Merge branch 'master' of github.com:highfidelity/hifi into assignment-client-exits

This commit is contained in:
Seth Alves 2015-04-29 15:59:53 -07:00
commit 3c2894adb3
13 changed files with 287 additions and 26 deletions

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@ -2,8 +2,8 @@
* [cmake](http://www.cmake.org/cmake/resources/software.html) ~> 2.8.12.2
* [Qt](http://www.qt.io/download-open-source) ~> 5.4.1
* [OpenSSL](https://www.openssl.org/related/binaries.html) ~> 1.0.1g
* IMPORTANT: OpenSSL 1.0.1g is critical to avoid a security vulnerability.
* [OpenSSL](https://www.openssl.org/related/binaries.html) ~> 1.0.1m
* IMPORTANT: Using the recommended version of OpenSSL is critical to avoid security vulnerabilities.
* [VHACD](https://github.com/virneo/v-hacd)(clone this repository)(Optional)
####CMake External Project Dependencies

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@ -71,7 +71,7 @@ Your system may already have several versions of the OpenSSL DLL's (ssleay32.dll
To prevent these problems, install OpenSSL yourself. Download the following binary packages [from this website](http://slproweb.com/products/Win32OpenSSL.html):
* Visual C++ 2008 Redistributables
* Win32 OpenSSL v1.0.1L
* Win32 OpenSSL v1.0.1m
Install OpenSSL into the Windows system directory, to make sure that Qt uses the version that you've just installed, and not some other version.

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@ -18,3 +18,4 @@ Script.load("lobby.js");
Script.load("notifications.js");
Script.load("look.js");
Script.load("users.js");
Script.load("grab.js");

