Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels

This commit is contained in:
Andrzej Kapolka 2014-07-15 18:11:54 -07:00
commit 3be00b972d
7 changed files with 173 additions and 137 deletions

View file

@ -231,22 +231,10 @@ void AudioMixer::addBufferToMixForListeningNodeWithBuffer(PositionalAudioRingBuf
delayBufferSample[0] = correctBufferSample[0] * weakChannelAmplitudeRatio;
delayBufferSample[1] = correctBufferSample[1] * weakChannelAmplitudeRatio;
__m64 bufferSamples = _mm_set_pi16(_clientSamples[s + goodChannelOffset],
_clientSamples[s + goodChannelOffset + SINGLE_STEREO_OFFSET],
_clientSamples[delayedChannelIndex],
_clientSamples[delayedChannelIndex + SINGLE_STEREO_OFFSET]);
__m64 addedSamples = _mm_set_pi16(correctBufferSample[0], correctBufferSample[1],
delayBufferSample[0], delayBufferSample[1]);
// perform the MMX add (with saturation) of two correct and delayed samples
__m64 mmxResult = _mm_adds_pi16(bufferSamples, addedSamples);
int16_t* shortResults = reinterpret_cast<int16_t*>(&mmxResult);
// assign the results from the result of the mmx arithmetic
_clientSamples[s + goodChannelOffset] = shortResults[3];
_clientSamples[s + goodChannelOffset + SINGLE_STEREO_OFFSET] = shortResults[2];
_clientSamples[delayedChannelIndex] = shortResults[1];
_clientSamples[delayedChannelIndex + SINGLE_STEREO_OFFSET] = shortResults[0];
_clientSamples[s + goodChannelOffset] += correctBufferSample[0];
_clientSamples[s + goodChannelOffset + SINGLE_STEREO_OFFSET] += correctBufferSample[1];
_clientSamples[delayedChannelIndex] += delayBufferSample[0];
_clientSamples[delayedChannelIndex + SINGLE_STEREO_OFFSET] += delayBufferSample[1];
}
// The following code is pretty gross and redundant, but AFAIK it's the best way to avoid
@ -266,74 +254,9 @@ void AudioMixer::addBufferToMixForListeningNodeWithBuffer(PositionalAudioRingBuf
delayNextOutputStart = bufferStart + ringBufferSampleCapacity - numSamplesDelay;
}
int i = 0;
while (i + 3 < numSamplesDelay) {
// handle the first cases where we can MMX add four samples at once
for (int i = 0; i < numSamplesDelay; i++) {
int parentIndex = i * 2;
__m64 bufferSamples = _mm_set_pi16(_clientSamples[parentIndex + delayedChannelOffset],
_clientSamples[parentIndex + SINGLE_STEREO_OFFSET + delayedChannelOffset],
_clientSamples[parentIndex + DOUBLE_STEREO_OFFSET + delayedChannelOffset],
_clientSamples[parentIndex + TRIPLE_STEREO_OFFSET + delayedChannelOffset]);
__m64 addSamples = _mm_set_pi16(delayNextOutputStart[i] * attenuationAndWeakChannelRatio,
delayNextOutputStart[i + 1] * attenuationAndWeakChannelRatio,
delayNextOutputStart[i + 2] * attenuationAndWeakChannelRatio,
delayNextOutputStart[i + 3] * attenuationAndWeakChannelRatio);
__m64 mmxResult = _mm_adds_pi16(bufferSamples, addSamples);
int16_t* shortResults = reinterpret_cast<int16_t*>(&mmxResult);
_clientSamples[parentIndex + delayedChannelOffset] = shortResults[3];
_clientSamples[parentIndex + SINGLE_STEREO_OFFSET + delayedChannelOffset] = shortResults[2];
_clientSamples[parentIndex + DOUBLE_STEREO_OFFSET + delayedChannelOffset] = shortResults[1];
_clientSamples[parentIndex + TRIPLE_STEREO_OFFSET + delayedChannelOffset] = shortResults[0];
// push the index
i += 4;
}
int parentIndex = i * 2;
if (i + 2 < numSamplesDelay) {
// MMX add only three delayed samples
__m64 bufferSamples = _mm_set_pi16(_clientSamples[parentIndex + delayedChannelOffset],
_clientSamples[parentIndex + SINGLE_STEREO_OFFSET + delayedChannelOffset],
_clientSamples[parentIndex + DOUBLE_STEREO_OFFSET + delayedChannelOffset],
0);
__m64 addSamples = _mm_set_pi16(delayNextOutputStart[i] * attenuationAndWeakChannelRatio,
delayNextOutputStart[i + 1] * attenuationAndWeakChannelRatio,
delayNextOutputStart[i + 2] * attenuationAndWeakChannelRatio,
0);
__m64 mmxResult = _mm_adds_pi16(bufferSamples, addSamples);
int16_t* shortResults = reinterpret_cast<int16_t*>(&mmxResult);
_clientSamples[parentIndex + delayedChannelOffset] = shortResults[3];
_clientSamples[parentIndex + SINGLE_STEREO_OFFSET + delayedChannelOffset] = shortResults[2];
_clientSamples[parentIndex + DOUBLE_STEREO_OFFSET + delayedChannelOffset] = shortResults[1];
} else if (i + 1 < numSamplesDelay) {
// MMX add two delayed samples
__m64 bufferSamples = _mm_set_pi16(_clientSamples[parentIndex + delayedChannelOffset],
_clientSamples[parentIndex + SINGLE_STEREO_OFFSET + delayedChannelOffset],
0, 0);
__m64 addSamples = _mm_set_pi16(delayNextOutputStart[i] * attenuationAndWeakChannelRatio,
delayNextOutputStart[i + 1] * attenuationAndWeakChannelRatio, 0, 0);
__m64 mmxResult = _mm_adds_pi16(bufferSamples, addSamples);
int16_t* shortResults = reinterpret_cast<int16_t*>(&mmxResult);
_clientSamples[parentIndex + delayedChannelOffset] = shortResults[3];
_clientSamples[parentIndex + SINGLE_STEREO_OFFSET + delayedChannelOffset] = shortResults[2];
} else if (i < numSamplesDelay) {
// MMX add a single delayed sample
__m64 bufferSamples = _mm_set_pi16(_clientSamples[parentIndex + delayedChannelOffset], 0, 0, 0);
__m64 addSamples = _mm_set_pi16(delayNextOutputStart[i] * attenuationAndWeakChannelRatio, 0, 0, 0);
__m64 mmxResult = _mm_adds_pi16(bufferSamples, addSamples);
int16_t* shortResults = reinterpret_cast<int16_t*>(&mmxResult);
_clientSamples[parentIndex + delayedChannelOffset] = shortResults[3];
_clientSamples[parentIndex + delayedChannelOffset] += delayNextOutputStart[i] * attenuationAndWeakChannelRatio;
}
}
} else {

