mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 04:24:07 +02:00
Merge branch 'master' into bubblu_button_blink_fix
This commit is contained in:
commit
3e00243c37
18 changed files with 1281 additions and 840 deletions
|
@ -442,12 +442,16 @@ bool EntityTreeSendThread::traverseTreeAndBuildNextPacketPayload(EncodeBitstream
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PrioritizedEntity queuedItem = _sendQueue.top();
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EntityItemPointer entity = queuedItem.getEntity();
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if (entity) {
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// Only send entities that match the jsonFilters, but keep track of everything we've tried to send so we don't try to send it again
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const QUuid& entityID = entity->getID();
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// Only send entities that match the jsonFilters, but keep track of everything we've tried to send so we don't try to send it again;
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// also send if we previously matched since this represents change to a matched item.
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bool entityMatchesFilters = entity->matchesJSONFilters(jsonFilters);
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if (entityMatchesFilters || entityNodeData->isEntityFlaggedAsExtra(entity->getID())) {
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bool entityPreviouslyMatchedFilter = entityNodeData->sentFilteredEntity(entityID);
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if (entityMatchesFilters || entityNodeData->isEntityFlaggedAsExtra(entityID) || entityPreviouslyMatchedFilter) {
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if (!jsonFilters.isEmpty() && entityMatchesFilters) {
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// Record explicitly filtered-in entity so that extra entities can be flagged.
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entityNodeData->insertSentFilteredEntity(entity->getID());
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entityNodeData->insertSentFilteredEntity(entityID);
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}
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OctreeElement::AppendState appendEntityState = entity->appendEntityData(&_packetData, params, _extraEncodeData);
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@ -458,6 +462,10 @@ bool EntityTreeSendThread::traverseTreeAndBuildNextPacketPayload(EncodeBitstream
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params.stopReason = EncodeBitstreamParams::DIDNT_FIT;
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break;
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}
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if (entityPreviouslyMatchedFilter && !entityMatchesFilters) {
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entityNodeData->removeSentFilteredEntity(entityID);
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}
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++_numEntities;
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}
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if (queuedItem.shouldForceRemove()) {
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|
|
File diff suppressed because it is too large
Load diff
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@ -46,6 +46,19 @@ static int YOUTUBE_MAX_FPS = 30;
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static QTouchDevice _touchDevice;
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WebEntityRenderer::ContentType WebEntityRenderer::getContentType(const QString& urlString) {
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if (urlString.isEmpty()) {
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return ContentType::NoContent;
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}
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|
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const QUrl url(urlString);
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if (url.scheme() == "http" || url.scheme() == "https" ||
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urlString.toLower().endsWith(".htm") || urlString.toLower().endsWith(".html")) {
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return ContentType::HtmlContent;
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}
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return ContentType::QmlContent;
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}
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WebEntityRenderer::WebEntityRenderer(const EntityItemPointer& entity) : Parent(entity) {
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static std::once_flag once;
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std::call_once(once, [&]{
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@ -123,13 +136,45 @@ void WebEntityRenderer::onTimeout() {
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}
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void WebEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) {
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withWriteLock([&] {
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// This work must be done on the main thread
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if (!hasWebSurface()) {
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// If we couldn't create a new web surface, exit
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if (!buildWebSurface(entity)) {
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return;
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// If the content type has changed, or the old content type was QML, we need to
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// destroy the existing surface (because surfaces don't support changing the root
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// object, so subsequent loads of content just overlap the existing content
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bool urlChanged = false;
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{
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auto newSourceUrl = entity->getSourceUrl();
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auto newContentType = getContentType(newSourceUrl);
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auto currentContentType = ContentType::NoContent;
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withReadLock([&] {
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urlChanged = _lastSourceUrl != newSourceUrl;
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currentContentType = _contentType;
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});
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if (urlChanged) {
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if (newContentType != ContentType::HtmlContent || currentContentType != ContentType::HtmlContent) {
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destroyWebSurface();
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}
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withWriteLock([&] {
