From 3d36c5714fd9fb9a03e6422a9158860f08314095 Mon Sep 17 00:00:00 2001
From: Anna <anna@highfidelity.io>
Date: Fri, 21 Jun 2019 11:34:10 -0700
Subject: [PATCH] added comments and cleaned up

---
 .../src/display-plugins/OpenGLDisplayPlugin.cpp           | 8 ++++++--
 plugins/oculus/src/OculusDisplayPlugin.cpp                | 1 -
 2 files changed, 6 insertions(+), 3 deletions(-)

diff --git a/libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.cpp b/libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.cpp
index c990be6e42..cdbbc15877 100644
--- a/libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.cpp
+++ b/libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.cpp
@@ -574,9 +574,10 @@ std::function<void(gpu::Batch&, const gpu::TexturePointer&, bool mirror)> OpenGL
     std::array<glm::ivec4, 2> hudEyeViewports;
     for_each_eye([&](Eye eye) { hudEyeViewports[eye] = eyeViewport(eye); });
     return [=](gpu::Batch& batch, const gpu::TexturePointer& hudTexture, bool mirror) {
-        if (hudPipeline && hudTexture) {
+        auto pipeline = mirror ? hudMirrorPipeline : hudPipeline;
+        if (pipeline && hudTexture) {
             batch.enableStereo(false);
-            batch.setPipeline(mirror ? hudMirrorPipeline : hudPipeline);
+            batch.setPipeline(pipeline);
             batch.setResourceTexture(0, hudTexture);
             if (hudStereo) {
                 for_each_eye([&](Eye eye) {
@@ -954,6 +955,9 @@ gpu::PipelinePointer OpenGLDisplayPlugin::getCompositeScenePipeline() {
     return _drawTexturePipeline;
 }
 
+// Added this to allow desktop composite framebuffer to be RGBA while mobile is SRGBA, so that tone mapping looks right on both platforms
+// Overridden by Basic2DWindowDisplayPlugin to achieve this
+// FIXME: Eventually it would be ideal to have both framebuffers be of the same type
 gpu::Element OpenGLDisplayPlugin::getCompositeFBColorSpace() {
     return gpu::Element::COLOR_RGBA_32;
 }
diff --git a/plugins/oculus/src/OculusDisplayPlugin.cpp b/plugins/oculus/src/OculusDisplayPlugin.cpp
index 43eabf3544..c493588992 100644
--- a/plugins/oculus/src/OculusDisplayPlugin.cpp
+++ b/plugins/oculus/src/OculusDisplayPlugin.cpp
@@ -167,7 +167,6 @@ void OculusDisplayPlugin::hmdPresent() {
             batch.setStateScissorRect(ivec4(uvec2(), _outputFramebuffer->getSize()));
             batch.resetViewTransform();
             batch.setProjectionTransform(mat4());
-            //batch.setPipeline(_drawTexturePipeline);
             batch.setPipeline(_drawTexturePipeline);
             batch.setResourceTexture(0, _compositeFramebuffer->getRenderBuffer(0));
             batch.draw(gpu::TRIANGLE_STRIP, 4);