From 3d291871565ca77e0ed0e1df4d3c08dc22a3da72 Mon Sep 17 00:00:00 2001 From: sam Date: Thu, 1 Dec 2016 02:44:04 -0800 Subject: [PATCH] FIx a potential bug when using _glUniform calls with an invalid location --- libraries/gpu-gl/src/gpu/gl/GLShader.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/gpu-gl/src/gpu/gl/GLShader.h b/libraries/gpu-gl/src/gpu/gl/GLShader.h index 07a17f458d..e03b487a60 100644 --- a/libraries/gpu-gl/src/gpu/gl/GLShader.h +++ b/libraries/gpu-gl/src/gpu/gl/GLShader.h @@ -41,7 +41,7 @@ public: } GLint getUniformLocation(GLint srcLoc, Version version = Mono) const { - // THIS will be used in the future PR as we grow the number of versions + // This check protect against potential invalid src location for this shader, if unknown then return -1. const auto& mapping = _uniformMappings[version]; auto found = mapping.find(srcLoc); if (found == mapping.end()) {