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_lastSourceUrl = newSourceUrl;
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_contentType = newContentType;
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});
|
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}
|
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}
|
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|
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|
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withWriteLock([&] {
|
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if (_contentType == ContentType::NoContent) {
|
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return;
|
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}
|
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|
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// This work must be done on the main thread
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// If we couldn't create a new web surface, exit
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if (!hasWebSurface() && !buildWebSurface(entity)) {
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return;
|
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}
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|
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if (urlChanged) {
|
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_webSurface->getRootItem()->setProperty("url", _lastSourceUrl);
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}
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|
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if (_contextPosition != entity->getWorldPosition()) {
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|
@ -138,11 +183,6 @@ void WebEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene
|
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_webSurface->getSurfaceContext()->setContextProperty("globalPosition", vec3toVariant(_contextPosition));
|
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}
|
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|
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if (_lastSourceUrl != entity->getSourceUrl()) {
|
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_lastSourceUrl = entity->getSourceUrl();
|
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loadSourceURL();
|
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}
|
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|
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_lastDPI = entity->getDPI();
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_lastLocked = entity->getLocked();
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@ -232,9 +272,6 @@ bool WebEntityRenderer::buildWebSurface(const TypedEntityPointer& entity) {
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// Let us interact with the keyboard
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surfaceContext->setContextProperty("tabletInterface", DependencyManager::get<TabletScriptingInterface>().data());
|
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});
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_fadeStartTime = usecTimestampNow();
|
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loadSourceURL();
|
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_webSurface->resume();
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|
||||
// forward web events to EntityScriptingInterface
|
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auto entities = DependencyManager::get<EntityScriptingInterface>();
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@ -243,6 +280,29 @@ bool WebEntityRenderer::buildWebSurface(const TypedEntityPointer& entity) {
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emit entities->webEventReceived(entityItemID, message);
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});
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|
||||
if (_contentType == ContentType::HtmlContent) {
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// We special case YouTube URLs since we know they are videos that we should play with at least 30 FPS.
|
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// FIXME this doesn't handle redirects or shortened URLs, consider using a signaling method from the
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// web entity
|
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if (QUrl(_lastSourceUrl).host().endsWith("youtube.com", Qt::CaseInsensitive)) {
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_webSurface->setMaxFps(YOUTUBE_MAX_FPS);
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} else {
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_webSurface->setMaxFps(DEFAULT_MAX_FPS);
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}
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_webSurface->load("controls/WebEntityView.qml", [this](QQmlContext* context, QObject* item) {
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item->setProperty("url", _lastSourceUrl);
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});
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} else if (_contentType == ContentType::QmlContent) {
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_webSurface->load(_lastSourceUrl, [this](QQmlContext* context, QObject* item) {
|
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if (item && item->objectName() == "tabletRoot") {
|
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auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
|
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tabletScriptingInterface->setQmlTabletRoot("com.highfidelity.interface.tablet.system", _webSurface.data());
|
||||
}
|
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});
|
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}
|
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_fadeStartTime = usecTimestampNow();
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_webSurface->resume();
|
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|
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return true;
|
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}
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|
||||
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@ -289,32 +349,6 @@ glm::vec2 WebEntityRenderer::getWindowSize(const TypedEntityPointer& entity) con
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|||
return dims;
|
||||
}
|
||||
|
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void WebEntityRenderer::loadSourceURL() {
|
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const QUrl sourceUrl(_lastSourceUrl);
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if (sourceUrl.scheme() == "http" || sourceUrl.scheme() == "https" ||
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_lastSourceUrl.toLower().endsWith(".htm") || _lastSourceUrl.toLower().endsWith(".html")) {
|
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_contentType = htmlContent;
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|
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// We special case YouTube URLs since we know they are videos that we should play with at least 30 FPS.
