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fix stats + waitForWearables
This commit is contained in:
parent
e9831d9f22
commit
3d97f7845b
4 changed files with 15 additions and 11 deletions
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@ -243,7 +243,7 @@ Item {
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visible: root.expanded;
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visible: root.expanded;
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text: (modelData.length > 30
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text: (modelData.length > 30
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? modelData.substring(0, 5) + "..." + modelData.substring(modelData.length - 22)
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? modelData.substring(0, 5) + "..." + modelData.substring(modelData.length - 22)
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: modelData) + "\n\t" + "Priority: " + root.downloadPriorities[index] + ", Progress: " + root.downloadProgresses[index] + "%"
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: modelData) + "\n\t" + (!isNaN(root.downloadPriorities[index]) ? ("Priority: " + root.downloadPriorities[index] + ", ") : "") + "Progress: " + root.downloadProgresses[index] + "%"
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}
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}
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}
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}
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}
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}
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@ -313,7 +313,7 @@ Item {
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visible: root.expanded;
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visible: root.expanded;
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text: (modelData.length > 30
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text: (modelData.length > 30
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? modelData.substring(0, 5) + "..." + modelData.substring(modelData.length - 22)
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? modelData.substring(0, 5) + "..." + modelData.substring(modelData.length - 22)
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: modelData) + "\n\t" + "Priority: " + root.downloadPriorities[index] + ", Progress: " + root.downloadProgresses[index] + "%"
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: modelData) + "\n\t" + (!isNaN(root.downloadPriorities[index]) ? ("Priority: " + root.downloadPriorities[index] + ", ") : "") + "Progress: " + root.downloadProgresses[index] + "%"
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}
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}
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}
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}
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}
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}
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@ -58,7 +58,7 @@ namespace render {
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template <> const ItemKey payloadGetKey(const AvatarSharedPointer& avatar) {
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template <> const ItemKey payloadGetKey(const AvatarSharedPointer& avatar) {
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ItemKey::Builder keyBuilder = ItemKey::Builder::opaqueShape().withTypeMeta().withTagBits(render::hifi::TAG_ALL_VIEWS).withMetaCullGroup();
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ItemKey::Builder keyBuilder = ItemKey::Builder::opaqueShape().withTypeMeta().withTagBits(render::hifi::TAG_ALL_VIEWS).withMetaCullGroup();
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auto avatarPtr = static_pointer_cast<Avatar>(avatar);
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auto avatarPtr = static_pointer_cast<Avatar>(avatar);
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if (!avatarPtr->getEnableMeshVisible()) {
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if (!avatarPtr->shouldRender()) {
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keyBuilder.withInvisible();
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keyBuilder.withInvisible();
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}
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}
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return keyBuilder.build();
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return keyBuilder.build();
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@ -648,7 +648,7 @@ void Avatar::addToScene(AvatarSharedPointer self, const render::ScenePointer& sc
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_skeletonModel->setTagMask(render::hifi::TAG_ALL_VIEWS);
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_skeletonModel->setTagMask(render::hifi::TAG_ALL_VIEWS);
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_skeletonModel->setGroupCulled(true);
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_skeletonModel->setGroupCulled(true);
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_skeletonModel->setCanCastShadow(true);
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_skeletonModel->setCanCastShadow(true);
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_skeletonModel->setVisibleInScene(_isMeshVisible, scene);
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_skeletonModel->setVisibleInScene(shouldRender(), scene);
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processMaterials();
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processMaterials();
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@ -855,7 +855,10 @@ void Avatar::fixupModelsInScene(const render::ScenePointer& scene) {
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}
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}
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}
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}
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});
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});
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setEnableMeshVisible(_isMeshVisible || wearablesAreLoaded);
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_isReadyToDraw = wearablesAreLoaded;
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if (_isReadyToDraw) {
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_needMeshVisibleSwitch = true;
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}
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_needsWearablesLoadedCheck = !wearablesAreLoaded;
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_needsWearablesLoadedCheck = !wearablesAreLoaded;
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}
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}
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@ -871,7 +874,7 @@ void Avatar::fixupModelsInScene(const render::ScenePointer& scene) {
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_skeletonModel->setTagMask(render::hifi::TAG_ALL_VIEWS);
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_skeletonModel->setTagMask(render::hifi::TAG_ALL_VIEWS);
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_skeletonModel->setGroupCulled(true);
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_skeletonModel->setGroupCulled(true);
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_skeletonModel->setCanCastShadow(true);
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_skeletonModel->setCanCastShadow(true);
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_skeletonModel->setVisibleInScene(_isMeshVisible, scene);
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_skeletonModel->setVisibleInScene(shouldRender(), scene);
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processMaterials();
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processMaterials();
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canTryFade = true;
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canTryFade = true;
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@ -879,7 +882,7 @@ void Avatar::fixupModelsInScene(const render::ScenePointer& scene) {
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}
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}
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if (_needMeshVisibleSwitch) {
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if (_needMeshVisibleSwitch) {
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_skeletonModel->setVisibleInScene(_isMeshVisible, scene);
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_skeletonModel->setVisibleInScene(shouldRender(), scene);
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updateRenderItem(transaction);
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updateRenderItem(transaction);
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_needMeshVisibleSwitch = false;
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_needMeshVisibleSwitch = false;
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}
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}
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@ -1502,11 +1505,9 @@ void Avatar::rigReady() {
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setSkeletonData(getSkeletonDefaultData());
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setSkeletonData(getSkeletonDefaultData());
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sendSkeletonData();
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sendSkeletonData();
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const bool prevNeedsWearablesLoadedCheck = _needsWearablesLoadedCheck;
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_needsWearablesLoadedCheck = _skeletonModel && _skeletonModel->isLoaded() && _skeletonModel->getGeometry()->shouldWaitForWearables();
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_needsWearablesLoadedCheck = _skeletonModel && _skeletonModel->isLoaded() && _skeletonModel->getGeometry()->shouldWaitForWearables();
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if (prevNeedsWearablesLoadedCheck != _needsWearablesLoadedCheck) {
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_needMeshVisibleSwitch = (_isReadyToDraw != !_needsWearablesLoadedCheck);
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setEnableMeshVisible(!_needsWearablesLoadedCheck);
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_isReadyToDraw = !_needsWearablesLoadedCheck;
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}
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}
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}
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// rig has been reset.
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// rig has been reset.
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@ -554,6 +554,8 @@ public:
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uint32_t appendSubMetaItems(render::ItemIDs& subItems);
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uint32_t appendSubMetaItems(render::ItemIDs& subItems);
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virtual bool shouldRender() const { return _isMeshVisible && _isReadyToDraw; }
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static const float MYAVATAR_ENTITY_LOADING_PRIORITY;
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static const float MYAVATAR_ENTITY_LOADING_PRIORITY;
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static const float OTHERAVATAR_ENTITY_LOADING_PRIORITY;
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static const float OTHERAVATAR_ENTITY_LOADING_PRIORITY;
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@ -747,6 +749,7 @@ protected:
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AABox _renderBound;
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AABox _renderBound;
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bool _isMeshVisible { true };
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bool _isMeshVisible { true };
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bool _needMeshVisibleSwitch { true };
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bool _needMeshVisibleSwitch { true };
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bool _isReadyToDraw { false };
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bool _needsWearablesLoadedCheck { false };
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bool _needsWearablesLoadedCheck { false };
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bool _hasCheckedForAvatarEntities { false };
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bool _hasCheckedForAvatarEntities { false };
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