From 3ccaa4656309c688e1996635a9d29b8e0806d441 Mon Sep 17 00:00:00 2001 From: Kasen IO Date: Wed, 8 Jul 2020 14:18:32 -0400 Subject: [PATCH] Update API docs URLs. --- interface/src/avatar/MyAvatar.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h index 98008583a4..3140c68f88 100644 --- a/interface/src/avatar/MyAvatar.h +++ b/interface/src/avatar/MyAvatar.h @@ -722,7 +722,7 @@ public: * @function MyAvatar.restoreHandAnimation * @param isLeft {boolean} Set to true if using the left hand * @example Override left hand animation for three seconds. - * var ANIM_URL = "https://apidocs.projectathena.dev/models/ClapHands_Standing.fbx"; + * var ANIM_URL = "https://apidocs.vircadia.dev/models/ClapHands_Standing.fbx"; * MyAvatar.overrideHandAnimation(isLeft, ANIM_URL, 30, true, 0, 53); * Script.setTimeout(function () { * MyAvatar.restoreHandAnimation(); @@ -780,7 +780,7 @@ public: * hanging at its sides when it is not moving, the avatar will stand and clap its hands. Note that just as it did before, as soon as the avatar * starts to move, the animation will smoothly blend into the walk animation used by the "walkFwd" animation role. * // An animation of the avatar clapping its hands while standing. Restore default after 30s. - * var ANIM_URL = "https://apidocs.projectathena.dev/models/ClapHands_Standing.fbx"; + * var ANIM_URL = "https://apidocs.vircadia.dev/models/ClapHands_Standing.fbx"; * MyAvatar.overrideRoleAnimation("idleStand", ANIM_URL, 30, true, 0, 53); * Script.setTimeout(function () { * MyAvatar.restoreRoleAnimation();