mirror of
https://github.com/overte-org/overte.git
synced 2025-04-21 09:44:21 +02:00
resolve conflicts on merge with upstream master
This commit is contained in:
parent
cdb8b1b144
commit
3df81cc92a
2 changed files with 25 additions and 8 deletions
|
@ -368,7 +368,7 @@ void Avatar::simulate(float deltaTime) {
|
|||
|
||||
if ( AVATAR_GRAVITY ) {
|
||||
if ( _position.y > _bone[ AVATAR_BONE_RIGHT_FOOT ].radius * 2.0 ) {
|
||||
_velocity += glm::dvec3( 0.0, -1.0, 0.0 ) * ( 6.0 * deltaTime );
|
||||
_velocity += glm::dvec3(getGravity(getPosition())) * ( 6.0 * deltaTime );
|
||||
} else if ( _position.y < _bone[ AVATAR_BONE_RIGHT_FOOT ].radius ) {
|
||||
_position.y = _bone[ AVATAR_BONE_RIGHT_FOOT ].radius;
|
||||
_velocity.y = 0.0;
|
||||
|
@ -429,11 +429,11 @@ void Avatar::simulate(float deltaTime) {
|
|||
_bodyYawDelta *= (1.0 - TEST_YAW_DECAY * deltaTime);
|
||||
|
||||
// add thrust to velocity
|
||||
_velocity += glm::dvec3(_thrust * deltaTime);
|
||||
|
||||
_velocity += _thrust * deltaTime;
|
||||
|
||||
// update position by velocity
|
||||
_position += (glm::vec3)_velocity * deltaTime;
|
||||
|
||||
_position += _velocity * deltaTime;
|
||||
|
||||
// decay velocity
|
||||
_velocity *= ( 1.0 - LIN_VEL_DECAY * deltaTime );
|
||||
|
||||
|
@ -1203,5 +1203,19 @@ void Avatar::processTransmitterData(unsigned char* packetData, int numBytes) {
|
|||
glm::vec3 linVel(linX*linVelScale, linZ*linVelScale, -linY*linVelScale);
|
||||
addVelocity(linVel);
|
||||
*/
|
||||
|
||||
}
|
||||
|
||||
// Find and return the gravity vector at my location
|
||||
glm::vec3 Avatar::getGravity(glm::vec3 pos) {
|
||||
//
|
||||
// For now, we'll test this with a simple global lookup, but soon we will add getting this
|
||||
// from the domain/voxelserver (or something similar)
|
||||
//
|
||||
if (glm::length(pos) < 5.f) {
|
||||
// If near the origin sphere, turn gravity ON
|
||||
return glm::vec3(0.f, -1.f, 0.f);
|
||||
} else {
|
||||
// If flying in space, turn gravity OFF
|
||||
return glm::vec3(0.f, 0.f, 0.f);
|
||||
}
|
||||
}
|
|
@ -217,9 +217,12 @@ public:
|
|||
// Related to getting transmitter UDP data used to animate the avatar hand
|
||||
void processTransmitterData(unsigned char * packetData, int numBytes);
|
||||
float getTransmitterHz() { return _transmitterHz; };
|
||||
|
||||
// Find out what the local gravity vector is at this location
|
||||
glm::vec3 getGravity(glm::vec3 pos);
|
||||
|
||||
private:
|
||||
AvatarHead _head;
|
||||
AvatarHead _head;
|
||||
bool _isMine;
|
||||
glm::vec3 _TEST_bigSpherePosition;
|
||||
float _TEST_bigSphereRadius;
|
||||
|
@ -233,7 +236,7 @@ private:
|
|||
AvatarBone _bone[ NUM_AVATAR_BONES ];
|
||||
AvatarMode _mode;
|
||||
AvatarHandHolding _handHolding;
|
||||
glm::dvec3 _velocity;
|
||||
glm::vec3 _velocity;
|
||||
glm::vec3 _thrust;
|
||||
float _maxArmLength;
|
||||
Orientation _orientation;
|
||||
|
|
Loading…
Reference in a new issue