From 3d9985fa6732e1a0a1f5431f866c56a34c65ab06 Mon Sep 17 00:00:00 2001 From: Sam Gateau Date: Sat, 27 Jan 2018 08:48:19 -0800 Subject: [PATCH] FIx the scattering ambient lighting diffuse which was too dark (got divided by PI) comparedd to non scattering --- libraries/render-utils/src/LightAmbient.slh | 1 - 1 file changed, 1 deletion(-) diff --git a/libraries/render-utils/src/LightAmbient.slh b/libraries/render-utils/src/LightAmbient.slh index eb565d60e4..097b4f4335 100644 --- a/libraries/render-utils/src/LightAmbient.slh +++ b/libraries/render-utils/src/LightAmbient.slh @@ -99,7 +99,6 @@ void evalLightingAmbient(out vec3 diffuse, out vec3 specular, LightAmbient ambie // Diffuse from ambient diffuse = sphericalHarmonics_evalSphericalLight(getLightAmbientSphere(ambient), lowNormalCurvature.xyz).xyz; - diffuse /= 3.1415926; specular = vec3(0.0); } <@endif@>