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if (sourceUrl.host().endsWith("youtube.com", Qt::CaseInsensitive)) {
|
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_webSurface->setMaxFps(YOUTUBE_MAX_FPS);
|
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} else {
|
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_webSurface->setMaxFps(DEFAULT_MAX_FPS);
|
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}
|
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|
||||
_webSurface->load("controls/WebEntityView.qml", [this](QQmlContext* context, QObject* item) {
|
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item->setProperty("url", _lastSourceUrl);
|
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});
|
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} else {
|
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_contentType = qmlContent;
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_webSurface->load(_lastSourceUrl);
|
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if (_webSurface->getRootItem() && _webSurface->getRootItem()->objectName() == "tabletRoot") {
|
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auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
|
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tabletScriptingInterface->setQmlTabletRoot("com.highfidelity.interface.tablet.system", _webSurface.data());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WebEntityRenderer::hoverEnterEntity(const PointerEvent& event) {
|
||||
if (!_lastLocked && _webSurface) {
|
||||
PointerEvent webEvent = event;
|
||||
|
|
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@ -47,15 +47,19 @@ private:
|
|||
bool buildWebSurface(const TypedEntityPointer& entity);
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||||
void destroyWebSurface();
|
||||
bool hasWebSurface();
|
||||
void loadSourceURL();
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glm::vec2 getWindowSize(const TypedEntityPointer& entity) const;
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|
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|
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int _geometryId{ 0 };
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enum contentType {
|
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htmlContent,
|
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qmlContent
|
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enum class ContentType {
|
||||
NoContent,
|
||||
HtmlContent,
|
||||
QmlContent
|
||||
};
|
||||
contentType _contentType;
|
||||
|
||||
static ContentType getContentType(const QString& urlString);
|
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|
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ContentType _contentType{ ContentType::NoContent };
|
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QSharedPointer<OffscreenQmlSurface> _webSurface;
|
||||
glm::vec3 _contextPosition;
|
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gpu::TexturePointer _texture;
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|
|
|
@ -33,7 +33,7 @@ public:
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|||
// these can only be called from the OctreeSendThread for the given Node
|
||||
void insertSentFilteredEntity(const QUuid& entityID) { _sentFilteredEntities.insert(entityID); }
|
||||
void removeSentFilteredEntity(const QUuid& entityID) { _sentFilteredEntities.remove(entityID); }
|