View file

@ -10,12 +10,14 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var localLightDirections = [ {x: 1.0, y:0.0, z: 0.0}, {x: 0.0, y:1.0, z: 1.0}, {x: 0.0, y:0.0, z: 1.0}, {x: 1.0, y:1.0, z: 1.0} ];
var localLightColors = [ {x: 0.0, y:0.0, z: 0.0}, {x: 0.0, y:0.0, z: 0.0}, {x: 0.0, y:0.0, z: 0.0}, {x: 0.0, y:0.0, z: 0.0} ];
var localLightDirections = [ {x: 1.0, y:1.0, z: 0.0}, {x: 0.0, y:1.0, z: 1.0} ];
var localLightColors = [ {x: 0.0, y:1.0, z: 0.0}, {x: 1.0, y:0.0, z: 0.0} ];
var currentSelection = 0;
var currentNumLights = 1;
var maxNumLights = 2;
var currentNumAvatars = 0;
var avatarHashIDs = [];
function keyPressEvent(event) {
@ -43,7 +45,8 @@ function keyPressEvent(event) {
localLightColors[currentSelection].x = 0.0;
}
MyAvatar.setLocalLightColor(localLightColors[currentSelection], currentSelection);
setAllLightColors();
print("CHANGE RED light " + currentSelection + " color (" + localLightColors[currentSelection].x + ", " + localLightColors[currentSelection].y + ", " + localLightColors[currentSelection].z + " )" );
}
else if (event.text == "6" ) {
localLightColors[currentSelection].y += 0.01;
@ -51,7 +54,8 @@ function keyPressEvent(event) {
localLightColors[currentSelection].y = 0.0;
}
MyAvatar.setLocalLightColor(localLightColors[currentSelection], currentSelection);
setAllLightColors();
print("CHANGE GREEN light " + currentSelection + " color (" + localLightColors[currentSelection].x + ", " + localLightColors[currentSelection].y + ", " + localLightColors[currentSelection].z + " )" );
}
else if (event.text == "7" ) {
localLightColors[currentSelection].z += 0.01;
@ -59,7 +63,8 @@ function keyPressEvent(event) {
localLightColors[currentSelection].z = 0.0;
}
MyAvatar.setLocalLightColor(localLightColors[currentSelection], currentSelection);
setAllLightColors();
print("CHANGE BLUE light " + currentSelection + " color (" + localLightColors[currentSelection].x + ", " + localLightColors[currentSelection].y + ", " + localLightColors[currentSelection].z + " )" );
}
else if (event.text == "8" ) {
localLightDirections[currentSelection].x += 0.01;
@ -67,7 +72,8 @@ function keyPressEvent(event) {
localLightDirections[currentSelection].x = -1.0;
}
MyAvatar.setLocalLightDirection(localLightDirections[currentSelection], currentSelection);
setAllLightDirections();
print("PLUS X light " + currentSelection + " direction (" + localLightDirections[currentSelection].x + ", " + localLightDirections[currentSelection].y + ", " + localLightDirections[currentSelection].z + " )" );
}
else if (event.text == "9" ) {
localLightDirections[currentSelection].x -= 0.01;
@ -75,52 +81,117 @@ function keyPressEvent(event) {
localLightDirections[currentSelection].x = 1.0;
}
MyAvatar.setLocalLightDirection(localLightDirections[currentSelection], currentSelection);
setAllLightDirections();
print("MINUS X light " + currentSelection + " direction (" + localLightDirections[currentSelection].x + ", " + localLightDirections[currentSelection].y + ", " + localLightDirections[currentSelection].z + " )" );
}
else if (event.text == "[" ) {
else if (event.text == "0" ) {
localLightDirections[currentSelection].y += 0.01;
if (localLightDirections[currentSelection].y > 1.0) {
localLightDirections[currentSelection].y = -1.0;
}
MyAvatar.setLocalLightDirection(localLightDirections[currentSelection], currentSelection);
setAllLightDirections();