223
examples/grab.js Normal file
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@ -0,0 +1,223 @@
var isGrabbing = false;
var grabbedEntity = null;
var prevMouse = {};
var deltaMouse = {
z: 0
}
var entityProps;
var box, box2, ground;
var baseMoveFactor = .001;
var finalMoveMultiplier;
var avatarEntityDistance;
var camYaw, dv;
var prevPosition;
var newPosition;
var flingVelocity;
var flingMultiplier = 10;
var moveUpDown = false;
var savedGravity;
var DROP_DISTANCE = 5.0;
var DROP_COLOR = {
red: 200,
green: 200,
blue: 200
};
var DROP_WIDTH = 4;
var autoBox = false;
if (autoBox) {
setUpTestObjects();
}
var dropLine = Overlays.addOverlay("line3d", {
start: {
x: 0,
y: 0,
z: 0
},
end: {
x: 0,
y: 0,
z: 0
},
color: DROP_COLOR,
alpha: 1,
visible: false,
lineWidth: DROP_WIDTH
});
function mousePressEvent(event) {
var pickRay = Camera.computePickRay(event.x, event.y);
var intersection = Entities.findRayIntersection(pickRay);
if (intersection.intersects && intersection.properties.collisionsWillMove) {
grabbedEntity = intersection.entityID;
var props = Entities.getEntityProperties(grabbedEntity)
prevPosition = props.position;
isGrabbing = true;
savedGravity = props.gravity;
Overlays.editOverlay(dropLine, {
visible: true
});
Entities.editEntity(grabbedEntity, {
gravity: {
x: 0,
y: 0,
z: 0
}
});
//We need to store entity's current gravity, and then disable it while we move
}
}
function mouseReleaseEvent() {
if (isGrabbing) {
flingObject();
Entities.editEntity(grabbedEntity, {
gravity: savedGravity
});
}
isGrabbing = false;
Overlays.editOverlay(dropLine, {
visible: false
});
}
function flingObject() {
//calculate velocity to give object base on current and previous position
entityProps = Entities.getEntityProperties(grabbedEntity);
flingVelocity = Vec3.subtract(entityProps.position, prevPosition);
flingVelocity = Vec3.multiply(flingMultiplier, flingVelocity);
flingVelocity.y = 0;
Entities.editEntity(grabbedEntity, {
velocity: flingVelocity
});
}
function mouseMoveEvent(event) {
if (isGrabbing) {
entityProps = Entities.getEntityProperties(grabbedEntity);
prevPosition = entityProps.position;
avatarEntityDistance = Vec3.distance(MyAvatar.position, entityProps.position);
finalMoveMultiplier = baseMoveFactor * Math.pow(avatarEntityDistance, 1.5);
deltaMouse.x = event.x - prevMouse.x;
if (!moveUpDown) {
deltaMouse.z = event.y - prevMouse.y;
} else {
deltaMouse.y = (event.y - prevMouse.y) * -1;
}
finalMoveMultiplier = baseMoveFactor * Math.pow(avatarEntityDistance, 1.5);
deltaMouse = Vec3.multiply(deltaMouse, finalMoveMultiplier);
camYaw = Quat.safeEulerAngles(Camera.getOrientation()).y;
dv = Vec3.multiplyQbyV(Quat.fromPitchYawRollDegrees(0, camYaw, 0), deltaMouse);
newPosition = Vec3.sum(entityProps.position, dv);
Entities.editEntity(grabbedEntity, {
position: newPosition
});
Overlays.editOverlay(dropLine, {
start: newPosition,
end: Vec3.sum(newPosition, {
x: 0,
y: -DROP_DISTANCE,
z: 0
})
});
}
prevMouse.x = event.x;
prevMouse.y = event.y;
}
function keyReleaseEvent(event) {
if (event.text === "SHIFT") {
moveUpDown = false;
}
}
function keyPressEvent(event) {
if (event.text === "SHIFT") {
moveUpDown = true;
}
}
function cleanup() {
Entities.deleteEntity(box);
Entities.deleteEntity(box2);
Entities.deleteEntity(ground);
}
function setUpTestObjects() {
var distance = 4;
box = Entities.addEntity({
type: 'Box',
position: Vec3.sum(MyAvatar.position, Vec3.multiply(distance, Quat.getFront(Camera.getOrientation()))),
dimensions: {
x: .5,
y: .5,
z: .5
},
color: {
red: 200,
green: 50,
blue: 192
},
collisionsWillMove: true,
gravity: {
x: 0,
y: -1,
z: 0
}
});
box2 = Entities.addEntity({
type: 'Box',
position: Vec3.sum(MyAvatar.position, Vec3.multiply(distance + 1, Quat.getFront(Camera.getOrientation()))),
dimensions: {
x: .5,
y: .5,
z: .5
},
color: {
red: 200,
green: 50,
blue: 192
},
collisionsWillMove: true,
gravity: {
x: 0,
y: -1,
z: 0
}
});
ground = Entities.addEntity({
type: 'Box',
position: {
x: MyAvatar.position.x,
y: MyAvatar.position.y - 5,
z: MyAvatar.position.z
},
dimensions: {
x: 100,
y: 2,
z: 100
},
color: {
red: 20,
green: 200,
blue: 50
}
});
}
Controller.mouseMoveEvent.connect(mouseMoveEvent);
Controller.mousePressEvent.connect(mousePressEvent);
Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
Controller.keyPressEvent.connect(keyPressEvent);
Controller.keyReleaseEvent.connect(keyReleaseEvent);
Script.scriptEnding.connect(cleanup);

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@ -285,9 +285,6 @@ Menu::Menu() {
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::OffAxisProjection, 0, false);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::TurnWithHead, 0, false);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats,
0); // QML Qt::Key_Slash);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats);
addActionToQMenuAndActionHash(viewMenu, MenuOption::Log,
Qt::CTRL | Qt::SHIFT | Qt::Key_L,
@ -397,6 +394,10 @@ Menu::Menu() {
QAction* ddeFiltering = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::VelocityFilter, 0, true);
ddeFiltering->setVisible(false);
#endif
auto avatarManager = DependencyManager::get<AvatarManager>();
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AvatarReceiveStats, 0, false,
avatarManager.data(), SLOT(setShouldShowReceiveStats(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderSkeletonCollisionShapes);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderHeadCollisionShapes);

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@ -147,6 +147,7 @@ namespace MenuOption {
const QString AudioScopeTwentyFrames = "Twenty";
const QString AudioStats = "Audio Stats";
const QString AudioStatsShowInjectedStreams = "Audio Stats Show Injected Streams";
const QString AvatarReceiveStats = "Show Receive Stats";
const QString BandwidthDetails = "Bandwidth Details";
const QString BlueSpeechSphere = "Blue Sphere While Speaking";
const QString BookmarkLocation = "Bookmark Location";