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bool sentFilteredEntity(const QUuid& entityID) { return _sentFilteredEntities.contains(entityID); }
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bool sentFilteredEntity(const QUuid& entityID) const { return _sentFilteredEntities.contains(entityID); }
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QSet<QUuid> getSentFilteredEntities() { return _sentFilteredEntities; }
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|
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// the following flagged extra entity methods can only be called from the OctreeSendThread for the given Node
|
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|
|
|
@ -93,12 +93,16 @@ GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] =
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(&::gpu::gl::GLBackend::do_setUniformBuffer),
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(&::gpu::gl::GLBackend::do_setResourceBuffer),
|
||||
(&::gpu::gl::GLBackend::do_setResourceTexture),
|
||||
(&::gpu::gl::GLBackend::do_setResourceFramebufferSwapChainTexture),
|
||||
|
||||
(&::gpu::gl::GLBackend::do_setFramebuffer),
|
||||
(&::gpu::gl::GLBackend::do_setFramebufferSwapChain),
|
||||
(&::gpu::gl::GLBackend::do_clearFramebuffer),
|
||||
(&::gpu::gl::GLBackend::do_blit),
|
||||
(&::gpu::gl::GLBackend::do_generateTextureMips),
|
||||
|
||||
(&::gpu::gl::GLBackend::do_advance),
|
||||
|
||||
(&::gpu::gl::GLBackend::do_beginQuery),
|
||||
(&::gpu::gl::GLBackend::do_endQuery),
|
||||
(&::gpu::gl::GLBackend::do_getQuery),
|
||||
|
|
|
@ -123,15 +123,19 @@ public:
|
|||
// Resource Stage
|
||||
virtual void do_setResourceBuffer(const Batch& batch, size_t paramOffset) final;
|
||||
virtual void do_setResourceTexture(const Batch& batch, size_t paramOffset) final;
|
||||
virtual void do_setResourceFramebufferSwapChainTexture(const Batch& batch, size_t paramOffset) final;
|
||||
|
||||
// Pipeline Stage
|
||||
virtual void do_setPipeline(const Batch& batch, size_t paramOffset) final;
|
||||
|
||||
// Output stage
|
||||
virtual void do_setFramebuffer(const Batch& batch, size_t paramOffset) final;
|
||||
virtual void do_setFramebufferSwapChain(const Batch& batch, size_t paramOffset) final;
|
||||
virtual void do_clearFramebuffer(const Batch& batch, size_t paramOffset) final;
|
||||
virtual void do_blit(const Batch& batch, size_t paramOffset) = 0;
|
||||
|
||||
virtual void do_advance(const Batch& batch, size_t paramOffset) final;
|
||||
|
||||
// Query section
|
||||
virtual void do_beginQuery(const Batch& batch, size_t paramOffset) final;
|
||||
virtual void do_endQuery(const Batch& batch, size_t paramOffset) final;
|
||||
|
@ -242,6 +246,8 @@ protected:
|
|||
void setupStereoSide(int side);
|
||||
#endif
|
||||
|
||||
virtual void setResourceTexture(unsigned int slot, const TexturePointer& resourceTexture);
|
||||
virtual void setFramebuffer(const FramebufferPointer& framebuffer);
|
||||
virtual void initInput() final;
|
||||
virtual void killInput() final;
|
||||
virtual void syncInputStateCache() final;
|
||||
|
|
|
@ -37,6 +37,19 @@ void GLBackend::resetOutputStage() {
|
|||
|
||||
void GLBackend::do_setFramebuffer(const Batch& batch, size_t paramOffset) {
|
||||
auto framebuffer = batch._framebuffers.get(batch._params[paramOffset]._uint);
|
||||
setFramebuffer(framebuffer);
|
||||
}
|
||||
|
||||
void GLBackend::do_setFramebufferSwapChain(const Batch& batch, size_t paramOffset) {
|
||||