print("PLUS Y light " + currentSelection + " direction (" + localLightDirections[currentSelection].x + ", " + localLightDirections[currentSelection].y + ", " + localLightDirections[currentSelection].z + " )" );
}
else if (event.text == "]" ) {
else if (event.text == "-" ) {
localLightDirections[currentSelection].y -= 0.01;
if (localLightDirections[currentSelection].y < -1.0) {
localLightDirections[currentSelection].y = 1.0;
}
MyAvatar.setLocalLightDirection(localLightDirections[currentSelection], currentSelection);
setAllLightDirections();
print("MINUS Y light " + currentSelection + " direction (" + localLightDirections[currentSelection].x + ", " + localLightDirections[currentSelection].y + ", " + localLightDirections[currentSelection].z + " )" );
}
else if (event.text == "," ) {
if (currentNumLights + 1 <= maxNumLights) {
var darkGrayColor = {x:0.3, y:0.3, z:0.3};
// default light
localLightColors[currentNumLights].x = darkGrayColor.x;
localLightColors[currentNumLights].y = darkGrayColor.y;
localLightColors[currentNumLights].z = darkGrayColor.z;
MyAvatar.addLocalLight();
MyAvatar.setLocalLightColor(localLightColors[currentNumLights], currentNumLights);
MyAvatar.setLocalLightDirection(localLightDirections[currentNumLights], currentNumLights);
++currentNumLights;
for (var i = 0; i < currentNumAvatars; i++) {
AvatarManager.addAvatarLocalLight(i);
for (var j = 0; j < currentNumLights; j++) {
AvatarManager.setAvatarLightColor(localLightColors[j], j, i);
AvatarManager.setAvatarLightDirection(localLightDirections[j], j, i);
}
}
}
print("ADD LIGHT, number of lights " + currentNumLights);
}
else if (event.text == "." ) {
if (currentNumLights - 1 >= 0 ) {
// no light contribution
localLightColors[currentNumLights - 1].x = 0.0;
localLightColors[currentNumLights - 1].y = 0.0;
localLightColors[currentNumLights - 1].z = 0.0;
MyAvatar.removeLocalLight();
--currentNumLights;
for (var i = 0; i < currentNumAvatars; i++) {
AvatarManager.removeAvatarLocalLight(i);
for (var j = 0; j < currentNumLights; j++) {
AvatarManager.setAvatarLightColor(localLightColors[j], j, i);
AvatarManager.setAvatarLightDirection(localLightDirections[j], j, i);
}
}
}
print("REMOVE LIGHT, number of lights " + currentNumLights);
}
}
function updateLocalLights()
{
// new avatars, so add lights
var numAvatars = AvatarManager.getNumAvatars();
if (numAvatars != currentNumAvatars) {
for (var i = 0; i < numAvatars; i++) {
var id = AvatarManager.getAvatarHashKey(i);
// check if avatar has already been registered
var hasRegistered = false;
for (var j = 0; j < numAvatars; j++) {
if (avatarHashIDs[j] == id) {
hasRegistered = true;
break;
}
}
// add new id and set light params
if (!hasRegistered) {
avatarHashIDs.push(id);
AvatarManager.addAvatarLocalLight(i);
// set color and direction for new avatar
for (var j = 0; j < maxNumLights; j++) {
AvatarManager.setAvatarLightColor(localLightColors[j], j, i);
AvatarManager.setAvatarLightDirection(localLightDirections[j], j, i);
}
}
}
currentNumAvatars = numAvatars;
}
}
function setAllLightColors()
{
for (var i = 0; i < currentNumAvatars; i++) {
for (var j = 0; j < maxNumLights; j++) {
AvatarManager.setAvatarLightColor(localLightColors[j], j, i);
}
}
}
function setAllLightDirections()
{
for (var i = 0; i < currentNumAvatars; i++) {
for (var j = 0; j < maxNumLights; j++) {
AvatarManager.setAvatarLightDirection(localLightDirections[j], j, i);
}
}
}
// main
Script.update.connect(updateLocalLights);
Controller.keyPressEvent.connect(keyPressEvent);