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@ -581,7 +581,8 @@ void Avatar::renderBillboard() {
glm::vec2 texCoordTopLeft(0.0f, 0.0f);
glm::vec2 texCoordBottomRight(1.0f, 1.0f);
DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight, glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
glPopMatrix();
@ -709,11 +710,24 @@ void Avatar::renderDisplayName() {
glm::vec4(0.2f, 0.2f, 0.2f, _displayNameAlpha * DISPLAYNAME_BACKGROUND_ALPHA / DISPLAYNAME_ALPHA));
glm::vec4 color(0.93f, 0.93f, 0.93f, _displayNameAlpha);
// optionally render timing stats for this avatar with the display name
QString renderedDisplayName = _displayName;
if (DependencyManager::get<AvatarManager>()->shouldShowReceiveStats()) {
const float BYTES_PER_KILOBYTE = 1000.0f;
float kilobytesPerSecond = getAverageBytesReceivedPerSecond() / BYTES_PER_KILOBYTE;
renderedDisplayName += QString(" - (%1 KBps, %2 Hz)")
.arg(QString::number(kilobytesPerSecond, 'f', 2))
.arg(getReceiveRate());
}
QByteArray ba = _displayName.toLocal8Bit();
const char* text = ba.data();
glDisable(GL_POLYGON_OFFSET_FILL);
textRenderer(DISPLAYNAME)->draw(text_x, text_y, text, color);
textRenderer(DISPLAYNAME)->draw(text_x, text_y, renderedDisplayName, color);
glPopMatrix();

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@ -40,7 +40,9 @@ public:
void renderAvatars(RenderArgs::RenderMode renderMode, bool postLighting = false, bool selfAvatarOnly = false);
void clearOtherAvatars();
bool shouldShowReceiveStats() const { return _shouldShowReceiveStats; }
class LocalLight {
public:
glm::vec3 color;
@ -49,7 +51,10 @@ public:
Q_INVOKABLE void setLocalLights(const QVector<AvatarManager::LocalLight>& localLights);
Q_INVOKABLE QVector<AvatarManager::LocalLight> getLocalLights() const;
public slots:
void setShouldShowReceiveStats(bool shouldShowReceiveStats) { _shouldShowReceiveStats = shouldShowReceiveStats; }
private:
AvatarManager(QObject* parent = 0);
AvatarManager(const AvatarManager& other);
@ -67,6 +72,8 @@ private:
quint64 _lastSendAvatarDataTime = 0; // Controls MyAvatar send data rate.
QVector<AvatarManager::LocalLight> _localLights;
bool _shouldShowReceiveStats = false;
};
Q_DECLARE_METATYPE(AvatarManager::LocalLight)

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@ -58,11 +58,11 @@ AvatarData::AvatarData() :
_billboard(),
_errorLogExpiry(0),
_owningAvatarMixer(),
_lastUpdateTimer(),
_velocity(0.0f),
_targetVelocity(0.0f),
_localAABox(DEFAULT_LOCAL_AABOX_CORNER, DEFAULT_LOCAL_AABOX_SCALE)
{
}
AvatarData::~AvatarData() {
@ -268,9 +268,6 @@ bool AvatarData::shouldLogError(const quint64& now) {
// read data in packet starting at byte offset and return number of bytes parsed
int AvatarData::parseDataAtOffset(const QByteArray& packet, int offset) {
// reset the last heard timer since we have new data for this AvatarData
_lastUpdateTimer.restart();
// lazily allocate memory for HeadData in case we're not an Avatar instance
if (!_headData) {
_headData = new HeadData(this);
@ -555,7 +552,17 @@ int AvatarData::parseDataAtOffset(const QByteArray& packet, int offset) {
}
} // numJoints * 8 bytes
return sourceBuffer - startPosition;
int numBytesRead = sourceBuffer - startPosition;
_averageBytesReceived.updateAverage(numBytesRead);
return numBytesRead;
}
int AvatarData::getAverageBytesReceivedPerSecond() const {
return lrint(_averageBytesReceived.getAverageSampleValuePerSecond());
}
int AvatarData::getReceiveRate() const {
return lrint(1.0f / _averageBytesReceived.getEventDeltaAverage());
}
bool AvatarData::hasReferential() {

