default run speed is faster, advanced movement on by default

This commit is contained in:
Seth Alves 2018-01-05 13:20:41 -08:00
parent c33c637f07
commit 3cd0ec3336
2 changed files with 2 additions and 2 deletions

View file

@ -94,7 +94,7 @@ MyAvatar::MyAvatar(QThread* thread) :
_eyeContactTarget(LEFT_EYE),
_realWorldFieldOfView("realWorldFieldOfView",
DEFAULT_REAL_WORLD_FIELD_OF_VIEW_DEGREES),
_useAdvancedMovementControls("advancedMovementForHandControllersIsChecked", false),
_useAdvancedMovementControls("advancedMovementForHandControllersIsChecked", true),
_smoothOrientationTimer(std::numeric_limits<float>::max()),
_smoothOrientationInitial(),
_smoothOrientationTarget(),

View file

@ -44,7 +44,7 @@ const glm::quat DEFAULT_AVATAR_LEFTFOOT_ROT { -0.40167322754859924f, 0.915459036
const glm::vec3 DEFAULT_AVATAR_RIGHTFOOT_POS { 0.08f, -0.96f, 0.029f };
const glm::quat DEFAULT_AVATAR_RIGHTFOOT_ROT { -0.4016716778278351f, 0.9154615998268127f, 0.0053307069465518f, 0.023696165531873703f };
const float DEFAULT_AVATAR_MAX_WALKING_SPEED = 2.6f; // meters / second
const float DEFAULT_AVATAR_MAX_WALKING_SPEED = 4.5f; // meters / second
const float DEFAULT_AVATAR_MAX_FLYING_SPEED = 30.0f; // meters / second
const float DEFAULT_AVATAR_GRAVITY = -5.0f; // meters / second^2