auto swapChain = batch._swapChains.get(batch._params[paramOffset]._uint);
|
||||
if (swapChain) {
|
||||
auto index = batch._params[paramOffset + 1]._uint;
|
||||
FramebufferPointer framebuffer = static_cast<const FramebufferSwapChain*>(swapChain.get())->get(index);
|
||||
setFramebuffer(framebuffer);
|
||||
}
|
||||
}
|
||||
|
||||
void GLBackend::setFramebuffer(const FramebufferPointer& framebuffer) {
|
||||
if (_output._framebuffer != framebuffer) {
|
||||
auto newFBO = getFramebufferID(framebuffer);
|
||||
if (_output._drawFBO != newFBO) {
|
||||
|
@ -47,6 +60,13 @@ void GLBackend::do_setFramebuffer(const Batch& batch, size_t paramOffset) {
|
|||
}
|
||||
}
|
||||
|
||||
void GLBackend::do_advance(const Batch& batch, size_t paramOffset) {
|
||||
auto ringbuffer = batch._swapChains.get(batch._params[paramOffset]._uint);
|
||||
if (ringbuffer) {
|
||||
ringbuffer->advance();
|
||||
}
|
||||
}
|
||||
|
||||
void GLBackend::do_clearFramebuffer(const Batch& batch, size_t paramOffset) {
|
||||
if (_stereo.isStereo() && !_pipeline._stateCache.scissorEnable) {
|
||||
qWarning("Clear without scissor in stereo mode");
|
||||
|
|
|
@ -251,6 +251,31 @@ void GLBackend::do_setResourceTexture(const Batch& batch, size_t paramOffset) {
|
|||
releaseResourceTexture(slot);
|
||||
return;
|
||||
}
|
||||
setResourceTexture(slot, resourceTexture);
|
||||
}
|
||||
|
||||
void GLBackend::do_setResourceFramebufferSwapChainTexture(const Batch& batch, size_t paramOffset) {
|
||||
GLuint slot = batch._params[paramOffset + 1]._uint;
|
||||
if (slot >= (GLuint)MAX_NUM_RESOURCE_TEXTURES) {
|
||||
qCDebug(gpugllogging) << "GLBackend::do_setResourceFramebufferSwapChainTexture: Trying to set a resource Texture at slot #" << slot << " which doesn't exist. MaxNumResourceTextures = " << getMaxNumResourceTextures();
|
||||
return;
|
||||
}
|
||||
|
||||
SwapChainPointer swapChain = batch._swapChains.get(batch._params[paramOffset + 0]._uint);
|
||||
|
||||
if (!swapChain) {
|
||||
releaseResourceTexture(slot);
|
||||
return;
|
||||
}
|
||||
auto index = batch._params[paramOffset + 2]._uint;
|
||||
auto renderBufferSlot = batch._params[paramOffset + 3]._uint;
|
||||
FramebufferPointer resourceFramebuffer = static_cast<const FramebufferSwapChain*>(swapChain.get())->get(index);
|
||||
TexturePointer resourceTexture = resourceFramebuffer->getRenderBuffer(renderBufferSlot);
|
||||
|
||||
setResourceTexture(slot, resourceTexture);
|
||||
}
|
||||
|
||||
void GLBackend::setResourceTexture(unsigned int slot, const TexturePointer& resourceTexture) {
|
||||
// check cache before thinking
|
||||
if (_resource._textures[slot] == resourceTexture) {
|
||||
return;
|
||||
|
@ -267,11 +292,11 @@ void GLBackend::do_setResourceTexture(const Batch& batch, size_t paramOffset) {
|
|||
glActiveTexture(GL_TEXTURE0 + slot);
|
||||
glBindTexture(target, to);
|
||||
|
||||
(void) CHECK_GL_ERROR();
|
||||
(void)CHECK_GL_ERROR();
|
||||
|
||||
_resource._textures[slot] = resourceTexture;
|
||||
|
||||
_stats._RSAmountTextureMemoryBounded += (int) object->size();
|
||||
_stats._RSAmountTextureMemoryBounded += (int)object->size();
|
||||
|
||||
} else {
|
||||
releaseResourceTexture(slot);
|
||||
|
|
|
@ -105,7 +105,7 @@ void GLBackend::TransformStageState::preUpdate(size_t commandIndex, const Stereo
|
|||
if (_viewIsCamera && (_viewCorrectionEnabled && _correction.correction != glm::mat4())) {
|
||||
// FIXME should I switch to using the camera correction buffer in Transform.slf and leave this out?
