
|
||||
sourceBuffer = dataPtr;
|
||||
}
|
||||
|
||||
if (!_endOfLastWrite) {
|
||||
|
@ -82,7 +87,7 @@ int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {
|
|||
_started = false;
|
||||
}
|
||||
|
||||
memcpy(_endOfLastWrite, sourceBuffer, _bufferLengthSamples * sizeof(int16_t));
|
||||
memcpy(_endOfLastWrite, dataBuffer, _bufferLengthSamples * sizeof(int16_t));
|
||||
|
||||
_endOfLastWrite += _bufferLengthSamples;
|
||||
|
||||
|
|
|
@ -20,6 +20,8 @@ const PACKET_HEADER PACKET_HEADER_PING_REPLY = 'R';
|
|||
const PACKET_HEADER PACKET_HEADER_HEAD_DATA = 'H';
|
||||
const PACKET_HEADER PACKET_HEADER_Z_COMMAND = 'Z';
|
||||
const PACKET_HEADER PACKET_HEADER_INJECT_AUDIO = 'I';
|
||||
const PACKET_HEADER PACKET_HEADER_MIXED_AUDIO = 'A';
|
||||
const PACKET_HEADER PACKET_HEADER_MICROPHONE_AUDIO = 'M';
|
||||
const PACKET_HEADER PACKET_HEADER_SET_VOXEL = 'S';
|
||||
const PACKET_HEADER PACKET_HEADER_SET_VOXEL_DESTRUCTIVE = 'O';
|
||||
const PACKET_HEADER PACKET_HEADER_ERASE_VOXEL = 'E';
|
||||
|
|
Loading…
Reference in a new issue