From 3d69ceea71d6f2d87966edbf6f78b2c063a04a86 Mon Sep 17 00:00:00 2001 From: Brad Davis Date: Sat, 13 Jan 2018 11:34:56 -0800 Subject: [PATCH] Re-enable HUD compositing --- libraries/render-utils/src/RenderCommonTask.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/libraries/render-utils/src/RenderCommonTask.cpp b/libraries/render-utils/src/RenderCommonTask.cpp index d99d87cc77..3c45e1dcf5 100644 --- a/libraries/render-utils/src/RenderCommonTask.cpp +++ b/libraries/render-utils/src/RenderCommonTask.cpp @@ -126,11 +126,11 @@ void CompositeHUD::run(const RenderContextPointer& renderContext) { } // Grab the HUD texture -// gpu::doInBatch(renderContext->args->_context, [&](gpu::Batch& batch) { -// if (renderContext->args->_hudOperator) { -// renderContext->args->_hudOperator(batch, renderContext->args->_hudTexture, renderContext->args->_renderMode == RenderArgs::RenderMode::MIRROR_RENDER_MODE); -// } -// }); + gpu::doInBatch(renderContext->args->_context, [&](gpu::Batch& batch) { + if (renderContext->args->_hudOperator) { + renderContext->args->_hudOperator(batch, renderContext->args->_hudTexture, renderContext->args->_renderMode == RenderArgs::RenderMode::MIRROR_RENDER_MODE); + } + }); } void Blit::run(const RenderContextPointer& renderContext, const gpu::FramebufferPointer& srcFramebuffer) {