From 3e192cda9be19eae175e53a0cb7ff2cb46c4b9ab Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Wed, 22 May 2013 19:15:52 -0700 Subject: [PATCH] correct rendering for first-person for oculus --- interface/src/Application.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 1992ab678b..56145e0154 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -303,8 +303,8 @@ void Application::paintGL() { _myCamera.setTightness (100.0f); _myCamera.setTargetPosition(_myAvatar.getHeadPosition()); _myCamera.setTargetRotation(_myAvatar.getAbsoluteHeadYaw(), - -_myAvatar.getHead().getPitch(), - _myAvatar.getHead().getRoll()); + _myAvatar.getHead().getPitch(), + -_myAvatar.getHead().getRoll()); } else if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) { _myCamera.setTargetPosition(_myAvatar.getSpringyHeadPosition()); _myCamera.setTargetRotation(_myAvatar.getAbsoluteHeadYaw(),