View file

@ -3643,6 +3643,8 @@ ScriptEngine* Application::loadScript(const QString& scriptName, bool loadScript
scriptEngine->registerGlobalObject("Account", AccountScriptingInterface::getInstance());
scriptEngine->registerGlobalObject("Metavoxels", &_metavoxels);
scriptEngine->registerGlobalObject("AvatarManager", &_avatarManager);
#ifdef HAVE_RTMIDI
scriptEngine->registerGlobalObject("MIDI", &MIDIManager::getInstance());
#endif

View file

@ -60,7 +60,7 @@ Avatar::Avatar() :
_mouseRayDirection(0.0f, 0.0f, 0.0f),
_moving(false),
_collisionGroups(0),
_numLocalLights(2),
_numLocalLights(0),
_initialized(false),
_shouldRenderBillboard(true)
{
@ -82,23 +82,6 @@ void Avatar::init() {
_skeletonModel.init();
_initialized = true;
_shouldRenderBillboard = (getLODDistance() >= BILLBOARD_LOD_DISTANCE);
for (int i = 0; i < MAX_LOCAL_LIGHTS; i++) {
_localLightColors[i] = glm::vec3(0.0f, 0.0f, 0.0f);
_localLightDirections[i] = glm::vec3(0.0f, 0.0f, 0.0f);
}
glm::vec3 darkGrayColor(0.4f, 0.4f, 0.4f);
glm::vec3 greenColor(0.0f, 1.0f, 0.0f);
glm::vec3 directionX(1.0f, 0.0f, 0.0f);
glm::vec3 directionY(0.0f, 1.0f, 0.0f);
// initialize local lights
_localLightColors[0] = darkGrayColor;
_localLightColors[1] = darkGrayColor;
_localLightDirections[0] = directionX;
_localLightDirections[1] = directionY;
}
glm::vec3 Avatar::getChestPosition() const {

