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fix audio mixer throttling
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parent
745f6546dd
commit
3e16dabb75
1 changed files with 23 additions and 22 deletions
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@ -730,30 +730,25 @@ void AudioMixer::domainSettingsRequestComplete() {
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}
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void AudioMixer::broadcastMixes() {
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const int TRAILING_AVERAGE_FRAMES = 100;
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const float CURRENT_FRAME_RATIO = 1.0f / TRAILING_AVERAGE_FRAMES;
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const float PREVIOUS_FRAMES_RATIO = 1.0f - CURRENT_FRAME_RATIO;
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const float STRUGGLE_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD = 0.10f;
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const float BACK_OFF_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD = 0.20f;
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const float RATIO_BACK_OFF = 0.02f;
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auto nodeList = DependencyManager::get<NodeList>();
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auto nextFrameTimestamp = p_high_resolution_clock::now();
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auto timeToSleep = std::chrono::microseconds(0);
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const int TRAILING_AVERAGE_FRAMES = 100;
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int currentFrame = 1;
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int numFramesPerSecond = (int) ceil(AudioConstants::NETWORK_FRAMES_PER_SEC);
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int framesSinceCutoffEvent = TRAILING_AVERAGE_FRAMES;
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int currentFrame { 1 };
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int numFramesPerSecond { (int) ceil(AudioConstants::NETWORK_FRAMES_PER_SEC) };
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while (!_isFinished) {
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const float STRUGGLE_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD = 0.10f;
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const float BACK_OFF_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD = 0.20f;
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const float RATIO_BACK_OFF = 0.02f;
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const float CURRENT_FRAME_RATIO = 1.0f / TRAILING_AVERAGE_FRAMES;
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const float PREVIOUS_FRAMES_RATIO = 1.0f - CURRENT_FRAME_RATIO;
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if (timeToSleep.count() < 0) {
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timeToSleep = std::chrono::microseconds(0);
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}
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_trailingSleepRatio = (PREVIOUS_FRAMES_RATIO * _trailingSleepRatio)
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+ (timeToSleep.count() * CURRENT_FRAME_RATIO / (float) AudioConstants::NETWORK_FRAME_USECS);
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@ -886,14 +881,20 @@ void AudioMixer::broadcastMixes() {
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break;
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}
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// push the next frame timestamp to when we should send the next
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nextFrameTimestamp += std::chrono::microseconds(AudioConstants::NETWORK_FRAME_USECS);
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// sleep until the next frame, if necessary
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{
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nextFrameTimestamp += std::chrono::microseconds(AudioConstants::NETWORK_FRAME_USECS);
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// sleep as long as we need until next frame, if we can
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auto now = p_high_resolution_clock::now();
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timeToSleep = std::chrono::duration_cast<std::chrono::microseconds>(nextFrameTimestamp - now);
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auto now = p_high_resolution_clock::now();
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timeToSleep = std::chrono::duration_cast<std::chrono::microseconds>(nextFrameTimestamp - now);
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std::this_thread::sleep_for(timeToSleep);
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if (timeToSleep.count() < 0) {
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nextFrameTimestamp = now;
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timeToSleep = std::chrono::microseconds(0);
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}
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std::this_thread::sleep_for(timeToSleep);
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}
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}
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}
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