mirror of
https://github.com/overte-org/overte.git
synced 2025-06-15 12:06:31 +02:00
disable windows debug feature
This commit is contained in:
parent
1a2080d1f1
commit
3debfb95b0
1 changed files with 7 additions and 0 deletions
|
@ -32,6 +32,7 @@
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//#define BREAK_ON_ERROR
|
//#define BREAK_ON_ERROR
|
||||||
|
//#define DEBUG_UI
|
||||||
|
|
||||||
const QString configHomeLocationKey { "homeLocation" };
|
const QString configHomeLocationKey { "homeLocation" };
|
||||||
const QString configLastLoginKey { "lastLogin" };
|
const QString configLastLoginKey { "lastLogin" };
|
||||||
|
@ -47,6 +48,7 @@ Q_INVOKABLE void LauncherState::openURLInBrowser(QString url) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void LauncherState::toggleDebugState() {
|
void LauncherState::toggleDebugState() {
|
||||||
|
#ifdef DEBUG_UI
|
||||||
_isDebuggingScreens = !_isDebuggingScreens;
|
_isDebuggingScreens = !_isDebuggingScreens;
|
||||||
|
|
||||||
UIState updatedUIState = getUIState();
|
UIState updatedUIState = getUIState();
|
||||||
|
@ -55,8 +57,10 @@ void LauncherState::toggleDebugState() {
|
||||||
emit updateSourceUrl(PathUtils::resourcePath(getCurrentUISource()));
|
emit updateSourceUrl(PathUtils::resourcePath(getCurrentUISource()));
|
||||||
_uiState = getUIState();
|
_uiState = getUIState();
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
void LauncherState::gotoNextDebugScreen() {
|
void LauncherState::gotoNextDebugScreen() {
|
||||||
|
#ifdef DEBUG_UI
|
||||||
if (_currentDebugScreen < (UIState::UI_STATE_NUM - 1)) {
|
if (_currentDebugScreen < (UIState::UI_STATE_NUM - 1)) {
|
||||||
_currentDebugScreen = (UIState)(_currentDebugScreen + 1);
|
_currentDebugScreen = (UIState)(_currentDebugScreen + 1);
|
||||||
//UIState updatedUIState = getUIState();
|
//UIState updatedUIState = getUIState();
|
||||||
|
@ -64,14 +68,17 @@ void LauncherState::gotoNextDebugScreen() {
|
||||||
emit updateSourceUrl(PathUtils::resourcePath(getCurrentUISource()));
|
emit updateSourceUrl(PathUtils::resourcePath(getCurrentUISource()));
|
||||||
_uiState = getUIState();
|
_uiState = getUIState();
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
void LauncherState::gotoPreviousDebugScreen() {
|
void LauncherState::gotoPreviousDebugScreen() {
|
||||||
|
#ifdef DEBUG_UI
|
||||||
if (_currentDebugScreen > 0) {
|
if (_currentDebugScreen > 0) {
|
||||||
_currentDebugScreen = (UIState)(_currentDebugScreen - 1);
|
_currentDebugScreen = (UIState)(_currentDebugScreen - 1);
|
||||||
emit uiStateChanged();
|
emit uiStateChanged();
|
||||||
emit updateSourceUrl(PathUtils::resourcePath(getCurrentUISource()));
|
emit updateSourceUrl(PathUtils::resourcePath(getCurrentUISource()));
|
||||||
_uiState = getUIState();
|
_uiState = getUIState();
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
bool LauncherState::shouldDownloadContentCache() const {
|
bool LauncherState::shouldDownloadContentCache() const {
|
||||||
|
|
Loading…
Reference in a new issue