diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index 72d6190f66..4584f25e63 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -68,8 +68,6 @@ #include "MovingEntitiesOperator.h" #include "SceneScriptingInterface.h" -#pragma optimize("", off) - using namespace std; const float DEFAULT_REAL_WORLD_FIELD_OF_VIEW_DEGREES = 30.0f; diff --git a/interface/src/avatar/MySkeletonModel.cpp b/interface/src/avatar/MySkeletonModel.cpp index 06aaf1f85c..2d33ee35ca 100755 --- a/interface/src/avatar/MySkeletonModel.cpp +++ b/interface/src/avatar/MySkeletonModel.cpp @@ -16,7 +16,7 @@ #include "InterfaceLogging.h" #include "AnimUtil.h" -#pragma optimize("", off) + MySkeletonModel::MySkeletonModel(Avatar* owningAvatar, QObject* parent) : SkeletonModel(owningAvatar, parent) { } diff --git a/interface/src/ui/PreferencesDialog.cpp b/interface/src/ui/PreferencesDialog.cpp index 817eb2500f..12615426f1 100644 --- a/interface/src/ui/PreferencesDialog.cpp +++ b/interface/src/ui/PreferencesDialog.cpp @@ -26,8 +26,6 @@ #include "UserActivityLogger.h" #include "ui/Keyboard.h" -#pragma optimize("", off) - void setupPreferences() { auto preferences = DependencyManager::get(); auto myAvatar = DependencyManager::get()->getMyAvatar(); diff --git a/libraries/animation/src/Rig.cpp b/libraries/animation/src/Rig.cpp index b5bda4f0db..8b49334925 100644 --- a/libraries/animation/src/Rig.cpp +++ b/libraries/animation/src/Rig.cpp @@ -35,8 +35,6 @@ #include "IKTarget.h" #include "PathUtils.h" -#pragma optimize("", off) - static int nextRigId = 1; static std::map rigRegistry; static std::mutex rigRegistryMutex; diff --git a/libraries/physics/src/CharacterController.cpp b/libraries/physics/src/CharacterController.cpp index 1251dd4512..04ccd9e547 100755 --- a/libraries/physics/src/CharacterController.cpp +++ b/libraries/physics/src/CharacterController.cpp @@ -20,8 +20,6 @@ #include "PhysicsLogging.h" #include "TemporaryPairwiseCollisionFilter.h" -#pragma optimize("", off) - const float STUCK_PENETRATION = -0.05f; // always negative into the object. const float STUCK_IMPULSE = 500.0f;