|
||||
Transform result;
|
||||
_view.mult(result, _view, _correction.correction);
|
||||
_view.mult(result, _view, _correction.correctionInverse);
|
||||
if (_skybox) {
|
||||
result.setTranslation(vec3());
|
||||
}
|
||||
|
|
|
@ -173,7 +173,47 @@ GLenum GLTexelFormat::evalGLTexelFormatInternal(const gpu::Element& dstFormat) {
|
|||
case gpu::RGB:
|
||||
case gpu::RGBA:
|
||||
case gpu::XY:
|
||||
result = GL_RG8;
|
||||
switch (dstFormat.getType()) {
|
||||
case gpu::UINT32:
|
||||
result = GL_RG32UI;
|
||||
break;
|
||||
case gpu::INT32:
|
||||
result = GL_RG32I;
|
||||
break;
|
||||
case gpu::FLOAT:
|
||||
result = GL_RG32F;
|
||||
break;
|
||||
case gpu::UINT16:
|
||||
result = GL_RG16UI;
|
||||
break;
|
||||
case gpu::INT16:
|
||||
result = GL_RG16I;
|
||||
break;
|
||||
case gpu::HALF:
|
||||
result = GL_RG16F;
|
||||
break;
|
||||
case gpu::UINT8:
|
||||
result = GL_RG8UI;
|
||||
break;
|
||||
case gpu::INT8:
|
||||
result = GL_RG8I;
|
||||
break;
|
||||
case gpu::NUINT8:
|
||||
result = GL_RG8;
|
||||
break;
|
||||
case gpu::NINT8:
|
||||
result = GL_RG8_SNORM;
|
||||
break;
|
||||
case gpu::NUINT32:
|
||||
case gpu::NINT32:
|
||||
case gpu::NUINT2:
|
||||
case gpu::NINT2_10_10_10:
|
||||
case gpu::COMPRESSED:
|
||||
case gpu::NUINT16:
|
||||
case gpu::NINT16:
|
||||
case gpu::NUM_TYPES: // quiet compiler
|
||||
Q_UNREACHABLE();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
qCWarning(gpugllogging) << "Unknown combination of texel format";
|
||||
|
@ -312,7 +352,48 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
|
|||
case gpu::RGB:
|
||||
case gpu::RGBA:
|
||||
case gpu::XY:
|
||||
texel.internalFormat = GL_RG8;
|
||||
switch (dstFormat.getType()) {
|
||||
case gpu::UINT32:
|
||||
texel.internalFormat = GL_RG32UI;
|
||||
break;
|
||||
case gpu::INT32:
|
||||
texel.internalFormat = GL_RG32I;
|
||||
break;
|
||||
case gpu::FLOAT:
|
||||
texel.internalFormat = GL_RG32F;
|
||||
break;
|
||||
case gpu::UINT16:
|
||||
texel.internalFormat = GL_RG16UI;
|
||||
break;
|
||||
case gpu::INT16:
|
||||
texel.internalFormat = GL_RG16I;
|
||||
break;
|
||||
case gpu::HALF:
|
||||
texel.type = GL_FLOAT;
|
||||
texel.internalFormat = GL_RG16F;
|
||||
break;
|
||||
case gpu::UINT8:
|
||||
texel.internalFormat = GL_RG8UI;
|
||||
break;
|
||||
case gpu::INT8:
|
||||
texel.internalFormat = GL_RG8I;
|
||||
break;
|
||||
case gpu::NUINT8:
|
||||
texel.internalFormat = GL_RG8;
|
||||
break;
|
||||
case gpu::NINT8:
|
||||
texel.internalFormat = GL_RG8_SNORM;
|
||||
break;
|
||||
case gpu::NUINT32:
|
||||
case gpu::NINT32:
|
||||
case gpu::NUINT2:
|
||||
case gpu::NINT2_10_10_10:
|
||||
case gpu::COMPRESSED:
|
||||
case gpu::NUINT16:
|
||||
case gpu::NINT16:
|
||||
case gpu::NUM_TYPES: // quiet compiler
|
||||
Q_UNREACHABLE();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
qCWarning(gpugllogging) << "Unknown combination of texel format";
|
||||
|
|
|
@ -74,7 +74,7 @@ public:
|
|||
size_t getNumIndices() const { return _indexBuffer.getNumElements(); }
|
||||
|
||||
// Access vertex position value
|
||||
const Vec3& getPos3(Index index) const { return _vertexBuffer.get<Vec3>(index); }
|
||||
const Vec3& getPos(Index index) const { return _vertexBuffer.get<Vec3>(index); }
|
||||
|
||||
enum Topology {
|
||||
