diff --git a/interface/resources/qml/LoginDialog/LinkAccountBody.qml b/interface/resources/qml/LoginDialog/LinkAccountBody.qml index 89cf8594eb..1e06ead6d2 100644 --- a/interface/resources/qml/LoginDialog/LinkAccountBody.qml +++ b/interface/resources/qml/LoginDialog/LinkAccountBody.qml @@ -376,10 +376,11 @@ Item { buttonGlyph: hifi.glyphs.steamSquare buttonGlyphRightMargin: 10 onClicked: { - if (loginDialog.isOculusStoreRunning()) { - linkAccountBody.withOculus = true; - loginDialog.loginThroughSteam(); - } else if (loginDialog.isSteamRunning()) { + // if (loginDialog.isOculusStoreRunning()) { + // linkAccountBody.withOculus = true; + // loginDialog.loginThroughSteam(); + // } else + if (loginDialog.isSteamRunning()) { linkAccountBody.withSteam = true; loginDialog.loginThroughSteam(); } @@ -392,10 +393,11 @@ Item { continueButton.visible = false; return; } - if (loginDialog.isOculusStoreRunning()) { - continueButton.text = qsTr("CONTINUE WITH OCULUS"); - continueButton.buttonGlyph = hifi.glyphs.oculus; - } else if (loginDialog.isSteamRunning()) { + // if (loginDialog.isOculusStoreRunning()) { + // continueButton.text = qsTr("CONTINUE WITH OCULUS"); + // continueButton.buttonGlyph = hifi.glyphs.oculus; + // } else + if (loginDialog.isSteamRunning()) { continueButton.text = qsTr("CONTINUE WITH STEAM"); continueButton.buttonGlyph = hifi.glyphs.steamSquare; } else { diff --git a/interface/resources/qml/LoginDialog/LoggingInBody.qml b/interface/resources/qml/LoginDialog/LoggingInBody.qml index bfb01bae05..775f51c1fa 100644 --- a/interface/resources/qml/LoginDialog/LoggingInBody.qml +++ b/interface/resources/qml/LoginDialog/LoggingInBody.qml @@ -68,8 +68,6 @@ Item { function init() { // For the process of logging in. loggingInText.wrapMode = Text.NoWrap; - print("withSteam " + loggingInBody.withSteam); - print("withOculus " + loggingInBody.withOculus); if (loggingInBody.withSteam) { loggingInGlyph.visible = true; loggingInText.text = "Logging in to Steam";