View file

@ -158,3 +158,56 @@ void AvatarManager::clearOtherAvatars() {
}
_myAvatar->clearLookAtTargetAvatar();
}
Avatar* AvatarManager::getAvatarFromIndex(int avatarIndex) {
Avatar* avatar = NULL;
int numAvatars = _avatarHash.count();
if (avatarIndex < numAvatars) {
QUuid key = (_avatarHash.keys())[avatarIndex];
const AvatarSharedPointer& avatarPointer = _avatarHash.value(key);
avatar = static_cast<Avatar*>(avatarPointer.data());
}
return avatar;
}
void AvatarManager::addAvatarLocalLight(int avatarIndex) {
Avatar* avatar = getAvatarFromIndex(avatarIndex);
if (avatar) {
avatar->addLocalLight();
}
}
void AvatarManager::removeAvatarLocalLight(int avatarIndex) {
Avatar* avatar = getAvatarFromIndex(avatarIndex);
if (avatar) {
avatar->removeLocalLight();
}
}
void AvatarManager::setAvatarLightDirection(const glm::vec3& direction, int lightIndex, int avatarIndex) {
Avatar* avatar = getAvatarFromIndex(avatarIndex);
if (avatar) {
avatar->setLocalLightDirection(direction, lightIndex);
}
}
void AvatarManager::setAvatarLightColor(const glm::vec3& color, int lightIndex, int avatarIndex) {
Avatar* avatar = getAvatarFromIndex(avatarIndex);
if (avatar) {
avatar->setLocalLightColor(color, lightIndex);
}
}
int AvatarManager::getNumAvatars() {
return _avatarHash.count();
}
QString AvatarManager::getAvatarHashKey(int index) {
QString id = ((_avatarHash.keys())[index]).toString();
std::string idString = id.toStdString();
return id;
}

View file

@ -24,6 +24,7 @@ class MyAvatar;
class AvatarManager : public AvatarHashMap {
Q_OBJECT
public:
AvatarManager(QObject* parent = 0);
@ -36,6 +37,14 @@ public:
void clearOtherAvatars();
public slots:
void setAvatarLightColor(const glm::vec3& color, int lightIndex, int avatarIndex);
void setAvatarLightDirection(const glm::vec3& direction, int lightIndex, int avatarIndex);
void removeAvatarLocalLight(int avatarIndex);
void addAvatarLocalLight(int avatarIndex);
int getNumAvatars();
QString getAvatarHashKey(int index);
private:
AvatarManager(const AvatarManager& other);
@ -44,6 +53,8 @@ private:
AvatarSharedPointer newSharedAvatar();
Avatar* getAvatarFromIndex(int avatarIndex);
// virtual override
AvatarHash::iterator erase(const AvatarHash::iterator& iterator);

View file

@ -135,7 +135,6 @@ void PositionalAudioRingBuffer::updateNextOutputTrailingLoudness() {
const float PREVIOUS_FRAMES_RATIO = 1.0f - CURRENT_FRAME_RATIO;
const float LOUDNESS_EPSILON = 0.000001f;
float oldNextOutputTrailingLoudness = _nextOutputTrailingLoudness;
if (nextLoudness >= _nextOutputTrailingLoudness) {
_nextOutputTrailingLoudness = nextLoudness;
} else {
@ -145,12 +144,6 @@ void PositionalAudioRingBuffer::updateNextOutputTrailingLoudness() {
_nextOutputTrailingLoudness = 0;
}
}
// fixes bug on Windows where _nextOutputTrailingLoudness sometimes becomes NaN. In that case,
// revert _nextOutputTrailingLoudness to its previous value
if (isNaN(_nextOutputTrailingLoudness)) {
_nextOutputTrailingLoudness = oldNextOutputTrailingLoudness;
}
}
bool PositionalAudioRingBuffer::shouldBeAddedToMix() {