POINTS = 0,
|
||||
|
|
|
@ -21,7 +21,7 @@ int SimpleMeshProxy::getNumVertices() const {
|
|||
return (int)_mesh->getNumVertices();
|
||||
}
|
||||
|
||||
glm::vec3 SimpleMeshProxy::getPos3(int index) const {
|
||||
return _mesh->getPos3(index);
|
||||
glm::vec3 SimpleMeshProxy::getPos(int index) const {
|
||||
return _mesh->getPos(index);
|
||||
}
|
||||
|
||||
|
|
|
@ -26,8 +26,8 @@ public:
|
|||
|
||||
int getNumVertices() const override;
|
||||
|
||||
glm::vec3 getPos3(int index) const override;
|
||||
|
||||
glm::vec3 getPos(int index) const override;
|
||||
glm::vec3 getPos3(int index) const override { return getPos(index); } // deprecated
|
||||
|
||||
protected:
|
||||
const MeshPointer _mesh;
|
||||
|
|
|
@ -188,11 +188,13 @@ bool OffscreenSurface::eventFilter(QObject* originalDestination, QEvent* event)
|
|||
event->ignore();
|
||||
if (QCoreApplication::sendEvent(window->activeFocusItem(), event)) {
|
||||
bool eventAccepted = event->isAccepted();
|
||||
QInputMethodQueryEvent* imqEvent = static_cast<QInputMethodQueryEvent*>(event);
|
||||
// this block disables the selection cursor in android which appears in
|
||||
// the top-left corner of the screen
|
||||
if (imqEvent->queries() & Qt::ImEnabled) {
|
||||
imqEvent->setValue(Qt::ImEnabled, QVariant(false));
|
||||
if (event->type() == QEvent::InputMethodQuery) {
|
||||
QInputMethodQueryEvent *imqEvent = static_cast<QInputMethodQueryEvent *>(event);
|
||||
// this block disables the selection cursor in android which appears in
|
||||
// the top-left corner of the screen
|
||||
if (imqEvent->queries() & Qt::ImEnabled) {
|
||||
imqEvent->setValue(Qt::ImEnabled, QVariant(false));
|
||||
}
|
||||
}
|
||||
return eventAccepted;
|
||||
}
|
||||
|
|
|
@ -88,7 +88,7 @@ class AntialiasingConfig : public render::Job::Config {
|
|||
Q_PROPERTY(float blend MEMBER blend NOTIFY dirty)
|
||||
Q_PROPERTY(float sharpen MEMBER sharpen NOTIFY dirty)
|
||||
Q_PROPERTY(float covarianceGamma MEMBER covarianceGamma NOTIFY dirty)
|
||||
|
||||
|
||||
Q_PROPERTY(bool constrainColor MEMBER constrainColor NOTIFY dirty)
|
||||
Q_PROPERTY(bool feedbackColor MEMBER feedbackColor NOTIFY dirty)
|
||||
|
||||
|
|
|
@ -363,12 +363,13 @@ public:
|
|||
|
||||
/**jsdoc
|
||||
* Get the position of a vertex in the mesh.
|
||||
* @function MeshProxy#getPos3
|
||||
* @function MeshProxy#getPos
|
||||
* @param {number} index - Integer index of the mesh vertex.
|
||||
* @returns {Vec3} Local position of the vertex relative to the mesh.
|
||||
* @deprecated Use the {@link Graphics} API instead.
|
||||
*/
|
||||
Q_INVOKABLE virtual glm::vec3 getPos3(int index) const = 0;
|
||||
Q_INVOKABLE virtual glm::vec3 getPos(int index) const = 0;
|
||||
Q_INVOKABLE virtual glm::vec3 getPos3(int index) const { return getPos(index); } // deprecated
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(MeshProxy*);
|
||||
|
|
|
@ -17,7 +17,7 @@ var currentSelectedBtn;
|
|||
|
||||
var SETTING_CURRENT_MODE_KEY = 'Android/Mode';
|
||||
var MODE_VR = "VR", MODE_RADAR = "RADAR", MODE_MY_VIEW = "MY VIEW";
|
||||
var DEFAULT_MODE = MODE_RADAR;
|
||||
var DEFAULT_MODE = MODE_MY_VIEW;
|
||||
var logEnabled = true;
|
||||
|
||||
var radar = Script.require('./radar.js');
|
||||
|
|
Loading…
Reference in a new issue