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@ -46,9 +46,9 @@ typedef unsigned long long quint64;
#include <QReadWriteLock>
#include <CollisionInfo.h>
#include <RegisteredMetaTypes.h>
#include <Node.h>
#include <RegisteredMetaTypes.h>
#include <SimpleMovingAverage.h>
#include "AABox.h"
#include "HandData.h"
@ -293,11 +293,13 @@ public:
Node* getOwningAvatarMixer() { return _owningAvatarMixer.data(); }
void setOwningAvatarMixer(const QWeakPointer<Node>& owningAvatarMixer) { _owningAvatarMixer = owningAvatarMixer; }
QElapsedTimer& getLastUpdateTimer() { return _lastUpdateTimer; }
const AABox& getLocalAABox() const { return _localAABox; }
const Referential* getReferential() const { return _referential; }
int getUsecsSinceLastUpdate() const { return _averageBytesReceived.getUsecsSinceLastEvent(); }
int getAverageBytesReceivedPerSecond() const;
int getReceiveRate() const;
void setVelocity(const glm::vec3 velocity) { _velocity = velocity; }
Q_INVOKABLE glm::vec3 getVelocity() const { return _velocity; }
glm::vec3 getTargetVelocity() const { return _targetVelocity; }
@ -382,7 +384,6 @@ protected:
quint64 _errorLogExpiry; ///< time in future when to log an error
QWeakPointer<Node> _owningAvatarMixer;
QElapsedTimer _lastUpdateTimer;
PlayerPointer _player;
@ -395,6 +396,8 @@ protected:
AABox _localAABox;
SimpleMovingAverage _averageBytesReceived;
private:
// privatize the copy constructor and assignment operator so they cannot be called
AvatarData(const AvatarData&);

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@ -11,6 +11,7 @@
#include <NodeList.h>
#include <PacketHeaders.h>
#include <SharedUtil.h>
#include "AvatarLogging.h"
#include "AvatarHashMap.h"
@ -25,11 +26,11 @@ AvatarHash::iterator AvatarHashMap::erase(const AvatarHash::iterator& iterator)
return _avatarHash.erase(iterator);
}
const qint64 AVATAR_SILENCE_THRESHOLD_MSECS = 5 * 1000;
const qint64 AVATAR_SILENCE_THRESHOLD_USECS = 5 * USECS_PER_SECOND;
bool AvatarHashMap::shouldKillAvatar(const AvatarSharedPointer& sharedAvatar) {
return (sharedAvatar->getOwningAvatarMixer() == NULL
|| sharedAvatar->getLastUpdateTimer().elapsed() > AVATAR_SILENCE_THRESHOLD_MSECS);
|| sharedAvatar->getUsecsSinceLastUpdate() > AVATAR_SILENCE_THRESHOLD_USECS);
}
void AvatarHashMap::processAvatarMixerDatagram(const QByteArray& datagram, const QWeakPointer<Node>& mixerWeakPointer) {

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@ -55,6 +55,6 @@ float SimpleMovingAverage::getEventDeltaAverage() const {
(WEIGHTING * ((usecTimestampNow() - _lastEventTimestamp) / 1000000.0f));
}
float SimpleMovingAverage::getAverageSampleValuePerSecond() const {
return _average * (1.0f / getEventDeltaAverage());
uint64_t SimpleMovingAverage::getUsecsSinceLastEvent() const {
return usecTimestampNow() - _lastEventTimestamp;
}

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@ -25,8 +25,11 @@ public:
int getSampleCount() const { return _numSamples; };
float getAverage() const { return _average; };
float getEventDeltaAverage() const;
float getAverageSampleValuePerSecond() const;
float getEventDeltaAverage() const; // returned in seconds
float getAverageSampleValuePerSecond() const { return _average * (1.0f / getEventDeltaAverage()); }
uint64_t getUsecsSinceLastEvent() const;
private:
int _numSamples;
uint64_t _lastEventTimestamp;